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https://github.com/everything8215/ff6.git
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Improve array syntax
Syntax and formatting changes throughout the entire repo. I tried to standardize how arrays of data are generated and accessed in the code, opting to use ca65's scoping capability when appropriate. I also wanted to prepare the asset management code to be used in the FF5 repo.
This commit is contained in:
parent
d9a71016e1
commit
3be27b40e5
@ -101,7 +101,7 @@ MyScope::SIZE = 17
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MyScope::Buffer::Size = 14
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```
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#### `ram_array <label>, <num_items>, <item_size>, [num_blocks]`, `end_ram_array`, `end_ram_block`
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#### `ram_array <label>, <array_length>, <item_size>, [num_blocks]`, `end_ram_array`, `end_ram_block`
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A `ram_array` has all the same properties as a `ram_scope`, but in addition
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it creates multiple copies of the variables declared inside it as determined
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@ -124,7 +124,7 @@ will generate the following values
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```text
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MyArray = $c811
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MyArray::SIZE = 8
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MyArray::NUM_ITEMS = 4
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MyArray::ARRAY_LENGTH = 4
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MyArray::ITEM_SIZE = 2
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MyArray::Member1 = $c811
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MyArray::Member2 = $c812
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@ -178,7 +178,7 @@ will generate the following values:
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```text
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BlockArray = $c819
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BlockArray::SIZE = 512
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BlockArray::NUM_ITEMS = 16
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BlockArray::ARRAY_LENGTH = 16
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BlockArray::ITEM_SIZE = 32
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BlockArray::BLOCK_SIZE = 16
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BlockArray::NUM_BLOCKS = 2
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@ -4,6 +4,8 @@ ATTACK_ANIM_FRAMES_INC = 1
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.global AttackAnimFrames, AttackAnimFramesPtrs
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.scope AttackAnimFrames
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; ##############################################################################
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; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
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; ##############################################################################
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@ -11,5 +13,7 @@ ATTACK_ANIM_FRAMES_INC = 1
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; ##############################################################################
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.endscope
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.endif
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.list on
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@ -4,6 +4,8 @@ ATTACK_ANIM_FRAMES_INC = 1
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.global AttackAnimFrames, AttackAnimFramesPtrs
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.scope AttackAnimFrames
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; ##############################################################################
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; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
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; ##############################################################################
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@ -11,5 +13,7 @@ ATTACK_ANIM_FRAMES_INC = 1
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; ##############################################################################
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.endscope
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.endif
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.list on
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@ -4,6 +4,8 @@ ATTACK_ANIM_SCRIPT_INC = 1
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.global AttackAnimScript, AttackAnimScriptPtrs
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.scope AttackAnimScript
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; ##############################################################################
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; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
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; ##############################################################################
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@ -11,5 +13,7 @@ ATTACK_ANIM_SCRIPT_INC = 1
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; ##############################################################################
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.endscope
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.endif
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.list on
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@ -4,6 +4,8 @@ ATTACK_ANIM_SCRIPT_INC = 1
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.global AttackAnimScript, AttackAnimScriptPtrs
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.scope AttackAnimScript
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; ##############################################################################
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; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
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; ##############################################################################
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@ -11,5 +13,7 @@ ATTACK_ANIM_SCRIPT_INC = 1
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; ##############################################################################
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.endscope
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.endif
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.list on
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@ -4,11 +4,10 @@
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.global AttackPal
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; ##############################################################################
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.define ATTACK_PAL_ARRAY_LENGTH 240
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; ##############################################################################
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.scope AttackPal
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ARRAY_LENGTH = 240
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ITEM_SIZE = 16
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.endscope
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.endif
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.list on
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@ -4,6 +4,8 @@ BATTLE_EVENT_SCRIPT_INC = 1
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.global BattleEventScript, BattleEventScriptPtrs
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.scope BattleEventScript
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; ##############################################################################
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; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
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; ##############################################################################
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@ -11,5 +13,7 @@ BATTLE_EVENT_SCRIPT_INC = 1
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; ##############################################################################
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.endscope
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.endif
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.list on
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@ -4,24 +4,28 @@ BLITZ_CODE_INC = 1
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.global BlitzCode
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BLITZ_CODE_ARRAY_LENGTH = 8
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BLITZ_CODE_SIZE = 12
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.enum BLITZ_CODE
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NONE = 0
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A_BUTTON = 1
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B_BUTTON = 2
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X_BUTTON = 3
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Y_BUTTON = 4
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L_BUTTON = 5
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R_BUTTON = 6
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DOWN_LEFT = 7
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DOWN = 8
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DOWN_RIGHT = 9
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RIGHT = 10
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UP_RIGHT = 11
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UP = 12
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UP_LEFT = 13
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LEFT = 14
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.endenum
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BLITZ_CODE_NONE = 0
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BLITZ_CODE_A_BUTTON = 1
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BLITZ_CODE_B_BUTTON = 2
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BLITZ_CODE_X_BUTTON = 3
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BLITZ_CODE_Y_BUTTON = 4
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BLITZ_CODE_L_BUTTON = 5
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BLITZ_CODE_R_BUTTON = 6
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BLITZ_CODE_DOWN_LEFT = 7
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BLITZ_CODE_DOWN = 8
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BLITZ_CODE_DOWN_RIGHT = 9
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BLITZ_CODE_RIGHT = 10
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BLITZ_CODE_UP_RIGHT = 11
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BLITZ_CODE_UP = 12
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BLITZ_CODE_UP_LEFT = 13
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BLITZ_CODE_LEFT = 14
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.scope BlitzCode
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ARRAY_LENGTH = 8
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ITEM_SIZE = 12
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.endscope
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.endif
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.list on
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@ -15,32 +15,36 @@ CHAR_AI_FLAG_ENEMY_CHAR = $40
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; ------------------------------------------------------------------------------
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CHAR_AI_NONE = $00 ; 0
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CHAR_AI_SHADOW_COLOSSEUM = $01 ; 1
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CHAR_AI_TERRA_FLASHBACK = $02 ; 2
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CHAR_AI_VARGAS = $03 ; 3
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CHAR_AI_KEFKA_IMP_CAMP_1 = $04 ; 4
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CHAR_AI_CYAN_IMP_CAMP_1 = $05 ; 5
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CHAR_AI_CYAN_IMP_CAMP_2 = $06 ; 6
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CHAR_AI_PIRANHA = $07 ; 7
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CHAR_AI_UNUSED_08 = $08 ; 8
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CHAR_AI_UNUSED_09 = $09 ; 9
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CHAR_AI_GAU_VELDT = $0a ; 10
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CHAR_AI_UNUSED_0B = $0b ; 11
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CHAR_AI_SEALED_GATE_1 = $0c ; 12
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CHAR_AI_SEALED_GATE_2 = $0d ; 13
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CHAR_AI_BLACKJACK_ESPERS = $0e ; 14
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CHAR_AI_ULTROS_RELM = $0f ; 15
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CHAR_AI_ESPERS = $10 ; 16
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CHAR_AI_BLITZ_TUTORIAL = $11 ; 17
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CHAR_AI_KEFKA_ESPER = $12 ; 18
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CHAR_AI_KEFKA_GESTAHL = $13 ; 19
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CHAR_AI_KEFKA_LEO = $14 ; 20
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CHAR_AI_UNUSED_15 = $15 ; 21
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CHAR_AI_UNUSED_16 = $16 ; 22
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CHAR_AI_UNUSED_17 = $17 ; 23
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.enum CHAR_AI
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NONE = $00 ; 0
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SHADOW_COLOSSEUM = $01 ; 1
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TERRA_FLASHBACK = $02 ; 2
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VARGAS = $03 ; 3
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KEFKA_IMP_CAMP_1 = $04 ; 4
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CYAN_IMP_CAMP_1 = $05 ; 5
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CYAN_IMP_CAMP_2 = $06 ; 6
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PIRANHA = $07 ; 7
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UNUSED_08 = $08 ; 8
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UNUSED_09 = $09 ; 9
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GAU_VELDT = $0a ; 10
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UNUSED_0B = $0b ; 11
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SEALED_GATE_1 = $0c ; 12
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SEALED_GATE_2 = $0d ; 13
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BLACKJACK_ESPERS = $0e ; 14
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ULTROS_RELM = $0f ; 15
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ESPERS = $10 ; 16
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BLITZ_TUTORIAL = $11 ; 17
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KEFKA_ESPER = $12 ; 18
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KEFKA_GESTAHL = $13 ; 19
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KEFKA_LEO = $14 ; 20
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UNUSED_15 = $15 ; 21
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UNUSED_16 = $16 ; 22
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UNUSED_17 = $17 ; 23
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.endenum
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CHAR_AI_ARRAY_LENGTH = $18
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.scope CharAI
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ARRAY_LENGTH = CHAR_AI::UNUSED_17 + 1
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.endscope
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; ------------------------------------------------------------------------------
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@ -531,7 +531,7 @@ MAX_EXPERIENCE = 15000000
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REVERT ;= $04 ; 4
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STEAL ;= $05 ; 5
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CAPTURE ;= $06 ; 6
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SWDTECH ;= $07 ; 7
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BUSHIDO ;= $07 ; 7
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THROW ;= $08 ; 8
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TOOLS ;= $09 ; 9
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BLITZ ;= $0a ; 10
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22
include/event/event_trigger.inc
Normal file
22
include/event/event_trigger.inc
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@ -0,0 +1,22 @@
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.ifndef EVENT_TRIGGER_INC
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EVENT_TRIGGER_INC = 1
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; ------------------------------------------------------------------------------
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.global EventTriggerPtrs
