mirror of
https://github.com/PrimeDecomp/echoes.git
synced 2025-02-20 13:11:09 +00:00
Initial code for Tweaks REL
This commit is contained in:
parent
bbf17f6a57
commit
f38f6b1736
@ -5,6 +5,10 @@ Sections:
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.rodata type:rodata align:8
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.bss type:bss align:8
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MetroidPrime/Tweaks/Tweaks.cpp:
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.text start:0x00000000 end:0x0001DECC
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.bss start:0x00000000 end:0x0000000C
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REL/REL_Setup.cpp:
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.text start:0x0001DECC end:0x0001E070
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.rodata start:0x00000408 end:0x0000048C
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@ -1,72 +1,72 @@
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fn_82_0 = .text:0x00000000; // type:function size:0x24
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fn_82_24 = .text:0x00000024; // type:function size:0x20
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fn_82_44 = .text:0x00000044; // type:function size:0x48
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fn_82_8C = .text:0x0000008C; // type:function size:0x278
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RELExit = .text:0x00000000; // type:function size:0x24
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RELMain = .text:0x00000024; // type:function size:0x20
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TweaksInit__Fv = .text:0x00000044; // type:function size:0x48
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REL_FreeTweaks__Fv = .text:0x0000008C; // type:function size:0x278
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fn_82_304 = .text:0x00000304; // type:function size:0x48
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fn_82_34C = .text:0x0000034C; // type:function size:0x88
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fn_82_3D4 = .text:0x000003D4; // type:function size:0x58
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fn_82_42C = .text:0x0000042C; // type:function size:0x54
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fn_82_480 = .text:0x00000480; // type:function size:0x88
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fn_82_508 = .text:0x00000508; // type:function size:0x5AC
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REL_CreateTweakGlobals__Fv = .text:0x00000508; // type:function size:0x5AC
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fn_82_AB4 = .text:0x00000AB4; // type:function size:0x94
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fn_82_B48 = .text:0x00000B48; // type:function size:0x3C
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fn_82_B84 = .text:0x00000B84; // type:function size:0x3C
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fn_82_BC0 = .text:0x00000BC0; // type:function size:0x8C
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fn_82_C4C = .text:0x00000C4C; // type:function size:0x38
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fn_82_C84 = .text:0x00000C84; // type:function size:0x50
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fn_82_CD4 = .text:0x00000CD4; // type:function size:0x218
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fn_82_EEC = .text:0x00000EEC; // type:function size:0x298
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REL_LoadTweaks__FR12CInputStream = .text:0x00000CD4; // type:function size:0x218
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DecodeAnyTweak__FUiR12CInputStream = .text:0x00000EEC; // type:function size:0x298
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fn_82_1184 = .text:0x00001184; // type:function size:0x10C
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fn_82_1290 = .text:0x00001290; // type:function size:0xA8
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fn_82_1338 = .text:0x00001338; // type:function size:0x28C
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__ct__14CTweakContentsFv = .text:0x00001290; // type:function size:0xA8
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LoadTypedefSLdrTweakPlayer__FR15SLdrTweakPlayerR12CInputStream = .text:0x00001338; // type:function size:0x28C
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fn_82_15C4 = .text:0x000015C4; // type:function size:0xF8
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fn_82_16BC = .text:0x000016BC; // type:function size:0xAC
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fn_82_1768 = .text:0x00001768; // type:function size:0x2B0
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LoadTypedefSLdrTweakCameraBob__FR18SLdrTweakCameraBobR12CInputStream = .text:0x00001768; // type:function size:0x2B0
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fn_82_1A18 = .text:0x00001A18; // type:function size:0x54
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fn_82_1A6C = .text:0x00001A6C; // type:function size:0xD0
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fn_82_1B3C = .text:0x00001B3C; // type:function size:0x2B0
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LoadTypedefSLdrTweakPlayerGun__FR18SLdrTweakPlayerGunR12CInputStream = .text:0x00001B3C; // type:function size:0x2B0
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fn_82_1DEC = .text:0x00001DEC; // type:function size:0x104
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fn_82_1EF0 = .text:0x00001EF0; // type:function size:0xD4
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fn_82_1FC4 = .text:0x00001FC4; // type:function size:0x2B0
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fn_82_2274 = .text:0x00002274; // type:function size:0x104
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fn_82_2378 = .text:0x00002378; // type:function size:0xD4
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fn_82_244C = .text:0x0000244C; // type:function size:0x100
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LoadTypedefSLdrTweakPlayerControls__FR23SLdrTweakPlayerControlsR12CInputStream = .text:0x0000244C; // type:function size:0x100
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fn_82_254C = .text:0x0000254C; // type:function size:0x74
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fn_82_25C0 = .text:0x000025C0; // type:function size:0x54
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fn_82_2614 = .text:0x00002614; // type:function size:0x100
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LoadTypedefSLdrTweakAutoMapper__FR19SLdrTweakAutoMapperR12CInputStream = .text:0x00002614; // type:function size:0x100
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fn_82_2714 = .text:0x00002714; // type:function size:0x74
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fn_82_2788 = .text:0x00002788; // type:function size:0x54
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fn_82_27DC = .text:0x000027DC; // type:function size:0x1B4
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LoadTypedefSLdrTweakBall__FR13SLdrTweakBallR12CInputStream = .text:0x000027DC; // type:function size:0x1B4
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fn_82_2990 = .text:0x00002990; // type:function size:0xB0
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fn_82_2A40 = .text:0x00002A40; // type:function size:0x7C
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fn_82_2ABC = .text:0x00002ABC; // type:function size:0x37C
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LoadTypedefSLdrTweakSlideShow__FR18SLdrTweakSlideShowR12CInputStream = .text:0x00002ABC; // type:function size:0x37C
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fn_82_2E38 = .text:0x00002E38; // type:function size:0x8C
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fn_82_2EC4 = .text:0x00002EC4; // type:function size:0x1AC
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fn_82_3070 = .text:0x00003070; // type:function size:0x28C
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fn_82_32FC = .text:0x000032FC; // type:function size:0xF8
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fn_82_33F4 = .text:0x000033F4; // type:function size:0xAC
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fn_82_34A0 = .text:0x000034A0; // type:function size:0x480
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LoadTypedefSLdrTweakGame__FR13SLdrTweakGameR12CInputStream = .text:0x000034A0; // type:function size:0x480
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fn_82_3920 = .text:0x00003920; // type:function size:0xAC
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fn_82_39CC = .text:0x000039CC; // type:function size:0xE0
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fn_82_3AAC = .text:0x00003AAC; // type:function size:0xC
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fn_82_3AB8 = .text:0x00003AB8; // type:function size:0xB8
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fn_82_3B70 = .text:0x00003B70; // type:function size:0x150
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fn_82_3CC0 = .text:0x00003CC0; // type:function size:0x2B0
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LoadTypedefSLdrTweakGuiColors__FR18SLdrTweakGuiColorsR12CInputStream = .text:0x00003CC0; // type:function size:0x2B0
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fn_82_3F70 = .text:0x00003F70; // type:function size:0x104
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fn_82_4074 = .text:0x00004074; // type:function size:0xB4
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fn_82_4128 = .text:0x00004128; // type:function size:0x16C
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LoadTypedefSLdrTweakParticle__FR17SLdrTweakParticleR12CInputStream = .text:0x00004128; // type:function size:0x16C
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fn_82_4294 = .text:0x00004294; // type:function size:0x8C
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fn_82_4320 = .text:0x00004320; // type:function size:0x40
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fn_82_4360 = .text:0x00004360; // type:function size:0x100
