echoes/include/MetroidPrime/CGuiSys/CGuiSys.hpp
Henrique Gemignani Passos Lima 6828656292
More progress for CMain
2023-08-08 15:31:12 +03:00

52 lines
981 B
C++

#ifndef _CGUISYS
#define _CGUISYS
#include "types.h"
#include "rstl/rc_ptr.hpp"
#include "rstl/single_ptr.hpp"
// #include "GuiSys/CGuiTextSupport.hpp"
class IFactory;
class CSimplePool;
class CTextExecuteBuffer;
class CTextParser;
class CGuiWidget;
class CGuiSys;
extern CGuiSys* gGuiSystem;
class CGuiSys {
public:
enum EUsageMode {
kUM_Zero,
kUM_One,
kUM_Two,
};
CGuiSys(IFactory*, CSimplePool*, EUsageMode);
~CGuiSys();
static void SetGlobalGuiSys(CGuiSys* ptr) {
gGuiSystem = ptr;
// spGuiSys = ptr;
}
// static CGuiWidget* CreateWidgetInGame(uint type, CInputStream& in, CGuiFrame* parent);
void AddFactories(EUsageMode mode);
private:
// IFactory* x0_resFactory;
// CSimplePool* x4_resStore;
// EUsageMode x8_mode;
// rstl::single_ptr< CTextExecuteBuffer > xc_textExecuteBuffer;
// rstl::single_ptr< CTextParser > x10_textParser;
// static CGuiSys* spGuiSys;
};
// CHECK_SIZEOF(CGuiSys, 0x14);
#endif // _CGUISYS