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; ------------------------------------------------------------------------------
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.scope EventTrigger
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ARRAY_LENGTH = $01a0
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ITEM_SIZE = 5
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Start := EventTriggerPtrs
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Pos := Start
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PosX := Start
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PosY := Start + 1
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EventPtr := Start + 2
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.endscope
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; ------------------------------------------------------------------------------
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.endif
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106
include/event/npc_prop.inc
Normal file
106
include/event/npc_prop.inc
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@ -0,0 +1,106 @@
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.ifndef NPC_PROP_INC
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NPC_PROP_INC = 1
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; ------------------------------------------------------------------------------
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.global NPCPropPtrs
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; ------------------------------------------------------------------------------
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.enum NPC_SCROLL
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BG1 = 0
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BG2 = 1 << 5
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MASK = 1 << 5
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.endenum
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.enum NPC_MOVEMENT
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NONE
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SCRIPT
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PLAYER
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RANDOM
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ACTIVE
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MASK = %1111
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.endenum
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.enum NPC_SPRITE_PRIORITY
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NORMAL = 0
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HIGH = 1 << 4
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LOW = 2 << 4
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MASK = %11 << 4
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.endenum
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.enum NPC_LAYER_PRIORITY
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DEFAULT = 0
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TOP_SPRITE_ONLY = 1 << 3
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FOREGROUND = 2 << 3
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BACKGROUND = 3 << 3
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MASK = %11 << 3
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.endenum
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.enum NPC_REACT
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FACE_PLAYER = 0
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NONE = 1 << 2
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MASK = %1 << 2
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.endenum
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.enum NPC_ANIM_TYPE
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ONE_FRAME
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H_FLIP
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TWO_FRAMES
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FOUR_FRAMES
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MASK = %11
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.endenum
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.enum NPC_ANIM_FRAME
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DEFAULT = 0
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NONE = 1 << 5
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SPECIAL = 2 << 5
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KNOCKED_OUT = 3 << 5
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MASK = %111 << 5
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.endenum
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.enum NPC_ANIM_SPEED
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FASTEST = 0
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FAST = 1 << 6
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MEDIUM = 2 << 6
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SLOW = 3 << 6
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MASK = %11 << 6
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.endenum
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.enum NPC_MASTER_OFFSET_DIR
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RIGHT
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DOWN
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.endenum
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; ------------------------------------------------------------------------------
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.scope NPCProp
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ARRAY_LENGTH = $01a0
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ITEM_SIZE = 9
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Start := NPCPropPtrs
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EventPtr := Start
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Pal := Start + 2
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Scroll := Start + 2
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Switch := Start + 2
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PosX := Start + 4
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SpecialNPC := Start + 4
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PosY := Start + 5
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Speed := Start + 5
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Gfx := Start + 6
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Movement := Start + 7
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SpritePriority := Start + 7
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Vehicle := Start + 7
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Dir := Start + 8
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LayerPriority := Start + 8
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React := Start + 8
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; for animated npcs
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AnimType := Start + 8
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AnimFrame := Start + 8
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.endscope
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; ------------------------------------------------------------------------------
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.endif
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@ -4,6 +4,21 @@ LONG_ENTRANCE_INC = 1
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.global LongEntrance, LongEntrancePtrs
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.scope LongEntrance
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ITEM_SIZE = 7
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Start := LongEntrancePtrs
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SrcPos := Start
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SrcX := Start
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SrcY := Start + 1
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Length := Start + 2
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Map := Start + 3
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Flags := Start + 4
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DestPos := Start + 5
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DestX := Start + 5
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DestY := Start + 6
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; ##############################################################################
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; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
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; ##############################################################################
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@ -11,5 +26,7 @@ LONG_ENTRANCE_INC = 1
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; ##############################################################################
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.endscope
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.endif
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.list on
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@ -5,51 +5,54 @@ MAP_TILE_PROP_INC = 1
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.global MapTileProp, MapTilePropPtrs
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.enum MAP_TILE_PROP
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NONE ;= $00 ; 0
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FIGARO_CASTLE ;= $01 ; 1
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DOMA_CASTLE ;= $02 ; 2
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VILLAGE_EXT_1 ;= $03 ; 3
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TOWN_EXT ;= $04 ; 4
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CASTLE_INT ;= $05 ; 5
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CAVES ;= $06 ; 6
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TOWN_INT ;= $07 ; 7
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NARSHE_EXT ;= $08 ; 8
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CAVES_FURNITURE ;= $09 ; 9
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CASTLE_BASEMENT ;= $0a ; 10
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VILLAGE_EXT_2 ;= $0b ; 11
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MOUNTAINS_EXT ;= $0c ; 12
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TRAIN_EXT ;= $0d ; 13
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ZOZO ;= $0e ; 14
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FLOATING_ISLAND ;= $0f ; 15
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MOUNTAINS_INT ;= $10 ; 16
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DOCKS ;= $11 ; 17
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NARSHE_INTRO ;= $12 ; 18
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TRAIN_INT ;= $13 ; 19
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IMP_CAMP ;= $14 ; 20
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IMP_CASTLE_EXT ;= $15 ; 21
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AIRSHIP_EXT ;= $16 ; 22
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AIRSHIP_INT ;= $17 ; 23
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IMP_CASTLE_INT ;= $18 ; 24
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SNOWFIELDS ;= $19 ; 25
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FOREST ;= $1a ; 26
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VECTOR ;= $1b ; 27
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RIVER ;= $1c ; 28
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OPERA_HOUSE ;= $1d ; 29
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DESTROYED_TOWN ;= $1e ; 30
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MAGITEK_FACTORY ;= $1f ; 31
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DARILLS_TOMB ;= $20 ; 32
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OPERA_LOBBY ;= $21 ; 33
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BURNING_BUILDING ;= $22 ; 34
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SEALED_GATE ;= $23 ; 35
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MAGITEK_LAB_1 ;= $24 ; 36
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MAGITEK_LAB_2 ;= $25 ; 37
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BEACH ;= $26 ; 38
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CYANS_DREAM ;= $27 ; 39
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KEFKAS_TOWER_1 ;= $28 ; 40
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KEFKAS_TOWER_2 ;= $29 ; 41
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NONE ;= $00 ; 0
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FIGARO_CASTLE ;= $01 ; 1
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DOMA_CASTLE ;= $02 ; 2
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VILLAGE_EXT_1 ;= $03 ; 3
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TOWN_EXT ;= $04 ; 4
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CASTLE_INT ;= $05 ; 5
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CAVES ;= $06 ; 6
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TOWN_INT ;= $07 ; 7
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NARSHE_EXT ;= $08 ; 8
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CAVES_FURNITURE ;= $09 ; 9
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CASTLE_BASEMENT ;= $0a ; 10
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VILLAGE_EXT_2 ;= $0b ; 11
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MOUNTAINS_EXT ;= $0c ; 12
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TRAIN_EXT ;= $0d ; 13
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ZOZO ;= $0e ; 14
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FLOATING_ISLAND ;= $0f ; 15
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MOUNTAINS_INT ;= $10 ; 16
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DOCKS ;= $11 ; 17
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NARSHE_INTRO ;= $12 ; 18
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TRAIN_INT ;= $13 ; 19
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IMP_CAMP ;= $14 ; 20
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IMP_CASTLE_EXT ;= $15 ; 21
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AIRSHIP_EXT ;= $16 ; 22
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AIRSHIP_INT ;= $17 ; 23
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IMP_CASTLE_INT ;= $18 ; 24
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SNOWFIELDS ;= $19 ; 25
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FOREST ;= $1a ; 26
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VECTOR ;= $1b ; 27
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RIVER ;= $1c ; 28
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OPERA_HOUSE ;= $1d ; 29
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DESTROYED_TOWN ;= $1e ; 30
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MAGITEK_FACTORY ;= $1f ; 31
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DARILLS_TOMB ;= $20 ; 32
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OPERA_LOBBY ;= $21 ; 33
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BURNING_BUILDING ;= $22 ; 34
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SEALED_GATE ;= $23 ; 35
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MAGITEK_LAB_1 ;= $24 ; 36
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MAGITEK_LAB_2 ;= $25 ; 37
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BEACH ;= $26 ; 38
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CYANS_DREAM ;= $27 ; 39
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KEFKAS_TOWER_1 ;= $28 ; 40
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KEFKAS_TOWER_2 ;= $29 ; 41
|
||||
.endenum
|
||||
|
||||
MAP_TILE_PROP::ARRAY_LENGTH = $2a ; 42
|
||||
.scope MapTileProp
|
||||
ARRAY_LENGTH = MAP_TILE_PROP::KEFKAS_TOWER_2 + 1
|
||||
Start := MapTileProp
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -5,84 +5,87 @@ MAP_TILESET_INC = 1
|
||||
.global MapTileset, MapTilesetPtrs
|
||||
|
||||
.enum MAP_TILESET
|
||||
FIGARO_CASTLE ;= $00 ; 0
|
||||
VILLAGE_EXT_1_BG1 ;= $01 ; 1
|
||||
VILLAGE_EXT_1_BG2 ;= $02 ; 2
|
||||
DOMA_CASTLE_BG1 ;= $03 ; 3
|
||||
DOMA_CASTLE_BG2 ;= $04 ; 4
|
||||
TOWN_EXT_BG1 ;= $05 ; 5
|
||||
TOWN_EXT_BG2 ;= $06 ; 6
|
||||
DOCKS_BG1 ;= $07 ; 7
|
||||
DOCKS_BG2 ;= $08 ; 8
|
||||
CAVES_BG1 ;= $09 ; 9
|
||||
CASTLE_INT_BG1 ;= $0a ; 10
|
||||
CASTLE_INT_BG2 ;= $0b ; 11
|
||||
RIVER ;= $0c ; 12
|
||||
IMP_CAMP_BG1 ;= $0d ; 13
|
||||
IMP_CAMP_BG2 ;= $0e ; 14
|
||||
MOUNTAINS_INT ;= $0f ; 15
|
||||
TOWN_INT_BG1 ;= $10 ; 16
|
||||
TOWN_INT_BG2 ;= $11 ; 17
|
||||
MOUNTAINS_EXT_BG1 ;= $12 ; 18
|
||||
NARSHE_EXT_BG1 ;= $13 ; 19
|
||||
NARSHE_EXT_BG2 ;= $14 ; 20
|
||||
DESTROYED_TOWN_BG1 ;= $15 ; 21
|
||||
DESTROYED_TOWN_BG2 ;= $16 ; 22
|
||||
SNOWFIELDS ;= $17 ; 23
|
||||
TRAIN_EXT_BG1 ;= $18 ; 24
|
||||
TRAIN_INT_BG1 ;= $19 ; 25
|
||||
TRAIN_INT_BG2 ;= $1a ; 26
|
||||
ZOZO_BG1 ;= $1b ; 27
|
||||
ZOZO_BG2 ;= $1c ; 28
|
||||
VECTOR_BG1 ;= $1d ; 29
|
||||
VECTOR_BG2 ;= $1e ; 30
|
||||
CASTLE_BASEMENT_BG1 ;= $1f ; 31
|
||||
CASTLE_BASEMENT_BG2 ;= $20 ; 32
|
||||
CAVES_FURNITURE ;= $21 ; 33
|
||||
MAGITEK_LAB_1_BG1 ;= $22 ; 34
|
||||
FLOATING_ISLAND_BG1 ;= $23 ; 35
|
||||
FLOATING_ISLAND_BG2 ;= $24 ; 36
|
||||
MOUNTAINS_PARALLAX ;= $25 ; 37
|
||||
NARSHE_CAVES_BG2 ;= $26 ; 38
|
||||
VILLAGE_EXT_2_BG1 ;= $27 ; 39
|
||||
VILLAGE_EXT_2_BG2 ;= $28 ; 40
|
||||
KEFKAS_TOWER_BG2 ;= $29 ; 41
|
||||
WATERFALL_SKY_PARALLAX ;= $2a ; 42
|
||||
KEFKAS_TOWER_BG1 ;= $2b ; 43
|
||||
MOUNTAINS_EXT_BG2 ;= $2c ; 44
|
||||
TRAIN_EXT_BG2 ;= $2d ; 45
|
||||
CAVES_BG2 ;= $2e ; 46