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fn_82_4460 = .text:0x00004460; // type:function size:0x74
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fn_82_44D4 = .text:0x000044D4; // type:function size:0x54
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fn_82_4528 = .text:0x00004528; // type:function size:0x16C
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LoadTypedefSLdrTweakPlayerRes__FR18SLdrTweakPlayerResR12CInputStream = .text:0x00004528; // type:function size:0x16C
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fn_82_4694 = .text:0x00004694; // type:function size:0x8C
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fn_82_4720 = .text:0x00004720; // type:function size:0x70
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fn_82_4790 = .text:0x00004790; // type:function size:0x11B4
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LoadTypedefSLdrTweakTargeting__FR18SLdrTweakTargetingR12CInputStream = .text:0x00004790; // type:function size:0x11B4
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fn_82_5944 = .text:0x00005944; // type:function size:0xF8
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fn_82_5A3C = .text:0x00005A3C; // type:function size:0x93C
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fn_82_6378 = .text:0x00006378; // type:function size:0x1FC
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LoadTypedefSLdrTweakGui__FR12SLdrTweakGuiR12CInputStream = .text:0x00006378; // type:function size:0x1FC
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fn_82_6574 = .text:0x00006574; // type:function size:0xC8
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fn_82_663C = .text:0x0000663C; // type:function size:0x8C
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fn_82_66C8 = .text:0x000066C8; // type:function size:0x208
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@ -524,4 +524,4 @@ lbl_82_section4_3E8 = .rodata:0x000003E8; // type:object size:0x4 data:float
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lbl_82_section4_3EC = .rodata:0x000003EC; // type:object size:0x4 data:float
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lbl_82_section4_3F0 = .rodata:0x000003F0; // type:object size:0x18
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lbl_82_section4_408 = .rodata:0x00000408; // type:object size:0x84
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lbl_82_bss_0 = .bss:0x00000000; // type:object size:0xC data:4byte
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REL_loader_Tweaks = .bss:0x00000000; // type:object size:0xC data:4byte
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@ -9454,7 +9454,7 @@ fn_80218698 = .text:0x80218698; // type:function size:0xC8
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fn_80218760 = .text:0x80218760; // type:function size:0x2C
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fn_8021878C = .text:0x8021878C; // type:function size:0x2C
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fn_802187B8 = .text:0x802187B8; // type:function size:0x2C
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fn_802187E4 = .text:0x802187E4; // type:function size:0x8 align:4
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SetTweaks_FuncPtrs__FP16STweaks_FuncPtrs = .text:0x802187E4; // type:function size:0x8 align:4
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fn_802187EC = .text:0x802187EC; // type:function size:0x2C align:4
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fn_80218818 = .text:0x80218818; // type:function size:0x38 align:4
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fn_80218850 = .text:0x80218850; // type:function size:0x2C align:4
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@ -20438,7 +20438,7 @@ lbl_80419398 = .sbss:0x80419398; // type:object size:0x1 data:byte
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lbl_8041939C = .sbss:0x8041939C; // type:object size:0x1 data:byte
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lbl_804193A0 = .sbss:0x804193A0; // type:object size:0x8 data:byte
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lbl_804193A8 = .sbss:0x804193A8; // type:object size:0x8 data:4byte
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lbl_804193B0 = .sbss:0x804193B0; // type:object size:0x8
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gpTweakContents = .sbss:0x804193B0; // type:object size:0x8
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lbl_804193B8 = .sbss:0x804193B8; // type:object size:0x8 data:4byte
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lbl_804193C0 = .sbss:0x804193C0; // type:object size:0x8 data:4byte
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lbl_804193C8 = .sbss:0x804193C8; // type:object size:0x8 data:4byte
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@ -432,6 +432,12 @@ config.libs = [
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Object(NonMatching, "MetroidPrime/ScriptObjects/CScriptCannonBall.cpp"),
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],
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),
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Rel(
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"Tweaks",
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[
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Object(NonMatching, "MetroidPrime/Tweaks/Tweaks.cpp"),
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],
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),
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]
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@ -1,6 +1,7 @@
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#ifndef _SLDRCAMERASHAKERDATA
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#define _SLDRCAMERASHAKERDATA
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#include "Kyoto/Math/CMayaSpline.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrCameraShakerData {
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@ -9,9 +10,9 @@ struct SLdrCameraShakerData {
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int flagsCameraShaker;
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float attenuationDistance;
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spline horizontalMotion;
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spline verticalMotion;
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spline forwardMotion;
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SLdrSpline horizontalMotion;
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SLdrSpline verticalMotion;
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SLdrSpline forwardMotion;
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float duration;
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int audioEffect;
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};
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#ifndef _SLDRTBALLTRANSITIONRESOURCES
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#define _SLDRTBALLTRANSITIONRESOURCES
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#include "Kyoto/Math/CMayaSpline.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTGunResources.hpp"
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#include "rstl/string.hpp"
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@ -12,11 +13,11 @@ struct SLdrTBallTransitionResources {
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rstl::string unknown_0xd48e4124;
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SLdrTGunResources unknown_0x01e12c84;
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SLdrTGunResources unknown_0xf24b055d;
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spline unknown_0xa342c3a6;
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spline unknown_0x15b6840d;
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spline unknown_0x23fb0e93;
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spline unknown_0x564262f0;
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spline movementControl;
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SLdrSpline unknown_0xa342c3a6;
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SLdrSpline unknown_0x15b6840d;
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SLdrSpline unknown_0x23fb0e93;
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SLdrSpline unknown_0x564262f0;
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SLdrSpline movementControl;
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};
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void LoadTypedefSLdrTBallTransitionResources(SLdrTBallTransitionResources&, CInputStream&);
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#define _SLDRTWEAKGUI_LOGBOOK
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/Math/CMayaSpline.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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@ -24,15 +25,15 @@ struct SLdrTweakGui_LogBook {
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float textScale;
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float selectedTextScale;
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float transitionTime;
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spline nodeCollapseMotion;
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spline selectedNodeCollapseMotion;
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spline nodeExpandMotion;
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SLdrSpline nodeCollapseMotion;
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SLdrSpline selectedNodeCollapseMotion;
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SLdrSpline nodeExpandMotion;
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float rotationSpeed;
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float nodeScale;
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float selectedNodeScale;
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float selectedTextCursorScale;
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float scanModelScale;
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spline unknown_0x925b9d4a;
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SLdrSpline unknown_0x925b9d4a;
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CColor unknown_0x075a0734;