|
||||
MAGITEK_FACTORY_BG1 ;= $2f ; 47
|
||||
MAGITEK_FACTORY_BG2 ;= $30 ; 48
|
||||
NARSHE_CLIFFS_PARALLAX ;= $31 ; 49
|
||||
AIRSHIP_EXT_BG1 ;= $32 ; 50
|
||||
AIRSHIP_EXT_BG2 ;= $33 ; 51
|
||||
AIRSHIP_INT ;= $34 ; 52
|
||||
NARSHE_INTRO_BG1 ;= $35 ; 53
|
||||
CYANS_DREAM ;= $36 ; 54
|
||||
FOREST_BG1 ;= $37 ; 55
|
||||
FOREST_BG2 ;= $38 ; 56
|
||||
IMP_CASTLE_EXT_BG1 ;= $39 ; 57
|
||||
IMP_CASTLE_EXT_1_BG2 ;= $3a ; 58
|
||||
IMP_CASTLE_EXT_2_BG2 ;= $3b ; 59
|
||||
BEACH ;= $3c ; 60
|
||||
IMP_CASTLE_INT_BG1 ;= $3d ; 61
|
||||
IMP_CASTLE_INT_BG2 ;= $3e ; 62
|
||||
MAGITEK_LAB_2_BG1 ;= $3f ; 63
|
||||
CAVES_LAVA_BG2 ;= $40 ; 64
|
||||
SEALED_GATE_BG1 ;= $41 ; 65
|
||||
SEALED_GATE_BG2 ;= $42 ; 66
|
||||
MAGITEK_LAB_BG2 ;= $43 ; 67
|
||||
KEFKAS_TOWER_PARALLAX ;= $44 ; 68
|
||||
MAP_TILESET_69 ;= $45 ; 69
|
||||
BURNING_BUILDING ;= $46 ; 70
|
||||
OPERA_HOUSE_BG1 ;= $47 ; 71
|
||||
OPERA_HOUSE_BG2 ;= $48 ; 72
|
||||
DARILLS_TOMB_BG1 ;= $49 ; 73
|
||||
DARILLS_TOMB_BG2 ;= $4a ; 74
|
||||
FIGARO_CASTLE ;= $00 ; 0
|
||||
VILLAGE_EXT_1_BG1 ;= $01 ; 1
|
||||
VILLAGE_EXT_1_BG2 ;= $02 ; 2
|
||||
DOMA_CASTLE_BG1 ;= $03 ; 3
|
||||
DOMA_CASTLE_BG2 ;= $04 ; 4
|
||||
TOWN_EXT_BG1 ;= $05 ; 5
|
||||
TOWN_EXT_BG2 ;= $06 ; 6
|
||||
DOCKS_BG1 ;= $07 ; 7
|
||||
DOCKS_BG2 ;= $08 ; 8
|
||||
CAVES_BG1 ;= $09 ; 9
|
||||
CASTLE_INT_BG1 ;= $0a ; 10
|
||||
CASTLE_INT_BG2 ;= $0b ; 11
|
||||
RIVER ;= $0c ; 12
|
||||
IMP_CAMP_BG1 ;= $0d ; 13
|
||||
IMP_CAMP_BG2 ;= $0e ; 14
|
||||
MOUNTAINS_INT ;= $0f ; 15
|
||||
TOWN_INT_BG1 ;= $10 ; 16
|
||||
TOWN_INT_BG2 ;= $11 ; 17
|
||||
MOUNTAINS_EXT_BG1 ;= $12 ; 18
|
||||
NARSHE_EXT_BG1 ;= $13 ; 19
|
||||
NARSHE_EXT_BG2 ;= $14 ; 20
|
||||
DESTROYED_TOWN_BG1 ;= $15 ; 21
|
||||
DESTROYED_TOWN_BG2 ;= $16 ; 22
|
||||
SNOWFIELDS ;= $17 ; 23
|
||||
TRAIN_EXT_BG1 ;= $18 ; 24
|
||||
TRAIN_INT_BG1 ;= $19 ; 25
|
||||
TRAIN_INT_BG2 ;= $1a ; 26
|
||||
ZOZO_BG1 ;= $1b ; 27
|
||||
ZOZO_BG2 ;= $1c ; 28
|
||||
VECTOR_BG1 ;= $1d ; 29
|
||||
VECTOR_BG2 ;= $1e ; 30
|
||||
CASTLE_BASEMENT_BG1 ;= $1f ; 31
|
||||
CASTLE_BASEMENT_BG2 ;= $20 ; 32
|
||||
CAVES_FURNITURE ;= $21 ; 33
|
||||
MAGITEK_LAB_1_BG1 ;= $22 ; 34
|
||||
FLOATING_ISLAND_BG1 ;= $23 ; 35
|
||||
FLOATING_ISLAND_BG2 ;= $24 ; 36
|
||||
MOUNTAINS_PARALLAX ;= $25 ; 37
|
||||
NARSHE_CAVES_BG2 ;= $26 ; 38
|
||||
VILLAGE_EXT_2_BG1 ;= $27 ; 39
|
||||
VILLAGE_EXT_2_BG2 ;= $28 ; 40
|
||||
KEFKAS_TOWER_BG2 ;= $29 ; 41
|
||||
WATERFALL_SKY_PARALLAX ;= $2a ; 42
|
||||
KEFKAS_TOWER_BG1 ;= $2b ; 43
|
||||
MOUNTAINS_EXT_BG2 ;= $2c ; 44
|
||||
TRAIN_EXT_BG2 ;= $2d ; 45
|
||||
CAVES_BG2 ;= $2e ; 46
|
||||
MAGITEK_FACTORY_BG1 ;= $2f ; 47
|
||||
MAGITEK_FACTORY_BG2 ;= $30 ; 48
|
||||
NARSHE_CLIFFS_PARALLAX ;= $31 ; 49
|
||||
AIRSHIP_EXT_BG1 ;= $32 ; 50
|
||||
AIRSHIP_EXT_BG2 ;= $33 ; 51
|
||||
AIRSHIP_INT ;= $34 ; 52
|
||||
NARSHE_INTRO_BG1 ;= $35 ; 53
|
||||
CYANS_DREAM ;= $36 ; 54
|
||||
FOREST_BG1 ;= $37 ; 55
|
||||
FOREST_BG2 ;= $38 ; 56
|
||||
IMP_CASTLE_EXT_BG1 ;= $39 ; 57
|
||||
IMP_CASTLE_EXT_1_BG2 ;= $3a ; 58
|
||||
IMP_CASTLE_EXT_2_BG2 ;= $3b ; 59
|
||||
BEACH ;= $3c ; 60
|
||||
IMP_CASTLE_INT_BG1 ;= $3d ; 61
|
||||
IMP_CASTLE_INT_BG2 ;= $3e ; 62
|
||||
MAGITEK_LAB_2_BG1 ;= $3f ; 63
|
||||
CAVES_LAVA_BG2 ;= $40 ; 64
|
||||
SEALED_GATE_BG1 ;= $41 ; 65
|
||||
SEALED_GATE_BG2 ;= $42 ; 66
|
||||
MAGITEK_LAB_BG2 ;= $43 ; 67
|
||||
KEFKAS_TOWER_PARALLAX ;= $44 ; 68
|
||||
MAP_TILESET_69 ;= $45 ; 69
|
||||
BURNING_BUILDING ;= $46 ; 70
|
||||
OPERA_HOUSE_BG1 ;= $47 ; 71
|
||||
OPERA_HOUSE_BG2 ;= $48 ; 72
|
||||
DARILLS_TOMB_BG1 ;= $49 ; 73
|
||||
DARILLS_TOMB_BG2 ;= $4a ; 74
|
||||
.endenum
|
||||
|
||||
MAP_TILESET::ARRAY_LENGTH = $4b ; 75
|
||||
.scope MapTileset
|
||||
ARRAY_LENGTH = MAP_TILESET::DARILLS_TOMB_BG2 + 1
|
||||
Start := MapTileset
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -52,7 +52,10 @@ OVERLAY_PROP_INC = 1
|
||||
OVERLAY_44 ;= $2c ; 44 (unused)
|
||||
.endenum
|
||||
|
||||
OVERLAY_PROP::ARRAY_LENGTH = $2d ; 45
|
||||
.scope OverlayProp
|
||||
ARRAY_LENGTH = OVERLAY_PROP::OVERLAY_44 + 1
|
||||
Start = OverlayProp
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,20 @@ SHORT_ENTRANCE_INC = 1
|
||||
|
||||
.global ShortEntrance, ShortEntrancePtrs
|
||||
|
||||
.scope ShortEntrance
|
||||
|
||||
ITEM_SIZE = 6
|
||||
Start := ShortEntrancePtrs
|
||||
|
||||
SrcPos := Start
|
||||
SrcX := Start
|
||||
SrcY := Start + 1
|
||||
Map := Start + 2
|
||||
Flags := Start + 3
|
||||
DestPos := Start + 4
|
||||
DestX := Start + 4
|
||||
DestY := Start + 5
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +25,7 @@ SHORT_ENTRANCE_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -5,359 +5,362 @@ SUB_TILEMAP_INC = 1
|
||||
.global SubTilemap, SubTilemapPtrs
|
||||
|
||||
.enum SUB_TILEMAP
|
||||
NONE ;= $0000 ; 0
|
||||
KOHLINGEN_EXT_BG1 ;= $0001 ; 1
|
||||
KOHLINGEN_EXT_BG2 ;= $0002 ; 2
|
||||
MOBLIZ_EXT_BG1 ;= $0003 ; 3
|
||||
MOBLIZ_EXT_BG2 ;= $0004 ; 4
|
||||
THAMASA_EXT_BG1 ;= $0005 ; 5
|
||||
THAMASA_EXT_BG2 ;= $0006 ; 6
|
||||
SOUTH_FIGARO_EXT_BG1 ;= $0007 ; 7
|
||||
SOUTH_FIGARO_EXT_BG2 ;= $0008 ; 8
|
||||
DOMA_CASTLE_EXT_BG1 ;= $0009 ; 9
|
||||
DOMA_CASTLE_EXT_BG2 ;= $000a ; 10
|
||||
FIGARO_CASTLE_EXT_BG1 ;= $000b ; 11
|
||||
FIGARO_CASTLE_EXT_BG2 ;= $000c ; 12
|
||||
ALBROOK_EXT_BG1 ;= $000d ; 13
|
||||
ALBROOK_EXT_BG2 ;= $000e ; 14
|
||||
ALBROOK_DOCKS_BG1 ;= $000f ; 15
|
||||
ALBROOK_DOCKS_BG2 ;= $0010 ; 16
|
||||
KOHLINGEN_INT_BG1 ;= $0011 ; 17
|
||||
KOHLINGEN_INT_BG2 ;= $0012 ; 18
|
||||
FIGARO_CASTLE_INT_BG1 ;= $0013 ; 19
|
||||
FIGARO_CASTLE_INT_BG2 ;= $0014 ; 20
|
||||
SABINS_HOUSE_EXT_BG1 ;= $0015 ; 21
|
||||
SABINS_HOUSE_EXT_BG2 ;= $0016 ; 22
|
||||
CAVE_TO_SOUTH_FIGARO_BG1 ;= $0017 ; 23
|
||||
CAVE_TO_SOUTH_FIGARO_BG2 ;= $0018 ; 24
|
||||
LETE_RIVER_EXT_BG1 ;= $0019 ; 25
|
||||
LETE_RIVER_EXT_BG2 ;= $001a ; 26
|
||||
LETE_RIVER_EXT_BG3 ;= $001b ; 27
|
||||
IMP_CAMP_ON_FOOT_BG1 ;= $001c ; 28
|
||||
IMP_CAMP_ON_FOOT_BG2 ;= $001d ; 29
|
||||
VECTOR_CASTLE_INT_BG1 ;= $001e ; 30
|
||||
VECTOR_CASTLE_INT_BG2 ;= $001f ; 31
|
||||
SOUTH_FIGARO_INT_BG1 ;= $0020 ; 32
|
||||
SOUTH_FIGARO_INT_BG2 ;= $0021 ; 33
|
||||
NIKEAH_EXT_BG1 ;= $0022 ; 34
|
||||
NIKEAH_EXT_BG2 ;= $0023 ; 35
|
||||
RUIN_SCENE_1_BG1 ;= $0024 ; 36
|
||||
RUIN_SCENE_1_BG2 ;= $0025 ; 37
|
||||
CAVE_TO_SEALED_GATE_BG1 ;= $0026 ; 38
|
||||
CAVE_TO_SEALED_GATE_BG2 ;= $0027 ; 39
|
||||
UMAROS_CAVE_BG1 ;= $0028 ; 40
|
||||
UMAROS_CAVE_BG2 ;= $0029 ; 41
|
||||
MT_KOLTS_EXT_BG1 ;= $002a ; 42
|
||||
MOUNTAINS_PARALLAX_BG2 ;= $002b ; 43
|
||||
SUB_TILEMAP_44 ;= $002c ; 44
|
||||
MT_KOLTS_INT_BG1 ;= $002d ; 45
|
||||
MT_KOLTS_INT_BG2 ;= $002e ; 46
|
||||
MT_KOLTS_INT_BG3 ;= $002f ; 47
|
||||
SOLITARY_CLIFF_BG1 ;= $0030 ; 48
|
||||
SOLITARY_CLIFF_BG2 ;= $0031 ; 49
|
||||
ALBROOK_INT_BG1 ;= $0032 ; 50
|
||||
ALBROOK_INT_BG2 ;= $0033 ; 51
|
||||
NIKEAH_INT_BG1 ;= $0034 ; 52
|
||||
NIKEAH_INT_BG2 ;= $0035 ; 53
|
||||
NARSHE_SOUTH_EXT_BG1 ;= $0036 ; 54
|
||||
NARSHE_SOUTH_EXT_BG2 ;= $0037 ; 55
|
||||
MARANDA_EXT_BG1 ;= $0038 ; 56
|
||||
MARANDA_EXT_BG2 ;= $0039 ; 57
|
||||
PHOENIX_CAVE_UPSTAIRS_BG1 ;= $003a ; 58
|
||||
PHOENIX_CAVE_UPSTAIRS_BG2 ;= $003b ; 59
|
||||
SOUTH_FIGARO_DOCKS_BG1 ;= $003c ; 60
|
||||
SOUTH_FIGARO_DOCKS_BG2 ;= $003d ; 61
|
||||
NARSHE_HILLS_MAZE_BG1 ;= $003e ; 62
|
||||
NARSHE_HILLS_MAZE_BG2 ;= $003f ; 63
|
||||
PHANTOM_TRAIN_FRONT_CARS_BG1 ;= $0040 ; 64
|
||||
PHANTOM_TRAIN_SEATING_BG1 ;= $0041 ; 65
|
||||
PHANTOM_TRAIN_SEATING_BG2 ;= $0042 ; 66
|
||||
PHANTOM_TRAIN_ENGINE_BG1 ;= $0043 ; 67
|
||||
PHANTOM_TRAIN_ENGINE_BG2 ;= $0044 ; 68
|
||||
SOUTH_FIGARO_BASEMENT_BG1 ;= $0045 ; 69
|
||||
SOUTH_FIGARO_BASEMENT_BG2 ;= $0046 ; 70
|
||||
PHANTOM_TRAIN_DINING_CAR_BG1 ;= $0047 ; 71
|
||||
PHANTOM_TRAIN_DINING_CAR_BG2 ;= $0048 ; 72
|
||||
PHANTOM_TRAIN_REAR_CARS_BG1 ;= $0049 ; 73
|
||||
FANATICS_TOWER_BOTTOM_BG1 ;= $004a ; 74
|
||||
PHANTOM_TRAIN_SWITCH_CAR_BG1 ;= $004b ; 75
|
||||
PHANTOM_TRAIN_SWITCH_CAR_BG2 ;= $004c ; 76
|
||||
FANATICS_TOWER_BOTTOM_BG2 ;= $004d ; 77
|
||||
THAMASA_BURNING_BUILDING_BG1 ;= $004e ; 78
|
||||
PHANTOM_TRAIN_HALLWAY_BG1 ;= $004f ; 79
|
||||
PHANTOM_TRAIN_HALLWAY_BG2 ;= $0050 ; 80
|
||||
PHANTOM_TRAIN_CABOOSE_BG1 ;= $0051 ; 81
|
||||
PHANTOM_TRAIN_CABOOSE_BG2 ;= $0052 ; 82
|
||||
ZOZO_EXT_BG1 ;= $0053 ; 83
|
||||
ZOZO_EXT_BG2 ;= $0054 ; 84
|
||||
VECTOR_EXT_BG1 ;= $0055 ; 85
|
||||
VECTOR_EXT_BG2 ;= $0056 ; 86
|
||||
FIGARO_CASTLE_BASEMENT_BG1 ;= $0057 ; 87
|
||||
FIGARO_CASTLE_BASEMENT_BG2 ;= $0058 ; 88
|
||||
RETURNERS_HIDEOUT_BG1 ;= $0059 ; 89
|
||||
RETURNERS_HIDEOUT_BG2 ;= $005a ; 90
|
||||
PHANTOM_TRAIN_ROOMS_BG1 ;= $005b ; 91
|
||||
PHANTOM_TRAIN_ROOMS_BG2 ;= $005c ; 92
|
||||
MOBLIZ_INT_BG1 ;= $005d ; 93
|
||||
MOBLIZ_INT_BG2 ;= $005e ; 94
|
||||
THAMASA_INT_BG1 ;= $005f ; 95
|
||||
THAMASA_INT_BG2 ;= $0060 ; 96
|
||||
ZOZO_EXT_BG3 ;= $0061 ; 97
|
||||
BIG_FOG_PARALLAX_BG3 ;= $0062 ; 98
|
||||
FLOATING_ISLAND_EXT_BG1 ;= $0063 ; 99
|
||||
WORLD_PARALLAX_BG2 ;= $0064 ; 100
|
||||
VECTOR_FIRE_BG1 ;= $0065 ; 101
|
||||
VECTOR_FIRE_BG2 ;= $0066 ; 102
|
||||
OPERA_THEATER_BG1 ;= $0067 ; 103
|
||||
OPERA_THEATER_BG2 ;= $0068 ; 104
|
||||
FIGARO_SUBMERGING_BG1 ;= $0069 ; 105
|
||||
FIGARO_SUBMERGING_BG2 ;= $006a ; 106
|
||||
NARSHE_CLIFFS_BG1 ;= $006b ; 107
|
||||
NARSHE_PARALLAX_BG2 ;= $006c ; 108
|
||||
NARSHE_MOUNTAINTOP_BG1 ;= $006d ; 109
|
||||
CYANS_DREAM_CAVES_BG2 ;= $006e ; 110
|
||||
NARSHE_INT_BG1 ;= $006f ; 111
|
||||
NARSHE_INT_BG2 ;= $0070 ; 112
|
||||
NARSHE_NORTH_EXT_BG1 ;= $0071 ; 113
|
||||
NARSHE_NORTH_EXT_BG2 ;= $0072 ; 114
|
||||
MAGITEK_FACTORY_OTHER_BG1 ;= $0073 ; 115
|
||||
MAGITEK_FACTORY_OTHER_BG2 ;= $0074 ; 116
|
||||
ZOZO_INT_BG1 ;= $0075 ; 117
|
||||
ZOZO_INT_BG2 ;= $0076 ; 118
|
||||
DOMA_CASTLE_INT_BG1 ;= $0077 ; 119
|
||||
DOMA_CASTLE_INT_BG2 ;= $0078 ; 120
|
||||
JIDOOR_EXT_BG1 ;= $0079 ; 121
|
||||
JIDOOR_EXT_BG2 ;= $007a ; 122
|
||||
JIDOOR_INT_BG1 ;= $007b ; 123
|
||||
JIDOOR_INT_BG2 ;= $007c ; 124
|
||||
NARSHE_NORTH_CAVES_BG1 ;= $007d ; 125
|
||||
NARSHE_NORTH_CAVES_BG2 ;= $007e ; 126
|
||||
CYANS_DREAM_CLIFFS_BG1 ;= $007f ; 127
|
||||
CYANS_DREAM_CLIFFS_BG2 ;= $0080 ; 128
|
||||
MOBLIZ_WOR_EXT_BG1 ;= $0081 ; 129
|
||||
MOBLIZ_WOR_EXT_BG2 ;= $0082 ; 130
|
||||
CYANS_DREAM_CAVES_BG3 ;= $0083 ; 131
|
||||
CYANS_DREAM_TRAIN_CAR_3_BG1 ;= $0084 ; 132
|
||||
VECTOR_TOWN_INT_BG1 ;= $0085 ; 133
|
||||
VECTOR_TOWN_INT_BG2 ;= $0086 ; 134
|
||||
IMPERIAL_BASE_EXT_BG1 ;= $0087 ; 135
|
||||
IMPERIAL_BASE_EXT_BG2 ;= $0088 ; 136
|
||||
ESPER_WORLD_EXT_BG1 ;= $0089 ; 137
|
||||
ESPER_WORLD_EXT_BG2 ;= $008a ; 138
|
||||
ESPER_MOUNTAIN_EXT_B_BG1 ;= $008b ; 139
|
||||
VECTOR_TOWN_ON_FIRE_BG3 ;= $008c ; 140
|
||||
MT_ZOZO_BRIDGE_BG1 ;= $008d ; 141
|
||||
GOGOS_ROOM_BG1 ;= $008e ; 142
|
||||
ESPER_MOUNTAIN_EXT_C_BG1 ;= $008f ; 143
|
||||
CYANS_DREAM_CAVES_BG1 ;= $0090 ; 144
|
||||
MT_ZOZO_CLIFF_2_BG1 ;= $0091 ; 145
|
||||
GOGOS_ROOM_BG2 ;= $0092 ; 146
|
||||
MT_KOLTS_VARGAS_AREA_BG1 ;= $0093 ; 147
|
||||
MT_KOLTS_VARGAS_AREA_BG2 ;= $0094 ; 148
|
||||
ESPER_MOUNTAIN_STATUES_BG1 ;= $0095 ; 149
|
||||
ESPER_MOUNTAIN_STATUES_BG2 ;= $0096 ; 150
|
||||
MT_ZOZO_CLIFF_1_BG1 ;= $0097 ; 151
|
||||
MT_ZOZO_CLIFF_1_BG2 ;= $0098 ; 152
|
||||
NARSHE_SOUTH_CAVES_BG1 ;= $0099 ; 153
|
||||
NARSHE_SOUTH_CAVES_BG2 ;= $009a ; 154
|
||||
PHANTOM_TRAIN_TORCHES_BG2 ;= $009b ; 155
|
||||
PHANTOM_TRAIN_PLATFORM_BG2 ;= $009c ; 156
|
||||
NARSHE_SOUTH_EXT_BG3 ;= $009d ; 157
|
||||
NARSHE_NORTH_CAVES_BG3 ;= $009e ; 158
|
||||
FIGARO_EMPTY_DESERT_BG1 ;= $009f ; 159
|
||||
CAVE_TO_SOUTH_FIGARO_BG3 ;= $00a0 ; 160
|
||||
MAGITEK_FACTORY_UPPER_BG1 ;= $00a1 ; 161
|
||||
MAGITEK_FACTORY_UPPER_BG2 ;= $00a2 ; 162
|
||||
CRESCENT_MOUNTAIN_EXT_BG1 ;= $00a3 ; 163
|
||||
CRESCENT_MOUNTAIN_EXT_BG2 ;= $00a4 ; 164
|
||||
CRESCENT_MOUNTAIN_EXT_BG3 ;= $00a5 ; 165
|
||||
CRAZY_OLD_MANS_HOUSE_EXT_BG1 ;= $00a6 ; 166
|
||||
CRAZY_OLD_MANS_HOUSE_EXT_BG2 ;= $00a7 ; 167
|
||||
CRAZY_OLD_MANS_HOUSE_INT_BG1 ;= $00a8 ; 168
|
||||
CRAZY_OLD_MANS_HOUSE_INT_BG2 ;= $00a9 ; 169
|
||||
BAREN_FALLS_INT_BG1 ;= $00aa ; 170
|
||||
BAREN_FALLS_INT_BG2 ;= $00ab ; 171
|
||||
MOUNTAINTOP_BG1 ;= $00ac ; 172
|
||||
WATERFALL_PARALLAX_BG2 ;= $00ad ; 173
|
||||
BAREN_FALLS_INT_BG3 ;= $00ae ; 174
|
||||
ESPER_WORLD_INT_BG1 ;= $00af ; 175
|
||||
ESPER_WORLD_INT_BG2 ;= $00b0 ; 176
|
||||
ESPER_WORLD_INT_BG3 ;= $00b1 ; 177
|
||||
THAMASA_BURNING_BUILDING_BG2 ;= $00b2 ; 178
|
||||
RIVERBANK_BG1 ;= $00b3 ; 179
|
||||
RIVERBANK_BG2 ;= $00b4 ; 180
|
||||
DARILLS_TOMB_ENTRANCE_BG1 ;= $00b5 ; 181
|
||||
DARILLS_TOMB_ENTRANCE_BG2 ;= $00b6 ; 182
|
||||
AIRSHIP_INT_BG1 ;= $00b7 ; 183
|
||||
AIRSHIP_INT_BG2 ;= $00b8 ; 184
|
||||
BLACKJACK_EXT_BG1 ;= $00b9 ; 185
|
||||
CLOUDS_PARALLAX_BG2 ;= $00ba ; 186
|
||||
FALCON_EXT_BG1 ;= $00bb ; 187
|
||||
CYANS_DREAM_TRAIN_CAR_1_BG1 ;= $00bc ; 188
|
||||
CYANS_DREAM_TRAIN_CAR_1_BG2 ;= $00bd ; 189
|
||||
NARSHE_NORTH_EXT_BG3 ;= $00be ; 190
|
||||
CYANS_DREAM_3_STOOGES_BG1 ;= $00bf ; 191
|
||||
NIKEAH_DOCKS_BG1 ;= $00c0 ; 192
|
||||
NIKEAH_DOCKS_BG2 ;= $00c1 ; 193
|
||||
CRESCENT_MOUNTAIN_INT_BG1 ;= $00c2 ; 194
|
||||
CRESCENT_MOUNTAIN_INT_BG2 ;= $00c3 ; 195
|
||||
BAREN_FALLS_ENTRANCE_BG1 ;= $00c4 ; 196
|
||||
BAREN_FALLS_ENTRANCE_BG2 ;= $00c5 ; 197
|
||||
PHANTOM_FOREST_MAIN_AREA_BG1 ;= $00c6 ; 198
|
||||
FOREST_PARALLAX_BG2 ;= $00c7 ; 199
|
||||
FOREST_PARALLAX_BG3 ;= $00c8 ; 200
|
||||
VECTOR_LOWER_CASTLE_EXT_BG1 ;= $00c9 ; 201
|
||||
VECTOR_LOWER_CASTLE_EXT_BG2 ;= $00ca ; 202
|
||||
VECTOR_UPPER_CASTLE_EXT_BG1 ;= $00cb ; 203
|
||||
VECTOR_UPPER_CASTLE_EXT_BG2 ;= $00cc ; 204
|
||||
SOLITARY_BEACH_BG1 ;= $00cd ; 205
|
||||
SOLITARY_BEACH_BG2 ;= $00ce ; 206
|
||||
SOLITARY_BEACH_BG3 ;= $00cf ; 207
|
||||
SOLITARY_HOUSE_EXT_BG1 ;= $00d0 ; 208
|
||||
SOLITARY_HOUSE_EXT_BG2 ;= $00d1 ; 209
|
||||
MAGITEK_ESPER_ROOM_BG1 ;= $00d2 ; 210
|
||||
MAGITEK_ESPER_ROOM_BG2 ;= $00d3 ; 211
|
||||
PHANTOM_TRAIN_PARALLAX_BG2 ;= $00d4 ; 212
|
||||
COLOSSEUM_GUY_EXT_BG1 ;= $00d5 ; 213
|
||||
COLOSSEUM_GUY_EXT_BG2 ;= $00d6 ; 214
|
||||
MAGITEK_FACTORY_LOWER_BG1 ;= $00d7 ; 215
|
||||
MAGITEK_FACTORY_LOWER_BG2 ;= $00d8 ; 216
|
||||
SEALED_GATE_BG1 ;= $00d9 ; 217
|
||||
SEALED_GATE_BG2 ;= $00da ; 218
|
||||
IMP_CAMP_MAGITEK_BG1 ;= $00db ; 219
|
||||
IMP_CAMP_MAGITEK_BG2 ;= $00dc ; 220
|
||||
KOHLINGEN_EXT_BG3 ;= $00dd ; 221
|
||||
NARSHE_CLIFFS_BG3 ;= $00de ; 222
|
||||
RETURNERS_HIDEOUT_BG3 ;= $00df ; 223
|
||||
THAMASA_BURNING_BUILDING_BG3 ;= $00e0 ; 224
|
||||
PHANTOM_FOREST_SPRING_BG1 ;= $00e1 ; 225
|
||||
PHANTOM_FOREST_FORK_BG1 ;= $00e2 ; 226
|
||||
PHANTOM_FOREST_PATH_BG1 ;= $00e3 ; 227
|
||||
SERPENT_TRENCH_CAVES_BG1 ;= $00e4 ; 228
|
||||
SERPENT_TRENCH_CAVES_BG2 ;= $00e5 ; 229
|
||||
SERPENT_TRENCH_CAVES_BG3 ;= $00e6 ; 230
|
||||
OPERA_STAGE_SKY_PARALLAX_BG2 ;= $00e7 ; 231
|
||||
OPERA_STAGE_CASTLE_BG1 ;= $00e8 ; 232
|
||||
TZEN_EXT_BG1 ;= $00e9 ; 233
|
||||
TZEN_EXT_BG2 ;= $00ea ; 234
|
||||
NARSHE_SOUTH_CAVES_BG3 ;= $00eb ; 235
|
||||
COLOSSEUM_GUY_EXT_BG3 ;= $00ec ; 236
|
||||
DARILLS_TOMB_BG1 ;= $00ed ; 237
|
||||
DARILLS_TOMB_BG2 ;= $00ee ; 238
|
||||
DARILLS_TOMB_BG3 ;= $00ef ; 239
|
||||
ESPER_MOUNTAIN_INT_BG1 ;= $00f0 ; 240
|
||||
ESPER_MOUNTAIN_INT_BG2 ;= $00f1 ; 241
|
||||
ESPER_MOUNTAIN_INT_BG3 ;= $00f2 ; 242
|
||||
GOGOS_CAVE_BG1 ;= $00f3 ; 243
|
||||
GOGOS_CAVE_BG2 ;= $00f4 ; 244
|
||||
SUB_TILEMAP_245 ;= $00f5 ; 245
|
||||
ESPER_WORLD_EXT_BG3 ;= $00f6 ; 246
|
||||
MAGITEK_TUBE_ROOM_BG3 ;= $00f7 ; 247
|
||||
MAGITEK_ESPER_ROOM_BG3 ;= $00f8 ; 248
|
||||
ESPER_WORLD_DOORS_BG1 ;= $00f9 ; 249
|
||||
ESPER_WORLD_DOORS_BG3 ;= $00fa ; 250
|
||||
FANATICS_TOWER_EXT_BG1 ;= $00fb ; 251
|
||||
FANATICS_TOWER_EXT_BG2 ;= $00fc ; 252
|
||||
FANATICS_TOWER_TOP_EXT_BG1 ;= $00fd ; 253
|
||||
RUIN_SCENE_2_BG1 ;= $00fe ; 254
|
||||
RUIN_SCENE_2_BG2 ;= $00ff ; 255
|
||||
MAGITEK_ELEVATOR_BG1 ;= $0100 ; 256
|
||||
MAGITEK_ELEVATOR_BG2 ;= $0101 ; 257
|
||||
JIDOOR_ISLAND_SHADOW_BG3 ;= $0102 ; 258
|
||||
EMPTY_BG1 ;= $0103 ; 259
|
||||
MOBLIZ_EXT_BG3 ;= $0104 ; 260
|
||||
CYANS_DREAM_TRAIN_CAR_3_BG2 ;= $0105 ; 261
|
||||
MOBLIZ_WOR_EXT_BG3 ;= $0106 ; 262
|
||||
MT_ZOZO_INT_BG1 ;= $0107 ; 263
|
||||
MT_ZOZO_INT_BG2 ;= $0108 ; 264
|
||||
MT_ZOZO_INT_BG3 ;= $0109 ; 265
|
||||
ANCIENT_CASTLE_CAVE_BG1 ;= $010a ; 266
|
||||
ANCIENT_CASTLE_CAVE_BG2 ;= $010b ; 267
|
||||
ANCIENT_CASTLE_INT_BG1 ;= $010c ; 268
|
||||
ANCIENT_CASTLE_INT_BG2 ;= $010d ; 269
|
||||
ANCIENT_CASTLE_EXT_BG1 ;= $010e ; 270
|
||||
ANCIENT_CASTLE_EXT_BG2 ;= $010f ; 271
|
||||
FANATICS_TOWER_TOP_EXT_BG2 ;= $0110 ; 272
|
||||
FANATICS_TOWER_INT_BG1 ;= $0111 ; 273
|
||||
COLOSSEUM_BG1 ;= $0112 ; 274
|
||||
COLOSSEUM_BG2 ;= $0113 ; 275
|
||||
DARILLS_TOMB_STAIRWAY_BG1 ;= $0114 ; 276
|
||||
GOGOS_ROOM_BG3 ;= $0115 ; 277
|
||||
CAVE_IN_THE_VELDT_BG1 ;= $0116 ; 278
|
||||
CAVE_IN_THE_VELDT_BG2 ;= $0117 ; 279
|
||||
KEFKAS_TOWER_EXT_BG1 ;= $0118 ; 280
|
||||
DARILLS_TOMB_STAIRWAY_BG2 ;= $0119 ; 281
|
||||
KOHLINGEN_PHOENIX_BG3 ;= $011a ; 282
|
||||
PHOENIX_CAVE_DOWNSTAIRS_BG1 ;= $011b ; 283
|
||||
PHOENIX_CAVE_DOWNSTAIRS_BG2 ;= $011c ; 284
|
||||
THAMASA_HOUSE_ON_FIRE_BG3 ;= $011d ; 285
|
||||
FANATICS_TOWER_INT_BG2 ;= $011e ; 286
|
||||
FANATICS_TOWER_TOP_INT_BG1 ;= $011f ; 287
|
||||
FANATICS_TOWER_TOP_INT_BG2 ;= $0120 ; 288
|
||||
EBOTS_ROCK_MAZE_BG1 ;= $0121 ; 289
|
||||
EBOTS_ROCK_MAZE_BG2 ;= $0122 ; 290
|
||||
EBOTS_ROCK_OTHER_BG1 ;= $0123 ; 291
|
||||
EBOTS_ROCK_OTHER_BG2 ;= $0124 ; 292
|
||||
CHOCOBO_STABLE_EXT_BG1 ;= $0125 ; 293
|
||||
CHOCOBO_STABLE_EXT_BG2 ;= $0126 ; 294
|
||||
PHOENIX_CAVE_UPSTAIRS_BG3 ;= $0127 ; 295
|
||||
SMALL_FOG_PARALLAX_BG3 ;= $0128 ; 296
|
||||
KEFKAS_TOWER_EXT_BG2 ;= $0129 ; 297
|
||||
SUB_TILEMAP_298 ;= $012a ; 298
|
||||
KEFKAS_TOWER_TOP_BG1 ;= $012b ; 299
|
||||
KEFKAS_TOWER_WATERFALL_BG2 ;= $012c ; 300
|
||||
SUB_TILEMAP_301 ;= $012d ; 301
|
||||
SUB_TILEMAP_302 ;= $012e ; 302
|
||||
KEFKAS_TOWER_SWITCHES_BG1 ;= $012f ; 303
|
||||
KEFKAS_TOWER_SWITCHES_BG2 ;= $0130 ; 304
|
||||
GOGOS_CAVE_BG3 ;= $0131 ; 305
|
||||
LETE_RIVER_CAVES_BG1 ;= $0132 ; 306
|
||||
LETE_RIVER_CAVES_BG2 ;= $0133 ; 307
|
||||
LETE_RIVER_CAVES_BG3 ;= $0134 ; 308
|
||||
KEFKAS_TOWER_CASTLE_BG3 ;= $0135 ; 309
|
||||
KEFKAS_TOWER_MISC_ROOMS_BG1 ;= $0136 ; 310
|
||||
FLOATING_ISLAND_INT_BG1 ;= $0137 ; 311
|
||||
FLOATING_ISLAND_INT_BG2 ;= $0138 ; 312
|
||||
FLOATING_ISLAND_INT_BG3 ;= $0139 ; 313
|
||||
KEFKAS_TOWER_MISC_ROOMS_BG2 ;= $013a ; 314
|
||||
KEFKAS_TOWER_CASTLE_BG1 ;= $013b ; 315
|
||||
KEFKAS_TOWER_CASTLE_BG2 ;= $013c ; 316
|
||||
SOUTH_FIGARO_EXT_BG3 ;= $013d ; 317
|
||||
NIKEAH_EXT_BG3 ;= $013e ; 318
|
||||
ALBROOK_EXT_BG3 ;= $013f ; 319
|
||||
MARANDA_EXT_BG3 ;= $0140 ; 320
|
||||
KEFKAS_TOWER_TOP_PARALLAX_BG2 ;= $0141 ; 321
|
||||
KEFKAS_TOWER_FACTORY_BG3 ;= $0142 ; 322
|
||||
MAGITEK_LAB_BROKEN_TUBES_BG3 ;= $0143 ; 323
|
||||
MAP_333_BG3 ;= $0144 ; 324
|
||||
KEFKAS_TOWER_TOP_BG2 ;= $0145 ; 325
|
||||
CYANS_DREAM_3_STOOGES_BG2 ;= $0146 ; 326
|
||||
ALBROOK_DOCKS_BG3 ;= $0147 ; 327
|
||||
SOUTH_FIGARO_DOCKS_BG3 ;= $0148 ; 328
|
||||
NIKEAH_DOCKS_BG3 ;= $0149 ; 329
|
||||
WATERFALL_PARALLAX_BG3 ;= $014a ; 330
|
||||
RIVERBANK_BG3 ;= $014b ; 331
|
||||
KEFKAS_TOWER_TUBES_BG1 ;= $014c ; 332
|
||||
KEFKAS_TOWER_TUBES_BG2 ;= $014d ; 333
|
||||
KEFKAS_TOWER_FACTORY_BG1 ;= $014e ; 334
|
||||
KEFKAS_TOWER_FACTORY_BG2 ;= $014f ; 335
|
||||
ESPER_MOUNTAIN_STATUES_BG3 ;= $0150 ; 336
|
||||
KEFKAS_TOWER_SWITCHES_BG3 ;= $0151 ; 337
|
||||
MAGITEK_FACTORY_UPPER_BG3 ;= $0152 ; 338
|
||||
MAGITEK_FACTORY_LOWER_BG3 ;= $0153 ; 339
|
||||
KEFKAS_TOWER_ENDING_1_BG1 ;= $0154 ; 340
|
||||
KEFKAS_TOWER_ENDING_1_BG2 ;= $0155 ; 341
|
||||
KEFKAS_TOWER_AIRSHIP_BG1 ;= $0156 ; 342
|
||||
KEFKAS_TOWER_AIRSHIP_BG2 ;= $0157 ; 343
|
||||
KEFKAS_TOWER_ENDING_2_BG1 ;= $0158 ; 344
|
||||
KEFKAS_TOWER_ENDING_2_BG2 ;= $0159 ; 345
|
||||
KEFKAS_TOWER_AIRSHIP_BG3 ;= $015a ; 346
|
||||
CAVE_IN_THE_VELDT_BG3 ;= $015b ; 347
|
||||
UMAROS_CAVE_BG3 ;= $015c ; 348
|
||||
SKY_PARALLAX_BG2 ;= $015d ; 349
|
||||
NONE ;= $0000 ; 0
|
||||
KOHLINGEN_EXT_BG1 ;= $0001 ; 1
|
||||
KOHLINGEN_EXT_BG2 ;= $0002 ; 2
|
||||
MOBLIZ_EXT_BG1 ;= $0003 ; 3
|
||||
MOBLIZ_EXT_BG2 ;= $0004 ; 4
|
||||
THAMASA_EXT_BG1 ;= $0005 ; 5
|
||||
THAMASA_EXT_BG2 ;= $0006 ; 6
|
||||
SOUTH_FIGARO_EXT_BG1 ;= $0007 ; 7
|
||||
SOUTH_FIGARO_EXT_BG2 ;= $0008 ; 8
|
||||
DOMA_CASTLE_EXT_BG1 ;= $0009 ; 9
|
||||
DOMA_CASTLE_EXT_BG2 ;= $000a ; 10
|
||||
FIGARO_CASTLE_EXT_BG1 ;= $000b ; 11
|
||||
FIGARO_CASTLE_EXT_BG2 ;= $000c ; 12
|
||||
ALBROOK_EXT_BG1 ;= $000d ; 13
|
||||
ALBROOK_EXT_BG2 ;= $000e ; 14
|
||||
ALBROOK_DOCKS_BG1 ;= $000f ; 15
|
||||
ALBROOK_DOCKS_BG2 ;= $0010 ; 16
|
||||
KOHLINGEN_INT_BG1 ;= $0011 ; 17
|
||||
KOHLINGEN_INT_BG2 ;= $0012 ; 18
|
||||
FIGARO_CASTLE_INT_BG1 ;= $0013 ; 19
|
||||
FIGARO_CASTLE_INT_BG2 ;= $0014 ; 20
|
||||
SABINS_HOUSE_EXT_BG1 ;= $0015 ; 21
|
||||
SABINS_HOUSE_EXT_BG2 ;= $0016 ; 22
|
||||
CAVE_TO_SOUTH_FIGARO_BG1 ;= $0017 ; 23
|
||||
CAVE_TO_SOUTH_FIGARO_BG2 ;= $0018 ; 24
|
||||
LETE_RIVER_EXT_BG1 ;= $0019 ; 25
|
||||
LETE_RIVER_EXT_BG2 ;= $001a ; 26
|
||||
LETE_RIVER_EXT_BG3 ;= $001b ; 27
|
||||
IMP_CAMP_ON_FOOT_BG1 ;= $001c ; 28
|
||||
IMP_CAMP_ON_FOOT_BG2 ;= $001d ; 29
|
||||
VECTOR_CASTLE_INT_BG1 ;= $001e ; 30
|
||||
VECTOR_CASTLE_INT_BG2 ;= $001f ; 31
|
||||
SOUTH_FIGARO_INT_BG1 ;= $0020 ; 32
|
||||
SOUTH_FIGARO_INT_BG2 ;= $0021 ; 33
|
||||
NIKEAH_EXT_BG1 ;= $0022 ; 34
|
||||
NIKEAH_EXT_BG2 ;= $0023 ; 35
|
||||
RUIN_SCENE_1_BG1 ;= $0024 ; 36
|
||||
RUIN_SCENE_1_BG2 ;= $0025 ; 37
|
||||
CAVE_TO_SEALED_GATE_BG1 ;= $0026 ; 38
|
||||
CAVE_TO_SEALED_GATE_BG2 ;= $0027 ; 39
|
||||
UMAROS_CAVE_BG1 ;= $0028 ; 40
|
||||
UMAROS_CAVE_BG2 ;= $0029 ; 41
|
||||
MT_KOLTS_EXT_BG1 ;= $002a ; 42
|
||||
MOUNTAINS_PARALLAX_BG2 ;= $002b ; 43
|
||||
SUB_TILEMAP_44 ;= $002c ; 44
|
||||
MT_KOLTS_INT_BG1 ;= $002d ; 45
|
||||
MT_KOLTS_INT_BG2 ;= $002e ; 46
|
||||
MT_KOLTS_INT_BG3 ;= $002f ; 47
|
||||
SOLITARY_CLIFF_BG1 ;= $0030 ; 48
|
||||
SOLITARY_CLIFF_BG2 ;= $0031 ; 49
|
||||
ALBROOK_INT_BG1 ;= $0032 ; 50
|
||||
ALBROOK_INT_BG2 ;= $0033 ; 51
|
||||
NIKEAH_INT_BG1 ;= $0034 ; 52
|
||||
NIKEAH_INT_BG2 ;= $0035 ; 53
|
||||
NARSHE_SOUTH_EXT_BG1 ;= $0036 ; 54
|
||||
NARSHE_SOUTH_EXT_BG2 ;= $0037 ; 55
|
||||
MARANDA_EXT_BG1 ;= $0038 ; 56
|
||||
MARANDA_EXT_BG2 ;= $0039 ; 57
|
||||
PHOENIX_CAVE_UPSTAIRS_BG1 ;= $003a ; 58
|
||||
PHOENIX_CAVE_UPSTAIRS_BG2 ;= $003b ; 59
|
||||
SOUTH_FIGARO_DOCKS_BG1 ;= $003c ; 60
|
||||
SOUTH_FIGARO_DOCKS_BG2 ;= $003d ; 61
|
||||
NARSHE_HILLS_MAZE_BG1 ;= $003e ; 62
|
||||
NARSHE_HILLS_MAZE_BG2 ;= $003f ; 63
|
||||
PHANTOM_TRAIN_FRONT_CARS_BG1 ;= $0040 ; 64
|
||||
PHANTOM_TRAIN_SEATING_BG1 ;= $0041 ; 65
|
||||
PHANTOM_TRAIN_SEATING_BG2 ;= $0042 ; 66
|
||||
PHANTOM_TRAIN_ENGINE_BG1 ;= $0043 ; 67
|
||||
PHANTOM_TRAIN_ENGINE_BG2 ;= $0044 ; 68
|
||||
SOUTH_FIGARO_BASEMENT_BG1 ;= $0045 ; 69
|
||||
SOUTH_FIGARO_BASEMENT_BG2 ;= $0046 ; 70
|
||||
PHANTOM_TRAIN_DINING_CAR_BG1 ;= $0047 ; 71
|
||||
PHANTOM_TRAIN_DINING_CAR_BG2 ;= $0048 ; 72
|
||||
PHANTOM_TRAIN_REAR_CARS_BG1 ;= $0049 ; 73
|
||||
FANATICS_TOWER_BOTTOM_BG1 ;= $004a ; 74
|
||||
PHANTOM_TRAIN_SWITCH_CAR_BG1 ;= $004b ; 75
|
||||
PHANTOM_TRAIN_SWITCH_CAR_BG2 ;= $004c ; 76
|
||||
FANATICS_TOWER_BOTTOM_BG2 ;= $004d ; 77
|
||||
THAMASA_BURNING_BUILDING_BG1 ;= $004e ; 78
|
||||
PHANTOM_TRAIN_HALLWAY_BG1 ;= $004f ; 79
|
||||
PHANTOM_TRAIN_HALLWAY_BG2 ;= $0050 ; 80
|
||||
PHANTOM_TRAIN_CABOOSE_BG1 ;= $0051 ; 81
|
||||
PHANTOM_TRAIN_CABOOSE_BG2 ;= $0052 ; 82
|
||||
ZOZO_EXT_BG1 ;= $0053 ; 83
|
||||
ZOZO_EXT_BG2 ;= $0054 ; 84
|
||||
VECTOR_EXT_BG1 ;= $0055 ; 85
|
||||
VECTOR_EXT_BG2 ;= $0056 ; 86
|
||||
FIGARO_CASTLE_BASEMENT_BG1 ;= $0057 ; 87
|
||||
FIGARO_CASTLE_BASEMENT_BG2 ;= $0058 ; 88
|
||||
RETURNERS_HIDEOUT_BG1 ;= $0059 ; 89
|
||||
RETURNERS_HIDEOUT_BG2 ;= $005a ; 90
|
||||
PHANTOM_TRAIN_ROOMS_BG1 ;= $005b ; 91
|
||||
PHANTOM_TRAIN_ROOMS_BG2 ;= $005c ; 92
|
||||
MOBLIZ_INT_BG1 ;= $005d ; 93
|
||||
MOBLIZ_INT_BG2 ;= $005e ; 94
|
||||
THAMASA_INT_BG1 ;= $005f ; 95
|
||||
THAMASA_INT_BG2 ;= $0060 ; 96
|
||||
ZOZO_EXT_BG3 ;= $0061 ; 97
|
||||
BIG_FOG_PARALLAX_BG3 ;= $0062 ; 98
|
||||
FLOATING_ISLAND_EXT_BG1 ;= $0063 ; 99
|
||||
WORLD_PARALLAX_BG2 ;= $0064 ; 100
|
||||
VECTOR_FIRE_BG1 ;= $0065 ; 101
|
||||
VECTOR_FIRE_BG2 ;= $0066 ; 102
|
||||
OPERA_THEATER_BG1 ;= $0067 ; 103
|
||||
OPERA_THEATER_BG2 ;= $0068 ; 104
|
||||
FIGARO_SUBMERGING_BG1 ;= $0069 ; 105
|
||||
FIGARO_SUBMERGING_BG2 ;= $006a ; 106
|
||||
NARSHE_CLIFFS_BG1 ;= $006b ; 107
|
||||
NARSHE_PARALLAX_BG2 ;= $006c ; 108
|
||||
NARSHE_MOUNTAINTOP_BG1 ;= $006d ; 109
|
||||
CYANS_DREAM_CAVES_BG2 ;= $006e ; 110
|
||||
NARSHE_INT_BG1 ;= $006f ; 111
|
||||
NARSHE_INT_BG2 ;= $0070 ; 112
|
||||
NARSHE_NORTH_EXT_BG1 ;= $0071 ; 113
|
||||
NARSHE_NORTH_EXT_BG2 ;= $0072 ; 114
|
||||
MAGITEK_FACTORY_OTHER_BG1 ;= $0073 ; 115
|
||||
MAGITEK_FACTORY_OTHER_BG2 ;= $0074 ; 116
|
||||
ZOZO_INT_BG1 ;= $0075 ; 117
|
||||
ZOZO_INT_BG2 ;= $0076 ; 118
|
||||
DOMA_CASTLE_INT_BG1 ;= $0077 ; 119
|
||||
DOMA_CASTLE_INT_BG2 ;= $0078 ; 120
|
||||
JIDOOR_EXT_BG1 ;= $0079 ; 121
|
||||
JIDOOR_EXT_BG2 ;= $007a ; 122
|
||||
JIDOOR_INT_BG1 ;= $007b ; 123
|
||||
JIDOOR_INT_BG2 ;= $007c ; 124
|
||||
NARSHE_NORTH_CAVES_BG1 ;= $007d ; 125
|
||||
NARSHE_NORTH_CAVES_BG2 ;= $007e ; 126
|
||||
CYANS_DREAM_CLIFFS_BG1 ;= $007f ; 127
|
||||
CYANS_DREAM_CLIFFS_BG2 ;= $0080 ; 128
|
||||
MOBLIZ_WOR_EXT_BG1 ;= $0081 ; 129
|
||||
MOBLIZ_WOR_EXT_BG2 ;= $0082 ; 130
|
||||
CYANS_DREAM_CAVES_BG3 ;= $0083 ; 131
|
||||
CYANS_DREAM_TRAIN_CAR_3_BG1 ;= $0084 ; 132
|
||||
VECTOR_TOWN_INT_BG1 ;= $0085 ; 133
|
||||
VECTOR_TOWN_INT_BG2 ;= $0086 ; 134
|
||||
IMPERIAL_BASE_EXT_BG1 ;= $0087 ; 135
|
||||
IMPERIAL_BASE_EXT_BG2 ;= $0088 ; 136
|
||||
ESPER_WORLD_EXT_BG1 ;= $0089 ; 137
|
||||
ESPER_WORLD_EXT_BG2 ;= $008a ; 138
|
||||
ESPER_MOUNTAIN_EXT_B_BG1 ;= $008b ; 139
|
||||
VECTOR_TOWN_ON_FIRE_BG3 ;= $008c ; 140
|
||||
MT_ZOZO_BRIDGE_BG1 ;= $008d ; 141
|
||||
GOGOS_ROOM_BG1 ;= $008e ; 142
|
||||
ESPER_MOUNTAIN_EXT_C_BG1 ;= $008f ; 143
|
||||
CYANS_DREAM_CAVES_BG1 ;= $0090 ; 144
|
||||
MT_ZOZO_CLIFF_2_BG1 ;= $0091 ; 145
|
||||
GOGOS_ROOM_BG2 ;= $0092 ; 146
|
||||
MT_KOLTS_VARGAS_AREA_BG1 ;= $0093 ; 147
|
||||
MT_KOLTS_VARGAS_AREA_BG2 ;= $0094 ; 148
|
||||
ESPER_MOUNTAIN_STATUES_BG1 ;= $0095 ; 149
|
||||
ESPER_MOUNTAIN_STATUES_BG2 ;= $0096 ; 150
|
||||
MT_ZOZO_CLIFF_1_BG1 ;= $0097 ; 151
|
||||
MT_ZOZO_CLIFF_1_BG2 ;= $0098 ; 152
|
||||
NARSHE_SOUTH_CAVES_BG1 ;= $0099 ; 153
|
||||
NARSHE_SOUTH_CAVES_BG2 ;= $009a ; 154
|
||||
PHANTOM_TRAIN_TORCHES_BG2 ;= $009b ; 155
|
||||
PHANTOM_TRAIN_PLATFORM_BG2 ;= $009c ; 156
|
||||
NARSHE_SOUTH_EXT_BG3 ;= $009d ; 157
|
||||
NARSHE_NORTH_CAVES_BG3 ;= $009e ; 158
|
||||
FIGARO_EMPTY_DESERT_BG1 ;= $009f ; 159
|
||||
CAVE_TO_SOUTH_FIGARO_BG3 ;= $00a0 ; 160
|
||||
MAGITEK_FACTORY_UPPER_BG1 ;= $00a1 ; 161
|
||||
MAGITEK_FACTORY_UPPER_BG2 ;= $00a2 ; 162
|
||||
CRESCENT_MOUNTAIN_EXT_BG1 ;= $00a3 ; 163
|
||||
CRESCENT_MOUNTAIN_EXT_BG2 ;= $00a4 ; 164
|
||||
CRESCENT_MOUNTAIN_EXT_BG3 ;= $00a5 ; 165
|
||||
CRAZY_OLD_MANS_HOUSE_EXT_BG1 ;= $00a6 ; 166
|
||||
CRAZY_OLD_MANS_HOUSE_EXT_BG2 ;= $00a7 ; 167
|
||||
CRAZY_OLD_MANS_HOUSE_INT_BG1 ;= $00a8 ; 168
|
||||
CRAZY_OLD_MANS_HOUSE_INT_BG2 ;= $00a9 ; 169
|
||||
BAREN_FALLS_INT_BG1 ;= $00aa ; 170
|
||||
BAREN_FALLS_INT_BG2 ;= $00ab ; 171
|
||||
MOUNTAINTOP_BG1 ;= $00ac ; 172
|
||||
WATERFALL_PARALLAX_BG2 ;= $00ad ; 173
|
||||
BAREN_FALLS_INT_BG3 ;= $00ae ; 174
|
||||
ESPER_WORLD_INT_BG1 ;= $00af ; 175
|
||||
ESPER_WORLD_INT_BG2 ;= $00b0 ; 176
|
||||
ESPER_WORLD_INT_BG3 ;= $00b1 ; 177
|
||||
THAMASA_BURNING_BUILDING_BG2 ;= $00b2 ; 178
|
||||
RIVERBANK_BG1 ;= $00b3 ; 179
|
||||
RIVERBANK_BG2 ;= $00b4 ; 180
|
||||
DARILLS_TOMB_ENTRANCE_BG1 ;= $00b5 ; 181
|
||||
DARILLS_TOMB_ENTRANCE_BG2 ;= $00b6 ; 182
|
||||
AIRSHIP_INT_BG1 ;= $00b7 ; 183
|
||||
AIRSHIP_INT_BG2 ;= $00b8 ; 184
|
||||
BLACKJACK_EXT_BG1 ;= $00b9 ; 185
|
||||
CLOUDS_PARALLAX_BG2 ;= $00ba ; 186
|
||||
FALCON_EXT_BG1 ;= $00bb ; 187
|
||||
CYANS_DREAM_TRAIN_CAR_1_BG1 ;= $00bc ; 188
|
||||
CYANS_DREAM_TRAIN_CAR_1_BG2 ;= $00bd ; 189
|
||||
NARSHE_NORTH_EXT_BG3 ;= $00be ; 190
|
||||
CYANS_DREAM_3_STOOGES_BG1 ;= $00bf ; 191
|
||||
NIKEAH_DOCKS_BG1 ;= $00c0 ; 192
|
||||
NIKEAH_DOCKS_BG2 ;= $00c1 ; 193
|
||||
CRESCENT_MOUNTAIN_INT_BG1 ;= $00c2 ; 194
|
||||
CRESCENT_MOUNTAIN_INT_BG2 ;= $00c3 ; 195
|
||||
BAREN_FALLS_ENTRANCE_BG1 ;= $00c4 ; 196
|
||||
BAREN_FALLS_ENTRANCE_BG2 ;= $00c5 ; 197
|
||||
PHANTOM_FOREST_MAIN_AREA_BG1 ;= $00c6 ; 198
|
||||
FOREST_PARALLAX_BG2 ;= $00c7 ; 199
|
||||
FOREST_PARALLAX_BG3 ;= $00c8 ; 200
|
||||
VECTOR_LOWER_CASTLE_EXT_BG1 ;= $00c9 ; 201
|
||||
VECTOR_LOWER_CASTLE_EXT_BG2 ;= $00ca ; 202
|
||||
VECTOR_UPPER_CASTLE_EXT_BG1 ;= $00cb ; 203
|
||||
VECTOR_UPPER_CASTLE_EXT_BG2 ;= $00cc ; 204
|
||||
SOLITARY_BEACH_BG1 ;= $00cd ; 205
|
||||
SOLITARY_BEACH_BG2 ;= $00ce ; 206
|
||||
SOLITARY_BEACH_BG3 ;= $00cf ; 207
|
||||
SOLITARY_HOUSE_EXT_BG1 ;= $00d0 ; 208
|
||||
SOLITARY_HOUSE_EXT_BG2 ;= $00d1 ; 209
|
||||
MAGITEK_ESPER_ROOM_BG1 ;= $00d2 ; 210
|
||||
MAGITEK_ESPER_ROOM_BG2 ;= $00d3 ; 211
|
||||
PHANTOM_TRAIN_PARALLAX_BG2 ;= $00d4 ; 212
|
||||
COLOSSEUM_GUY_EXT_BG1 ;= $00d5 ; 213
|
||||
COLOSSEUM_GUY_EXT_BG2 ;= $00d6 ; 214
|
||||
MAGITEK_FACTORY_LOWER_BG1 ;= $00d7 ; 215
|
||||
MAGITEK_FACTORY_LOWER_BG2 ;= $00d8 ; 216
|
||||
SEALED_GATE_BG1 ;= $00d9 ; 217
|
||||
SEALED_GATE_BG2 ;= $00da ; 218
|
||||
IMP_CAMP_MAGITEK_BG1 ;= $00db ; 219
|
||||
IMP_CAMP_MAGITEK_BG2 ;= $00dc ; 220
|
||||
KOHLINGEN_EXT_BG3 ;= $00dd ; 221
|
||||
NARSHE_CLIFFS_BG3 ;= $00de ; 222
|
||||
RETURNERS_HIDEOUT_BG3 ;= $00df ; 223
|
||||
THAMASA_BURNING_BUILDING_BG3 ;= $00e0 ; 224
|
||||
PHANTOM_FOREST_SPRING_BG1 ;= $00e1 ; 225
|
||||
PHANTOM_FOREST_FORK_BG1 ;= $00e2 ; 226
|
||||
PHANTOM_FOREST_PATH_BG1 ;= $00e3 ; 227
|
||||
SERPENT_TRENCH_CAVES_BG1 ;= $00e4 ; 228
|
||||
SERPENT_TRENCH_CAVES_BG2 ;= $00e5 ; 229
|
||||
SERPENT_TRENCH_CAVES_BG3 ;= $00e6 ; 230
|
||||
OPERA_STAGE_SKY_PARALLAX_BG2 ;= $00e7 ; 231
|
||||
OPERA_STAGE_CASTLE_BG1 ;= $00e8 ; 232
|
||||
TZEN_EXT_BG1 ;= $00e9 ; 233
|
||||
TZEN_EXT_BG2 ;= $00ea ; 234
|
||||
NARSHE_SOUTH_CAVES_BG3 ;= $00eb ; 235
|
||||
COLOSSEUM_GUY_EXT_BG3 ;= $00ec ; 236
|
||||
DARILLS_TOMB_BG1 ;= $00ed ; 237
|
||||
DARILLS_TOMB_BG2 ;= $00ee ; 238
|
||||
DARILLS_TOMB_BG3 ;= $00ef ; 239
|
||||
ESPER_MOUNTAIN_INT_BG1 ;= $00f0 ; 240
|
||||
ESPER_MOUNTAIN_INT_BG2 ;= $00f1 ; 241
|
||||
ESPER_MOUNTAIN_INT_BG3 ;= $00f2 ; 242
|
||||
GOGOS_CAVE_BG1 ;= $00f3 ; 243
|
||||
GOGOS_CAVE_BG2 ;= $00f4 ; 244
|
||||
SUB_TILEMAP_245 ;= $00f5 ; 245
|
||||
ESPER_WORLD_EXT_BG3 ;= $00f6 ; 246
|
||||
MAGITEK_TUBE_ROOM_BG3 ;= $00f7 ; 247
|
||||
MAGITEK_ESPER_ROOM_BG3 ;= $00f8 ; 248
|
||||
ESPER_WORLD_DOORS_BG1 ;= $00f9 ; 249
|
||||
ESPER_WORLD_DOORS_BG3 ;= $00fa ; 250
|
||||
FANATICS_TOWER_EXT_BG1 ;= $00fb ; 251
|
||||
FANATICS_TOWER_EXT_BG2 ;= $00fc ; 252
|
||||
FANATICS_TOWER_TOP_EXT_BG1 ;= $00fd ; 253
|
||||
RUIN_SCENE_2_BG1 ;= $00fe ; 254
|
||||
RUIN_SCENE_2_BG2 ;= $00ff ; 255
|
||||
MAGITEK_ELEVATOR_BG1 ;= $0100 ; 256
|
||||
MAGITEK_ELEVATOR_BG2 ;= $0101 ; 257
|
||||
JIDOOR_ISLAND_SHADOW_BG3 ;= $0102 ; 258
|
||||
EMPTY_BG1 ;= $0103 ; 259
|
||||
MOBLIZ_EXT_BG3 ;= $0104 ; 260
|
||||
CYANS_DREAM_TRAIN_CAR_3_BG2 ;= $0105 ; 261
|
||||
MOBLIZ_WOR_EXT_BG3 ;= $0106 ; 262
|
||||
MT_ZOZO_INT_BG1 ;= $0107 ; 263
|
||||
MT_ZOZO_INT_BG2 ;= $0108 ; 264
|
||||
MT_ZOZO_INT_BG3 ;= $0109 ; 265
|
||||
ANCIENT_CASTLE_CAVE_BG1 ;= $010a ; 266
|
||||
ANCIENT_CASTLE_CAVE_BG2 ;= $010b ; 267
|
||||
ANCIENT_CASTLE_INT_BG1 ;= $010c ; 268
|
||||
ANCIENT_CASTLE_INT_BG2 ;= $010d ; 269
|
||||
ANCIENT_CASTLE_EXT_BG1 ;= $010e ; 270
|
||||
ANCIENT_CASTLE_EXT_BG2 ;= $010f ; 271
|
||||
FANATICS_TOWER_TOP_EXT_BG2 ;= $0110 ; 272
|
||||
FANATICS_TOWER_INT_BG1 ;= $0111 ; 273
|
||||
COLOSSEUM_BG1 ;= $0112 ; 274
|
||||
COLOSSEUM_BG2 ;= $0113 ; 275
|
||||
DARILLS_TOMB_STAIRWAY_BG1 ;= $0114 ; 276
|
||||
GOGOS_ROOM_BG3 ;= $0115 ; 277
|
||||
CAVE_IN_THE_VELDT_BG1 ;= $0116 ; 278
|
||||
CAVE_IN_THE_VELDT_BG2 ;= $0117 ; 279
|
||||
KEFKAS_TOWER_EXT_BG1 ;= $0118 ; 280
|
||||
DARILLS_TOMB_STAIRWAY_BG2 ;= $0119 ; 281
|
||||
KOHLINGEN_PHOENIX_BG3 ;= $011a ; 282
|
||||
PHOENIX_CAVE_DOWNSTAIRS_BG1 ;= $011b ; 283
|
||||
PHOENIX_CAVE_DOWNSTAIRS_BG2 ;= $011c ; 284
|
||||
THAMASA_HOUSE_ON_FIRE_BG3 ;= $011d ; 285
|
||||
FANATICS_TOWER_INT_BG2 ;= $011e ; 286
|
||||
FANATICS_TOWER_TOP_INT_BG1 ;= $011f ; 287
|
||||
FANATICS_TOWER_TOP_INT_BG2 ;= $0120 ; 288
|
||||
EBOTS_ROCK_MAZE_BG1 ;= $0121 ; 289
|
||||
EBOTS_ROCK_MAZE_BG2 ;= $0122 ; 290
|
||||
EBOTS_ROCK_OTHER_BG1 ;= $0123 ; 291
|
||||
EBOTS_ROCK_OTHER_BG2 ;= $0124 ; 292
|
||||
CHOCOBO_STABLE_EXT_BG1 ;= $0125 ; 293
|
||||
CHOCOBO_STABLE_EXT_BG2 ;= $0126 ; 294
|
||||
PHOENIX_CAVE_UPSTAIRS_BG3 ;= $0127 ; 295
|
||||
SMALL_FOG_PARALLAX_BG3 ;= $0128 ; 296
|
||||
KEFKAS_TOWER_EXT_BG2 ;= $0129 ; 297
|
||||
SUB_TILEMAP_298 ;= $012a ; 298
|
||||
KEFKAS_TOWER_TOP_BG1 ;= $012b ; 299
|
||||
KEFKAS_TOWER_WATERFALL_BG2 ;= $012c ; 300
|
||||
SUB_TILEMAP_301 ;= $012d ; 301
|
||||
SUB_TILEMAP_302 ;= $012e ; 302
|
||||
KEFKAS_TOWER_SWITCHES_BG1 ;= $012f ; 303
|
||||
KEFKAS_TOWER_SWITCHES_BG2 ;= $0130 ; 304
|
||||
GOGOS_CAVE_BG3 ;= $0131 ; 305
|
||||
LETE_RIVER_CAVES_BG1 ;= $0132 ; 306
|
||||
LETE_RIVER_CAVES_BG2 ;= $0133 ; 307
|
||||
LETE_RIVER_CAVES_BG3 ;= $0134 ; 308
|
||||
KEFKAS_TOWER_CASTLE_BG3 ;= $0135 ; 309
|
||||
KEFKAS_TOWER_MISC_ROOMS_BG1 ;= $0136 ; 310
|
||||
FLOATING_ISLAND_INT_BG1 ;= $0137 ; 311
|
||||
FLOATING_ISLAND_INT_BG2 ;= $0138 ; 312
|
||||
FLOATING_ISLAND_INT_BG3 ;= $0139 ; 313
|
||||
KEFKAS_TOWER_MISC_ROOMS_BG2 ;= $013a ; 314
|
||||
KEFKAS_TOWER_CASTLE_BG1 ;= $013b ; 315
|
||||
KEFKAS_TOWER_CASTLE_BG2 ;= $013c ; 316
|
||||
SOUTH_FIGARO_EXT_BG3 ;= $013d ; 317
|
||||
NIKEAH_EXT_BG3 ;= $013e ; 318
|
||||
ALBROOK_EXT_BG3 ;= $013f ; 319
|
||||
MARANDA_EXT_BG3 ;= $0140 ; 320
|
||||
KEFKAS_TOWER_TOP_PARALLAX_BG2 ;= $0141 ; 321
|
||||
KEFKAS_TOWER_FACTORY_BG3 ;= $0142 ; 322
|
||||
MAGITEK_LAB_BROKEN_TUBES_BG3 ;= $0143 ; 323
|
||||
MAP_333_BG3 ;= $0144 ; 324
|
||||
KEFKAS_TOWER_TOP_BG2 ;= $0145 ; 325
|
||||
CYANS_DREAM_3_STOOGES_BG2 ;= $0146 ; 326
|
||||
ALBROOK_DOCKS_BG3 ;= $0147 ; 327
|
||||
SOUTH_FIGARO_DOCKS_BG3 ;= $0148 ; 328
|
||||
NIKEAH_DOCKS_BG3 ;= $0149 ; 329
|
||||
WATERFALL_PARALLAX_BG3 ;= $014a ; 330
|
||||
RIVERBANK_BG3 ;= $014b ; 331
|
||||
KEFKAS_TOWER_TUBES_BG1 ;= $014c ; 332
|
||||
KEFKAS_TOWER_TUBES_BG2 ;= $014d ; 333
|
||||
KEFKAS_TOWER_FACTORY_BG1 ;= $014e ; 334
|
||||
KEFKAS_TOWER_FACTORY_BG2 ;= $014f ; 335
|
||||
ESPER_MOUNTAIN_STATUES_BG3 ;= $0150 ; 336
|
||||
KEFKAS_TOWER_SWITCHES_BG3 ;= $0151 ; 337
|
||||
MAGITEK_FACTORY_UPPER_BG3 ;= $0152 ; 338
|
||||
MAGITEK_FACTORY_LOWER_BG3 ;= $0153 ; 339
|
||||
KEFKAS_TOWER_ENDING_1_BG1 ;= $0154 ; 340
|
||||
KEFKAS_TOWER_ENDING_1_BG2 ;= $0155 ; 341
|
||||
KEFKAS_TOWER_AIRSHIP_BG1 ;= $0156 ; 342
|
||||
KEFKAS_TOWER_AIRSHIP_BG2 ;= $0157 ; 343
|
||||
KEFKAS_TOWER_ENDING_2_BG1 ;= $0158 ; 344
|
||||
KEFKAS_TOWER_ENDING_2_BG2 ;= $0159 ; 345
|
||||
KEFKAS_TOWER_AIRSHIP_BG3 ;= $015a ; 346
|
||||
CAVE_IN_THE_VELDT_BG3 ;= $015b ; 347
|
||||
UMAROS_CAVE_BG3 ;= $015c ; 348
|
||||
SKY_PARALLAX_BG2 ;= $015d ; 349
|
||||
.endenum
|
||||
|
||||
SUB_TILEMAP::ARRAY_LENGTH = 350
|
||||
.scope SubTilemap
|
||||
ARRAY_LENGTH = SUB_TILEMAP::SKY_PARALLAX_BG2 + 1
|
||||
Start := SubTilemap
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,17 @@ TREASURE_PROP_INC = 1
|
||||
|
||||
.global TreasureProp, TreasurePropPtrs
|
||||
|
||||
.scope TreasureProp
|
||||
|
||||
ITEM_SIZE = 5
|
||||
Start := TreasureProp
|
||||
|
||||
Pos := Start
|
||||
PosX := Start
|
||||
PosY := Start + 1
|
||||
Switch := Start + 2
|
||||
Content := Start + 4