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float unknown_0x8ef43309;
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float fogNear;
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#define _SLDRTWEAKGUI_MISC
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/Math/CMayaSpline.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "rstl/string.hpp"
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@ -130,9 +131,9 @@ struct SLdrTweakGui_Misc {
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float unknown_0x138f1104;
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float unknown_0xd0d1760e;
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float unknown_0xce9f5770;
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spline unknown_0xeaf17d45;
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spline unknown_0xd81537b6;
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spline unknown_0x3ba84552;
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SLdrSpline unknown_0xeaf17d45;
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SLdrSpline unknown_0xd81537b6;
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SLdrSpline unknown_0x3ba84552;
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float unknown_0xeeb7839b;
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float unknown_0x24cf1719;
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float unknown_0xa4adf6ea;
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|
@ -0,0 +1,43 @@
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#ifndef _SLDRTWEAKAUTOMAPPER
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#define _SLDRTWEAKAUTOMAPPER
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTweakAutoMapper_Base.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTweakAutoMapper_DoorColors.hpp"
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#include "rstl/string.hpp"
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struct SLdrTweakAutoMapper {
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SLdrTweakAutoMapper();
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~SLdrTweakAutoMapper();
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rstl::string instanceName;
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SLdrTweakAutoMapper_Base base;
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SLdrTweakAutoMapper_DoorColors doorColors;
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};
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void LoadTypedefSLdrTweakAutoMapper(SLdrTweakAutoMapper&, CInputStream&);
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/* {
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SLdrTweakAutoMapper sldrThis;
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int propertyCount = input.ReadUint16();
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for (int i = 0; i < propertyCount; ++i) {
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uint propertyId = (uint)input.ReadInt32();
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u16 propertySize = input.ReadUint16();
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switch (propertyId) {
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case 0x7fda1466:
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// sldrThis.instanceName = TODO
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||||
break;
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||||
case 0x18b2f423:
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LoadTypedefSLdrTweakAutoMapper_Base(sldrThis.base, input);
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||||
break;
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case 0xc5368863:
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LoadTypedefSLdrTweakAutoMapper_DoorColors(sldrThis.doorColors, input);
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||||
break;
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default:
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||||
input.ReadBytes(nullptr, propertySize);
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||||
break;
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||||
}
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||||
}
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||||
} */
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#endif // _SLDRTWEAKAUTOMAPPER
|
68
include/MetroidPrime/ScriptLoader/Struct/SLdrTweakBall.hpp
Normal file
68
include/MetroidPrime/ScriptLoader/Struct/SLdrTweakBall.hpp
Normal file
@ -0,0 +1,68 @@
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#ifndef _SLDRTWEAKBALL
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#define _SLDRTWEAKBALL
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTweakBall_BoostBall.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTweakBall_Camera.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTweakBall_CannonBall.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTweakBall_DeathBall.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTweakBall_Misc.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTweakBall_Movement.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTweakBall_ScrewAttack.hpp"
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#include "rstl/string.hpp"
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||||
struct SLdrTweakBall {
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||||
SLdrTweakBall();
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||||
~SLdrTweakBall();
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||||
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rstl::string instanceName;
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||||
SLdrTweakBall_Movement movement;
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SLdrTweakBall_Camera camera;
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||||
SLdrTweakBall_Misc misc;
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SLdrTweakBall_BoostBall boostBall;
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SLdrTweakBall_CannonBall cannonBall;
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SLdrTweakBall_ScrewAttack screwAttack;
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||||
SLdrTweakBall_DeathBall deathBall;
|
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};
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||||
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void LoadTypedefSLdrTweakBall(SLdrTweakBall&, CInputStream&);
|
||||
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/* {
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||||
SLdrTweakBall sldrThis;
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||||
int propertyCount = input.ReadUint16();
|
||||
for (int i = 0; i < propertyCount; ++i) {
|
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uint propertyId = (uint)input.ReadInt32();
|
||||
u16 propertySize = input.ReadUint16();
|
||||
|
||||
switch (propertyId) {
|
||||
case 0x7fda1466:
|
||||
// sldrThis.instanceName = TODO
|
||||
break;
|
||||
case 0x0def1ffb:
|
||||
LoadTypedefSLdrTweakBall_Movement(sldrThis.movement, input);
|
||||
break;
|
||||
case 0x7aac09b9:
|
||||
LoadTypedefSLdrTweakBall_Camera(sldrThis.camera, input);
|
||||
break;
|
||||
case 0x0c67b730:
|
||||
LoadTypedefSLdrTweakBall_Misc(sldrThis.misc, input);
|
||||
break;
|
||||
case 0xcb4ea3bf:
|
||||
LoadTypedefSLdrTweakBall_BoostBall(sldrThis.boostBall, input);
|
||||
break;
|
||||
case 0x5fb9e808:
|
||||
LoadTypedefSLdrTweakBall_CannonBall(sldrThis.cannonBall, input);
|
||||
break;
|
||||
case 0x4b1c7b7d:
|
||||
LoadTypedefSLdrTweakBall_ScrewAttack(sldrThis.screwAttack, input);
|
||||
break;
|
||||
case 0xbb5fc8a4:
|
||||
LoadTypedefSLdrTweakBall_DeathBall(sldrThis.deathBall, input);
|
||||
break;
|
||||
default:
|
||||
input.ReadBytes(nullptr, propertySize);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} */
|
||||
#endif // _SLDRTWEAKBALL
|
@ -0,0 +1,89 @@
|
||||
#ifndef _SLDRTWEAKCAMERABOB
|
||||
#define _SLDRTWEAKCAMERABOB
|
||||
|
||||
#include "Kyoto/Streams/CInputStream.hpp"
|
||||
#include "rstl/string.hpp"
|
||||
|
||||
struct SLdrTweakCameraBob {
|
||||
SLdrTweakCameraBob();
|
||||
~SLdrTweakCameraBob();
|
||||
|
||||
rstl::string instanceName;
|
||||
float cameraBobExtentX;
|
||||
float cameraBobExtentY;
|
||||
float cameraBobPeriod;
|
||||
float unknown_0xa27bb5a7;
|
||||
float unknown_0xe3580b2b;
|
||||
float slowSpeedPeriodScale;
|
||||
float targetMagnitudeTrackingRate;
|
||||
float landingBobSpringConstant;
|
||||
float viewWanderRadius;
|
||||
float viewWanderSpeedMin;
|
||||
float viewWanderSpeedMax;
|
||||
float viewWanderRollVariation;
|
||||
float gunBobMagnitude;
|
||||
float helmetBobMagnitude;
|
||||
};
|
||||
|
||||
void LoadTypedefSLdrTweakCameraBob(SLdrTweakCameraBob&, CInputStream&);
|
||||
|
||||
/* {
|
||||
SLdrTweakCameraBob sldrThis;
|
||||
int propertyCount = input.ReadUint16();
|
||||
for (int i = 0; i < propertyCount; ++i) {
|
||||
uint propertyId = (uint)input.ReadInt32();
|
||||
u16 propertySize = input.ReadUint16();
|
||||
|
||||
switch (propertyId) {
|
||||
case 0x7fda1466:
|
||||
// sldrThis.instanceName = TODO
|
||||
break;
|
||||
case 0xe2a0b6f1:
|
||||
sldrThis.cameraBobExtentX = input.ReadFloat();
|
||||
break;
|
||||
case 0x29fc6554:
|
||||
sldrThis.cameraBobExtentY = input.ReadFloat();
|
||||
break;
|
||||
case 0x149d7339:
|
||||
sldrThis.cameraBobPeriod = input.ReadFloat();
|
||||
break;
|
||||
case 0xa27bb5a7:
|
||||
sldrThis.unknown_0xa27bb5a7 = input.ReadFloat();
|
||||
break;
|
||||
case 0xe3580b2b:
|
||||
sldrThis.unknown_0xe3580b2b = input.ReadFloat();
|
||||
break;
|
||||
case 0xb05dade7:
|
||||
sldrThis.slowSpeedPeriodScale = input.ReadFloat();
|
||||
break;
|
||||
case 0x6dc5d440:
|
||||
sldrThis.targetMagnitudeTrackingRate = input.ReadFloat();
|
||||
break;
|
||||
case 0xd16539a7:
|
||||
sldrThis.landingBobSpringConstant = input.ReadFloat();
|
||||
break;
|
||||
case 0xadbb0a42:
|
||||
sldrThis.viewWanderRadius = input.ReadFloat();
|
||||
break;
|
||||
case 0xe7f8f11b:
|
||||
sldrThis.viewWanderSpeedMin = input.ReadFloat();
|
||||
break;
|
||||
case 0x01985efa:
|
||||
sldrThis.viewWanderSpeedMax = input.ReadFloat();
|
||||
break;
|
||||