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +22,7 @@ TREASURE_PROP_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -67,214 +67,222 @@ BATTLE_BG_INC = 1
|
||||
FINAL_BATTLE_4 ;= $36 ; 54
|
||||
TENTACLES ;= $37 ; 55
|
||||
|
||||
ARRAY_LENGTH
|
||||
|
||||
DEFAULT = $ff
|
||||
.endenum
|
||||
|
||||
.scope BattleBG
|
||||
ARRAY_LENGTH = BATTLE_BG::TENTACLES + 1
|
||||
.endscope
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
; lines marked with (*) use map bg graphics
|
||||
|
||||
.enum BATTLE_BG_GFX
|
||||
TOWN_EXT_1 ;= $00 ; 0
|
||||
TOWN_EXT_2 ;= $01 ; 1
|
||||
BATTLE_BG_GFX_02 ;= $02 ; 2 (unused copy of $09)
|
||||
MOUNTAINS_EXT_1 ;= $03 ; 3
|
||||
MOUNTAINS_INT_1 ;= $04 ; 4
|
||||
RIVER_1 ;= $05 ; 5
|
||||
IMP_CAMP_1 ;= $06 ; 6
|
||||
TRAIN_EXT_1 ;= $07 ; 7
|
||||
TRAIN_INT_1 ;= $08 ; 8
|
||||
CAVES_1 ;= $09 ; 9
|
||||
TRAIN_EXT_2 ;= $0a ; 10 (*)
|
||||
MOUNTAINS_EXT_2 ;= $0b ; 11 (*)
|
||||
MOUNTAINS_INT_2 ;= $0c ; 12 (*)
|
||||
RIVER_2 ;= $0d ; 13 (*)
|
||||
IMP_CAMP_2 ;= $0e ; 14 (*)
|
||||
GHOST_TRAIN_1 ;= $0f ; 15 (*)
|
||||
TRAIN_INT_2 ;= $10 ; 16 (*)
|
||||
CAVES_2 ;= $11 ; 17 (*)
|
||||
FIELD_1 ;= $12 ; 18
|
||||
FIELD_2 ;= $13 ; 19
|
||||
FIELD_3 ;= $14 ; 20
|
||||
TRAIN_EXT_3 ;= $15 ; 21 (*)
|
||||
COLOSSEUM ;= $16 ; 22
|
||||
BATTLE_BG_GFX_17 ;= $17 ; 23 (unused)
|
||||
DESERT_1 ;= $18 ; 24
|
||||
FOREST_1 ;= $19 ; 25
|
||||
FOREST_2 ;= $1a ; 26 (*)
|
||||
FIELD_WOR ;= $1b ; 27
|
||||
VELDT ;= $1c ; 28
|
||||
DESERT_2 ;= $1d ; 29
|
||||
IMP_CASTLE_1 ;= $1e ; 30
|
||||
FLOATING_ISLAND_1 ;= $1f ; 31
|
||||
KEFKAS_TOWER_1 ;= $20 ; 32
|
||||
OPERA_STAGE ;= $21 ; 33
|
||||
OPERA_CATWALK ;= $22 ; 34
|
||||
BURNING_BLDG_1 ;= $23 ; 35
|
||||
CASTLE_INT ;= $24 ; 36
|
||||
MAGITEK_1 ;= $25 ; 37
|
||||
CASTLE_EXT_1 ;= $26 ; 38
|
||||
MAGITEK_2 ;= $27 ; 39 (*)
|
||||
IMP_CASTLE_2 ;= $28 ; 40 (*)
|
||||
FLOATING_ISLAND_2 ;= $29 ; 41 (*)
|
||||
KEFKAS_TOWER_2 ;= $2a ; 42 (*)
|
||||
OPERA_CURTAIN ;= $2b ; 43 (*)
|
||||
BURNING_BLDG_2 ;= $2c ; 44 (*)
|
||||
TENTACLES ;= $2d ; 45
|
||||
CASTLE_EXT_2 ;= $2e ; 46 (*)
|
||||
TOWN_INT_1 ;= $2f ; 47
|
||||
TOWN_INT_2 ;= $30 ; 48 (*)
|
||||
GHOST_TRAIN_2 ;= $31 ; 49 (*)
|
||||
UNDERWATER ;= $32 ; 50
|
||||
SEALED_GATE_1 ;= $33 ; 51 (*)
|
||||
SEALED_GATE_2 ;= $34 ; 52
|
||||
ZOZO_1 ;= $35 ; 53 (*)
|
||||
ZOZO_2 ;= $36 ; 54
|
||||
CLOUDS_1 ;= $37 ; 55 (*)
|
||||
CLOUDS_2 ;= $38 ; 56 (*)
|
||||
AIRSHIP ;= $39 ; 57
|
||||
DARILLS_TOMB_1 ;= $3a ; 58 (*)
|
||||
DARILLS_TOMB_2 ;= $3b ; 59
|
||||
WATERFALL ;= $3c ; 60
|
||||
FINAL_BATTLE_1 ;= $3d ; 61
|
||||
FINAL_BATTLE_2 ;= $3e ; 62
|
||||
FINAL_BATTLE_3 ;= $3f ; 63
|
||||
FINAL_BATTLE_4 ;= $40 ; 64
|
||||
FINAL_BATTLE_5 ;= $41 ; 65
|
||||
FINAL_BATTLE_6 ;= $42 ; 66
|
||||
FINAL_BATTLE_7 ;= $43 ; 67
|
||||
FINAL_BATTLE_8 ;= $44 ; 68
|
||||
FANATICS_TOWER ;= $45 ; 69
|
||||
MAGITEK_TRAIN_1 ;= $46 ; 70
|
||||
MAGITEK_TRAIN_2 ;= $47 ; 71 (*)
|
||||
DARILLS_TOMB_3 ;= $48 ; 72 (*)
|
||||
CYANS_DREAM_1 ;= $49 ; 73 (*)
|
||||
CYANS_DREAM_2 ;= $4a ; 74
|
||||
TOWN_EXT_1 ;= $00 ; 0
|
||||
TOWN_EXT_2 ;= $01 ; 1
|
||||
BATTLE_BG_GFX_2 ;= $02 ; 2 (unused copy of #9)
|
||||
MOUNTAINS_EXT_1 ;= $03 ; 3
|
||||
MOUNTAINS_INT_1 ;= $04 ; 4
|
||||
RIVER_1 ;= $05 ; 5
|
||||
IMP_CAMP_1 ;= $06 ; 6
|
||||
TRAIN_EXT_1 ;= $07 ; 7
|
||||
TRAIN_INT_1 ;= $08 ; 8
|
||||
CAVES_1 ;= $09 ; 9
|
||||
TRAIN_EXT_2 ;= $0a ; 10 (*)
|
||||
MOUNTAINS_EXT_2 ;= $0b ; 11 (*)
|
||||
MOUNTAINS_INT_2 ;= $0c ; 12 (*)
|
||||
RIVER_2 ;= $0d ; 13 (*)
|
||||
IMP_CAMP_2 ;= $0e ; 14 (*)
|
||||
GHOST_TRAIN_1 ;= $0f ; 15 (*)
|
||||
TRAIN_INT_2 ;= $10 ; 16 (*)
|
||||
CAVES_2 ;= $11 ; 17 (*)
|
||||
FIELD_1 ;= $12 ; 18
|
||||
FIELD_2 ;= $13 ; 19
|
||||
FIELD_3 ;= $14 ; 20
|
||||
TRAIN_EXT_3 ;= $15 ; 21 (*)
|
||||
COLOSSEUM ;= $16 ; 22
|
||||
BATTLE_BG_GFX_23 ;= $17 ; 23 (unused)
|
||||
DESERT_1 ;= $18 ; 24
|
||||
FOREST_1 ;= $19 ; 25
|
||||
FOREST_2 ;= $1a ; 26 (*)
|
||||
FIELD_WOR ;= $1b ; 27
|
||||
VELDT ;= $1c ; 28
|
||||
DESERT_2 ;= $1d ; 29
|
||||
IMP_CASTLE_1 ;= $1e ; 30
|
||||
FLOATING_ISLAND_1 ;= $1f ; 31
|
||||
KEFKAS_TOWER_1 ;= $20 ; 32
|
||||
OPERA_STAGE ;= $21 ; 33
|
||||
OPERA_CATWALK ;= $22 ; 34
|
||||
BURNING_BLDG_1 ;= $23 ; 35
|
||||
CASTLE_INT ;= $24 ; 36
|
||||
MAGITEK_1 ;= $25 ; 37
|
||||
CASTLE_EXT_1 ;= $26 ; 38
|
||||
MAGITEK_2 ;= $27 ; 39 (*)
|
||||
IMP_CASTLE_2 ;= $28 ; 40 (*)
|
||||
FLOATING_ISLAND_2 ;= $29 ; 41 (*)
|
||||
KEFKAS_TOWER_2 ;= $2a ; 42 (*)
|
||||
OPERA_CURTAIN ;= $2b ; 43 (*)
|
||||
BURNING_BLDG_2 ;= $2c ; 44 (*)
|
||||
TENTACLES ;= $2d ; 45
|
||||
CASTLE_EXT_2 ;= $2e ; 46 (*)
|
||||
TOWN_INT_1 ;= $2f ; 47
|
||||
TOWN_INT_2 ;= $30 ; 48 (*)
|
||||
GHOST_TRAIN_2 ;= $31 ; 49 (*)
|
||||
UNDERWATER ;= $32 ; 50
|
||||
SEALED_GATE_1 ;= $33 ; 51 (*)
|
||||
SEALED_GATE_2 ;= $34 ; 52
|
||||
ZOZO_1 ;= $35 ; 53 (*)
|
||||
ZOZO_2 ;= $36 ; 54
|
||||
CLOUDS_1 ;= $37 ; 55 (*)
|
||||
CLOUDS_2 ;= $38 ; 56 (*)
|
||||
AIRSHIP ;= $39 ; 57
|
||||
DARILLS_TOMB_1 ;= $3a ; 58 (*)
|
||||
DARILLS_TOMB_2 ;= $3b ; 59
|
||||
WATERFALL ;= $3c ; 60
|
||||
FINAL_BATTLE_1 ;= $3d ; 61
|
||||
FINAL_BATTLE_2 ;= $3e ; 62
|
||||
FINAL_BATTLE_3 ;= $3f ; 63
|
||||
FINAL_BATTLE_4 ;= $40 ; 64
|
||||
FINAL_BATTLE_5 ;= $41 ; 65
|
||||
FINAL_BATTLE_6 ;= $42 ; 66
|
||||
FINAL_BATTLE_7 ;= $43 ; 67
|
||||
FINAL_BATTLE_8 ;= $44 ; 68
|
||||
FANATICS_TOWER ;= $45 ; 69
|
||||
MAGITEK_TRAIN_1 ;= $46 ; 70
|
||||
MAGITEK_TRAIN_2 ;= $47 ; 71 (*)
|
||||
DARILLS_TOMB_3 ;= $48 ; 72 (*)
|
||||
CYANS_DREAM_1 ;= $49 ; 73 (*)
|
||||
CYANS_DREAM_2 ;= $4a ; 74
|
||||
|
||||
ARRAY_LENGTH ;= $4b ; 75
|
||||
|
||||
NONE = $ff ; 255
|
||||
NONE = $ff
|
||||
.endenum
|
||||
|
||||
.scope BattleBGGfx
|
||||
ARRAY_LENGTH = BATTLE_BG_GFX::CYANS_DREAM_2 + 1
|
||||
.endscope
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
.enum BATTLE_BG_TILES
|
||||
FIELD_WOB ;= $00 ; 0
|
||||
NARSHE_EXT ;= $01 ; 1
|
||||
NARSHE_CAVES ;= $02 ; 2
|
||||
CAVES ;= $03 ; 3
|
||||
MOUNTAINS_EXT ;= $04 ; 4
|
||||
MOUNTAINS_INT ;= $05 ; 5
|
||||
RIVER ;= $06 ; 6
|
||||
IMP_CAMP ;= $07 ; 7
|
||||
TRAIN_EXT ;= $08 ; 8
|
||||
TRAIN_INT ;= $09 ; 9
|
||||
FANATICS_TOWER ;= $0a ; 10
|
||||
DESERT ;= $0b ; 11
|
||||
FOREST ;= $0c ; 12
|
||||
FIELD_WOR ;= $0d ; 13
|
||||
VELDT ;= $0e ; 14
|
||||
SNOWFIELDS ;= $0f ; 15
|
||||
TOWN_EXT ;= $10 ; 16
|
||||
IMP_CASTLE ;= $11 ; 17
|
||||
FLOATING_ISLAND ;= $12 ; 18
|
||||
KEFKAS_TOWER_EXT ;= $13 ; 19
|
||||
OPERA_STAGE ;= $14 ; 20
|
||||
OPERA_CATWALK ;= $15 ; 21
|
||||
BURNING_BUILDING ;= $16 ; 22
|
||||
CASTLE_INT ;= $17 ; 23
|
||||
MAGITEK_LAB ;= $18 ; 24
|
||||
COLOSSEUM ;= $19 ; 25
|
||||
SEALED_GATE ;= $1a ; 26
|
||||
VILLAGE_EXT ;= $1b ; 27
|
||||
WATERFALL ;= $1c ; 28
|
||||
OWZERS_HOUSE ;= $1d ; 29
|
||||
TRAIN_TRACKS ;= $1e ; 30
|
||||
CLOUDS ;= $1f ; 31
|
||||
TENTACLES ;= $20 ; 32
|
||||
TOWN_INT ;= $21 ; 33
|
||||
GHOST_TRAIN ;= $22 ; 34
|
||||
UNDERWATER ;= $23 ; 35
|
||||
MAGITEK_FACTORY ;= $24 ; 36
|
||||
ZOZO ;= $25 ; 37
|
||||
AIRSHIP_CENTER ;= $26 ; 38
|
||||
DARILLS_TOMB ;= $27 ; 39
|
||||
CASTLE_EXT ;= $28 ; 40
|
||||
KEFKAS_TOWER_INT ;= $29 ; 41
|
||||
FINAL_BATTLE_1 ;= $2a ; 42
|
||||
FINAL_BATTLE_2 ;= $2b ; 43
|
||||
FINAL_BATTLE_3 ;= $2c ; 44
|
||||
MAGITEK_TRAIN ;= $2d ; 45
|
||||
FINAL_BATTLE_4 ;= $2e ; 46
|
||||
CYANS_DREAM ;= $2f ; 47
|
||||
AIRSHIP ;= $30 ; 48
|
||||
|
||||
ARRAY_LENGTH ;= 49
|
||||
FIELD_WOB ;= $00 ; 0
|
||||
NARSHE_EXT ;= $01 ; 1
|
||||
NARSHE_CAVES ;= $02 ; 2
|
||||
CAVES ;= $03 ; 3
|
||||
MOUNTAINS_EXT ;= $04 ; 4
|
||||
MOUNTAINS_INT ;= $05 ; 5
|
||||
RIVER ;= $06 ; 6
|
||||
IMP_CAMP ;= $07 ; 7
|
||||
TRAIN_EXT ;= $08 ; 8
|
||||
TRAIN_INT ;= $09 ; 9
|
||||
FANATICS_TOWER ;= $0a ; 10
|
||||
DESERT ;= $0b ; 11
|
||||
FOREST ;= $0c ; 12
|
||||
FIELD_WOR ;= $0d ; 13
|
||||
VELDT ;= $0e ; 14
|
||||
SNOWFIELDS ;= $0f ; 15
|
||||
TOWN_EXT ;= $10 ; 16
|
||||
IMP_CASTLE ;= $11 ; 17
|
||||
FLOATING_ISLAND ;= $12 ; 18
|
||||
KEFKAS_TOWER_EXT ;= $13 ; 19
|
||||
OPERA_STAGE ;= $14 ; 20
|
||||
OPERA_CATWALK ;= $15 ; 21
|
||||
BURNING_BUILDING ;= $16 ; 22
|
||||
CASTLE_INT ;= $17 ; 23
|
||||
MAGITEK_LAB ;= $18 ; 24
|
||||
COLOSSEUM ;= $19 ; 25
|
||||
SEALED_GATE ;= $1a ; 26
|
||||
VILLAGE_EXT ;= $1b ; 27
|
||||
WATERFALL ;= $1c ; 28
|
||||
OWZERS_HOUSE ;= $1d ; 29
|
||||
TRAIN_TRACKS ;= $1e ; 30
|
||||
CLOUDS ;= $1f ; 31
|
||||
TENTACLES ;= $20 ; 32
|
||||
TOWN_INT ;= $21 ; 33
|
||||
GHOST_TRAIN ;= $22 ; 34
|
||||
UNDERWATER ;= $23 ; 35
|
||||
MAGITEK_FACTORY ;= $24 ; 36
|
||||
ZOZO ;= $25 ; 37
|
||||
AIRSHIP_CENTER ;= $26 ; 38
|
||||
DARILLS_TOMB ;= $27 ; 39
|
||||
CASTLE_EXT ;= $28 ; 40
|
||||
KEFKAS_TOWER_INT ;= $29 ; 41
|
||||
FINAL_BATTLE_1 ;= $2a ; 42
|
||||
FINAL_BATTLE_2 ;= $2b ; 43
|
||||
FINAL_BATTLE_3 ;= $2c ; 44
|
||||
MAGITEK_TRAIN ;= $2d ; 45
|
||||
FINAL_BATTLE_4 ;= $2e ; 46
|
||||
CYANS_DREAM ;= $2f ; 47
|
||||
AIRSHIP ;= $30 ; 48
|
||||
.endenum
|
||||
|
||||
.scope BattleBGTiles
|
||||
ARRAY_LENGTH = BATTLE_BG_TILES::AIRSHIP + 1
|
||||
.endscope
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
; battle background palettes
|
||||
.enum BATTLE_BG_PAL
|
||||
FIELD_WOB ;= $00 ; 0
|
||||
NARSHE_EXT ;= $01 ; 1
|
||||
NARSHE_CAVES ;= $02 ; 2
|
||||
CAVES ;= $03 ; 3
|
||||
MOUNTAINS_EXT ;= $04 ; 4
|
||||
MOUNTAINS_INT ;= $05 ; 5
|
||||
RIVER ;= $06 ; 6
|
||||
IMP_CAMP ;= $07 ; 7
|
||||
TRAIN_EXT ;= $08 ; 8
|
||||
TRAIN_INT ;= $09 ; 9
|
||||
FANATICS_TOWER ;= $0a ; 10
|
||||
DESERT_WOB ;= $0b ; 11
|
||||
FOREST_WOB ;= $0c ; 12
|
||||
FIELD_WOR ;= $0d ; 13
|
||||
VELDT ;= $0e ; 14
|
||||
SNOWFIELDS ;= $0f ; 15
|
||||
TOWN_EXT ;= $10 ; 16
|
||||
IMP_CASTLE ;= $11 ; 17
|
||||
FLOATING_ISLAND ;= $12 ; 18
|
||||
KEFKAS_TOWER_EXT ;= $13 ; 19
|
||||
OPERA_STAGE ;= $14 ; 20
|
||||
OPERA_CATWALK ;= $15 ; 21
|
||||
BURNING_BUILDING ;= $16 ; 22
|
||||
CASTLE_INT ;= $17 ; 23
|
||||
MAGITEK ;= $18 ; 24
|
||||
COLOSSEUM ;= $19 ; 25
|
||||
SEALED_GATE ;= $1a ; 26
|
||||
VILLAGE_EXT ;= $1b ; 27
|
||||
WATERFALL ;= $1c ; 28
|
||||
BATTLE_BG_PAL_29 ;= $1d ; 29 (unused)
|
||||
TRAIN_TRACKS ;= $1e ; 30
|
||||
BATTLE_BG_PAL_31 ;= $1f ; 31 (unused)
|
||||
TENTACLES ;= $20 ; 32
|
||||
FIRE_CAVES ;= $21 ; 33
|
||||
TOWN_INT ;= $22 ; 34
|
||||
ZOZO_INT ;= $23 ; 35
|
||||
UNDERWATER ;= $24 ; 36
|
||||
ZOZO_EXT ;= $25 ; 37
|
||||
AIRSHIP_WOB ;= $26 ; 38
|
||||
DARILLS_TOMB ;= $27 ; 39
|
||||
CASTLE_EXT ;= $28 ; 40
|
||||
KEFKAS_TOWER_INT ;= $29 ; 41
|
||||
BATTLE_BG_PAL_42 ;= $2a ; 42 (unused)
|
||||
OWZERS_HOUSE ;= $2b ; 43
|
||||
FINAL_BATTLE_1 ;= $2c ; 44
|
||||
FINAL_BATTLE_2 ;= $2d ; 45
|
||||
FINAL_BATTLE_3 ;= $2e ; 46
|
||||
MAGITEK_TRAIN ;= $2f ; 47
|
||||
FINAL_BATTLE_4 ;= $30 ; 48
|
||||
FOREST_WOR ;= $31 ; 49
|
||||
CYANS_DREAM ;= $32 ; 50
|
||||
AIRSHIP_WOR ;= $33 ; 51
|
||||
DESERT_WOR ;= $34 ; 52
|
||||
|
||||
ARRAY_LENGTH ;= 53
|
||||
FIELD_WOB ;= $00 ; 0
|
||||
NARSHE_EXT ;= $01 ; 1
|
||||
NARSHE_CAVES ;= $02 ; 2
|
||||
CAVES ;= $03 ; 3
|
||||
MOUNTAINS_EXT ;= $04 ; 4
|
||||
MOUNTAINS_INT ;= $05 ; 5
|
||||
RIVER ;= $06 ; 6
|
||||
IMP_CAMP ;= $07 ; 7
|
||||
TRAIN_EXT ;= $08 ; 8
|
||||
TRAIN_INT ;= $09 ; 9
|
||||
FANATICS_TOWER ;= $0a ; 10
|
||||
DESERT_WOB ;= $0b ; 11
|
||||
FOREST_WOB ;= $0c ; 12
|
||||
FIELD_WOR ;= $0d ; 13
|
||||
VELDT ;= $0e ; 14
|
||||
SNOWFIELDS ;= $0f ; 15
|
||||
TOWN_EXT ;= $10 ; 16
|
||||
IMP_CASTLE ;= $11 ; 17
|
||||
FLOATING_ISLAND ;= $12 ; 18
|
||||
KEFKAS_TOWER_EXT ;= $13 ; 19
|
||||
OPERA_STAGE ;= $14 ; 20
|
||||
OPERA_CATWALK ;= $15 ; 21
|
||||
BURNING_BUILDING ;= $16 ; 22
|
||||
CASTLE_INT ;= $17 ; 23
|
||||
MAGITEK ;= $18 ; 24
|
||||
COLOSSEUM ;= $19 ; 25
|
||||
SEALED_GATE ;= $1a ; 26
|
||||
VILLAGE_EXT ;= $1b ; 27
|
||||
WATERFALL ;= $1c ; 28
|
||||
BATTLE_BG_PAL_29 ;= $1d ; 29 (unused)
|
||||
TRAIN_TRACKS ;= $1e ; 30
|
||||
BATTLE_BG_PAL_31 ;= $1f ; 31 (unused)
|
||||
TENTACLES ;= $20 ; 32
|
||||
FIRE_CAVES ;= $21 ; 33
|
||||
TOWN_INT ;= $22 ; 34
|
||||
ZOZO_INT ;= $23 ; 35
|
||||
UNDERWATER ;= $24 ; 36
|
||||
ZOZO_EXT ;= $25 ; 37
|
||||
AIRSHIP_WOB ;= $26 ; 38
|
||||
DARILLS_TOMB ;= $27 ; 39
|
||||
CASTLE_EXT ;= $28 ; 40
|
||||
KEFKAS_TOWER_INT ;= $29 ; 41
|
||||
BATTLE_BG_PAL_42 ;= $2a ; 42 (unused)
|
||||
OWZERS_HOUSE ;= $2b ; 43
|
||||
FINAL_BATTLE_1 ;= $2c ; 44
|
||||
FINAL_BATTLE_2 ;= $2d ; 45
|
||||
FINAL_BATTLE_3 ;= $2e ; 46
|
||||
MAGITEK_TRAIN ;= $2f ; 47
|
||||
FINAL_BATTLE_4 ;= $30 ; 48
|
||||
FOREST_WOR ;= $31 ; 49
|
||||
CYANS_DREAM ;= $32 ; 50
|
||||
AIRSHIP_WOR ;= $33 ; 51
|
||||
DESERT_WOR ;= $34 ; 52
|
||||
.endenum
|
||||
|
||||
.scope BattleBGPal
|
||||
ARRAY_LENGTH = BATTLE_BG_PAL::DESERT_WOR + 1
|
||||
.endscope
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
.endif
|
||||
|
@ -4,14 +4,19 @@ MAP_ANIM_GFX_BG3_INC = 1
|
||||
|
||||
.global MapAnimGfxBG3, MapAnimGfxBG3Ptrs
|
||||
|
||||
MAP_ANIM_GFX_BG3_RIVER = 0
|
||||
MAP_ANIM_GFX_BG3_FIRE = 1
|
||||
MAP_ANIM_GFX_BG3_RAIN = 2
|
||||
MAP_ANIM_GFX_BG3_CAVES = 3
|
||||
MAP_ANIM_GFX_BG3_BEACH = 4
|
||||
MAP_ANIM_GFX_BG3_NARSHE = 5
|
||||
.enum MAP_ANIM_GFX_BG3
|
||||
RIVER
|
||||
FIRE
|
||||
RAIN
|
||||
CAVES
|
||||
BEACH
|
||||
NARSHE
|
||||
.endenum
|
||||
|
||||
MAP_ANIM_GFX_BG3_ARRAY_LENGTH = 6
|
||||
.scope MapAnimGfxBG3
|
||||
ARRAY_LENGTH = MAP_ANIM_GFX_BG3::NARSHE + 1
|
||||
Start := MapAnimGfxBG3
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,90 +4,95 @@ MAP_GFX_INC = 1
|
||||
|
||||
.global MapGfx, MapGfxPtrs, MapAnimGfx
|
||||
|
||||
MAP_GFX_CASTLE_EXT_1 = $00 ; 0
|
||||
MAP_GFX_CASTLE_EXT_2 = $01 ; 1
|
||||
MAP_GFX_CASTLE_EXT_3 = $02 ; 2
|
||||
MAP_GFX_OPERA_1 = $03 ; 3
|
||||
MAP_GFX_TOWN_EXT_1 = $04 ; 4
|
||||
MAP_GFX_TOWN_EXT_2 = $05 ; 5
|
||||
MAP_GFX_TOWN_EXT_3 = $06 ; 6
|
||||
MAP_GFX_TOWN_EXT_4 = $07 ; 7
|
||||
MAP_GFX_TOWN_EXT_5 = $08 ; 8
|
||||
MAP_GFX_CASTLE_EXT_4 = $09 ; 9
|
||||
MAP_GFX_TOWN_EXT_6 = $0a ; 10
|
||||
MAP_GFX_TOWN_EXT_7 = $0b ; 11
|
||||
MAP_GFX_DOCKS_1 = $0c ; 12
|
||||
MAP_GFX_DOCKS_2 = $0d ; 13
|
||||
MAP_GFX_CAVES = $0e ; 14
|
||||
MAP_GFX_CASTLE_INT_1 = $0f ; 15
|
||||
MAP_GFX_CASTLE_INT_2 = $10 ; 16
|
||||
MAP_GFX_CASTLE_INT_3 = $11 ; 17
|
||||
MAP_GFX_CASTLE_INT_4 = $12 ; 18
|
||||
MAP_GFX_DOCKS_3 = $13 ; 19
|
||||
MAP_GFX_RIVER = $14 ; 20
|
||||
MAP_GFX_IMP_CAMP_1 = $15 ; 21
|
||||
MAP_GFX_IMP_CAMP_2 = $16 ; 22
|
||||
MAP_GFX_MOUNTAIN_INT_1 = $17 ; 23
|
||||
MAP_GFX_MOUNTAIN_INT_2 = $18 ; 24
|
||||
MAP_GFX_TOWN_INT_1 = $19 ; 25
|
||||
MAP_GFX_TOWN_INT_2 = $1a ; 26
|
||||
MAP_GFX_TOWN_INT_3 = $1b ; 27
|
||||
MAP_GFX_MOUNTAIN_EXT_1 = $1c ; 28
|
||||
MAP_GFX_MOUNTAIN_EXT_2 = $1d ; 29
|
||||
MAP_GFX_NARSHE_EXT_1 = $1e ; 30
|
||||
MAP_GFX_NARSHE_EXT_2 = $1f ; 31
|
||||
MAP_GFX_NARSHE_EXT_3 = $20 ; 32
|
||||
MAP_GFX_TOWN_EXT_8 = $21 ; 33
|
||||
MAP_GFX_NARSHE_EXT_4 = $22 ; 34
|
||||
MAP_GFX_KEFKAS_TOWER_1 = $23 ; 35
|
||||
MAP_GFX_KEFKAS_TOWER_2 = $24 ; 36
|
||||
MAP_GFX_BURNING_BUILDING = $25 ; 37
|
||||
MAP_GFX_TRAIN_EXT_1 = $26 ; 38
|
||||
MAP_GFX_TRAIN_EXT_2 = $27 ; 39
|
||||
MAP_GFX_TRAIN_EXT_3 = $28 ; 40
|
||||
MAP_GFX_FOREST_1 = $29 ; 41
|
||||
MAP_GFX_TRAIN_INT = $2a ; 42
|
||||
MAP_GFX_ZOZO_EXT_1 = $2b ; 43
|
||||
MAP_GFX_ZOZO_EXT_2 = $2c ; 44
|
||||
MAP_GFX_VECTOR_EXT = $2d ; 45
|
||||
MAP_GFX_DARILLS_TOMB_1 = $2e ; 46
|
||||
MAP_GFX_MOUNTAINS_PARALLAX_1 = $2f ; 47
|
||||
MAP_GFX_FLOATING_ISLAND_1 = $30 ; 48
|
||||
MAP_GFX_FLOATING_ISLAND_2 = $31 ; 49
|
||||
MAP_GFX_MOUNTAINS_PARALLAX_2 = $32 ; 50
|
||||
MAP_GFX_CASTLE_EXT_5 = $33 ; 51
|
||||
MAP_GFX_TOWN_EXT_9 = $34 ; 52
|
||||
MAP_GFX_WATERFALL_PARALLAX_1 = $35 ; 53
|
||||
MAP_GFX_FACTORY_1 = $36 ; 54
|
||||
MAP_GFX_FACTORY_2 = $37 ; 55
|
||||
MAP_GFX_FACTORY_3 = $38 ; 56
|
||||
MAP_GFX_FACTORY_4 = $39 ; 57
|
||||
MAP_GFX_FACTORY_5 = $3a ; 58
|
||||
MAP_GFX_AIRSHIP_1 = $3b ; 59
|
||||
MAP_GFX_AIRSHIP_2 = $3c ; 60
|
||||
MAP_GFX_AIRSHIP_3 = $3d ; 61
|
||||
MAP_GFX_AIRSHIP_4 = $3e ; 62
|
||||
MAP_GFX_CYANS_DREAM = $3f ; 63
|
||||
MAP_GFX_WATERFALL_PARALLAX_2 = $40 ; 64
|
||||
MAP_GFX_FOREST_2 = $41 ; 65
|
||||
MAP_GFX_KEFKAS_TOWER_3 = $42 ; 66
|
||||
MAP_GFX_IMP_CASTLE_EXT_1 = $43 ; 67
|
||||
MAP_GFX_IMP_CASTLE_EXT_2 = $44 ; 68
|
||||
MAP_GFX_IMP_CASTLE_PARALLAX_1 = $45 ; 69
|
||||
MAP_GFX_IMP_CASTLE_PARALLAX_2 = $46 ; 70
|
||||
MAP_GFX_BEACH = $47 ; 71
|
||||
MAP_GFX_IMP_CASTLE_INT = $48 ; 72
|
||||
MAP_GFX_OPERA_2 = $49 ; 73
|
||||
MAP_GFX_TRAIN_PARALLAX = $4a ; 74
|
||||
MAP_GFX_SEALED_GATE_1 = $4b ; 75
|
||||
MAP_GFX_SEALED_GATE_2 = $4c ; 76
|
||||
MAP_GFX_SEALED_GATE_3 = $4d ; 77
|
||||
MAP_GFX_FACTORY_6 = $4e ; 78
|
||||
MAP_GFX_AIRSHIP_5 = $4f ; 79
|
||||
MAP_GFX_BEACH_PARALLAX = $50 ; 80
|
||||
MAP_GFX_DARILLS_TOMB_2 = $51 ; 81
|
||||
.enum MAP_GFX
|
||||
CASTLE_EXT_1 ;= $00 ; 0
|
||||
CASTLE_EXT_2 ;= $01 ; 1
|
||||
CASTLE_EXT_3 ;= $02 ; 2
|
||||
OPERA_1 ;= $03 ; 3
|
||||
TOWN_EXT_1 ;= $04 ; 4
|
||||
TOWN_EXT_2 ;= $05 ; 5
|
||||
TOWN_EXT_3 ;= $06 ; 6
|
||||
TOWN_EXT_4 ;= $07 ; 7
|
||||
TOWN_EXT_5 ;= $08 ; 8
|
||||
CASTLE_EXT_4 ;= $09 ; 9
|
||||
TOWN_EXT_6 ;= $0a ; 10
|
||||
TOWN_EXT_7 ;= $0b ; 11
|
||||
DOCKS_1 ;= $0c ; 12
|
||||
DOCKS_2 ;= $0d ; 13
|
||||
CAVES ;= $0e ; 14
|
||||
CASTLE_INT_1 ;= $0f ; 15
|
||||
CASTLE_INT_2 ;= $10 ; 16
|
||||
CASTLE_INT_3 ;= $11 ; 17
|
||||
CASTLE_INT_4 ;= $12 ; 18
|
||||
DOCKS_3 ;= $13 ; 19
|
||||
RIVER ;= $14 ; 20
|
||||
IMP_CAMP_1 ;= $15 ; 21
|
||||
IMP_CAMP_2 ;= $16 ; 22
|
||||
MOUNTAIN_INT_1 ;= $17 ; 23
|
||||
MOUNTAIN_INT_2 ;= $18 ; 24
|
||||
TOWN_INT_1 ;= $19 ; 25
|
||||
TOWN_INT_2 ;= $1a ; 26
|
||||
TOWN_INT_3 ;= $1b ; 27
|
||||
MOUNTAIN_EXT_1 ;= $1c ; 28
|
||||
MOUNTAIN_EXT_2 ;= $1d ; 29
|
||||
NARSHE_EXT_1 ;= $1e ; 30
|
||||
NARSHE_EXT_2 ;= $1f ; 31
|
||||
NARSHE_EXT_3 ;= $20 ; 32
|
||||
TOWN_EXT_8 ;= $21 ; 33
|
||||
NARSHE_EXT_4 ;= $22 ; 34
|
||||
KEFKAS_TOWER_1 ;= $23 ; 35
|
||||
KEFKAS_TOWER_2 ;= $24 ; 36
|
||||
BURNING_BUILDING ;= $25 ; 37
|
||||
TRAIN_EXT_1 ;= $26 ; 38
|
||||
TRAIN_EXT_2 ;= $27 ; 39
|
||||
TRAIN_EXT_3 ;= $28 ; 40
|
||||
FOREST_1 ;= $29 ; 41
|
||||
TRAIN_INT ;= $2a ; 42
|
||||
ZOZO_EXT_1 ;= $2b ; 43
|
||||
ZOZO_EXT_2 ;= $2c ; 44
|
||||
VECTOR_EXT ;= $2d ; 45
|
||||
DARILLS_TOMB_1 ;= $2e ; 46
|
||||
MOUNTAINS_PARALLAX_1 ;= $2f ; 47
|
||||
FLOATING_ISLAND_1 ;= $30 ; 48
|
||||
FLOATING_ISLAND_2 ;= $31 ; 49
|
||||
MOUNTAINS_PARALLAX_2 ;= $32 ; 50
|
||||
CASTLE_EXT_5 ;= $33 ; 51
|
||||
TOWN_EXT_9 ;= $34 ; 52
|
||||
WATERFALL_PARALLAX_1 ;= $35 ; 53
|
||||
FACTORY_1 ;= $36 ; 54
|
||||
FACTORY_2 ;= $37 ; 55
|
||||
FACTORY_3 ;= $38 ; 56
|
||||
FACTORY_4 ;= $39 ; 57
|
||||
FACTORY_5 ;= $3a ; 58
|
||||
AIRSHIP_1 ;= $3b ; 59
|
||||
AIRSHIP_2 ;= $3c ; 60
|
||||
AIRSHIP_3 ;= $3d ; 61
|
||||
AIRSHIP_4 ;= $3e ; 62
|
||||
CYANS_DREAM ;= $3f ; 63
|
||||
WATERFALL_PARALLAX_2 ;= $40 ; 64
|
||||
FOREST_2 ;= $41 ; 65
|
||||
KEFKAS_TOWER_3 ;= $42 ; 66
|
||||
IMP_CASTLE_EXT_1 ;= $43 ; 67
|
||||
IMP_CASTLE_EXT_2 ;= $44 ; 68
|
||||
IMP_CASTLE_PARALLAX_1 ;= $45 ; 69
|
||||
IMP_CASTLE_PARALLAX_2 ;= $46 ; 70
|
||||
BEACH ;= $47 ; 71
|
||||
IMP_CASTLE_INT ;= $48 ; 72
|
||||
OPERA_2 ;= $49 ; 73
|
||||
TRAIN_PARALLAX ;= $4a ; 74
|
||||
SEALED_GATE_1 ;= $4b ; 75
|
||||
SEALED_GATE_2 ;= $4c ; 76
|
||||
SEALED_GATE_3 ;= $4d ; 77
|
||||
FACTORY_6 ;= $4e ; 78
|
||||
AIRSHIP_5 ;= $4f ; 79
|
||||
BEACH_PARALLAX ;= $50 ; 80
|
||||
DARILLS_TOMB_2 ;= $51 ; 81
|
||||
.endenum
|
||||
|
||||
MAP_GFX_ARRAY_LENGTH = $52 ; 82
|
||||
.scope MapGfx
|
||||
ARRAY_LENGTH = MAP_GFX::DARILLS_TOMB_2 + 1
|
||||
Start := MapGfx
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,26 +4,31 @@ MAP_GFX_BG3_INC = 1
|
||||
|
||||
.global MapGfxBG3, MapGfxBG3Ptrs
|
||||
|
||||
MAP_GFX_BG3_MOUNTAINS_INT = $00 ; 0
|
||||
MAP_GFX_BG3_RIVER = $01 ; 1
|
||||
MAP_GFX_BG3_UNUSED_TRAIN = $02 ; 2
|
||||
MAP_GFX_BG3_NARSHE_STEAM = $03 ; 3
|
||||
MAP_GFX_BG3_CAVES_TORCH = $04 ; 4
|
||||
MAP_GFX_BG3_CAVES_ICE_WATER = $05 ; 5
|
||||
MAP_GFX_BG3_FOREST = $06 ; 6
|
||||
MAP_GFX_BG3_BEACH = $07 ; 7
|
||||
MAP_GFX_BG3_FIRE_WATER = $08 ; 8
|
||||
MAP_GFX_BG3_BURNING_BUILDING = $09 ; 9
|
||||
MAP_GFX_BG3_RAIN = $0a ; 10
|
||||
MAP_GFX_BG3_CLOUDS = $0b ; 11
|
||||
MAP_GFX_BG3_DARILLS_TOMB = $0c ; 12
|
||||
MAP_GFX_BG3_UNUSED_0D = $0d ; 13
|
||||
MAP_GFX_BG3_MAGITEK_TUBES = $0e ; 14
|
||||
MAP_GFX_BG3_WATERFALL = $0f ; 15
|
||||
MAP_GFX_BG3_TOWN_WATER = $10 ; 16
|
||||
MAP_GFX_BG3_MAGITEK_FACTORY = $11 ; 17
|
||||
.enum MAP_GFX_BG3
|
||||
MOUNTAINS_INT ;= $00 ; 0
|
||||
RIVER ;= $01 ; 1
|
||||
UNUSED_TRAIN ;= $02 ; 2
|
||||
NARSHE_STEAM ;= $03 ; 3
|
||||
CAVES_TORCH ;= $04 ; 4
|
||||
CAVES_ICE_WATER ;= $05 ; 5
|
||||
FOREST ;= $06 ; 6
|
||||
BEACH ;= $07 ; 7
|
||||
FIRE_WATER ;= $08 ; 8
|
||||
BURNING_BUILDING ;= $09 ; 9
|
||||
RAIN ;= $0a ; 10
|
||||
CLOUDS ;= $0b ; 11
|
||||
DARILLS_TOMB ;= $0c ; 12
|
||||
UNUSED_0D ;= $0d ; 13
|
||||
MAGITEK_TUBES ;= $0e ; 14
|
||||
WATERFALL ;= $0f ; 15
|
||||
TOWN_WATER ;= $10 ; 16
|
||||
MAGITEK_FACTORY ;= $11 ; 17
|
||||
.endenum
|
||||
|
||||
MAP_GFX_BG3_ARRAY_LENGTH = $12 ; 18
|
||||
.scope MapGfxBG3
|
||||
ARRAY_LENGTH = MAP_GFX_BG3::MAGITEK_FACTORY + 1
|
||||
Start := MapGfxBG3
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,56 +4,60 @@ MAP_PAL_INC = 1
|
||||
|
||||
.global MapPal
|
||||
|
||||
MAP_PAL_FIGARO = $00 ; 0
|
||||
MAP_PAL_VILLAGE_EXT_1 = $01 ; 1
|
||||
MAP_PAL_DOMA = $02 ; 2
|
||||
MAP_PAL_TOWN_EXT_1 = $03 ; 3
|
||||
MAP_PAL_DOCKS = $04 ; 4
|
||||
MAP_PAL_CAVES_1 = $05 ; 5
|
||||
MAP_PAL_CASTLE_INT = $06 ; 6
|
||||
MAP_PAL_RIVER = $07 ; 7
|
||||
MAP_PAL_IMP_CAMP = $08 ; 8
|
||||
MAP_PAL_MOUNTAINS_INT = $09 ; 9
|
||||
MAP_PAL_TOWN_INT_1 = $0a ; 10
|
||||
MAP_PAL_OPERA_1 = $0b ; 11
|
||||
MAP_PAL_NARSHE_EXT = $0c ; 12
|
||||
MAP_PAL_SNOWFIELDS = $0d ; 13
|
||||
MAP_PAL_TRAIN_EXT = $0e ; 14
|
||||
MAP_PAL_TRAIN_INT = $0f ; 15
|
||||
MAP_PAL_ZOZO_EXT_1 = $10 ; 16
|
||||
MAP_PAL_VECTOR = $11 ; 17
|
||||
MAP_PAL_CAVES_2 = $12 ; 18
|
||||
MAP_PAL_FLOATING_ISLAND = $13 ; 19
|
||||
MAP_PAL_ZOZO_INT = $14 ; 20
|
||||
MAP_PAL_CAVES_3 = $15 ; 21
|
||||
MAP_PAL_VILLAGE_EXT_3 = $16 ; 22
|
||||
MAP_PAL_MOUNTAINS_EXT_1 = $17 ; 23
|
||||
MAP_PAL_MAGITEK_FACTORY = $18 ; 24
|
||||
MAP_PAL_AIRSHIP_EXT_1 = $19 ; 25
|
||||
MAP_PAL_AIRSHIP_INT = $1a ; 26
|
||||
MAP_PAL_CYANS_DREAM = $1b ; 27
|
||||
MAP_PAL_FOREST = $1c ; 28
|
||||
MAP_PAL_IMP_CASTLE_EXT = $1d ; 29
|
||||
MAP_PAL_BEACH = $1e ; 30
|
||||
MAP_PAL_IMP_CASTLE_INT = $1f ; 31
|
||||
MAP_PAL_CAVES_4 = $20 ; 32
|
||||
MAP_PAL_SEALED_GATE = $21 ; 33
|
||||
MAP_PAL_KEFKAS_TOWER_1 = $22 ; 34
|
||||
MAP_PAL_BURNING_BUILDING = $23 ; 35
|
||||
MAP_PAL_TOWN_INT_2 = $24 ; 36
|
||||
MAP_PAL_NARSHE_INT = $25 ; 37
|
||||
MAP_PAL_VILLAGE_EXT_2 = $26 ; 38
|
||||
MAP_PAL_OPERA_2 = $27 ; 39
|
||||
MAP_PAL_DARILLS_TOMB_1 = $28 ; 40
|
||||
MAP_PAL_TOWN_EXT_2 = $29 ; 41
|
||||
MAP_PAL_ZOZO_EXT_2 = $2a ; 42
|
||||
MAP_PAL_KEFKAS_TOWER_2 = $2b ; 43
|
||||
MAP_PAL_CLIFFS = $2c ; 44
|
||||
MAP_PAL_AIRSHIP_EXT_2 = $2d ; 45
|
||||
MAP_PAL_DARILLS_TOMB_2 = $2e ; 46
|
||||
MAP_PAL_MOUNTAINS_EXT_2 = $2f ; 47
|
||||
.enum MAP_PAL
|
||||
FIGARO ;= $00 ; 0
|
||||
VILLAGE_EXT_1 ;= $01 ; 1
|
||||
DOMA ;= $02 ; 2
|
||||
TOWN_EXT_1 ;= $03 ; 3
|
||||
DOCKS ;= $04 ; 4
|
||||
CAVES_1 ;= $05 ; 5
|
||||
CASTLE_INT ;= $06 ; 6
|
||||
RIVER ;= $07 ; 7
|
||||
IMP_CAMP ;= $08 ; 8
|
||||
MOUNTAINS_INT ;= $09 ; 9
|
||||
TOWN_INT_1 ;= $0a ; 10
|
||||
OPERA_1 ;= $0b ; 11
|
||||
NARSHE_EXT ;= $0c ; 12
|
||||
SNOWFIELDS ;= $0d ; 13
|
||||
TRAIN_EXT ;= $0e ; 14
|
||||
TRAIN_INT ;= $0f ; 15
|
||||
ZOZO_EXT_1 ;= $10 ; 16
|
||||
VECTOR ;= $11 ; 17
|
||||
CAVES_2 ;= $12 ; 18
|
||||
FLOATING_ISLAND ;= $13 ; 19
|
||||
ZOZO_INT ;= $14 ; 20
|
||||
CAVES_3 ;= $15 ; 21
|
||||
VILLAGE_EXT_3 ;= $16 ; 22
|
||||
MOUNTAINS_EXT_1 ;= $17 ; 23
|
||||
MAGITEK_FACTORY ;= $18 ; 24
|
||||
AIRSHIP_EXT_1 ;= $19 ; 25
|
||||
AIRSHIP_INT ;= $1a ; 26
|
||||
CYANS_DREAM ;= $1b ; 27
|
||||
FOREST ;= $1c ; 28
|
||||
IMP_CASTLE_EXT ;= $1d ; 29
|
||||
BEACH ;= $1e ; 30
|
||||
IMP_CASTLE_INT ;= $1f ; 31
|
||||
CAVES_4 ;= $20 ; 32
|
||||
SEALED_GATE ;= $21 ; 33
|
||||
KEFKAS_TOWER_1 ;= $22 ; 34
|
||||
BURNING_BUILDING ;= $23 ; 35
|
||||
TOWN_INT_2 ;= $24 ; 36
|
||||
NARSHE_INT ;= $25 ; 37
|
||||
VILLAGE_EXT_2 ;= $26 ; 38
|
||||
OPERA_2 ;= $27 ; 39
|
||||
DARILLS_TOMB_1 ;= $28 ; 40
|
||||
TOWN_EXT_2 ;= $29 ; 41
|
||||
ZOZO_EXT_2 ;= $2a ; 42
|
||||
KEFKAS_TOWER_2 ;= $2b ; 43
|
||||
CLIFFS ;= $2c ; 44
|
||||
AIRSHIP_EXT_2 ;= $2d ; 45
|
||||
DARILLS_TOMB_2 ;= $2e ; 46
|
||||
MOUNTAINS_EXT_2 ;= $2f ; 47
|
||||
.endenum
|
||||
|
||||
MAP_PAL_ARRAY_LENGTH = $30 ; 48
|
||||
.scope MapPal
|
||||
ARRAY_LENGTH = MAP_PAL::MOUNTAINS_EXT_2 + 1
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -5,179 +5,181 @@ MAP_SPRITE_GFX_INC = 1
|
||||
.global MapSpriteGfx, VehicleGfx
|
||||
|
||||
.enum MAP_SPRITE_GFX
|
||||
TERRA = $00 ; 0
|
||||
LOCKE = $01 ; 1
|
||||
CYAN = $02 ; 2
|
||||
SHADOW = $03 ; 3
|
||||
EDGAR = $04 ; 4
|
||||
SABIN = $05 ; 5
|
||||
CELES = $06 ; 6
|
||||
STRAGO = $07 ; 7
|
||||
RELM = $08 ; 8
|
||||
SETZER = $09 ; 9
|
||||
MOG = $0a ; 10
|
||||
GAU = $0b ; 11
|
||||
GOGO = $0c ; 12
|
||||
UMARO = $0d ; 13
|
||||
SOLDIER = $0e ; 14
|
||||
IMP = $0f ; 15
|
||||
LEO = $10 ; 16
|
||||
BANON = $11 ; 17
|
||||
ESPER_TERRA = $12 ; 18
|
||||
MERCHANT = $13 ; 19
|
||||
GHOST = $14 ; 20
|
||||
KEFKA = $15 ; 21
|
||||
GESTAHL = $16 ; 22
|
||||
OLD_MAN = $17 ; 23
|
||||
MAN = $18 ; 24
|
||||
DOG = $19 ; 25
|
||||
CELES_DRESS = $1a ; 26
|
||||
RICH_MAN = $1b ; 27
|
||||
DRACO = $1c ; 28
|
||||
ARVIS = $1d ; 29
|
||||
PILOT = $1e ; 30
|
||||
ULTROS = $1f ; 31
|
||||
SPIFFY_GAU = $20 ; 32
|
||||
HOOKER = $21 ; 33
|
||||
CHANCELLOR = $22 ; 34
|
||||
BARAM = $23 ; 35
|
||||
OLD_WOMAN = $24 ; 36
|
||||
WOMAN = $25 ; 37
|
||||
BOY = $26 ; 38
|
||||
GIRL = $27 ; 39
|
||||
BIRD = $28 ; 40
|
||||
RACHEL = $29 ; 41
|
||||
KATARIN = $2a ; 42
|
||||
IMPRESARIO = $2b ; 43
|
||||
ESPER_ELDER = $2c ; 44
|
||||
YURA = $2d ; 45
|
||||
SIEGFRIED = $2e ; 46
|
||||
CID = $2f ; 47
|
||||
MADUIN = $30 ; 48
|
||||
BANDIT = $31 ; 49
|
||||
VARGAS = $32 ; 50
|
||||
MONSTER = $33 ; 51
|
||||
NARSHE_GUARD = $34 ; 52
|
||||
TRAIN_CONDUCTOR = $35 ; 53
|
||||
SHOPKEEPER = $36 ; 54
|
||||
FAERIE = $37 ; 55
|
||||
WOLF = $38 ; 56
|
||||
DRAGON = $39 ; 57
|
||||
FISH = $3a ; 58
|
||||
FIGARO_GUARD = $3b ; 59
|
||||
DARILL = $3c ; 60
|
||||
CHUPON = $3d ; 61
|
||||
EMPEROR_SERVANT = $3e ; 62
|
||||
RAMUH = $3f ; 63
|
||||
FIGARO_GUARD_RIDING = $40 ; 64
|
||||
CELES_CHAINS = $41 ; 65
|
||||
GAU_KUNG_FU = $42 ; 66
|
||||
GAU_BANDANA = $43 ; 67
|
||||
KING_DOMA = $44 ; 68
|
||||
NUMBER_128 = $45 ; 69
|
||||
MAGI_WARRIOR_1 = $46 ; 70
|
||||
SKULL_STATUE = $47 ; 71
|
||||
IFRIT = $48 ; 72
|
||||
PHANTOM = $49 ; 73
|
||||
SHIVA = $4a ; 74
|
||||
UNICORN = $4b ; 75
|
||||
BISMARK = $4c ; 76
|
||||
CARBUNCL = $4d ; 77
|
||||
SHOAT = $4e ; 78
|
||||
OWZER_1 = $4f ; 79
|
||||
OWZER_2 = $50 ; 80
|
||||
BLACKJACK = $51 ; 81
|
||||
FIGARO_GUARD_DEAD = $52 ; 82
|
||||
NUMBER_024 = $53 ; 83
|
||||
TREASURE_CHEST = $54 ; 84
|
||||
MAGI_WARRIOR_2 = $55 ; 85
|
||||
ATMA = $56 ; 86
|
||||
SMALL_STATUE = $57 ; 87
|
||||
FLOWERS = $58 ; 88
|
||||
ENVELOPE = $59 ; 89
|
||||
PLANT = $5a ; 90
|
||||
MAGICITE = $5b ; 91
|
||||
BOOK = $5c ; 92
|
||||
BABY = $5d ; 93
|
||||
QUESTION_MARK = $5e ; 94
|
||||
EXCLAMATION_POINT = $5f ; 95
|
||||
SLAVE_CROWN = $60 ; 96
|
||||
WEIGHT = $61 ; 97
|
||||
BIRD_BANDANA = $62 ; 98
|
||||
EYES = $63 ; 99
|
||||
BANDANA = $64 ; 100
|
||||
NOTHING = $65 ; 101
|
||||
FLYING_BIRD_1 = $66 ; 102
|
||||
FLYING_BIRD_2 = $67 ; 103
|
||||
BIG_SPARKLE = $68 ; 104
|
||||
MULTI_SPARKLES = $69 ; 105
|
||||
SMALL_SPARKLE = $6a ; 106
|
||||
COIN = $6b ; 107
|
||||
RAT = $6c ; 108
|
||||
TURTLE = $6d ; 109
|
||||
SMALL_BIRD_UP = $6e ; 110
|
||||
SAVE_POINT = $6f ; 111
|
||||
FLAME = $70 ; 112
|
||||
EXPLOSION = $71 ; 113
|
||||
TENTACLE_1 = $72 ; 114
|
||||
TENTACLE_2 = $73 ; 115
|
||||
BIG_SWITCH = $74 ; 116
|
||||
FLOOR_SWITCH = $75 ; 117
|
||||
ROCK = $76 ; 118
|
||||
CRANE_HOOK_3 = $77 ; 119
|
||||
ELEVATOR = $78 ; 120
|
||||
FLYING_TERRA_1 = $79 ; 121
|
||||
FLYING_TERRA_2 = $7a ; 122
|
||||
ENDING_TERRA_3 = $7b ; 123
|
||||
DIVING_HELMET = $7c ; 124
|
||||
GUARDIAN_1 = $7d ; 125
|
||||
GUARDIAN_2 = $7e ; 126
|
||||
GUARDIAN_3 = $7f ; 127
|
||||
CRANE_HOOK_2 = $80 ; 128
|
||||
GUARDIAN_4 = $81 ; 129
|
||||
GUARDIAN_5 = $82 ; 130
|
||||
GUARDIAN_6 = $83 ; 131
|
||||
CRANE_HOOK_1 = $84 ; 132
|
||||
MAGITEK_MACHINE = $85 ; 133
|
||||
GATE_1 = $86 ; 134
|
||||
GATE_2 = $87 ; 135
|
||||
GATE_3 = $88 ; 136
|
||||
AIR_FORCE = $89 ; 137
|
||||
LEO_SWORD = $8a ; 138
|
||||
MAGITEK_TRAIN_1 = $8b ; 139
|
||||
MAGITEK_TRAIN_2 = $8c ; 140
|
||||
MAGITEK_TRAIN_3 = $8d ; 141
|
||||
MAGITEK_TRAIN_4 = $8e ; 142
|
||||
CRANE_1 = $8f ; 143
|
||||
CRANE_2 = $90 ; 144
|
||||
CRANE_3 = $91 ; 145
|
||||
CHADARNOOK_1 = $92 ; 146
|
||||
CHADARNOOK_2 = $93 ; 147
|
||||
CHADARNOOK_3 = $94 ; 148
|
||||
FALCON_1 = $95 ; 149
|
||||
FALCON_2 = $96 ; 150
|
||||
FALCON_3 = $97 ; 151
|
||||
FLYING_TERRA_3 = $98 ; 152
|
||||
TRITOCH = $99 ; 153
|
||||
ODIN = $9a ; 154
|
||||
GODDESS_1 = $9b ; 155
|
||||
DOOM_1 = $9c ; 156
|
||||
POLTERGEIST_1 = $9d ; 157
|
||||
GODDESS_2 = $9e ; 158
|
||||
GODDESS_3 = $9f ; 159
|
||||
DOOM_2 = $a0 ; 160
|
||||
DOOM_3 = $a1 ; 161
|
||||
ENDING_TERRA_1 = $a2 ; 162
|
||||
ENDING_TERRA_2 = $a3 ; 163
|
||||
SMALL_BIRD_LEFT = $a4 ; 164
|
||||
TERRA ;= $00 ; 0
|
||||
LOCKE ;= $01 ; 1
|
||||
CYAN ;= $02 ; 2
|
||||
SHADOW ;= $03 ; 3
|
||||
EDGAR ;= $04 ; 4
|
||||
SABIN ;= $05 ; 5
|
||||
CELES ;= $06 ; 6
|
||||
STRAGO ;= $07 ; 7
|
||||
RELM ;= $08 ; 8
|
||||
SETZER ;= $09 ; 9
|
||||
MOG ;= $0a ; 10
|
||||
GAU ;= $0b ; 11
|
||||
GOGO ;= $0c ; 12
|
||||
UMARO ;= $0d ; 13
|
||||
SOLDIER ;= $0e ; 14
|
||||
IMP ;= $0f ; 15
|
||||
LEO ;= $10 ; 16
|
||||
BANON ;= $11 ; 17
|
||||
ESPER_TERRA ;= $12 ; 18
|
||||
MERCHANT ;= $13 ; 19
|
||||
GHOST ;= $14 ; 20
|
||||
KEFKA ;= $15 ; 21
|
||||
GESTAHL ;= $16 ; 22
|
||||
OLD_MAN ;= $17 ; 23
|
||||
MAN ;= $18 ; 24
|
||||
DOG ;= $19 ; 25
|
||||
CELES_DRESS ;= $1a ; 26
|
||||
RICH_MAN ;= $1b ; 27
|
||||
DRACO ;= $1c ; 28
|
||||
ARVIS ;= $1d ; 29
|
||||
PILOT ;= $1e ; 30
|
||||
ULTROS ;= $1f ; 31
|
||||
SPIFFY_GAU ;= $20 ; 32
|
||||
HOOKER ;= $21 ; 33
|
||||
CHANCELLOR ;= $22 ; 34
|
||||
BARAM ;= $23 ; 35
|
||||
OLD_WOMAN ;= $24 ; 36
|
||||
WOMAN ;= $25 ; 37
|
||||
BOY ;= $26 ; 38
|
||||
GIRL ;= $27 ; 39
|
||||
BIRD ;= $28 ; 40
|
||||
RACHEL ;= $29 ; 41
|
||||
KATARIN ;= $2a ; 42
|
||||
IMPRESARIO ;= $2b ; 43
|
||||
ESPER_ELDER ;= $2c ; 44
|
||||
YURA ;= $2d ; 45
|
||||
SIEGFRIED ;= $2e ; 46
|
||||
CID ;= $2f ; 47
|
||||
MADUIN ;= $30 ; 48
|
||||
BANDIT ;= $31 ; 49
|
||||
VARGAS ;= $32 ; 50
|
||||
MONSTER ;= $33 ; 51
|
||||
NARSHE_GUARD ;= $34 ; 52
|
||||
TRAIN_CONDUCTOR ;= $35 ; 53
|
||||
SHOPKEEPER ;= $36 ; 54
|
||||
FAERIE ;= $37 ; 55
|
||||
WOLF ;= $38 ; 56
|
||||
DRAGON ;= $39 ; 57
|
||||
FISH ;= $3a ; 58
|
||||
FIGARO_GUARD ;= $3b ; 59
|
||||
DARILL ;= $3c ; 60
|
||||
CHUPON ;= $3d ; 61
|
||||
EMPEROR_SERVANT ;= $3e ; 62
|
||||
RAMUH ;= $3f ; 63
|
||||
FIGARO_GUARD_RIDING ;= $40 ; 64
|
||||
CELES_CHAINS ;= $41 ; 65
|
||||
GAU_KUNG_FU ;= $42 ; 66
|
||||
GAU_BANDANA ;= $43 ; 67
|
||||
KING_DOMA ;= $44 ; 68
|
||||
NUMBER_128 ;= $45 ; 69
|
||||
MAGI_WARRIOR_1 ;= $46 ; 70
|
||||
SKULL_STATUE ;= $47 ; 71
|
||||
IFRIT ;= $48 ; 72
|
||||
PHANTOM ;= $49 ; 73
|
||||
SHIVA ;= $4a ; 74
|
||||
UNICORN ;= $4b ; 75
|
||||
BISMARK ;= $4c ; 76
|
||||
CARBUNCL ;= $4d ; 77
|
||||
SHOAT ;= $4e ; 78
|
||||
OWZER_1 ;= $4f ; 79
|
||||
OWZER_2 ;= $50 ; 80
|
||||
BLACKJACK ;= $51 ; 81
|
||||
FIGARO_GUARD_DEAD ;= $52 ; 82
|
||||
NUMBER_024 ;= $53 ; 83
|
||||
TREASURE_CHEST ;= $54 ; 84
|
||||
MAGI_WARRIOR_2 ;= $55 ; 85
|
||||
ATMA ;= $56 ; 86
|
||||
SMALL_STATUE ;= $57 ; 87
|
||||
FLOWERS ;= $58 ; 88
|
||||
ENVELOPE ;= $59 ; 89
|
||||
PLANT ;= $5a ; 90
|
||||
MAGICITE ;= $5b ; 91
|
||||
BOOK ;= $5c ; 92
|
||||
BABY ;= $5d ; 93
|
||||
QUESTION_MARK ;= $5e ; 94
|
||||
EXCLAMATION_POINT ;= $5f ; 95
|
||||
SLAVE_CROWN ;= $60 ; 96
|
||||
WEIGHT ;= $61 ; 97
|
||||
BIRD_BANDANA ;= $62 ; 98
|
||||
EYES ;= $63 ; 99
|
||||
BANDANA ;= $64 ; 100
|
||||
NOTHING ;= $65 ; 101
|
||||
FLYING_BIRD_1 ;= $66 ; 102
|
||||
FLYING_BIRD_2 ;= $67 ; 103
|
||||
BIG_SPARKLE ;= $68 ; 104
|
||||
MULTI_SPARKLES ;= $69 ; 105
|
||||
SMALL_SPARKLE ;= $6a ; 106
|
||||
COIN ;= $6b ; 107
|
||||
RAT ;= $6c ; 108
|
||||
TURTLE ;= $6d ; 109
|
||||
SMALL_BIRD_UP ;= $6e ; 110
|
||||
SAVE_POINT ;= $6f ; 111
|
||||
FLAME ;= $70 ; 112
|
||||
EXPLOSION ;= $71 ; 113
|
||||
TENTACLE_1 ;= $72 ; 114
|
||||
TENTACLE_2 ;= $73 ; 115
|
||||
BIG_SWITCH ;= $74 ; 116
|
||||
FLOOR_SWITCH ;= $75 ; 117
|
||||
ROCK ;= $76 ; 118
|
||||
CRANE_HOOK_3 ;= $77 ; 119
|
||||
ELEVATOR ;= $78 ; 120
|
||||
FLYING_TERRA_1 ;= $79 ; 121
|
||||
FLYING_TERRA_2 ;= $7a ; 122
|
||||
ENDING_TERRA_3 ;= $7b ; 123
|
||||
DIVING_HELMET ;= $7c ; 124
|
||||
GUARDIAN_1 ;= $7d ; 125
|
||||
GUARDIAN_2 ;= $7e ; 126
|
||||
GUARDIAN_3 ;= $7f ; 127
|
||||
CRANE_HOOK_2 ;= $80 ; 128
|
||||
GUARDIAN_4 ;= $81 ; 129
|
||||
GUARDIAN_5 ;= $82 ; 130
|
||||
GUARDIAN_6 ;= $83 ; 131
|
||||
CRANE_HOOK_1 ;= $84 ; 132
|
||||
MAGITEK_MACHINE ;= $85 ; 133
|
||||
GATE_1 ;= $86 ; 134
|
||||
GATE_2 ;= $87 ; 135
|
||||
GATE_3 ;= $88 ; 136
|
||||
AIR_FORCE ;= $89 ; 137
|
||||
LEO_SWORD ;= $8a ; 138
|
||||
MAGITEK_TRAIN_1 ;= $8b ; 139
|
||||
MAGITEK_TRAIN_2 ;= $8c ; 140
|
||||
MAGITEK_TRAIN_3 ;= $8d ; 141
|
||||
MAGITEK_TRAIN_4 ;= $8e ; 142
|
||||
CRANE_1 ;= $8f ; 143
|
||||
CRANE_2 ;= $90 ; 144
|
||||
CRANE_3 ;= $91 ; 145
|
||||
CHADARNOOK_1 ;= $92 ; 146
|
||||
CHADARNOOK_2 ;= $93 ; 147
|
||||
CHADARNOOK_3 ;= $94 ; 148
|
||||
FALCON_1 ;= $95 ; 149
|
||||
FALCON_2 ;= $96 ; 150
|
||||
FALCON_3 ;= $97 ; 151
|
||||
FLYING_TERRA_3 ;= $98 ; 152
|
||||
TRITOCH ;= $99 ; 153
|
||||
ODIN ;= $9a ; 154
|
||||
GODDESS_1 ;= $9b ; 155
|
||||
DOOM_1 ;= $9c ; 156
|
||||
POLTERGEIST_1 ;= $9d ; 157
|
||||
GODDESS_2 ;= $9e ; 158
|
||||
GODDESS_3 ;= $9f ; 159
|
||||
DOOM_2 ;= $a0 ; 160
|
||||
DOOM_3 ;= $a1 ; 161
|
||||
ENDING_TERRA_1 ;= $a2 ; 162
|
||||
ENDING_TERRA_2 ;= $a3 ; 163
|
||||
SMALL_BIRD_LEFT ;= $a4 ; 164
|
||||
.endenum
|
||||
|
||||
MAP_SPRITE_GFX_ARRAY_LENGTH = $a5 ; 165
|
||||
.scope MapSpriteGfx
|
||||
ARRAY_LENGTH = MAP_SPRITE_GFX::SMALL_BIRD_LEFT + 1
|
||||
|
||||
; export all map sprite offsets
|
||||
.repeat MAP_SPRITE_GFX_ARRAY_LENGTH, i
|
||||
.global .ident(.sprintf("MapSpriteGfx_%04x", i))
|
||||
.endrep
|
||||
; export all map sprite offsets
|
||||
.repeat ARRAY_LENGTH, i
|
||||
.global .ident(.sprintf("_%d", i))
|
||||
.endrep
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -60,7 +60,9 @@ MAP_SPRITE_PAL_INC = 1
|
||||
UNUSED_31 = $1f ; 31
|
||||
.endenum
|
||||
|
||||
MAP_SPRITE_PAL_ARRAY_LENGTH = $20 ; 32
|
||||
.scope MapSpritePal
|
||||
ARRAY_LENGTH = MAP_SPRITE_PAL::UNUSED_31 + 1
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -7,186 +7,190 @@ MONSTER_GFX_INC = 1
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
; small stencils (64x64 pixels)
|
||||
MONSTER_STENCIL_GUARD = $00 ; 0
|
||||
MONSTER_STENCIL_SOLDIER = $01 ; 1
|
||||
MONSTER_STENCIL_TEMPLAR = $02 ; 2
|
||||
MONSTER_STENCIL_NINJA = $03 ; 3
|
||||
MONSTER_STENCIL_SAMURAI = $04 ; 4
|
||||
MONSTER_STENCIL_OROG = $05 ; 5
|
||||
MONSTER_STENCIL_MAG_ROADER_1 = $06 ; 6
|
||||
MONSTER_STENCIL_HAZER = $07 ; 7
|
||||
MONSTER_STENCIL_DAHLING = $08 ; 8
|
||||
MONSTER_STENCIL_RAIN_MAN = $09 ; 9
|
||||
MONSTER_STENCIL_BRAWLER = $0a ; 10
|
||||
MONSTER_STENCIL_APOKRYPHOS = $0b ; 11
|
||||
MONSTER_STENCIL_DARK_FORCE = $0c ; 12
|
||||
MONSTER_STENCIL_WHISPER = $0d ; 13
|
||||
MONSTER_STENCIL_OVER_MIND = $0e ; 14
|
||||
MONSTER_STENCIL_RHODOX = $0f ; 15
|
||||
MONSTER_STENCIL_WERE_RAT = $10 ; 16
|
||||
MONSTER_STENCIL_URSUS = $11 ; 17
|
||||
MONSTER_STENCIL_RHINOTAUR = $12 ; 18
|
||||
MONSTER_STENCIL_LEAFER = $13 ; 19
|
||||
MONSTER_STENCIL_STRAY_CAT = $14 ; 20