case 0xef19ba33:
|
||||
sldrThis.viewWanderRollVariation = input.ReadFloat();
|
||||
break;
|
||||
case 0x7f59be96:
|
||||
sldrThis.gunBobMagnitude = input.ReadFloat();
|
||||
break;
|
||||
case 0x38a82ac1:
|
||||
sldrThis.helmetBobMagnitude = input.ReadFloat();
|
||||
break;
|
||||
default:
|
||||
input.ReadBytes(nullptr, propertySize);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} */
|
||||
#endif // _SLDRTWEAKCAMERABOB
|
129
include/MetroidPrime/ScriptLoader/Struct/SLdrTweakGame.hpp
Normal file
129
include/MetroidPrime/ScriptLoader/Struct/SLdrTweakGame.hpp
Normal file
@ -0,0 +1,129 @@
|
||||
#ifndef _SLDRTWEAKGAME
|
||||
#define _SLDRTWEAKGAME
|
||||
|
||||
#include "Kyoto/Math/CMayaSpline.hpp"
|
||||
#include "Kyoto/Streams/CInputStream.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakGame_CoinLimitChoices.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakGame_FragLimitChoices.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakGame_TimeLimitChoices.hpp"
|
||||
#include "rstl/string.hpp"
|
||||
|
||||
struct SLdrTweakGame {
|
||||
SLdrTweakGame();
|
||||
~SLdrTweakGame();
|
||||
|
||||
rstl::string instanceName;
|
||||
rstl::string pakFile;
|
||||
rstl::string asset;
|
||||
float fieldofView;
|
||||
float fieldofView2Player;
|
||||
bool disableDebugMenu;
|
||||
bool unknown_0x7262d27b;
|
||||
bool developmentMode;
|
||||
float unknown_0xa3dcf42a;
|
||||
float unknown_0xb35c72be;
|
||||
float unknown_0x4a02103c;
|
||||
float unknown_0xe1fca71b;
|
||||
float unknown_0xfbce966a;
|
||||
float unknown_0x09c6ca10;
|
||||
float hardModeDamageMultiplier;
|
||||
float hardModeWeaponMultiplier;
|
||||
float unknown_0x5ab5812c;
|
||||
float unknown_0x53401390;
|
||||
int totalPercentage;
|
||||
SLdrTweakGame_FragLimitChoices unknown_0x1d627808;
|
||||
SLdrTweakGame_TimeLimitChoices unknown_0xb2e8828d;
|
||||
SLdrTweakGame_CoinLimitChoices unknown_0x06af87bd;
|
||||
SLdrTweakGame_TimeLimitChoices unknown_0x1533ea4e;
|
||||
SLdrSpline unknown_0x40818220;
|
||||
};
|
||||
|
||||
void LoadTypedefSLdrTweakGame(SLdrTweakGame&, CInputStream&);
|
||||
|
||||
/* {
|
||||
SLdrTweakGame sldrThis;
|
||||
int propertyCount = input.ReadUint16();
|
||||
for (int i = 0; i < propertyCount; ++i) {
|
||||
uint propertyId = (uint)input.ReadInt32();
|
||||
u16 propertySize = input.ReadUint16();
|
||||
|
||||
switch (propertyId) {
|
||||
case 0x7fda1466:
|
||||
// sldrThis.instanceName = TODO
|
||||
break;
|
||||
case 0x2bd13ab3:
|
||||
// sldrThis.pakFile = TODO
|
||||
break;
|
||||
case 0xf8be005a:
|
||||
// sldrThis.asset = TODO
|
||||
break;
|
||||
case 0xfc93ceb8:
|
||||
sldrThis.fieldofView = input.ReadFloat();
|
||||
break;
|
||||
case 0x9fb2faa6:
|
||||
sldrThis.fieldofView2Player = input.ReadFloat();
|
||||
break;
|
||||
case 0xa9096914:
|
||||
sldrThis.disableDebugMenu = input.ReadBool();
|
||||
break;
|
||||
case 0x7262d27b:
|
||||
sldrThis.unknown_0x7262d27b = input.ReadBool();
|
||||
break;
|
||||
case 0xe943ba12:
|
||||
sldrThis.developmentMode = input.ReadBool();
|
||||
break;
|
||||
case 0xa3dcf42a:
|
||||
sldrThis.unknown_0xa3dcf42a = input.ReadFloat();
|
||||
break;
|
||||
case 0xb35c72be:
|
||||
sldrThis.unknown_0xb35c72be = input.ReadFloat();
|
||||
break;
|
||||
case 0x4a02103c:
|
||||
sldrThis.unknown_0x4a02103c = input.ReadFloat();
|
||||
break;
|
||||
case 0xe1fca71b:
|
||||
sldrThis.unknown_0xe1fca71b = input.ReadFloat();
|
||||
break;
|
||||
case 0xfbce966a:
|
||||
sldrThis.unknown_0xfbce966a = input.ReadFloat();
|
||||
break;
|
||||
case 0x09c6ca10:
|
||||
sldrThis.unknown_0x09c6ca10 = input.ReadFloat();
|
||||
break;
|
||||
case 0x4dfcd432:
|
||||
sldrThis.hardModeDamageMultiplier = input.ReadFloat();
|
||||
break;
|
||||
case 0xae1831d9:
|
||||
sldrThis.hardModeWeaponMultiplier = input.ReadFloat();
|
||||
break;
|
||||
case 0x5ab5812c:
|
||||
sldrThis.unknown_0x5ab5812c = input.ReadFloat();
|
||||
break;
|
||||
case 0x53401390:
|
||||
sldrThis.unknown_0x53401390 = input.ReadFloat();
|
||||
break;
|
||||
case 0xd09f373b:
|
||||
sldrThis.totalPercentage = input.ReadInt32();
|
||||
break;
|
||||
case 0x1d627808:
|
||||
LoadTypedefSLdrTweakGame_FragLimitChoices(sldrThis.unknown_0x1d627808, input);
|
||||
break;
|
||||
case 0xb2e8828d:
|
||||
LoadTypedefSLdrTweakGame_TimeLimitChoices(sldrThis.unknown_0xb2e8828d, input);
|
||||
break;
|
||||
case 0x06af87bd:
|
||||
LoadTypedefSLdrTweakGame_CoinLimitChoices(sldrThis.unknown_0x06af87bd, input);
|
||||
break;
|
||||
case 0x1533ea4e:
|
||||
LoadTypedefSLdrTweakGame_TimeLimitChoices(sldrThis.unknown_0x1533ea4e, input);
|
||||
break;
|
||||
case 0x40818220:
|
||||
// sldrThis.unknown_0x40818220 = TODO
|
||||
break;
|
||||
default:
|
||||
input.ReadBytes(nullptr, propertySize);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} */
|
||||
#endif // _SLDRTWEAKGAME
|
78
include/MetroidPrime/ScriptLoader/Struct/SLdrTweakGui.hpp
Normal file
78
include/MetroidPrime/ScriptLoader/Struct/SLdrTweakGui.hpp
Normal file
@ -0,0 +1,78 @@
|
||||
#ifndef _SLDRTWEAKGUI
|
||||
#define _SLDRTWEAKGUI
|
||||
|
||||
#include "Kyoto/Streams/CInputStream.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakGui_Completion.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakGui_Credits.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakGui_DarkVisor.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakGui_EchoVisor.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakGui_LogBook.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakGui_Misc.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakGui_MovieVolumes.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakGui_ScanVisor.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakGui_ScannableObjectDownloadTimes.hpp"
|
||||
#include "rstl/string.hpp"
|
||||
|
||||
struct SLdrTweakGui {
|
||||
SLdrTweakGui();
|
||||
~SLdrTweakGui();
|
||||
|
||||
rstl::string instanceName;
|
||||
SLdrTweakGui_Misc misc;
|
||||
SLdrTweakGui_ScannableObjectDownloadTimes scannableObjectDownloadTimes;
|
||||
SLdrTweakGui_DarkVisor unknown;
|
||||
SLdrTweakGui_EchoVisor echoVisor;
|
||||
SLdrTweakGui_ScanVisor scanVisor;
|
||||
SLdrTweakGui_LogBook logBook;
|
||||
SLdrTweakGui_Credits credits;
|
||||
SLdrTweakGui_Completion completion;
|
||||
SLdrTweakGui_MovieVolumes movieVolumes;
|
||||
};
|
||||
|
||||
void LoadTypedefSLdrTweakGui(SLdrTweakGui&, CInputStream&);
|
||||
|
||||
/* {
|
||||
SLdrTweakGui sldrThis;
|
||||
int propertyCount = input.ReadUint16();
|
||||
for (int i = 0; i < propertyCount; ++i) {
|
||||
uint propertyId = (uint)input.ReadInt32();
|
||||
u16 propertySize = input.ReadUint16();
|
||||
|
||||
switch (propertyId) {
|
||||
case 0x7fda1466:
|
||||
// sldrThis.instanceName = TODO
|
||||
break;
|
||||
case 0xd45f7663:
|
||||
LoadTypedefSLdrTweakGui_Misc(sldrThis.misc, input);
|
||||
break;
|
||||
case 0x80b13e60:
|
||||
LoadTypedefSLdrTweakGui_ScannableObjectDownloadTimes(sldrThis.scannableObjectDownloadTimes, input);
|
||||
break;
|
||||
case 0x102aa38d:
|
||||
LoadTypedefSLdrTweakGui_DarkVisor(sldrThis.unknown, input);
|
||||
break;
|
||||
case 0x2b698e45:
|
||||
LoadTypedefSLdrTweakGui_EchoVisor(sldrThis.echoVisor, input);
|
||||
break;
|
||||
case 0x40ffb3c4:
|
||||
LoadTypedefSLdrTweakGui_ScanVisor(sldrThis.scanVisor, input);
|
||||
break;
|
||||
case 0x97b8a76a:
|
||||
LoadTypedefSLdrTweakGui_LogBook(sldrThis.logBook, input);
|
||||
break;
|
||||
case 0x77393416:
|
||||
LoadTypedefSLdrTweakGui_Credits(sldrThis.credits, input);
|
||||
break;
|
||||
case 0x02149892:
|
||||
LoadTypedefSLdrTweakGui_Completion(sldrThis.completion, input);
|
||||
break;
|
||||
case 0xa4f61e92:
|
||||
LoadTypedefSLdrTweakGui_MovieVolumes(sldrThis.movieVolumes, input);
|
||||
break;
|
||||
default:
|
||||
input.ReadBytes(nullptr, propertySize);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} */
|
||||
#endif // _SLDRTWEAKGUI
|
@ -0,0 +1,95 @@
|
||||
#ifndef _SLDRTWEAKGUICOLORS
|
||||
#define _SLDRTWEAKGUICOLORS
|
||||
|
||||
#include "Kyoto/Streams/CInputStream.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakGuiColors_HUDColorsTypedef.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakGuiColors_Misc.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakGuiColors_Multiplayer.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakGuiColors_TurretHudTypedef.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakGui_HudColorTypedef.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakGui_VisorColorSchemeTypedef.hpp"
|
||||
#include "rstl/string.hpp"
|
||||
|
||||
struct SLdrTweakGuiColors {
|
||||
SLdrTweakGuiColors();
|
||||
~SLdrTweakGuiColors();
|
||||
|
||||
rstl::string instanceName;
|
||||
SLdrTweakGuiColors_HUDColorsTypedef hudColors;
|
||||
SLdrTweakGuiColors_Misc misc;
|
||||
SLdrTweakGuiColors_Multiplayer multiplayer;
|
||||
SLdrTweakGui_VisorColorSchemeTypedef combatHudColorScheme;
|
||||
SLdrTweakGui_VisorColorSchemeTypedef echoHudColorScheme;
|
||||
SLdrTweakGui_VisorColorSchemeTypedef scanHudColorScheme;
|
||||
SLdrTweakGui_VisorColorSchemeTypedef darkHudColorScheme;
|
||||
SLdrTweakGui_VisorColorSchemeTypedef ballHudColorScheme;
|
||||
SLdrTweakGui_HudColorTypedef combatHud;
|
||||
SLdrTweakGui_HudColorTypedef scanHud;
|
||||
SLdrTweakGui_HudColorTypedef xRayHud;
|
||||
SLdrTweakGui_HudColorTypedef thermalHud;
|
||||
SLdrTweakGui_HudColorTypedef ballHud;
|
||||
SLdrTweakGuiColors_TurretHudTypedef turretHud;
|
||||
};
|
||||
|
||||
void LoadTypedefSLdrTweakGuiColors(SLdrTweakGuiColors&, CInputStream&);
|
||||
|
||||
/* {
|
||||
SLdrTweakGuiColors sldrThis;
|
||||
int propertyCount = input.ReadUint16();
|
||||
for (int i = 0; i < propertyCount; ++i) {
|
||||
uint propertyId = (uint)input.ReadInt32();
|
||||
u16 propertySize = input.ReadUint16();
|
||||
|
||||
switch (propertyId) {
|
||||
case 0x7fda1466:
|
||||
// sldrThis.instanceName = TODO
|
||||
break;
|
||||
case 0xcb737724:
|
||||
LoadTypedefSLdrTweakGuiColors_HUDColorsTypedef(sldrThis.hudColors, input);
|
||||
break;
|
||||
case 0x6756d4de:
|
||||
LoadTypedefSLdrTweakGuiColors_Misc(sldrThis.misc, input);
|
||||
break;
|
||||
case 0x697613e9:
|
||||
LoadTypedefSLdrTweakGuiColors_Multiplayer(sldrThis.multiplayer, input);
|
||||
break;
|
||||
case 0x67c70055:
|
||||
LoadTypedefSLdrTweakGui_VisorColorSchemeTypedef(sldrThis.combatHudColorScheme, input);