|
||||
MONSTER_STENCIL_LOBO = $15 ; 21
|
||||
MONSTER_STENCIL_DOBERMAN = $16 ; 22
|
||||
MONSTER_STENCIL_VOMAMMOTH = $17 ; 23
|
||||
MONSTER_STENCIL_FIDOR = $18 ; 24
|
||||
MONSTER_STENCIL_BASKERVOR = $19 ; 25
|
||||
MONSTER_STENCIL_SURIANDER = $1a ; 26
|
||||
MONSTER_STENCIL_MESOSAUR = $1b ; 27
|
||||
MONSTER_STENCIL_PTERODON = $1c ; 28
|
||||
MONSTER_STENCIL_FOSSILFANG = $1d ; 29
|
||||
MONSTER_STENCIL_TYRANOSAUR = $1e ; 30
|
||||
MONSTER_STENCIL_DARK_WIND = $1f ; 31
|
||||
MONSTER_STENCIL_BEAKOR = $20 ; 32
|
||||
MONSTER_STENCIL_VULTURE = $21 ; 33
|
||||
MONSTER_STENCIL_HERMITCRAB = $22 ; 34
|
||||
MONSTER_STENCIL_TRAPPER = $23 ; 35
|
||||
MONSTER_STENCIL_HORNET = $24 ; 36
|
||||
MONSTER_STENCIL_CRASSHOPPR = $25 ; 37
|
||||
MONSTER_STENCIL_DELTA_BUG = $26 ; 38
|
||||
MONSTER_STENCIL_GILOMANTIS = $27 ; 39
|
||||
MONSTER_STENCIL_TRILIUM = $28 ; 40
|
||||
MONSTER_STENCIL_NIGHTSHADE = $29 ; 41
|
||||
MONSTER_STENCIL_TUMBLEWEED = $2a ; 42
|
||||
MONSTER_STENCIL_BLOOMPIRE = $2b ; 43
|
||||
MONSTER_STENCIL_TRILOBITER = $2c ; 44
|
||||
MONSTER_STENCIL_SIEGFRIED = $2d ; 45
|
||||
MONSTER_STENCIL_NAUTILOID = $2e ; 46
|
||||
MONSTER_STENCIL_EXOCITE = $2f ; 47
|
||||
MONSTER_STENCIL_ANGUIFORM = $30 ; 48
|
||||
MONSTER_STENCIL_REACH_FROG = $31 ; 49
|
||||
MONSTER_STENCIL_LIZARD = $32 ; 50
|
||||
MONSTER_STENCIL_CHICKENLIP = $33 ; 51
|
||||
MONSTER_STENCIL_PIPSQUEAK = $34 ; 52
|
||||
MONSTER_STENCIL_MTEKARMOR = $35 ; 53
|
||||
MONSTER_STENCIL_SKY_ARMOR = $36 ; 54
|
||||
MONSTER_STENCIL_TELSTAR = $37 ; 55
|
||||
MONSTER_STENCIL_VAPORITE = $38 ; 56
|
||||
MONSTER_STENCIL_FLAN = $39 ; 57
|
||||
MONSTER_STENCIL_ING = $3a ; 58
|
||||
MONSTER_STENCIL_HUMPTY = $3b ; 59
|
||||
MONSTER_STENCIL_BRAINPAN = $3c ; 60
|
||||
MONSTER_STENCIL_CRULLER = $3d ; 61
|
||||
MONSTER_STENCIL_CACTROT = $3e ; 62
|
||||
MONSTER_STENCIL_REPO_MAN = $3f ; 63
|
||||
MONSTER_STENCIL_HARVESTER = $40 ; 64
|
||||
MONSTER_STENCIL_BOMB = $41 ; 65
|
||||
MONSTER_STENCIL_STILL_LIFE = $42 ; 66
|
||||
MONSTER_STENCIL_BOXED_SET = $43 ; 67
|
||||
MONSTER_STENCIL_SLAMDANCER = $44 ; 68
|
||||
MONSTER_STENCIL_PUG = $45 ; 69
|
||||
MONSTER_STENCIL_MAGIC_URN = $46 ; 70
|
||||
MONSTER_STENCIL_MOVER = $47 ; 71
|
||||
MONSTER_STENCIL_FIGALIZ = $48 ; 72
|
||||
MONSTER_STENCIL_ASPIK = $49 ; 73
|
||||
MONSTER_STENCIL_GHOST = $4a ; 74
|
||||
MONSTER_STENCIL_ARENEID = $4b ; 75
|
||||
MONSTER_STENCIL_ACTANEON = $4c ; 76
|
||||
MONSTER_STENCIL_SAND_HORSE = $4d ; 77
|
||||
MONSTER_STENCIL_MAD_OSCAR = $4e ; 78
|
||||
MONSTER_STENCIL_CRAWLY = $4f ; 79
|
||||
MONSTER_STENCIL_BLEARY = $50 ; 80
|
||||
MONSTER_STENCIL_MAG_ROADER_2 = $51 ; 81
|
||||
MONSTER_STENCIL_FORTIS = $52 ; 82
|
||||
MONSTER_STENCIL_TRIXTER = $53 ; 83
|
||||
MONSTER_STENCIL_WOOLLY = $54 ; 84
|
||||
MONSTER_STENCIL_VETERAN = $55 ; 85
|
||||
MONSTER_STENCIL_WHELK_SHELL = $56 ; 86
|
||||
MONSTER_STENCIL_GHOSTTRAIN = $57 ; 87
|
||||
MONSTER_STENCIL_SHIVA = $58 ; 88
|
||||
MONSTER_STENCIL_IFRIT_BOSS = $59 ; 89
|
||||
MONSTER_STENCIL_UMARO = $5a ; 90
|
||||
MONSTER_STENCIL_FLAMEEATER = $5b ; 91
|
||||
MONSTER_STENCIL_TENTACLE_1 = $5c ; 92
|
||||
MONSTER_STENCIL_CURLEY = $5d ; 93
|
||||
MONSTER_STENCIL_LARRY = $5e ; 94
|
||||
MONSTER_STENCIL_MOE = $5f ; 95
|
||||
MONSTER_STENCIL_HIDONITE = $60 ; 96
|
||||
MONSTER_STENCIL_ULTROS_1 = $61 ; 97
|
||||
MONSTER_STENCIL_ULTROS_2 = $62 ; 98
|
||||
MONSTER_STENCIL_WHELK_HEAD_1 = $63 ; 99
|
||||
MONSTER_STENCIL_WHELK_HEAD_2 = $64 ; 100
|
||||
MONSTER_STENCIL_MERCHANT = $65 ; 101
|
||||
MONSTER_STENCIL_B_DAY_SUIT = $66 ; 102
|
||||
MONSTER_STENCIL_TENTACLE_2 = $67 ; 103
|
||||
MONSTER_STENCIL_RIGHT_BLADE = $68 ; 104
|
||||
MONSTER_STENCIL_LEFT_BLADE = $69 ; 105
|
||||
MONSTER_STENCIL_ROUGH = $6a ; 106
|
||||
MONSTER_STENCIL_STRIKER = $6b ; 107
|
||||
MONSTER_STENCIL_LASER_GUN = $6c ; 108
|
||||
MONSTER_STENCIL_SPECK = $6d ; 109
|
||||
MONSTER_STENCIL_MISSILEBAY = $6e ; 110
|
||||
MONSTER_STENCIL_KEFKA = $6f ; 111
|
||||
MONSTER_STENCIL_PIRANHA = $70 ; 112
|
||||
MONSTER_STENCIL_SOULSAVER = $71 ; 113
|
||||
MONSTER_STENCIL_RAMUH = $72 ; 114
|
||||
MONSTER_STENCIL_SIREN = $73 ; 115
|
||||
MONSTER_STENCIL_SHOAT = $74 ; 116
|
||||
MONSTER_STENCIL_MADUIN = $75 ; 117
|
||||
MONSTER_STENCIL_STRAY = $76 ; 118
|
||||
MONSTER_STENCIL_KIRIN = $77 ; 119
|
||||
MONSTER_STENCIL_ZONESEEK = $78 ; 120
|
||||
MONSTER_STENCIL_CARBUNKL = $79 ; 121
|
||||
MONSTER_STENCIL_PHANTOM = $7a ; 122
|
||||
MONSTER_STENCIL_SRAPHIM = $7b ; 123
|
||||
MONSTER_STENCIL_GOLEM = $7c ; 124
|
||||
MONSTER_STENCIL_UNICORN = $7d ; 125
|
||||
MONSTER_STENCIL_TIGERBREAK = $7e ; 126
|
||||
MONSTER_STENCIL_IMP = $7f ; 127
|
||||
.enum MONSTER_STENCIL_SMALL
|
||||
GUARD ;= $00 ; 0
|
||||
SOLDIER ;= $01 ; 1
|
||||
TEMPLAR ;= $02 ; 2
|
||||
NINJA ;= $03 ; 3
|
||||
SAMURAI ;= $04 ; 4
|
||||
OROG ;= $05 ; 5
|
||||
MAG_ROADER_1 ;= $06 ; 6
|
||||
HAZER ;= $07 ; 7
|
||||
DAHLING ;= $08 ; 8
|
||||
RAIN_MAN ;= $09 ; 9
|
||||
BRAWLER ;= $0a ; 10
|
||||
APOKRYPHOS ;= $0b ; 11
|
||||
DARK_FORCE ;= $0c ; 12
|
||||
WHISPER ;= $0d ; 13
|
||||
OVER_MIND ;= $0e ; 14
|
||||
RHODOX ;= $0f ; 15
|
||||
WERE_RAT ;= $10 ; 16
|
||||
URSUS ;= $11 ; 17
|
||||
RHINOTAUR ;= $12 ; 18
|
||||
LEAFER ;= $13 ; 19
|
||||
STRAY_CAT ;= $14 ; 20
|
||||
LOBO ;= $15 ; 21
|
||||
DOBERMAN ;= $16 ; 22
|
||||
VOMAMMOTH ;= $17 ; 23
|
||||
FIDOR ;= $18 ; 24
|
||||
BASKERVOR ;= $19 ; 25
|
||||
SURIANDER ;= $1a ; 26
|
||||
MESOSAUR ;= $1b ; 27
|
||||
PTERODON ;= $1c ; 28
|
||||
FOSSILFANG ;= $1d ; 29
|
||||
TYRANOSAUR ;= $1e ; 30
|
||||
DARK_WIND ;= $1f ; 31
|
||||
BEAKOR ;= $20 ; 32
|
||||
VULTURE ;= $21 ; 33
|
||||
HERMITCRAB ;= $22 ; 34
|
||||
TRAPPER ;= $23 ; 35
|
||||
HORNET ;= $24 ; 36
|
||||
CRASSHOPPR ;= $25 ; 37
|
||||
DELTA_BUG ;= $26 ; 38
|
||||
GILOMANTIS ;= $27 ; 39
|
||||
TRILIUM ;= $28 ; 40
|
||||
NIGHTSHADE ;= $29 ; 41
|
||||
TUMBLEWEED ;= $2a ; 42
|
||||
BLOOMPIRE ;= $2b ; 43
|
||||
TRILOBITER ;= $2c ; 44
|
||||
SIEGFRIED ;= $2d ; 45
|
||||
NAUTILOID ;= $2e ; 46
|
||||
EXOCITE ;= $2f ; 47
|
||||
ANGUIFORM ;= $30 ; 48
|
||||
REACH_FROG ;= $31 ; 49
|
||||
LIZARD ;= $32 ; 50
|
||||
CHICKENLIP ;= $33 ; 51
|
||||
PIPSQUEAK ;= $34 ; 52
|
||||
MTEKARMOR ;= $35 ; 53
|
||||
SKY_ARMOR ;= $36 ; 54
|
||||
TELSTAR ;= $37 ; 55
|
||||
VAPORITE ;= $38 ; 56
|
||||
FLAN ;= $39 ; 57
|
||||
ING ;= $3a ; 58
|
||||
HUMPTY ;= $3b ; 59
|
||||
BRAINPAN ;= $3c ; 60
|
||||
CRULLER ;= $3d ; 61
|
||||
CACTROT ;= $3e ; 62
|
||||
REPO_MAN ;= $3f ; 63
|
||||
HARVESTER ;= $40 ; 64
|
||||
BOMB ;= $41 ; 65
|
||||
STILL_LIFE ;= $42 ; 66
|
||||
BOXED_SET ;= $43 ; 67
|
||||
SLAMDANCER ;= $44 ; 68
|
||||
PUG ;= $45 ; 69
|
||||
MAGIC_URN ;= $46 ; 70
|
||||
MOVER ;= $47 ; 71
|
||||
FIGALIZ ;= $48 ; 72
|
||||
ASPIK ;= $49 ; 73
|
||||
GHOST ;= $4a ; 74
|
||||
ARENEID ;= $4b ; 75
|
||||
ACTANEON ;= $4c ; 76
|
||||
SAND_HORSE ;= $4d ; 77
|
||||
MAD_OSCAR ;= $4e ; 78
|
||||
CRAWLY ;= $4f ; 79
|
||||
BLEARY ;= $50 ; 80
|
||||
MAG_ROADER_2 ;= $51 ; 81
|
||||
FORTIS ;= $52 ; 82
|
||||
TRIXTER ;= $53 ; 83
|
||||
WOOLLY ;= $54 ; 84
|
||||
VETERAN ;= $55 ; 85
|
||||
WHELK_SHELL ;= $56 ; 86
|
||||
GHOSTTRAIN ;= $57 ; 87
|
||||
SHIVA ;= $58 ; 88
|
||||
IFRIT_BOSS ;= $59 ; 89
|
||||
UMARO ;= $5a ; 90
|
||||
FLAMEEATER ;= $5b ; 91
|
||||
TENTACLE_1 ;= $5c ; 92
|
||||
CURLEY ;= $5d ; 93
|
||||
LARRY ;= $5e ; 94
|
||||
MOE ;= $5f ; 95
|
||||
HIDONITE ;= $60 ; 96
|
||||
ULTROS_1 ;= $61 ; 97
|
||||
ULTROS_2 ;= $62 ; 98
|
||||
WHELK_HEAD_1 ;= $63 ; 99
|
||||
WHELK_HEAD_2 ;= $64 ; 100
|
||||
MERCHANT ;= $65 ; 101
|
||||
B_DAY_SUIT ;= $66 ; 102
|
||||
TENTACLE_2 ;= $67 ; 103
|
||||
RIGHT_BLADE ;= $68 ; 104
|
||||
LEFT_BLADE ;= $69 ; 105
|
||||
ROUGH ;= $6a ; 106
|
||||
STRIKER ;= $6b ; 107
|
||||
LASER_GUN ;= $6c ; 108
|
||||
SPECK ;= $6d ; 109
|
||||
MISSILEBAY ;= $6e ; 110
|
||||
KEFKA ;= $6f ; 111
|
||||
PIRANHA ;= $70 ; 112
|
||||
SOULSAVER ;= $71 ; 113
|
||||
RAMUH ;= $72 ; 114
|
||||
SIREN ;= $73 ; 115
|
||||
SHOAT ;= $74 ; 116
|
||||
MADUIN ;= $75 ; 117
|
||||
STRAY ;= $76 ; 118
|
||||
KIRIN ;= $77 ; 119
|
||||
ZONESEEK ;= $78 ; 120
|
||||
CARBUNKL ;= $79 ; 121
|
||||
PHANTOM ;= $7a ; 122
|
||||
SRAPHIM ;= $7b ; 123
|
||||
GOLEM ;= $7c ; 124
|
||||
UNICORN ;= $7d ; 125
|
||||
TIGERBREAK ;= $7e ; 126
|
||||
IMP ;= $7f ; 127
|
||||
.endenum
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
; large stencils (128x128 pixels)
|
||||
MONSTER_STENCIL_OSTEOSAUR = $00 ; 0
|
||||
MONSTER_STENCIL_PHUNBABA = $01 ; 1
|
||||
MONSTER_STENCIL_CHIMERA = $02 ; 2
|
||||
MONSTER_STENCIL_BEHEMOTH = $03 ; 3
|
||||
MONSTER_STENCIL_DRAGON = $04 ; 4
|
||||
MONSTER_STENCIL_CZARDRAGON = $05 ; 5
|
||||
MONSTER_STENCIL_BRACHOSAUR = $06 ; 6
|
||||
MONSTER_STENCIL_HARPY = $07 ; 7
|
||||
MONSTER_STENCIL_HOOVER = $08 ; 8
|
||||
MONSTER_STENCIL_RIDER = $09 ; 9
|
||||
MONSTER_STENCIL_CHUPON = $0a ; 10
|
||||
MONSTER_STENCIL_LETHAL_WPN = $0b ; 11
|
||||
MONSTER_STENCIL_HADESGIGAS = $0c ; 12
|
||||
MONSTER_STENCIL_BUFFALAX = $0d ; 13
|
||||
MONSTER_STENCIL_CRITIC = $0e ; 14
|
||||
MONSTER_STENCIL_DIDALOS = $0f ; 15
|
||||
MONSTER_STENCIL_VARGAS = $10 ; 16
|
||||
MONSTER_STENCIL_TUNNELARMR = $11 ; 17
|
||||
MONSTER_STENCIL_DADALUMA = $12 ; 18
|
||||
MONSTER_STENCIL_NUMBER_024 = $13 ; 19
|
||||
MONSTER_STENCIL_NUMBER_128 = $14 ; 20
|
||||
MONSTER_STENCIL_CRANE = $15 ; 21
|
||||
MONSTER_STENCIL_GUARDIAN = $16 ; 22
|
||||
MONSTER_STENCIL_AIR_FORCE = $17 ; 23
|
||||
MONSTER_STENCIL_TRITOCH_BOSS = $18 ; 24
|
||||
MONSTER_STENCIL_ATMAWEAPON = $19 ; 25
|
||||
MONSTER_STENCIL_DOOM_GAZE = $1a ; 26
|
||||
MONSTER_STENCIL_CHADARNOOK_LADY = $1b ; 27
|
||||
MONSTER_STENCIL_HIDON = $1c ; 28
|
||||
MONSTER_STENCIL_DOOM = $1d ; 29
|
||||
MONSTER_STENCIL_GODDESS = $1e ; 30
|
||||
MONSTER_STENCIL_POLTRGEIST = $1f ; 31
|
||||
MONSTER_STENCIL_FINAL_KEFKA = $20 ; 32
|
||||
MONSTER_STENCIL_CHADARNOOK_DEMON = $21 ; 33
|
||||
MONSTER_STENCIL_IFRIT = $22 ; 34
|
||||
MONSTER_STENCIL_TERRATO = $23 ; 35
|
||||
MONSTER_STENCIL_BISMARK = $24 ; 36
|
||||
MONSTER_STENCIL_PALIDOR = $25 ; 37
|
||||
MONSTER_STENCIL_TRITOCH = $26 ; 38
|
||||
MONSTER_STENCIL_ODIN = $27 ; 39
|
||||
MONSTER_STENCIL_RAIDEN = $28 ; 40
|
||||
MONSTER_STENCIL_BAHAMUT = $29 ; 41
|
||||
MONSTER_STENCIL_ALEXANDR = $2a ; 42
|
||||
MONSTER_STENCIL_CRUSADER_1 = $2b ; 43
|
||||
MONSTER_STENCIL_FENRIR = $2c ; 44
|
||||
MONSTER_STENCIL_STARLET = $2d ; 45
|
||||
MONSTER_STENCIL_PHOENIX = $2e ; 46
|
||||
MONSTER_STENCIL_CRUSADER_2 = $2f ; 47
|
||||
.enum MONSTER_STENCIL_LARGE
|
||||
OSTEOSAUR ;= $00 ; 0
|
||||
PHUNBABA ;= $01 ; 1
|
||||
CHIMERA ;= $02 ; 2
|
||||
BEHEMOTH ;= $03 ; 3
|
||||
DRAGON ;= $04 ; 4
|
||||
CZARDRAGON ;= $05 ; 5
|
||||
BRACHOSAUR ;= $06 ; 6
|
||||
HARPY ;= $07 ; 7
|
||||
HOOVER ;= $08 ; 8
|
||||
RIDER ;= $09 ; 9
|
||||
CHUPON ;= $0a ; 10
|
||||
LETHAL_WPN ;= $0b ; 11
|
||||
HADESGIGAS ;= $0c ; 12
|
||||
BUFFALAX ;= $0d ; 13
|
||||
CRITIC ;= $0e ; 14
|
||||
DIDALOS ;= $0f ; 15
|
||||
VARGAS ;= $10 ; 16
|
||||
TUNNELARMR ;= $11 ; 17
|
||||
DADALUMA ;= $12 ; 18
|
||||
NUMBER_024 ;= $13 ; 19
|
||||
NUMBER_128 ;= $14 ; 20
|
||||
CRANE ;= $15 ; 21
|
||||
GUARDIAN ;= $16 ; 22
|
||||
AIR_FORCE ;= $17 ; 23
|
||||
TRITOCH_BOSS ;= $18 ; 24
|
||||
ATMAWEAPON ;= $19 ; 25
|
||||
DOOM_GAZE ;= $1a ; 26
|
||||
CHADARNOOK_LADY ;= $1b ; 27
|
||||
HIDON ;= $1c ; 28
|
||||
DOOM ;= $1d ; 29
|
||||
GODDESS ;= $1e ; 30
|
||||
POLTRGEIST ;= $1f ; 31
|
||||
FINAL_KEFKA ;= $20 ; 32
|
||||
CHADARNOOK_DEMON ;= $21 ; 33
|
||||
IFRIT ;= $22 ; 34
|
||||
TERRATO ;= $23 ; 35
|
||||
BISMARK ;= $24 ; 36
|
||||
PALIDOR ;= $25 ; 37
|
||||
TRITOCH ;= $26 ; 38
|
||||
ODIN ;= $27 ; 39
|
||||
RAIDEN ;= $28 ; 40
|
||||
BAHAMUT ;= $29 ; 41
|
||||
ALEXANDR ;= $2a ; 42
|
||||
CRUSADER_1 ;= $2b ; 43
|
||||
FENRIR ;= $2c ; 44
|
||||
STARLET ;= $2d ; 45
|
||||
PHOENIX ;= $2e ; 46
|
||||
CRUSADER_2 ;= $2f ; 47
|
||||
.endenum
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
|
@ -4,24 +4,26 @@
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
PORTRAIT_TERRA = $00
|
||||
PORTRAIT_LOCKE = $01
|
||||
PORTRAIT_CYAN = $02
|
||||
PORTRAIT_SHADOW = $03
|
||||
PORTRAIT_EDGAR = $04
|
||||
PORTRAIT_SABIN = $05
|
||||
PORTRAIT_CELES = $06
|
||||
PORTRAIT_STRAGO = $07
|
||||
PORTRAIT_RELM = $08
|
||||
PORTRAIT_SETZER = $09
|
||||
PORTRAIT_MOG = $0a
|
||||
PORTRAIT_GAU = $0b
|
||||
PORTRAIT_GOGO = $0c
|
||||
PORTRAIT_UMARO = $0d
|
||||
PORTRAIT_SOLDIER = $0e
|
||||
PORTRAIT_IMP = $0f
|
||||
PORTRAIT_LEO = $10
|
||||
PORTRAIT_BANON = $11
|
||||
PORTRAIT_GHOST = $12
|
||||
.enum PORTRAIT
|
||||
TERRA ;= $00
|
||||
LOCKE ;= $01
|
||||
CYAN ;= $02
|
||||
SHADOW ;= $03
|
||||
EDGAR ;= $04
|
||||
SABIN ;= $05
|
||||
CELES ;= $06
|
||||
STRAGO ;= $07
|
||||
RELM ;= $08
|
||||
SETZER ;= $09
|
||||
MOG ;= $0a
|
||||
GAU ;= $0b
|
||||
GOGO ;= $0c
|
||||
UMARO ;= $0d
|
||||
SOLDIER ;= $0e
|
||||
IMP ;= $0f
|
||||
LEO ;= $10
|
||||
BANON ;= $11
|
||||
GHOST ;= $12
|
||||
.endenum
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
@ -400,6 +400,32 @@ PSW_C = %00000001
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
; [ define bank start address ]
|
||||
|
||||
.define bank_start(label) .bankbyte(label) << 16
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
; ; [ define ROM array ]
|
||||
|
||||
; .mac rom_array label, array_length, item_size
|
||||
; .scope label
|
||||
; Start := label
|
||||
; _array_offset .set 0
|
||||
; .ifnblank array_length
|
||||
; ARRAY_LENGTH = array_length
|
||||
; .endif
|
||||
; .ifnblank item_size
|
||||
; ITEM_SIZE = item_size
|
||||
; .endif
|
||||
; .endmac
|
||||
|
||||
; .mac end_rom_array
|
||||
; .endscope
|
||||
; .endmac
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
; [ make jump table / label ]
|
||||
|
||||
.macro make_jump_tbl label, length
|
||||
@ -412,72 +438,99 @@ PSW_C = %00000001
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
; [ make pointer table (absolute) ]
|
||||
; [ make pointer table (near) ]
|
||||
|
||||
.macro make_ptr_tbl_abs label, length
|
||||
.repeat length, i
|
||||
.addr .ident(.sprintf("%s_%04x", .string(label), i))
|
||||
.endrep
|
||||
.endmacro
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
; [ make pointer table (relative) ]
|
||||
|
||||
.macro make_ptr_tbl_rel label, length, offset
|
||||
.repeat length, i
|
||||
.ifblank offset
|
||||
.addr .ident(.sprintf("%s_%04x", .string(label), i)) - label
|
||||
.macro ptr_tbl label
|
||||
.local offset
|
||||
.ifdef label::Start
|
||||
offset = label::Start
|
||||
.else
|
||||
.addr .ident(.sprintf("%s_%04x", .string(label), i)) - offset
|
||||
offset = 0
|
||||
.endif
|
||||
.endrep
|
||||
.repeat label::ARRAY_LENGTH, i
|
||||
.addr label::.ident(.sprintf("_%d", i)) - offset
|
||||
.endrep
|
||||
.endmacro
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
; [ make pointer table (far) ]
|
||||
|
||||
.macro make_ptr_tbl_far label, length, offset
|
||||
.repeat length, i
|
||||
.ifblank offset
|
||||
.faraddr .ident(.sprintf("%s_%04x", .string(label), i)) - label
|
||||
.macro ptr_tbl_far label
|
||||
.local offset
|
||||
.ifdef label::Start
|
||||
offset = label::Start
|
||||
.else
|
||||
.faraddr .ident(.sprintf("%s_%04x", .string(label), i)) - offset
|
||||
offset = 0
|
||||
.endif
|
||||
.endrep
|
||||
.repeat label::ARRAY_LENGTH, i
|
||||
.faraddr label::.ident(.sprintf("_%d", i)) - offset
|
||||
.endrep
|
||||
.endmacro
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
; [ make end pointer ]
|
||||
|
||||
.mac end_ptr label
|
||||
.ifdef label::Start
|
||||
.addr label::End - label::Start
|
||||
.else
|
||||
.addr label::End
|
||||
.endif
|
||||
.endmac
|
||||
|
||||
.mac end_ptr_far label
|
||||
.ifdef label::Start
|
||||
.faraddr label::End - label::Start
|
||||
.else
|
||||
.faraddr label::End
|
||||
.endif
|
||||
.endmac
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
; [ begin/end fixed length block ]
|
||||
|
||||
.macro begin_block label, size
|
||||
label := *
|
||||
.scope label
|
||||
.endscope
|
||||
.ifnblank size
|
||||
.ident(.concat("sizeof_", .string(label))) = size
|
||||
.endif
|
||||
::_fixed_block_size .set 0
|
||||
::_fixed_block_seq .set 0
|
||||
|
||||
.mac fixed_block size
|
||||
.assert ::_fixed_block_size = 0, error, "Fixed blocks can't be nested"
|
||||
.assert size > 0, error, "Invalid fixed block size"
|
||||
::_fixed_block_size .set size
|
||||
.ident(.sprintf("_fixed_block_%d", ::_fixed_block_seq)) := *
|
||||
.endmac
|
||||
|
||||
.macro end_block label, pad_val
|
||||
.local pad_size
|
||||
.ifndef .ident(.concat("sizeof_", .string(label)))
|
||||
.ident(.concat("sizeof_", .string(label))) = * - label
|
||||
.else
|
||||
pad_size = (label - *) + .ident(.concat("sizeof_", .string(label)))
|
||||
.if pad_size < 0
|
||||
.error .sprintf("Fixed block %s too large by %d bytes", .string(label), -pad_size)
|
||||
.elseif pad_size > 0
|
||||
.ifnblank pad_val
|
||||
.res pad_size, pad_val
|
||||
.else
|
||||
.res pad_size
|
||||
.endif
|
||||
.mac end_fixed_block pad_val
|
||||
.assert ::_fixed_block_size <> 0, error, "Invalid fixed block"
|
||||
.local pad_size, start
|
||||
start := .ident(.sprintf("_fixed_block_%d", ::_fixed_block_seq))
|
||||
pad_size = (start - *) + ::_fixed_block_size
|
||||
.if pad_size < 0
|
||||
.error .sprintf("Fixed block too large by %d bytes", -pad_size)
|
||||
.elseif pad_size > 0
|
||||
.ifnblank pad_val
|
||||
.res pad_size, pad_val
|
||||
.else
|
||||
.res pad_size
|
||||
.endif
|
||||
.endif
|
||||
.endmacro
|
||||
::_fixed_block_size .set 0
|
||||
::_fixed_block_seq .set ::_fixed_block_seq + 1
|
||||
.endmac
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
; [ calculate the size of assembled bytecode ]
|
||||
|
||||
; place this macro at the end of a block to define a symbol "sizeof_<labal>"
|
||||
; equal to the size of the block (i.e. the distance from the label to the
|
||||
; label to the current program counter).