|
||||
break;
|
||||
case 0x62e0a08f:
|
||||
LoadTypedefSLdrTweakGui_VisorColorSchemeTypedef(sldrThis.echoHudColorScheme, input);
|
||||
break;
|
||||
case 0x80becd6e:
|
||||
LoadTypedefSLdrTweakGui_VisorColorSchemeTypedef(sldrThis.scanHudColorScheme, input);
|
||||
break;
|
||||
case 0x7de4b297:
|
||||
LoadTypedefSLdrTweakGui_VisorColorSchemeTypedef(sldrThis.darkHudColorScheme, input);
|
||||
break;
|
||||
case 0xc0181762:
|
||||
LoadTypedefSLdrTweakGui_VisorColorSchemeTypedef(sldrThis.ballHudColorScheme, input);
|
||||
break;
|
||||
case 0x45d7a40f:
|
||||
LoadTypedefSLdrTweakGui_HudColorTypedef(sldrThis.combatHud, input);
|
||||
break;
|
||||
case 0x594b44cf:
|
||||
LoadTypedefSLdrTweakGui_HudColorTypedef(sldrThis.scanHud, input);
|
||||
break;
|
||||
case 0x8f5ebeb9:
|
||||
LoadTypedefSLdrTweakGui_HudColorTypedef(sldrThis.xRayHud, input);
|
||||
break;
|
||||
case 0xf12b1e59:
|
||||
LoadTypedefSLdrTweakGui_HudColorTypedef(sldrThis.thermalHud, input);
|
||||
break;
|
||||
case 0x58cd6373:
|
||||
LoadTypedefSLdrTweakGui_HudColorTypedef(sldrThis.ballHud, input);
|
||||
break;
|
||||
case 0xde139081:
|
||||
LoadTypedefSLdrTweakGuiColors_TurretHudTypedef(sldrThis.turretHud, input);
|
||||
break;
|
||||
default:
|
||||
input.ReadBytes(nullptr, propertySize);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} */
|
||||
#endif // _SLDRTWEAKGUICOLORS
|
@ -0,0 +1,45 @@
|
||||
#ifndef _SLDRTWEAKPARTICLE
|
||||
#define _SLDRTWEAKPARTICLE
|
||||
|
||||
#include "Kyoto/Streams/CInputStream.hpp"
|
||||
#include "rstl/string.hpp"
|
||||
|
||||
struct SLdrTweakParticle {
|
||||
SLdrTweakParticle();
|
||||
~SLdrTweakParticle();
|
||||
|
||||
rstl::string instanceName;
|
||||
rstl::string pakFile;
|
||||
rstl::string primaryWeapon;
|
||||
rstl::string secondaryWeapon;
|
||||
};
|
||||
|
||||
void LoadTypedefSLdrTweakParticle(SLdrTweakParticle&, CInputStream&);
|
||||
|
||||
/* {
|
||||
SLdrTweakParticle sldrThis;
|
||||
int propertyCount = input.ReadUint16();
|
||||
for (int i = 0; i < propertyCount; ++i) {
|
||||
uint propertyId = (uint)input.ReadInt32();
|
||||
u16 propertySize = input.ReadUint16();
|
||||
|
||||
switch (propertyId) {
|
||||
case 0x7fda1466:
|
||||
// sldrThis.instanceName = TODO
|
||||
break;
|
||||
case 0x2bd13ab3:
|
||||
// sldrThis.pakFile = TODO
|
||||
break;
|
||||
case 0x5e15868a:
|
||||
// sldrThis.primaryWeapon = TODO
|
||||
break;
|
||||
case 0xbc401445:
|
||||
// sldrThis.secondaryWeapon = TODO
|
||||
break;
|
||||
default:
|
||||
input.ReadBytes(nullptr, propertySize);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} */
|
||||
#endif // _SLDRTWEAKPARTICLE
|
98
include/MetroidPrime/ScriptLoader/Struct/SLdrTweakPlayer.hpp
Normal file
98
include/MetroidPrime/ScriptLoader/Struct/SLdrTweakPlayer.hpp
Normal file
@ -0,0 +1,98 @@
|
||||
#ifndef _SLDRTWEAKPLAYER
|
||||
#define _SLDRTWEAKPLAYER
|
||||
|
||||
#include "Kyoto/Streams/CInputStream.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_AimStuff.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_Collision.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_DarkWorld.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_FirstPersonCamera.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_Frozen.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_Grapple.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_GrappleBeam.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_Misc.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_Motion.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_Orbit.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_ScanVisor.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_Shield.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayer_SuitDamageReduction.hpp"
|
||||
#include "rstl/string.hpp"
|
||||
|
||||
struct SLdrTweakPlayer {
|
||||
SLdrTweakPlayer();
|
||||
~SLdrTweakPlayer();
|
||||
|
||||
rstl::string instanceName;
|
||||
SLdrTweakPlayer_DarkWorld darkWorld;
|
||||
SLdrTweakPlayer_GrappleBeam grappleBeam;
|
||||
SLdrTweakPlayer_Motion motion;
|
||||
SLdrTweakPlayer_Misc misc;
|
||||
SLdrTweakPlayer_AimStuff aimStuff;
|
||||
SLdrTweakPlayer_Orbit orbit;
|
||||
SLdrTweakPlayer_ScanVisor scanVisor;
|
||||
SLdrTweakPlayer_Grapple grapple;
|
||||
SLdrTweakPlayer_Collision collision;
|
||||
SLdrTweakPlayer_FirstPersonCamera firstPersonCamera;
|
||||
SLdrTweakPlayer_Shield shield;
|
||||
SLdrTweakPlayer_Frozen frozen;
|
||||
SLdrTweakPlayer_SuitDamageReduction suitDamageReduction;
|
||||
};
|
||||
|
||||
void LoadTypedefSLdrTweakPlayer(SLdrTweakPlayer&, CInputStream&);
|
||||
|
||||
/* {
|
||||
SLdrTweakPlayer sldrThis;
|
||||
int propertyCount = input.ReadUint16();
|
||||
for (int i = 0; i < propertyCount; ++i) {
|
||||
uint propertyId = (uint)input.ReadInt32();
|
||||
u16 propertySize = input.ReadUint16();
|
||||
|
||||
switch (propertyId) {
|
||||
case 0x7fda1466:
|
||||
// sldrThis.instanceName = TODO
|
||||
break;
|
||||
case 0xdfd08eba:
|
||||
LoadTypedefSLdrTweakPlayer_DarkWorld(sldrThis.darkWorld, input);
|
||||
break;
|
||||
case 0x45171a96:
|
||||
LoadTypedefSLdrTweakPlayer_GrappleBeam(sldrThis.grappleBeam, input);
|
||||
break;
|
||||
case 0x82cf4cf1:
|
||||
LoadTypedefSLdrTweakPlayer_Motion(sldrThis.motion, input);
|
||||
break;
|
||||
case 0x56a720c8:
|
||||
LoadTypedefSLdrTweakPlayer_Misc(sldrThis.misc, input);
|
||||
break;
|
||||
case 0x42a17438:
|
||||
LoadTypedefSLdrTweakPlayer_AimStuff(sldrThis.aimStuff, input);
|
||||
break;
|
||||
case 0x243ae038:
|
||||
LoadTypedefSLdrTweakPlayer_Orbit(sldrThis.orbit, input);
|
||||
break;
|
||||
case 0x20124c3d:
|
||||
LoadTypedefSLdrTweakPlayer_ScanVisor(sldrThis.scanVisor, input);
|
||||
break;
|
||||
case 0x30412440:
|
||||
LoadTypedefSLdrTweakPlayer_Grapple(sldrThis.grapple, input);
|
||||
break;
|
||||
case 0xc4d32ae5:
|
||||
LoadTypedefSLdrTweakPlayer_Collision(sldrThis.collision, input);
|
||||
break;
|
||||
case 0xd6155d4b:
|
||||
LoadTypedefSLdrTweakPlayer_FirstPersonCamera(sldrThis.firstPersonCamera, input);
|
||||
break;
|
||||
case 0xbcca767e:
|
||||
LoadTypedefSLdrTweakPlayer_Shield(sldrThis.shield, input);
|
||||
break;
|
||||
case 0x4d3b20b7:
|
||||
LoadTypedefSLdrTweakPlayer_Frozen(sldrThis.frozen, input);
|
||||
break;
|
||||
case 0xaeaff210:
|
||||
LoadTypedefSLdrTweakPlayer_SuitDamageReduction(sldrThis.suitDamageReduction, input);
|
||||
break;
|
||||
default:
|
||||
input.ReadBytes(nullptr, propertySize);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} */
|
||||
#endif // _SLDRTWEAKPLAYER
|
@ -0,0 +1,43 @@
|
||||
#ifndef _SLDRTWEAKPLAYERCONTROLS
|
||||
#define _SLDRTWEAKPLAYERCONTROLS
|
||||
|
||||
#include "Kyoto/Streams/CInputStream.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayerControls_UnknownStruct1.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayerControls_UnknownStruct2.hpp"
|
||||
#include "rstl/string.hpp"
|
||||
|
||||
struct SLdrTweakPlayerControls {
|
||||
SLdrTweakPlayerControls();
|
||||
~SLdrTweakPlayerControls();
|
||||
|
||||
rstl::string instanceName;
|
||||
SLdrTweakPlayerControls_UnknownStruct1 unknown_0x3c34dfed;
|
||||
SLdrTweakPlayerControls_UnknownStruct2 unknown_0x168a79f1;
|
||||
};
|
||||
|
||||
void LoadTypedefSLdrTweakPlayerControls(SLdrTweakPlayerControls&, CInputStream&);
|
||||
|
||||
/* {
|
||||
SLdrTweakPlayerControls sldrThis;
|
||||
int propertyCount = input.ReadUint16();
|
||||
for (int i = 0; i < propertyCount; ++i) {
|
||||
uint propertyId = (uint)input.ReadInt32();
|
||||
u16 propertySize = input.ReadUint16();
|
||||
|
||||
switch (propertyId) {
|
||||
case 0x7fda1466:
|
||||
// sldrThis.instanceName = TODO
|
||||
break;
|
||||
case 0x3c34dfed:
|
||||
LoadTypedefSLdrTweakPlayerControls_UnknownStruct1(sldrThis.unknown_0x3c34dfed, input);
|
||||
break;
|
||||
case 0x168a79f1:
|
||||
LoadTypedefSLdrTweakPlayerControls_UnknownStruct2(sldrThis.unknown_0x168a79f1, input);
|
||||
break;
|
||||
default:
|
||||
input.ReadBytes(nullptr, propertySize);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} */
|
||||
#endif // _SLDRTWEAKPLAYERCONTROLS
|
@ -0,0 +1,98 @@
|
||||
#ifndef _SLDRTWEAKPLAYERGUN
|
||||
#define _SLDRTWEAKPLAYERGUN
|
||||
|
||||
#include "Kyoto/Streams/CInputStream.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrCameraShakerData.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayerGun_Arm_Position.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayerGun_Beam_Misc.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayerGun_Holstering.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayerGun_Misc.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayerGun_Position.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayerGun_RicochetDamage_Factor.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayerGun_UnknownStruct1.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayerGun_Weapons.hpp"
|
||||
#include "rstl/string.hpp"
|
||||
|
||||
struct SLdrTweakPlayerGun {
|
||||
SLdrTweakPlayerGun();
|
||||
~SLdrTweakPlayerGun();
|
||||
|
||||
rstl::string instanceName;
|
||||
SLdrTweakPlayerGun_Misc misc;
|
||||
SLdrTweakPlayerGun_Holstering holstering;
|
||||
SLdrTweakPlayerGun_Position position;
|
||||
SLdrTweakPlayerGun_Arm_Position armPosition;
|
||||
SLdrTweakPlayerGun_Weapons weapons;
|
||||
SLdrTweakPlayerGun_UnknownStruct1 combos;
|
||||
SLdrTweakPlayerGun_Beam_Misc beamMisc;
|
||||
SLdrTweakPlayerGun_RicochetDamage_Factor ricochetDamageFactor;
|
||||
SLdrCameraShakerData recoil;
|
||||
SLdrCameraShakerData comboRecoil;
|
||||
SLdrCameraShakerData projectileRecoil;
|
||||
SLdrCameraShakerData flameThrower;
|
||||
SLdrCameraShakerData waveBuster;
|
||||
SLdrCameraShakerData projectileImpact;
|
||||
};
|
||||
|
||||
void LoadTypedefSLdrTweakPlayerGun(SLdrTweakPlayerGun&, CInputStream&);
|
||||
|
||||
/* {
|
||||
SLdrTweakPlayerGun sldrThis;
|
||||
int propertyCount = input.ReadUint16();
|
||||
for (int i = 0; i < propertyCount; ++i) {
|
||||
uint propertyId = (uint)input.ReadInt32();
|
||||
u16 propertySize = input.ReadUint16();
|
||||
|
||||
switch (propertyId) {
|
||||
case 0x7fda1466:
|
||||
// sldrThis.instanceName = TODO
|
||||
break;
|
||||
case 0xb82ed424:
|
||||
LoadTypedefSLdrTweakPlayerGun_Misc(sldrThis.misc, input);
|
||||
break;
|
||||
case 0x6b6bdc47:
|
||||
LoadTypedefSLdrTweakPlayerGun_Holstering(sldrThis.holstering, input);
|
||||
break;
|
||||
case 0x87882cb0:
|
||||
LoadTypedefSLdrTweakPlayerGun_Position(sldrThis.position, input);
|
||||
break;
|
||||
case 0x255007ad:
|
||||
LoadTypedefSLdrTweakPlayerGun_Arm_Position(sldrThis.armPosition, input);
|
||||
break;
|
||||
case 0x83d758ab:
|
||||
LoadTypedefSLdrTweakPlayerGun_Weapons(sldrThis.weapons, input);
|
||||
break;
|
||||
case 0x888c8775:
|
||||
LoadTypedefSLdrTweakPlayerGun_UnknownStruct1(sldrThis.combos, input);
|
||||
break;
|
||||
case 0xaaebb73e:
|
||||
LoadTypedefSLdrTweakPlayerGun_Beam_Misc(sldrThis.beamMisc, input);
|
||||
break;
|
||||
case 0x8da058fe:
|
||||
LoadTypedefSLdrTweakPlayerGun_RicochetDamage_Factor(sldrThis.ricochetDamageFactor, input);
|
||||
break;
|
||||
case 0xffdb4bb7:
|
||||
LoadTypedefSLdrCameraShakerData(sldrThis.recoil, input);
|
||||
break;
|
||||
case 0x937a35bd:
|
||||
LoadTypedefSLdrCameraShakerData(sldrThis.comboRecoil, input);
|
||||
break;
|
||||
case 0x26196738:
|
||||
LoadTypedefSLdrCameraShakerData(sldrThis.projectileRecoil, input);
|
||||
break;
|
||||
case 0xf40808c9:
|
||||
LoadTypedefSLdrCameraShakerData(sldrThis.flameThrower, input);
|
||||
break;
|
||||
case 0x9a6d7a31:
|
||||
LoadTypedefSLdrCameraShakerData(sldrThis.waveBuster, input);
|
||||
break;
|
||||
case 0x12f14c5a:
|
||||
LoadTypedefSLdrCameraShakerData(sldrThis.projectileImpact, input);
|
||||
break;
|
||||
default:
|
||||
input.ReadBytes(nullptr, propertySize);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} */
|
||||
#endif // _SLDRTWEAKPLAYERGUN
|
@ -0,0 +1,57 @@
|
||||
#ifndef _SLDRTWEAKPLAYERRES
|
||||
#define _SLDRTWEAKPLAYERRES
|
||||
|
||||
#include "Kyoto/Streams/CInputStream.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTBallTransitionResources.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTGunResources.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayerRes_AutoMapperIcons.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakPlayerRes_MapScreenIcons.hpp"
|
||||
#include "rstl/string.hpp"
|
||||
|
||||
struct SLdrTweakPlayerRes {
|
||||
SLdrTweakPlayerRes();
|
||||
~SLdrTweakPlayerRes();
|
||||
|
||||
rstl::string instanceName;
|
||||
SLdrTweakPlayerRes_AutoMapperIcons autoMapperIcons;
|
||||
SLdrTweakPlayerRes_MapScreenIcons mapScreenIcons;
|
||||
SLdrTBallTransitionResources ballTransitionResources;
|
||||
SLdrTGunResources cinematicResources;
|
||||
float unknown;
|
||||
};
|
||||
|
||||
void LoadTypedefSLdrTweakPlayerRes(SLdrTweakPlayerRes&, CInputStream&);
|
||||
|
||||
/* {
|
||||
SLdrTweakPlayerRes sldrThis;
|
||||
int propertyCount = input.ReadUint16();
|
||||
for (int i = 0; i < propertyCount; ++i) {
|
||||
uint propertyId = (uint)input.ReadInt32();
|
||||
u16 propertySize = input.ReadUint16();
|
||||
|
||||
switch (propertyId) {
|
||||
case 0x7fda1466:
|
||||
// sldrThis.instanceName = TODO
|
||||
break;
|
||||
case 0x357741e0:
|
||||
LoadTypedefSLdrTweakPlayerRes_AutoMapperIcons(sldrThis.autoMapperIcons, input);
|
||||
break;
|
||||
case 0x0d5e02a0:
|
||||
LoadTypedefSLdrTweakPlayerRes_MapScreenIcons(sldrThis.mapScreenIcons, input);
|
||||
break;
|
||||
case 0x279852ba:
|
||||
LoadTypedefSLdrTBallTransitionResources(sldrThis.ballTransitionResources, input);
|
||||
break;
|
||||
case 0x5e630608:
|
||||
LoadTypedefSLdrTGunResources(sldrThis.cinematicResources, input);
|
||||
break;
|
||||
case 0x36ad9d19:
|
||||
sldrThis.unknown = input.ReadFloat();
|
||||
break;
|
||||
default:
|
||||
input.ReadBytes(nullptr, propertySize);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} */
|
||||
#endif // _SLDRTWEAKPLAYERRES
|
102
include/MetroidPrime/ScriptLoader/Struct/SLdrTweakSlideShow.hpp
Normal file
102
include/MetroidPrime/ScriptLoader/Struct/SLdrTweakSlideShow.hpp
Normal file
@ -0,0 +1,102 @@
|
||||
#ifndef _SLDRTWEAKSLIDESHOW
|
||||
#define _SLDRTWEAKSLIDESHOW
|
||||
|
||||
#include "Kyoto/Graphics/CColor.hpp"
|
||||
#include "Kyoto/Streams/CInputStream.hpp"
|
||||
#include "rstl/string.hpp"
|
||||
|
||||
struct SLdrTweakSlideShow {
|
||||
SLdrTweakSlideShow();
|
||||
~SLdrTweakSlideShow();
|
||||
|
||||
rstl::string instanceName;
|
||||
rstl::string pakFile;
|
||||
rstl::string font;
|
||||
CColor fontColor;
|
||||
CColor fontOutlineColor;
|
||||
float unknown_0xd398dac2;
|
||||
float unknown_0x03757d08;
|
||||
float translationMultiplier;
|
||||
float scaleMultiplier;
|
||||
float slideShowDelay;
|
||||
CColor helpFrameColor;
|
||||
float helpTransitionTime;
|
||||
float slideBlendTime;
|
||||
float unknown_0x029d2082;
|
||||
float unknown_0xb187cd9b;
|
||||
float fadeInTime;
|
||||
float fadeOutTime;
|
||||
rstl::string unknown_0xc0544bc1;
|
||||
};
|
||||
|
||||
void LoadTypedefSLdrTweakSlideShow(SLdrTweakSlideShow&, CInputStream&);
|
||||
|
||||
/* {
|
||||
SLdrTweakSlideShow sldrThis;
|
||||
int propertyCount = input.ReadUint16();
|
||||
for (int i = 0; i < propertyCount; ++i) {
|
||||
uint propertyId = (uint)input.ReadInt32();
|
||||
u16 propertySize = input.ReadUint16();
|
||||
|
||||
switch (propertyId) {
|
||||
case 0x7fda1466:
|
||||
// sldrThis.instanceName = TODO
|
||||
break;
|
||||
case 0x2bd13ab3:
|
||||
// sldrThis.pakFile = TODO
|
||||
break;
|
||||
case 0xfe31fba0:
|
||||
// sldrThis.font = TODO
|
||||
break;
|
||||
case 0x1a96ec67:
|
||||
// sldrThis.fontColor = TODO
|
||||
break;
|
||||
case 0x844ab6b0:
|
||||
// sldrThis.fontOutlineColor = TODO
|
||||
break;
|
||||
case 0xd398dac2:
|
||||
sldrThis.unknown_0xd398dac2 = input.ReadFloat();
|
||||
break;
|
||||
case 0x03757d08:
|
||||
sldrThis.unknown_0x03757d08 = input.ReadFloat();
|
||||
break;
|
||||
case 0x59276e14:
|
||||
sldrThis.translationMultiplier = input.ReadFloat();
|
||||
break;
|
||||
case 0x3ce7a013:
|
||||
sldrThis.scaleMultiplier = input.ReadFloat();
|
||||
break;
|
||||
case 0x278c0893:
|
||||
sldrThis.slideShowDelay = input.ReadFloat();
|
||||
break;
|
||||
case 0xd75d29f8:
|
||||
// sldrThis.helpFrameColor = TODO
|
||||
break;
|
||||
case 0x27515c7b:
|
||||
sldrThis.helpTransitionTime = input.ReadFloat();
|
||||
break;
|
||||
case 0xae47dc81:
|
||||
sldrThis.slideBlendTime = input.ReadFloat();
|
||||
break;
|
||||
case 0x029d2082:
|
||||
sldrThis.unknown_0x029d2082 = input.ReadFloat();
|
||||
break;
|
||||
case 0xb187cd9b:
|
||||
sldrThis.unknown_0xb187cd9b = input.ReadFloat();
|
||||
break;
|
||||
case 0x90aa341f:
|
||||
sldrThis.fadeInTime = input.ReadFloat();
|
||||
break;
|
||||
case 0x7c269ebc:
|
||||
sldrThis.fadeOutTime = input.ReadFloat();
|
||||
break;
|
||||
case 0xc0544bc1:
|
||||
// sldrThis.unknown_0xc0544bc1 = TODO
|
||||
break;
|
||||
default:
|
||||
input.ReadBytes(nullptr, propertySize);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} */
|
||||
#endif // _SLDRTWEAKSLIDESHOW
|
505
include/MetroidPrime/ScriptLoader/Struct/SLdrTweakTargeting.hpp
Normal file
505
include/MetroidPrime/ScriptLoader/Struct/SLdrTweakTargeting.hpp
Normal file
@ -0,0 +1,505 @@
|
||||
#ifndef _SLDRTWEAKTARGETING
|
||||
#define _SLDRTWEAKTARGETING
|
||||
|
||||
#include "Kyoto/Graphics/CColor.hpp"
|
||||
#include "Kyoto/Streams/CInputStream.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTIcon_Configurations.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakTargeting_Charge_Gauge.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakTargeting_LockDagger.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakTargeting_LockFire.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakTargeting_OuterBeamIcon.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakTargeting_Scan.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/SLdrTweakTargeting_VulnerabilityIndicator.hpp"
|
||||
#include "rstl/string.hpp"
|
||||
|
||||
struct SLdrTweakTargeting {
|
||||
SLdrTweakTargeting();
|
||||
~SLdrTweakTargeting();
|
||||
|
||||
rstl::string instanceName;
|
||||
SLdrTweakTargeting_OuterBeamIcon unknown_0x5173932f;
|
||||
SLdrTIcon_Configurations unknown_0x23ff4be4;
|
||||
SLdrTIcon_Configurations unknown_0x92e98613;
|
||||
SLdrTIcon_Configurations unknown_0x64833842;
|
||||
SLdrTIcon_Configurations unknown_0x8dfd6e3c;
|
||||
SLdrTweakTargeting_Charge_Gauge chargeGauge;
|
||||
SLdrTweakTargeting_LockFire lockFire;
|
||||
SLdrTweakTargeting_LockDagger lockDagger;
|
||||
SLdrTweakTargeting_Scan scan;
|
||||
int unknown_0xc3410560;
|
||||
float unknown_0x3eb13041;
|
||||
float unknown_0x5e67cab0;
|
||||
float unknown_0xe0ca98ac;
|
||||
float lockOnConfirmReticleScale;
|
||||
float unknown_0x9f8d62c1;
|
||||
float unknown_0xff5eeeb9;
|
||||
float unknown_0x0d0b660d;
|
||||
float seekerTargetReticleScale;
|
||||
float unknown_0x03efc783;
|
||||
float unknown_0xdcbd7bf8;
|
||||
float unknown_0x2acd6b4b;
|
||||
float unknown_0xb4c6c331;
|
||||
float unknown_0x27d02089;
|
||||
float unknown_0xae89310e;
|
||||
float unknown_0xb27644df;
|
||||
float unknown_0x21e2d1cc;
|
||||
float orbitPointOccludedOpacity;
|
||||
float unknown_0x5c489cb5;
|
||||
float orbitPointZOffset;
|
||||
float unknown_0x61a6a38e;
|
||||
float unknown_0xfbdf31f9;
|
||||
float unknown_0xf76f7d0b;
|
||||
float unknown_0x810b3a08;
|
||||
float unknown_0x73fe1553;
|
||||
float unknown_0xc8aef6f2;
|
||||
float unknown_0x69b1e76c;
|
||||
float unknown_0x8a0dfd23;
|
||||
float unknown_0x8299e96e;
|
||||
float unknown_0xa18a3f25;
|
||||
float unknown_0x23be9bb2;
|
||||
float unknown_0x8d512b82;
|
||||
float unknown_0x39f1698d;
|
||||
float unknown_0xc768c1e9;
|
||||
float unknown_0x55c47b0e;
|
||||
float unknown_0xa009aea2;
|
||||
float unknown_0x38080bbf;
|
||||
float unknown_0x71017dbe;
|
||||
float unknown_0x4a996997;
|
||||
float unknown_0x9f9fa6f3;
|
||||
float unknown_0x932fea01;
|
||||
float unknown_0x165f0fa8;
|
||||
float unknown_0x6bd6b11f;
|
||||
CColor unknown_0x42420f6e;
|
||||
float flowerReticleScale;
|
||||
CColor flowerReticleColor;
|
||||
float unknown_0xb090e147;
|
||||
float unknown_0x4c73a43d;
|
||||
float unknown_0x6543d31b;
|
||||
float unknown_0x8cd2d1ce;
|
||||
CColor missileBracketColor;
|
||||
float unknown_0x45910e5d;
|
||||
float unknown_0x07b30fa0;
|
||||
CColor unknown_0x13ce8500;
|
||||
CColor unknown_0x9829f256;
|
||||
CColor unknown_0x77a613b9;
|
||||
CColor unknown_0xdfa81287;
|
||||
CColor lockOnConfirmReticleColor;
|
||||
CColor seekerReticleColor;
|
||||
float unknown_0x618d150a;
|
||||
float unknown_0x209a2a8c;
|
||||
float unknown_0xacb3f8f7;
|
||||
float unknown_0xeda4c771;
|
||||
float unknown_0xd3427574;
|
||||
float unknown_0x92554af2;
|
||||
float unknown_0x1e134e75;
|
||||
float unknown_0x5f0471f3;
|
||||
float unknown_0xe90548ac;
|
||||
float unknown_0xa812772a;
|
||||
float unknown_0x2d75c7be;
|
||||
float unknown_0x6c62f838;
|
||||
float unknown_0xf98e6242;
|
||||
float unknown_0xb8995dc4;
|
||||
float unknown_0x5009c614;
|
||||
float unknown_0x111ef992;
|
||||
float grappleIconScale;
|
||||
float grappleIconScaleInactive;
|
||||
float unknown_0x498d794a;
|
||||
float unknown_0x089a46cc;
|
||||
CColor grappleIconColor;
|
||||
CColor grappleIconColorInactive;
|
||||
CColor unknown_0x083b1cc8;
|
||||
float unknown_0x966982b1;
|
||||
CColor unknown_0xf9799f5f;
|
||||
float unknown_0x9b980788;
|
||||
CColor orbitPointModelColor;
|
||||
CColor crosshairsColor;
|
||||
float unknown_0x2ff52290;
|
||||
bool unknown_0x8a548cc9;
|
||||
CColor unknown_0x65d449e1;
|
||||
float unknown_0x42c7fbe4;
|
||||
float unknown_0x13820c03;
|
||||
float unknown_0x52953385;
|
||||
CColor xRaySeekerReticleColor;
|
||||
float unknown_0xdd8cf478;
|
||||
float unknown_0xcbac6d52;
|
||||
float unknown_0x980a75b6;
|
||||
float unknown_0xcd1e0e91;
|
||||
float unknown_0xce9cf241;
|
||||
float unknown_0xb6531e99;
|
||||
float unknown_0x77e5c6b5;
|
||||
float unknown_0xfef5668b;
|
||||
CColor healthColor;
|
||||
SLdrTweakTargeting_VulnerabilityIndicator powerVulnerabilityIndicator;
|
||||
SLdrTweakTargeting_VulnerabilityIndicator lightVulnerabilityIndicator;
|
||||
SLdrTweakTargeting_VulnerabilityIndicator darkVulnerabilityIndicator;
|
||||
SLdrTweakTargeting_VulnerabilityIndicator annihilatorVulnerabilityIndicator;
|
||||
};
|
||||
|
||||
void LoadTypedefSLdrTweakTargeting(SLdrTweakTargeting&, CInputStream&);
|
||||
|
||||
/* {
|
||||
SLdrTweakTargeting sldrThis;
|
||||
int propertyCount = input.ReadUint16();
|
||||
for (int i = 0; i < propertyCount; ++i) {
|
||||
uint propertyId = (uint)input.ReadInt32();
|
||||
u16 propertySize = input.ReadUint16();
|
||||
|
||||
switch (propertyId) {
|
||||
case 0x7fda1466:
|
||||
// sldrThis.instanceName = TODO
|
||||
break;
|
||||
case 0x5173932f:
|
||||
LoadTypedefSLdrTweakTargeting_OuterBeamIcon(sldrThis.unknown_0x5173932f, input);
|
||||
break;
|
||||
case 0x23ff4be4:
|
||||
LoadTypedefSLdrTIcon_Configurations(sldrThis.unknown_0x23ff4be4, input);
|
||||
break;
|
||||
case 0x92e98613:
|
||||
LoadTypedefSLdrTIcon_Configurations(sldrThis.unknown_0x92e98613, input);
|
||||
break;
|
||||
case 0x64833842:
|
||||
LoadTypedefSLdrTIcon_Configurations(sldrThis.unknown_0x64833842, input);
|
||||
break;
|
||||
case 0x8dfd6e3c:
|
||||
LoadTypedefSLdrTIcon_Configurations(sldrThis.unknown_0x8dfd6e3c, input);
|
||||
break;
|
||||
case 0xbc5a41b2:
|
||||
LoadTypedefSLdrTweakTargeting_Charge_Gauge(sldrThis.chargeGauge, input);
|
||||
break;
|
||||
case 0x00183589:
|
||||
LoadTypedefSLdrTweakTargeting_LockFire(sldrThis.lockFire, input);
|
||||
break;
|
||||
case 0xd20ecc07:
|
||||
LoadTypedefSLdrTweakTargeting_LockDagger(sldrThis.lockDagger, input);
|
||||
break;
|
||||
case 0x65ef9f2a:
|
||||
LoadTypedefSLdrTweakTargeting_Scan(sldrThis.scan, input);
|
||||
break;
|
||||
case 0xc3410560:
|
||||
sldrThis.unknown_0xc3410560 = input.ReadInt32();
|
||||
break;
|
||||
case 0x3eb13041:
|
||||
sldrThis.unknown_0x3eb13041 = input.ReadFloat();
|
||||
break;
|
||||
case 0x5e67cab0:
|
||||
sldrThis.unknown_0x5e67cab0 = input.ReadFloat();
|
||||
break;
|
||||
case 0xe0ca98ac:
|
||||
sldrThis.unknown_0xe0ca98ac = input.ReadFloat();
|
||||
break;
|
||||
case 0xc1e35abb:
|
||||
sldrThis.lockOnConfirmReticleScale = input.ReadFloat();
|
||||
break;
|
||||
case 0x9f8d62c1:
|
||||
sldrThis.unknown_0x9f8d62c1 = input.ReadFloat();
|
||||
break;
|
||||
case 0xff5eeeb9:
|
||||
sldrThis.unknown_0xff5eeeb9 = input.ReadFloat();
|
||||
break;
|
||||
case 0x0d0b660d:
|
||||
sldrThis.unknown_0x0d0b660d = input.ReadFloat();
|
||||
break;
|
||||
case 0x132dd09e:
|
||||
sldrThis.seekerTargetReticleScale = input.ReadFloat();
|
||||
break;
|
||||
case 0x03efc783:
|
||||
sldrThis.unknown_0x03efc783 = input.ReadFloat();
|
||||
break;
|
||||
case 0xdcbd7bf8:
|
||||
sldrThis.unknown_0xdcbd7bf8 = input.ReadFloat();
|
||||
break;
|
||||
case 0x2acd6b4b:
|
||||
sldrThis.unknown_0x2acd6b4b = input.ReadFloat();
|
||||
break;
|
||||
case 0xb4c6c331:
|
||||
sldrThis.unknown_0xb4c6c331 = input.ReadFloat();
|
||||
break;
|
||||
case 0x27d02089:
|
||||
sldrThis.unknown_0x27d02089 = input.ReadFloat();
|
||||
break;
|
||||
case 0xae89310e:
|
||||
sldrThis.unknown_0xae89310e = input.ReadFloat();
|
||||
break;
|
||||
case 0xb27644df:
|
||||
sldrThis.unknown_0xb27644df = input.ReadFloat();
|
||||
break;
|
||||
case 0x21e2d1cc:
|
||||
sldrThis.unknown_0x21e2d1cc = input.ReadFloat();
|
||||
break;
|
||||
case 0x8e3afef8:
|
||||
sldrThis.orbitPointOccludedOpacity = input.ReadFloat();
|
||||
break;
|
||||
case 0x5c489cb5:
|
||||
sldrThis.unknown_0x5c489cb5 = input.ReadFloat();
|
||||
break;
|
||||
case 0xef2c842e:
|
||||
sldrThis.orbitPointZOffset = input.ReadFloat();
|
||||
break;
|
||||
case 0x61a6a38e:
|
||||
sldrThis.unknown_0x61a6a38e = input.ReadFloat();
|
||||
break;
|
||||
case 0xfbdf31f9:
|
||||
sldrThis.unknown_0xfbdf31f9 = input.ReadFloat();
|
||||
break;
|
||||
case 0xf76f7d0b:
|
||||
sldrThis.unknown_0xf76f7d0b = input.ReadFloat();
|
||||
break;
|
||||
case 0x810b3a08:
|
||||
sldrThis.unknown_0x810b3a08 = input.ReadFloat();
|
||||
break;
|
||||
case 0x73fe1553:
|
||||
sldrThis.unknown_0x73fe1553 = input.ReadFloat();
|
||||
break;
|
||||
case 0xc8aef6f2:
|
||||
sldrThis.unknown_0xc8aef6f2 = input.ReadFloat();
|
||||
break;
|
||||
case 0x69b1e76c:
|
||||
sldrThis.unknown_0x69b1e76c = input.ReadFloat();
|
||||
break;
|
||||
case 0x8a0dfd23:
|
||||
sldrThis.unknown_0x8a0dfd23 = input.ReadFloat();
|
||||
break;
|
||||
case 0x8299e96e:
|
||||
sldrThis.unknown_0x8299e96e = input.ReadFloat();
|
||||
break;
|
||||
case 0xa18a3f25:
|
||||
sldrThis.unknown_0xa18a3f25 = input.ReadFloat();
|
||||
break;
|
||||
case 0x23be9bb2:
|
||||
sldrThis.unknown_0x23be9bb2 = input.ReadFloat();
|
||||
break;
|
||||
case 0x8d512b82:
|
||||
sldrThis.unknown_0x8d512b82 = input.ReadFloat();
|
||||
break;
|
||||
case 0x39f1698d:
|
||||
sldrThis.unknown_0x39f1698d = input.ReadFloat();
|
||||
break;
|
||||
case 0xc768c1e9:
|
||||
sldrThis.unknown_0xc768c1e9 = input.ReadFloat();
|
||||
break;
|
||||
case 0x55c47b0e:
|
||||
sldrThis.unknown_0x55c47b0e = input.ReadFloat();
|
||||
break;
|
||||
case 0xa009aea2:
|
||||
sldrThis.unknown_0xa009aea2 = input.ReadFloat();
|
||||
break;
|
||||
case 0x38080bbf:
|
||||
sldrThis.unknown_0x38080bbf = input.ReadFloat();
|
||||
break;
|
||||
case 0x71017dbe:
|
||||
sldrThis.unknown_0x71017dbe = input.ReadFloat();
|
||||
break;
|
||||
case 0x4a996997:
|
||||
sldrThis.unknown_0x4a996997 = input.ReadFloat();
|
||||
break;
|
||||
case 0x9f9fa6f3:
|
||||
sldrThis.unknown_0x9f9fa6f3 = input.ReadFloat();
|
||||
break;
|
||||
case 0x932fea01:
|
||||
sldrThis.unknown_0x932fea01 = input.ReadFloat();
|
||||
break;
|
||||
case 0x165f0fa8:
|
||||
sldrThis.unknown_0x165f0fa8 = input.ReadFloat();
|
||||
break;
|
||||
case 0x6bd6b11f:
|
||||
sldrThis.unknown_0x6bd6b11f = input.ReadFloat();
|
||||
break;
|
||||
case 0x42420f6e:
|
||||
// sldrThis.unknown_0x42420f6e = TODO
|
||||
break;
|
||||
case 0xa63229f1:
|
||||
sldrThis.flowerReticleScale = input.ReadFloat();
|
||||
break;
|
||||
case 0xbda45f1a:
|
||||
// sldrThis.flowerReticleColor = TODO
|
||||
break;
|
||||
case 0xb090e147:
|
||||
sldrThis.unknown_0xb090e147 = input.ReadFloat();
|
||||
break;
|
||||
case 0x4c73a43d:
|
||||
sldrThis.unknown_0x4c73a43d = input.ReadFloat();
|
||||
break;
|
||||
case 0x6543d31b:
|
||||
sldrThis.unknown_0x6543d31b = input.ReadFloat();
|
||||
break;
|
||||
case 0x8cd2d1ce:
|
||||
sldrThis.unknown_0x8cd2d1ce = input.ReadFloat();
|
||||
break;
|
||||
case 0xe42f6be0:
|
||||
// sldrThis.missileBracketColor = TODO
|
||||
break;
|
||||
case 0x45910e5d:
|
||||
sldrThis.unknown_0x45910e5d = input.ReadFloat();
|
||||
break;
|
||||
case 0x07b30fa0:
|
||||
sldrThis.unknown_0x07b30fa0 = input.ReadFloat();
|
||||
break;
|
||||
case 0x13ce8500:
|
||||
// sldrThis.unknown_0x13ce8500 = TODO
|
||||
break;
|
||||
case 0x9829f256:
|
||||
// sldrThis.unknown_0x9829f256 = TODO
|
||||
break;
|
||||
case 0x77a613b9:
|
||||
// sldrThis.unknown_0x77a613b9 = TODO
|
||||
break;
|
||||
case 0xdfa81287:
|
||||
// sldrThis.unknown_0xdfa81287 = TODO
|
||||
break;
|
||||
case 0xda752c50:
|
||||
// sldrThis.lockOnConfirmReticleColor = TODO
|
||||
break;
|
||||
case 0x7b544e14:
|
||||
// sldrThis.seekerReticleColor = TODO
|
||||
break;
|
||||
case 0x618d150a:
|
||||
sldrThis.unknown_0x618d150a = input.ReadFloat();
|
||||
break;
|
||||
case 0x209a2a8c:
|
||||
sldrThis.unknown_0x209a2a8c = input.ReadFloat();
|
||||
break;
|
||||
case 0xacb3f8f7:
|
||||
sldrThis.unknown_0xacb3f8f7 = input.ReadFloat();
|
||||
break;
|
||||
case 0xeda4c771:
|
||||
sldrThis.unknown_0xeda4c771 = input.ReadFloat();
|
||||
break;
|
||||
case 0xd3427574:
|
||||
sldrThis.unknown_0xd3427574 = input.ReadFloat();
|
||||
break;
|
||||
case 0x92554af2:
|
||||
sldrThis.unknown_0x92554af2 = input.ReadFloat();
|
||||
break;
|
||||
case 0x1e134e75:
|
||||
sldrThis.unknown_0x1e134e75 = input.ReadFloat();
|
||||
break;
|
||||
case 0x5f0471f3:
|
||||
sldrThis.unknown_0x5f0471f3 = input.ReadFloat();
|
||||
break;
|
||||
case 0xe90548ac:
|
||||
sldrThis.unknown_0xe90548ac = input.ReadFloat();
|
||||
break;
|
||||
case 0xa812772a:
|
||||
sldrThis.unknown_0xa812772a = input.ReadFloat();
|
||||
break;
|
||||
case 0x2d75c7be:
|
||||
sldrThis.unknown_0x2d75c7be = input.ReadFloat();
|
||||
break;
|
||||
case 0x6c62f838:
|
||||
sldrThis.unknown_0x6c62f838 = input.ReadFloat();
|
||||
break;
|
||||
case 0xf98e6242:
|
||||
sldrThis.unknown_0xf98e6242 = input.ReadFloat();
|
||||
break;
|
||||
case 0xb8995dc4:
|
||||
sldrThis.unknown_0xb8995dc4 = input.ReadFloat();
|
||||
break;
|
||||
case 0x5009c614:
|
||||
sldrThis.unknown_0x5009c614 = input.ReadFloat();
|
||||
break;
|
||||
case 0x111ef992:
|
||||
sldrThis.unknown_0x111ef992 = input.ReadFloat();
|
||||
break;
|
||||
case 0xec0ff888:
|
||||
sldrThis.grappleIconScale = input.ReadFloat();
|
||||
break;
|
||||
case 0xf229e05e:
|
||||
sldrThis.grappleIconScaleInactive = input.ReadFloat();
|
||||
break;
|
||||
case 0x498d794a:
|
||||
sldrThis.unknown_0x498d794a = input.ReadFloat();
|
||||
break;
|
||||
case 0x089a46cc:
|
||||
sldrThis.unknown_0x089a46cc = input.ReadFloat();
|
||||
break;
|
||||
case 0xf7998e63:
|
||||
// sldrThis.grappleIconColor = TODO
|
||||
break;
|
||||
case 0x3ce853e3:
|
||||
// sldrThis.grappleIconColorInactive = TODO
|
||||
break;
|
||||
case 0x083b1cc8:
|
||||
// sldrThis.unknown_0x083b1cc8 = TODO
|
||||
break;
|
||||
case 0x966982b1:
|
||||
sldrThis.unknown_0x966982b1 = input.ReadFloat();
|
||||
break;
|
||||
case 0xf9799f5f:
|
||||
// sldrThis.unknown_0xf9799f5f = TODO
|
||||
break;
|
||||
case 0x9b980788:
|
||||
sldrThis.unknown_0x9b980788 = input.ReadFloat();
|
||||
break;
|
||||
case 0x3523a47f:
|
||||
// sldrThis.orbitPointModelColor = TODO
|
||||
break;
|
||||
case 0x27358b4d:
|
||||
// sldrThis.crosshairsColor = TODO
|
||||
break;
|
||||
case 0x2ff52290:
|
||||
sldrThis.unknown_0x2ff52290 = input.ReadFloat();
|
||||
break;
|
||||
case 0x8a548cc9:
|
||||
sldrThis.unknown_0x8a548cc9 = input.ReadBool();
|
||||
break;
|
||||
case 0x65d449e1:
|
||||
// sldrThis.unknown_0x65d449e1 = TODO
|
||||
break;
|
||||
case 0x42c7fbe4:
|
||||
sldrThis.unknown_0x42c7fbe4 = input.ReadFloat();
|
||||
break;
|
||||
case 0x13820c03:
|
||||
sldrThis.unknown_0x13820c03 = input.ReadFloat();
|
||||
break;
|
||||
case 0x52953385:
|
||||
sldrThis.unknown_0x52953385 = input.ReadFloat();
|
||||
break;
|
||||
case 0x0cd8fe5d:
|
||||
// sldrThis.xRaySeekerReticleColor = TODO
|
||||
break;
|
||||
case 0xdd8cf478:
|
||||
sldrThis.unknown_0xdd8cf478 = input.ReadFloat();
|
||||
break;
|
||||
case 0xcbac6d52:
|
||||
sldrThis.unknown_0xcbac6d52 = input.ReadFloat();
|
||||
break;
|
||||
case 0x980a75b6:
|
||||
sldrThis.unknown_0x980a75b6 = input.ReadFloat();
|
||||
break;
|
||||
case 0xcd1e0e91:
|
||||
sldrThis.unknown_0xcd1e0e91 = input.ReadFloat();
|
||||
break;
|
||||
case 0xce9cf241:
|
||||
sldrThis.unknown_0xce9cf241 = input.ReadFloat();
|
||||
break;
|
||||
case 0xb6531e99:
|
||||
sldrThis.unknown_0xb6531e99 = input.ReadFloat();
|
||||
break;
|
||||
case 0x77e5c6b5:
|
||||
sldrThis.unknown_0x77e5c6b5 = input.ReadFloat();
|
||||
break;
|
||||
case 0xfef5668b:
|
||||
sldrThis.unknown_0xfef5668b = input.ReadFloat();
|
||||
break;
|
||||
case 0x5ce2a16f:
|
||||
// sldrThis.healthColor = TODO
|
||||
break;
|
||||
case 0x1e179603:
|
||||
LoadTypedefSLdrTweakTargeting_VulnerabilityIndicator(sldrThis.powerVulnerabilityIndicator, input);
|
||||
break;
|
||||
case 0x2b70cef8:
|
||||
LoadTypedefSLdrTweakTargeting_VulnerabilityIndicator(sldrThis.lightVulnerabilityIndicator, input);
|
||||
break;
|
||||
case 0x946cefde:
|
||||
LoadTypedefSLdrTweakTargeting_VulnerabilityIndicator(sldrThis.darkVulnerabilityIndicator, input);
|
||||
break;
|
||||
case 0x921c86e1:
|
||||
LoadTypedefSLdrTweakTargeting_VulnerabilityIndicator(sldrThis.annihilatorVulnerabilityIndicator, input);
|
||||
break;
|
||||
default:
|
||||
input.ReadBytes(nullptr, propertySize);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} */
|
||||
#endif // _SLDRTWEAKTARGETING
|
@ -61,4 +61,11 @@ void SetSScriptForgottenObject_FuncPtrs(SScriptForgottenObject_FuncPtrs*);
|
||||
|
||||
void SetLoader_CannonBall(FScriptLoader* loader);
|
||||
|
||||
struct STweaks_FuncPtrs {
|
||||
void (*Loader)(CInputStream&);
|
||||
void (*CreateGlobals)();
|
||||
void (*FreeTweaks)();
|
||||
};
|
||||
void SetTweaks_FuncPtrs(STweaks_FuncPtrs*);
|
||||
|
||||
#endif // _SCRIPTLOADERREL
|
||||
|
45
include/MetroidPrime/Tweaks/CTweakContents.hpp
Normal file
45
include/MetroidPrime/Tweaks/CTweakContents.hpp
Normal file
@ -0,0 +1,45 @@
|
||||
#ifndef _CTWEAKCONTENTS
|
||||
#define _CTWEAKCONTENTS
|
||||
|
||||
#include "rstl/string.hpp"
|
||||
|
||||
#include "MetroidPrime/ScriptLoader/Struct/SLdrTweakAutoMapper.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/Struct/SLdrTweakBall.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/Struct/SLdrTweakCameraBob.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/Struct/SLdrTweakGame.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/Struct/SLdrTweakGui.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/Struct/SLdrTweakGuiColors.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/Struct/SLdrTweakParticle.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/Struct/SLdrTweakPlayer.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/Struct/SLdrTweakPlayerControls.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/Struct/SLdrTweakPlayerGun.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/Struct/SLdrTweakPlayerRes.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/Struct/SLdrTweakSlideShow.hpp"
|
||||
#include "MetroidPrime/ScriptLoader/Struct/SLdrTweakTargeting.hpp"
|
||||
|
||||
class CTweakContents {
|
||||
public:
|
||||
CTweakContents();
|
||||
~CTweakContents();
|
||||
|
||||
SLdrTweakAutoMapper TweakAutoMapper;
|
||||
SLdrTweakBall TweakBall;
|
||||
SLdrTweakCameraBob TweakCameraBob;
|
||||
SLdrTweakGame TweakGame;
|
||||
SLdrTweakGui TweakGui;
|
||||
SLdrTweakGuiColors TweakGuiColors;
|
||||
SLdrTweakParticle TweakParticle;
|
||||
SLdrTweakPlayer TweakPlayer;
|
||||
SLdrTweakPlayer TweakPlayer2;
|
||||
SLdrTweakPlayerControls TweakPlayerControls;
|
||||
SLdrTweakPlayerControls TweakPlayerControls2;
|
||||
SLdrTweakPlayerGun TweakPlayerGun;
|
||||
SLdrTweakPlayerGun TweakPlayerGunMuli;
|
||||
SLdrTweakPlayerRes TweakPlayerRes;
|
||||
SLdrTweakSlideShow TweakSlideShow;
|
||||
SLdrTweakTargeting TweakTargeting;
|
||||
};
|
||||
|
||||
extern CTweakContents* gpTweakContents;
|
||||
|
||||
#endif
|
@ -16,6 +16,7 @@ FScriptLoader* gLoader_PlayerController;
|
||||
FScriptLoader* gLoader_WallWalker;
|
||||
|
||||
FScriptLoader* gLoader_CannonBall;
|
||||
STweaks_FuncPtrs* gLoader_Tweaks;
|
||||
|
||||
void SetLoader_WallWalker(FScriptLoader* loader) { gLoader_WallWalker = loader; }
|
||||
CEntity* Load_WallWalker(CStateManager& mgr, CInputStream& input, const CEntityInfo& info) {
|
||||
@ -135,3 +136,5 @@ void SetLoader_CannonBall(FScriptLoader* loader) { gLoader_CannonBall = loader;
|
||||
CEntity* LoadCannonBall(CStateManager& mgr, CInputStream& input, const CEntityInfo& info) {
|
||||
return (*gLoader_CannonBall)(mgr, input, info);
|
||||
}
|
||||
|
||||
void SetTweaks_FuncPtrs(STweaks_FuncPtrs* loaders) { gLoader_Tweaks = loaders; }
|
||||
|
108
src/MetroidPrime/Tweaks/Tweaks.cpp
Normal file
108
src/MetroidPrime/Tweaks/Tweaks.cpp
Normal file
@ -0,0 +1,108 @@
|
||||
|
||||
#include "MetroidPrime/ScriptLoaderRel.hpp"
|
||||
#include "REL/REL_Setup.h"
|
||||
|
||||
#include "MetroidPrime/Tweaks/CTweakContents.hpp"
|
||||
#include "MetroidPrime/Tweaks/CTweakGame.hpp"
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
STweaks_FuncPtrs REL_loader_Tweaks;
|
||||
|
||||
void DecodeAnyTweak(uint instanceId, CInputStream& input) {
|
||||
switch (instanceId) {
|
||||
|
||||
case 0x5457414d:
|
||||
LoadTypedefSLdrTweakAutoMapper(gpTweakContents->TweakAutoMapper, input);
|
||||
break;
|
||||
case 0x5457424c:
|
||||
LoadTypedefSLdrTweakBall(gpTweakContents->TweakBall, input);
|
||||
break;
|
||||
case 0x54574342:
|
||||
LoadTypedefSLdrTweakCameraBob(gpTweakContents->TweakCameraBob, input);
|
||||
break;
|
||||
case 0x5457474d:
|
||||
LoadTypedefSLdrTweakGame(gpTweakContents->TweakGame, input);
|
||||
break;
|
||||
case 0x54574755:
|
||||
LoadTypedefSLdrTweakGui(gpTweakContents->TweakGui, input);
|
||||
break;
|
||||
case 0x54574743:
|
||||
LoadTypedefSLdrTweakGuiColors(gpTweakContents->TweakGuiColors, input);
|
||||
break;
|
||||
case 0x54575041:
|
||||
LoadTypedefSLdrTweakParticle(gpTweakContents->TweakParticle, input);
|
||||
break;
|
||||
case 0x5457504c:
|
||||
LoadTypedefSLdrTweakPlayer(gpTweakContents->TweakPlayer, input);
|
||||
break;
|
||||
case 0x54575032:
|
||||
LoadTypedefSLdrTweakPlayer(gpTweakContents->TweakPlayer2, input);
|
||||
break;
|
||||
case 0x54575043:
|
||||
LoadTypedefSLdrTweakPlayerControls(gpTweakContents->TweakPlayerControls, input);
|
||||
break;
|
||||
case 0x54574332:
|
||||
LoadTypedefSLdrTweakPlayerControls(gpTweakContents->TweakPlayerControls2, input);
|
||||
break;
|
||||
case 0x54575047:
|
||||
LoadTypedefSLdrTweakPlayerGun(gpTweakContents->TweakPlayerGun, input);
|
||||
break;
|
||||
case 0x5457504d:
|
||||
LoadTypedefSLdrTweakPlayerGun(gpTweakContents->TweakPlayerGunMuli, input);
|
||||
break;
|
||||
case 0x54575052:
|
||||
LoadTypedefSLdrTweakPlayerRes(gpTweakContents->TweakPlayerRes, input);
|
||||
break;
|
||||
case 0x54575353:
|
||||
LoadTypedefSLdrTweakSlideShow(gpTweakContents->TweakSlideShow, input);
|
||||
break;
|
||||
case 0x54575447:
|
||||
LoadTypedefSLdrTweakTargeting(gpTweakContents->TweakTargeting, input);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void REL_LoadTweaks(CInputStream& input) {
|
||||
if ((uint)input.ReadInt32() == 0x4e54574b && input.ReadInt8() == 1) {
|
||||
gpTweakContents = new CTweakContents();
|
||||
|
||||
for (int instanceCount = input.ReadInt32(); instanceCount != 0; --instanceCount) {
|
||||
uint instanceType = (uint)input.ReadInt32();
|
||||
u16 instanceSize = input.ReadUint16();
|
||||
input.ReadInt32(); // skip instance id
|
||||
instanceSize -= 6;
|
||||
|
||||
for (int connectionCount = input.ReadInt32(); connectionCount != 0; connectionCount--) {
|
||||
instanceSize -= 0xc;
|
||||
input.ReadInt32();
|
||||
input.ReadInt32();
|
||||
input.ReadInt32();
|
||||
}
|
||||
|
||||
// Record current position of input
|
||||
DecodeAnyTweak(instanceType, input);
|
||||
// Read instanceSize - (current position - old position)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void REL_CreateTweakGlobals() {}
|
||||
|
||||
void REL_FreeTweaks() {
|
||||
delete gpTweakGame;
|
||||
gpTweakGame = nullptr;
|
||||
}
|
||||
|
||||
void TweaksInit() {
|
||||
REL_loader_Tweaks.Loader = REL_LoadTweaks;
|
||||
REL_loader_Tweaks.CreateGlobals = REL_CreateTweakGlobals;
|
||||
REL_loader_Tweaks.FreeTweaks = REL_FreeTweaks;
|
||||
SetTweaks_FuncPtrs(&REL_loader_Tweaks);
|
||||
}
|
||||
|
||||
extern "C" void RELMain() { TweaksInit(); }
|
||||
|
||||
extern "C" void RELExit() { SetTweaks_FuncPtrs(nullptr); }
|
Loading…
x
Reference in New Issue
Block a user