|
||||
|
||||
.mac calc_size label
|
||||
.ident(.concat("sizeof_", .string(label))) = * - label
|
||||
.endmac
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
@ -582,10 +635,10 @@ PSW_C = %00000001
|
||||
ram_label label
|
||||
|
||||
; define labels for array items
|
||||
.if .defined(NUM_ITEMS) && .defined(ITEM_SIZE)
|
||||
.if .defined(ARRAY_LENGTH) && .defined(ITEM_SIZE)
|
||||
.local old_offset
|
||||
old_offset = ::_ram_offset
|
||||
.repeat NUM_ITEMS, i
|
||||
.repeat ARRAY_LENGTH, i
|
||||
ram_label label, .ident(.sprintf("_%d", i))
|
||||
.ifdef BLOCK_SIZE
|
||||
::_ram_offset .set ::_ram_offset + BLOCK_SIZE
|
||||
@ -649,11 +702,11 @@ PSW_C = %00000001
|
||||
.endscope
|
||||
.endmac
|
||||
|
||||
.mac ram_array label, num_items, item_size, num_blocks
|
||||
.mac ram_array label, array_length, item_size, num_blocks
|
||||
ram_scope label
|
||||
ITEM_SIZE = item_size
|
||||
NUM_ITEMS = num_items
|
||||
SIZE = ITEM_SIZE * NUM_ITEMS
|
||||
ARRAY_LENGTH = array_length
|
||||
SIZE = ITEM_SIZE * ARRAY_LENGTH
|
||||
.ifnblank num_blocks
|
||||
; array with more than 1 block
|
||||
.assert item_size .mod num_blocks = 0, error, "Item size must be divisible by the number of blocks"
|
||||
@ -663,7 +716,7 @@ PSW_C = %00000001
|
||||
.endif
|
||||
|
||||
; create namespaces for each array item
|
||||
.repeat NUM_ITEMS, i
|
||||
.repeat ARRAY_LENGTH, i
|
||||
.scope .ident(.sprintf("_%d", i))
|
||||
.endscope
|
||||
::_ram_offset .set START + i * ITEM_SIZE
|
||||
@ -695,7 +748,7 @@ PSW_C = %00000001
|
||||
.assert bytes_over <= 0, error, .sprintf("Array block too large by %d bytes", bytes_over)
|
||||
|
||||
; go to the next block
|
||||
::_ram_offset .set block_start + BLOCK_SIZE * NUM_ITEMS
|
||||
::_ram_offset .set block_start + BLOCK_SIZE * ARRAY_LENGTH
|
||||
block_start .set ::_ram_offset
|
||||
.endmac
|
||||
|
||||
|
@ -6,72 +6,74 @@ SAMPLE_BRR_INC = 1
|
||||
|
||||
; instrument sample ids
|
||||
.enum SAMPLE_BRR
|
||||
GUITAR_STEEL ;= $00 ; 0
|
||||
BASS_FINGER ;= $01 ; 1
|
||||
PAN_FLUTE ;= $02 ; 2
|
||||
BANJO ;= $03 ; 3
|
||||
CELLO ;= $04 ; 4
|
||||
VOICE_SYNTH ;= $05 ; 5
|
||||
FLUTE ;= $06 ; 6
|
||||
FRENCH_HORN ;= $07 ; 7
|
||||
SYNTH ;= $08 ; 8
|
||||
OBOE ;= $09 ; 9
|
||||
ROCK_ORGAN ;= $0a ; 10
|
||||
PIANO ;= $0b ; 11
|
||||
STRINGS ;= $0c ; 12
|
||||
TRUMPET ;= $0d ; 13
|
||||
HIHAT_CLOSED ;= $0e ; 14
|
||||
JEWS_HARP ;= $0f ; 15
|
||||
HIHAT_OPEN ;= $10 ; 16
|
||||
CRASH_CYMBAL ;= $11 ; 17
|
||||
BREATH ;= $12 ; 18
|
||||
SNARE_ACOUSTIC ;= $13 ; 19
|
||||
FOOTSTEP ;= $14 ; 20
|
||||
TIMPANI ;= $15 ; 21
|
||||
TOM_TOM ;= $16 ; 22
|
||||
PIZZ_BASS ;= $17 ; 23
|
||||
PIZZ_STRINGS ;= $18 ; 24
|
||||
TUBA ;= $19 ; 25
|
||||
HARP ;= $1a ; 26
|
||||
BASS_PICK ;= $1b ; 27
|
||||
MANDOLIN ;= $1c ; 28
|
||||
GUITAR_DIST ;= $1d ; 29
|
||||
WHISTLE ;= $1e ; 30
|
||||
CELESTA ;= $1f ; 31
|
||||
SNARE_ELECTRIC ;= $20 ; 32
|
||||
KICK_DRUM ;= $21 ; 33
|
||||
COWBELL ;= $22 ; 34
|
||||
BELL ;= $23 ; 35
|
||||
PIPE_ORGAN ;= $24 ; 36
|
||||
LAUGH ;= $25 ; 37
|
||||
CHOCOBO_1 ;= $26 ; 38
|
||||
CHOCOBO_2 ;= $27 ; 39
|
||||
CHOCOBO_3 ;= $28 ; 40
|
||||
FINGER_SNAP ;= $29 ; 41
|
||||
RIMSHOT ;= $2a ; 42
|
||||
CONTRABASS ;= $2b ; 43
|
||||
RATCHET ;= $2c ; 44
|
||||
BONGO ;= $2d ; 45
|
||||
SHAKER ;= $2e ; 46
|
||||
WOOD_BLOCK ;= $2f ; 47
|
||||
MUSIC_BOX ;= $30 ; 48
|
||||
GUITAR_NYLON ;= $31 ; 49
|
||||
BAGPIPES ;= $32 ; 50
|
||||
SHAKUHACHI ;= $33 ; 51
|
||||
TOWN_1 ;= $34 ; 52
|
||||
TOWN_2 ;= $35 ; 53
|
||||
SLEIGH_BELLS ;= $36 ; 54
|
||||
VOICE_TENOR ;= $37 ; 55
|
||||
VOICE_BARITONE ;= $38 ; 56
|
||||
VOICE_ALTO ;= $39 ; 57
|
||||
PIPE_ORGAN_LOW ;= $3a ; 58
|
||||
DEVIL_SFX_1 ;= $3b ; 59
|
||||
DEVIL_SFX_2 ;= $3c ; 60
|
||||
XYLOPHONE ;= $3d ; 61
|
||||
CROWD_NOISE ;= $3e ; 62
|
||||
GUITAR_STEEL ;= $00 ; 0
|
||||
BASS_FINGER ;= $01 ; 1
|
||||
PAN_FLUTE ;= $02 ; 2
|
||||
BANJO ;= $03 ; 3
|
||||
CELLO ;= $04 ; 4
|
||||
VOICE_SYNTH ;= $05 ; 5
|
||||
FLUTE ;= $06 ; 6
|
||||
FRENCH_HORN ;= $07 ; 7
|
||||
SYNTH ;= $08 ; 8
|
||||
OBOE ;= $09 ; 9
|
||||
ROCK_ORGAN ;= $0a ; 10
|
||||
PIANO ;= $0b ; 11
|
||||
STRINGS ;= $0c ; 12
|
||||
TRUMPET ;= $0d ; 13
|
||||
HIHAT_CLOSED ;= $0e ; 14
|
||||
JEWS_HARP ;= $0f ; 15
|
||||
HIHAT_OPEN ;= $10 ; 16
|
||||
CRASH_CYMBAL ;= $11 ; 17
|
||||
BREATH ;= $12 ; 18
|
||||
SNARE_ACOUSTIC ;= $13 ; 19
|
||||
FOOTSTEP ;= $14 ; 20
|
||||
TIMPANI ;= $15 ; 21
|
||||
TOM_TOM ;= $16 ; 22
|
||||
PIZZ_BASS ;= $17 ; 23
|
||||
PIZZ_STRINGS ;= $18 ; 24
|
||||
TUBA ;= $19 ; 25
|
||||
HARP ;= $1a ; 26
|
||||
BASS_PICK ;= $1b ; 27
|
||||
MANDOLIN ;= $1c ; 28
|
||||
GUITAR_DIST ;= $1d ; 29
|
||||
WHISTLE ;= $1e ; 30
|
||||
CELESTA ;= $1f ; 31
|
||||
SNARE_ELECTRIC ;= $20 ; 32
|
||||
KICK_DRUM ;= $21 ; 33
|
||||
COWBELL ;= $22 ; 34
|
||||
BELL ;= $23 ; 35
|
||||
PIPE_ORGAN ;= $24 ; 36
|
||||
LAUGH ;= $25 ; 37
|
||||
CHOCOBO_1 ;= $26 ; 38
|
||||
CHOCOBO_2 ;= $27 ; 39
|
||||
CHOCOBO_3 ;= $28 ; 40
|
||||
FINGER_SNAP ;= $29 ; 41
|
||||
RIMSHOT ;= $2a ; 42
|
||||
CONTRABASS ;= $2b ; 43
|
||||
RATCHET ;= $2c ; 44
|
||||
BONGO ;= $2d ; 45
|
||||
SHAKER ;= $2e ; 46
|
||||
WOOD_BLOCK ;= $2f ; 47
|
||||
MUSIC_BOX ;= $30 ; 48
|
||||
GUITAR_NYLON ;= $31 ; 49
|
||||
BAGPIPES ;= $32 ; 50
|
||||
SHAKUHACHI ;= $33 ; 51
|
||||
TOWN_1 ;= $34 ; 52
|
||||
TOWN_2 ;= $35 ; 53
|
||||
SLEIGH_BELLS ;= $36 ; 54
|
||||
VOICE_TENOR ;= $37 ; 55
|
||||
VOICE_BARITONE ;= $38 ; 56
|
||||
VOICE_ALTO ;= $39 ; 57
|
||||
PIPE_ORGAN_LOW ;= $3a ; 58
|
||||
DEVIL_SFX_1 ;= $3b ; 59
|
||||
DEVIL_SFX_2 ;= $3c ; 60
|
||||
XYLOPHONE ;= $3d ; 61
|
||||
CROWD_NOISE ;= $3e ; 62
|
||||
.endenum
|
||||
|
||||
SAMPLE_BRR::ARRAY_LENGTH = $3f ; 64
|
||||
.scope SampleBRR
|
||||
ARRAY_LENGTH = SAMPLE_BRR::CROWD_NOISE + 1
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -6,95 +6,97 @@ SONG_SCRIPT_INC = 1
|
||||
|
||||
; song ids
|
||||
.enum SONG
|
||||
SILENCE ;= $00 ; 0
|
||||
PRELUDE ;= $01 ; 1
|
||||
OPENING_THEME_1 ;= $02 ; 2
|
||||
OPENING_THEME_2 ;= $03 ; 3
|
||||
OPENING_THEME_3 ;= $04 ; 4
|
||||
AWAKENING ;= $05 ; 5
|
||||
TERRA ;= $06 ; 6
|
||||
SHADOW ;= $07 ; 7
|
||||
STRAGO ;= $08 ; 8
|
||||
GAU ;= $09 ; 9
|
||||
FIGARO ;= $0a ; 10
|
||||
COIN_SONG ;= $0b ; 11
|
||||
CYAN ;= $0c ; 12
|
||||
LOCKE ;= $0d ; 13
|
||||
FOREVER_RACHEL ;= $0e ; 14
|
||||
RELM ;= $0f ; 15
|
||||
SETZER ;= $10 ; 16
|
||||
EPITAPH ;= $11 ; 17
|
||||
CELES ;= $12 ; 18
|
||||
TECHNO_DE_CHOCOBO ;= $13 ; 19
|
||||
DECISIVE_BATTLE ;= $14 ; 20
|
||||
JOHNNY_C_BAD ;= $15 ; 21
|
||||
KEFKA ;= $16 ; 22
|
||||
NARSHE ;= $17 ; 23
|
||||
PHANTOM_FOREST ;= $18 ; 24
|
||||
VELDT ;= $19 ; 25
|
||||
SAVE_THEM ;= $1a ; 26
|
||||
GESTAHL ;= $1b ; 27
|
||||
TROOPS_MARCH_ON ;= $1c ; 28
|
||||
UNDER_MARTIAL_LAW ;= $1d ; 29
|
||||
WATERFALL ;= $1e ; 30
|
||||
METAMORPHOSIS ;= $1f ; 31
|
||||
PHANTOM_TRAIN ;= $20 ; 32
|
||||
ESPER_WORLD ;= $21 ; 33
|
||||
GRAND_FINALE_2 ;= $22 ; 34
|
||||
MT_KOLTS ;= $23 ; 35
|
||||
BATTLE_THEME ;= $24 ; 36
|
||||
FANFARE ;= $25 ; 37
|
||||
WEDDING_WALTZ_1 ;= $26 ; 38
|
||||
ARIA_DI_MEZZO_CARATERRE ;= $27 ; 39
|
||||
SERPENT_TRENCH ;= $28 ; 40
|
||||
SLAM_SHUFFLE ;= $29 ; 41
|
||||
KIDS_RUN_THROUGH_THE_CITY ;= $2a ; 42
|
||||
HUH ;= $2b ; 43
|
||||
GRAND_FINALE_1 ;= $2c ; 44
|
||||
GOGO ;= $2d ; 45
|
||||
RETURNERS ;= $2e ; 46
|
||||
VICTORY_FANFARE ;= $2f ; 47
|
||||
UMARO ;= $30 ; 48
|
||||
MOG ;= $31 ; 49
|
||||
THE_UNFORGIVEN ;= $32 ; 50
|
||||
FIERCE_BATTLE ;= $33 ; 51
|
||||
DAY_AFTER ;= $34 ; 52
|
||||
BLACKJACK ;= $35 ; 53
|
||||
CATASTROPHE ;= $36 ; 54
|
||||
MAGIC_HOUSE ;= $37 ; 55
|
||||
NIGHTY_NIGHT ;= $38 ; 56
|
||||
WIND ;= $39 ; 57
|
||||
WINDY_SHORES ;= $3a ; 58
|
||||
DANCING_MAD_1_2_3 ;= $3b ; 59
|
||||
TRAIN_BRAKING ;= $3c ; 60
|
||||
SPINACH_RAG ;= $3d ; 61
|
||||
REST_IN_PEACE ;= $3e ; 62
|
||||
CHOCOBOS_RUNNING ;= $3f ; 63
|
||||
DREAM_OF_A_TRAIN ;= $40 ; 64
|
||||
OVERTURE_1 ;= $41 ; 65
|
||||
OVERTURE_2 ;= $42 ; 66
|
||||
OVERTURE_3 ;= $43 ; 67
|
||||
WEDDING_WALTZ_2 ;= $44 ; 68
|
||||
WEDDING_WALTZ_3 ;= $45 ; 69
|
||||
WEDDING_WALTZ_4 ;= $46 ; 70
|
||||
DEVILS_LAB ;= $47 ; 71
|
||||
FIRE_EXPLOSION ;= $48 ; 72
|
||||
CRANES_RISING ;= $49 ; 73
|
||||
BURNING_HOUSE ;= $4a ; 74
|
||||
NEW_CONTINENT ;= $4b ; 75
|
||||
SEARCHING_FOR_FRIENDS ;= $4c ; 76
|
||||
FANATICS ;= $4d ; 77
|
||||
LAST_DUNGEON ;= $4e ; 78
|
||||
DARK_WORLD ;= $4f ; 79
|
||||
DANCING_MAD_5 ;= $50 ; 80
|
||||
SONG_0051 ;= $51 ; 81
|
||||
DANCING_MAD_4 ;= $52 ; 82
|
||||
ENDING_THEME_1 ;= $53 ; 83
|
||||
ENDING_THEME_2 ;= $54 ; 84
|
||||
SILENCE ;= $00 ; 0
|
||||
PRELUDE ;= $01 ; 1
|
||||
OPENING_THEME_1 ;= $02 ; 2
|
||||
OPENING_THEME_2 ;= $03 ; 3
|
||||
OPENING_THEME_3 ;= $04 ; 4
|
||||
AWAKENING ;= $05 ; 5
|
||||
TERRA ;= $06 ; 6
|
||||
SHADOW ;= $07 ; 7
|
||||
STRAGO ;= $08 ; 8
|
||||
GAU ;= $09 ; 9
|
||||
FIGARO ;= $0a ; 10
|
||||
COIN_SONG ;= $0b ; 11
|
||||
CYAN ;= $0c ; 12
|
||||
LOCKE ;= $0d ; 13
|
||||
FOREVER_RACHEL ;= $0e ; 14
|
||||
RELM ;= $0f ; 15
|
||||
SETZER ;= $10 ; 16
|
||||
EPITAPH ;= $11 ; 17
|
||||
CELES ;= $12 ; 18
|
||||
TECHNO_DE_CHOCOBO ;= $13 ; 19
|
||||
DECISIVE_BATTLE ;= $14 ; 20
|
||||
JOHNNY_C_BAD ;= $15 ; 21
|
||||
KEFKA ;= $16 ; 22
|
||||
NARSHE ;= $17 ; 23
|
||||
PHANTOM_FOREST ;= $18 ; 24
|
||||
VELDT ;= $19 ; 25
|
||||
SAVE_THEM ;= $1a ; 26
|
||||
GESTAHL ;= $1b ; 27
|
||||
TROOPS_MARCH_ON ;= $1c ; 28
|
||||
UNDER_MARTIAL_LAW ;= $1d ; 29
|
||||
WATERFALL ;= $1e ; 30
|
||||
METAMORPHOSIS ;= $1f ; 31
|
||||
PHANTOM_TRAIN ;= $20 ; 32
|
||||
ESPER_WORLD ;= $21 ; 33
|
||||
GRAND_FINALE_2 ;= $22 ; 34
|
||||
MT_KOLTS ;= $23 ; 35
|
||||
BATTLE_THEME ;= $24 ; 36
|
||||
FANFARE ;= $25 ; 37
|
||||
WEDDING_WALTZ_1 ;= $26 ; 38
|
||||
ARIA_DI_MEZZO_CARATERRE ;= $27 ; 39
|
||||
SERPENT_TRENCH ;= $28 ; 40
|
||||
SLAM_SHUFFLE ;= $29 ; 41
|
||||
KIDS_RUN_THROUGH_THE_CITY ;= $2a ; 42
|
||||
HUH ;= $2b ; 43
|
||||
GRAND_FINALE_1 ;= $2c ; 44
|
||||
GOGO ;= $2d ; 45
|
||||
RETURNERS ;= $2e ; 46
|
||||
VICTORY_FANFARE ;= $2f ; 47
|
||||
UMARO ;= $30 ; 48
|
||||
MOG ;= $31 ; 49
|
||||
THE_UNFORGIVEN ;= $32 ; 50
|
||||
FIERCE_BATTLE ;= $33 ; 51
|
||||
DAY_AFTER ;= $34 ; 52
|
||||
BLACKJACK ;= $35 ; 53
|
||||
CATASTROPHE ;= $36 ; 54
|
||||
MAGIC_HOUSE ;= $37 ; 55
|
||||
NIGHTY_NIGHT ;= $38 ; 56
|
||||
WIND ;= $39 ; 57
|
||||
WINDY_SHORES ;= $3a ; 58
|
||||
DANCING_MAD_1_2_3 ;= $3b ; 59
|
||||
TRAIN_BRAKING ;= $3c ; 60
|
||||
SPINACH_RAG ;= $3d ; 61
|
||||
REST_IN_PEACE ;= $3e ; 62
|
||||
CHOCOBOS_RUNNING ;= $3f ; 63
|
||||
DREAM_OF_A_TRAIN ;= $40 ; 64
|
||||
OVERTURE_1 ;= $41 ; 65
|
||||
OVERTURE_2 ;= $42 ; 66
|
||||
OVERTURE_3 ;= $43 ; 67
|
||||
WEDDING_WALTZ_2 ;= $44 ; 68
|
||||
WEDDING_WALTZ_3 ;= $45 ; 69
|
||||
WEDDING_WALTZ_4 ;= $46 ; 70
|
||||
DEVILS_LAB ;= $47 ; 71
|
||||
FIRE_EXPLOSION ;= $48 ; 72
|
||||
CRANES_RISING ;= $49 ; 73
|
||||
BURNING_HOUSE ;= $4a ; 74
|
||||
NEW_CONTINENT ;= $4b ; 75
|
||||
SEARCHING_FOR_FRIENDS ;= $4c ; 76
|
||||
FANATICS ;= $4d ; 77
|
||||
LAST_DUNGEON ;= $4e ; 78
|
||||
DARK_WORLD ;= $4f ; 79
|
||||
DANCING_MAD_5 ;= $50 ; 80
|
||||
SONG_81 ;= $51 ; 81
|
||||
DANCING_MAD_4 ;= $52 ; 82
|
||||
ENDING_THEME_1 ;= $53 ; 83
|
||||
ENDING_THEME_2 ;= $54 ; 84
|
||||
NONE = $ff
|
||||
.endenum
|
||||
|
||||
SONG_SCRIPT_ARRAY_LENGTH = $55 ; 85
|
||||
.scope SongScript
|
||||
ARRAY_LENGTH = SONG::ENDING_THEME_2 + 1
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ ATTACK_MSG_INC = 1
|
||||
|
||||
.global AttackMsg, AttackMsgPtrs
|
||||
|
||||
.scope AttackMsg
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ ATTACK_MSG_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ ATTACK_MSG_INC = 1
|
||||
|
||||
.global AttackMsg, AttackMsgPtrs
|
||||
|
||||
.scope AttackMsg
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ ATTACK_MSG_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ ATTACK_NAME_INC = 1
|
||||
|
||||
.global AttackName
|
||||
|
||||
.scope AttackName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ ATTACK_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ ATTACK_NAME_INC = 1
|
||||
|
||||
.global AttackName
|
||||
|
||||
.scope AttackName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ ATTACK_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ BATTLE_CMD_NAME_INC = 1
|
||||
|
||||
.global BattleCmdName
|
||||
|
||||
.scope BattleCmdName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ BATTLE_CMD_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ BATTLE_CMD_NAME_INC = 1
|
||||
|
||||
.global BattleCmdName
|
||||
|
||||
.scope BattleCmdName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ BATTLE_CMD_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ BATTLE_DLG_INC = 1
|
||||
|
||||
.global BattleDlg, BattleDlgPtrs
|
||||
|
||||
.scope BattleDlg
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ BATTLE_DLG_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ BATTLE_DLG_INC = 1
|
||||
|
||||
.global BattleDlg, BattleDlgPtrs
|
||||
|
||||
.scope BattleDlg
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ BATTLE_DLG_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,10 @@ BLITZ_DESC_INC = 1
|
||||
|
||||
.global BlitzDesc, BlitzDescPtrs
|
||||
|
||||
.scope BlitzDesc
|
||||
|
||||
Start := BlitzDesc
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +15,7 @@ BLITZ_DESC_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,10 @@ BLITZ_DESC_INC = 1
|
||||
|
||||
.global BlitzDesc, BlitzDescPtrs
|
||||
|
||||
.scope BlitzDesc
|
||||
|
||||
Start := BlitzDesc
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +15,7 @@ BLITZ_DESC_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,10 @@ BUSHIDO_DESC_INC = 1
|
||||
|
||||
.global BushidoDesc, BushidoDescPtrs
|
||||
|
||||
.scope BushidoDesc
|
||||
|
||||
Start := BushidoDesc
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +15,7 @@ BUSHIDO_DESC_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
@ -4,6 +4,10 @@ BUSHIDO_DESC_INC = 1
|
||||
|
||||
.global BushidoDesc, BushidoDescPtrs
|
||||
|
||||
.scope BushidoDesc
|
||||
|
||||
Start := BushidoDesc
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +15,7 @@ BUSHIDO_DESC_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
@ -4,6 +4,8 @@ BUSHIDO_NAME_INC = 1
|
||||
|
||||
.global BushidoName
|
||||
|
||||
.scope BushidoName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ BUSHIDO_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ BUSHIDO_NAME_INC = 1
|
||||
|
||||
.global BushidoName
|
||||
|
||||
.scope BushidoName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ BUSHIDO_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ CHAR_NAME_INC = 1
|
||||
|
||||
.global CharName
|
||||
|
||||
.scope CharName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ CHAR_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ CHAR_NAME_INC = 1
|
||||
|
||||
.global CharName
|
||||
|
||||
.scope CharName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ CHAR_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ CHAR_TITLE_INC = 1
|
||||
|
||||
.global CharTitle
|
||||
|
||||
.scope CharTitle
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ CHAR_TITLE_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ DANCE_NAME_INC = 1
|
||||
|
||||
.global DanceName
|
||||
|
||||
.scope DanceName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ DANCE_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
@ -4,6 +4,8 @@ DANCE_NAME_INC = 1
|
||||
|
||||
.global DanceName
|
||||
|
||||
.scope DanceName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ DANCE_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,10 @@ DLG1_INC = 1
|
||||
|
||||
.global Dlg1, Dlg1Ptrs
|
||||
|
||||
.scope Dlg1
|
||||
|
||||
Start = Dlg1
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +15,7 @@ DLG1_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ DLG1_INC = 1
|
||||
|
||||
.global Dlg1, Dlg1Ptrs
|
||||
|
||||
.scope Dlg1
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ DLG1_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ DLG2_INC = 1
|
||||
|
||||
.global Dlg2, Dlg2Ptrs
|
||||
|
||||
.scope Dlg2
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ DLG2_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ DLG2_INC = 1
|
||||
|
||||
.global Dlg2, Dlg2Ptrs
|
||||
|
||||
.scope Dlg2
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ DLG2_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,10 @@ GENJU_ATTACK_DESC_INC = 1
|
||||
|
||||
.global GenjuAttackDesc, GenjuAttackDescPtrs
|
||||
|
||||
.scope GenjuAttackDesc
|
||||
|
||||
Start := GenjuAttackDesc
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +15,7 @@ GENJU_ATTACK_DESC_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,10 @@ GENJU_ATTACK_DESC_INC = 1
|
||||
|
||||
.global GenjuAttackDesc, GenjuAttackDescPtrs
|
||||
|
||||
.scope GenjuAttackDesc
|
||||
|
||||
Start := GenjuAttackDesc
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +15,7 @@ GENJU_ATTACK_DESC_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ GENJU_ATTACK_NAME_INC = 1
|
||||
|
||||
.global GenjuAttackName
|
||||
|
||||
.scope GenjuAttackName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ GENJU_ATTACK_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ GENJU_ATTACK_NAME_INC = 1
|
||||
|
||||
.global GenjuAttackName
|
||||
|
||||
.scope GenjuAttackName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ GENJU_ATTACK_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,10 @@ GENJU_BONUS_DESC_INC = 1
|
||||
|
||||
.global GenjuBonusDesc, GenjuBonusDescPtrs
|
||||
|
||||
.scope GenjuBonusDesc
|
||||
|
||||
Start := GenjuBonusDesc
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +15,7 @@ GENJU_BONUS_DESC_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,10 @@ GENJU_BONUS_DESC_INC = 1
|
||||
|
||||
.global GenjuBonusDesc, GenjuBonusDescPtrs
|
||||
|
||||
.scope GenjuBonusDesc
|
||||
|
||||
Start := GenjuBonusDesc
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +15,7 @@ GENJU_BONUS_DESC_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ GENJU_BONUS_NAME_INC = 1
|
||||
|
||||
.global GenjuBonusName
|
||||
|
||||
.scope GenjuBonusName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ GENJU_BONUS_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ GENJU_BONUS_NAME_INC = 1
|
||||
|
||||
.global GenjuBonusName
|
||||
|
||||
.scope GenjuBonusName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ GENJU_BONUS_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ GENJU_NAME_INC = 1
|
||||
|
||||
.global GenjuName
|
||||
|
||||
.scope GenjuName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ GENJU_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ GENJU_NAME_INC = 1
|
||||
|
||||
.global GenjuName
|
||||
|
||||
.scope GenjuName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ GENJU_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,10 @@ ITEM_DESC_INC = 1
|
||||
|
||||
.global ItemDesc, ItemDescPtrs
|
||||
|
||||
.scope ItemDesc
|
||||
|
||||
Start := ItemDesc
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +15,7 @@ ITEM_DESC_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,10 @@ ITEM_DESC_INC = 1
|
||||
|
||||
.global ItemDesc, ItemDescPtrs
|
||||
|
||||
.scope ItemDesc
|
||||
|
||||
Start := ItemDesc
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +15,7 @@ ITEM_DESC_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ ITEM_NAME_INC = 1
|
||||
|
||||
.global ItemName
|
||||
|
||||
.scope ItemName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ ITEM_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ ITEM_NAME_INC = 1
|
||||
|
||||
.global ItemName
|
||||
|
||||
.scope ItemName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ ITEM_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ ITEM_TYPE_NAME_INC = 1
|
||||
|
||||
.global ItemTypeName
|
||||
|
||||
.scope ItemTypeName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ ITEM_TYPE_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,10 @@ LORE_DESC_INC = 1
|
||||
|
||||
.global LoreDesc, LoreDescPtrs
|
||||
|
||||
.scope LoreDesc
|
||||
|
||||
Start := LoreDesc
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +15,7 @@ LORE_DESC_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,10 @@ LORE_DESC_INC = 1
|
||||
|
||||
.global LoreDesc, LoreDescPtrs
|
||||
|
||||
.scope LoreDesc
|
||||
|
||||
Start := LoreDesc
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +15,7 @@ LORE_DESC_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,10 @@ MAGIC_DESC_INC = 1
|
||||
|
||||
.global MagicDesc, MagicDescPtrs
|
||||
|
||||
.scope MagicDesc
|
||||
|
||||
Start := MagicDesc
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +15,7 @@ MAGIC_DESC_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,10 @@ MAGIC_DESC_INC = 1
|
||||
|
||||
.global MagicDesc, MagicDescPtrs
|
||||
|
||||
.scope MagicDesc
|
||||
|
||||
Start := MagicDesc
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +15,7 @@ MAGIC_DESC_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ MAGIC_NAME_INC = 1
|
||||
|
||||
.global MagicName
|
||||
|
||||
.scope MagicName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ MAGIC_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ MAGIC_NAME_INC = 1
|
||||
|
||||
.global MagicName
|
||||
|
||||
.scope MagicName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ MAGIC_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,10 @@ MAP_TITLE_INC = 1
|
||||
|
||||
.global MapTitle, MapTitlePtrs
|
||||
|
||||
.scope MapTitle
|
||||
|
||||
Start := MapTitle
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +15,7 @@ MAP_TITLE_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,10 @@ MAP_TITLE_INC = 1
|
||||
|
||||
.global MapTitle, MapTitlePtrs
|
||||
|
||||
.scope MapTitle
|
||||
|
||||
Start := MapTitle
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +15,7 @@ MAP_TITLE_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ MONSTER_DLG_INC = 1
|
||||
|
||||
.global MonsterDlg, MonsterDlgPtrs
|
||||
|
||||
.scope MonsterDlg
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ MONSTER_DLG_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ MONSTER_DLG_INC = 1
|
||||
|
||||
.global MonsterDlg, MonsterDlgPtrs
|
||||
|
||||
.scope MonsterDlg
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ MONSTER_DLG_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ MONSTER_NAME_INC = 1
|
||||
|
||||
.global MonsterName
|
||||
|
||||
.scope MonsterName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ MONSTER_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ MONSTER_NAME_INC = 1
|
||||
|
||||
.global MonsterName
|
||||
|
||||
.scope MonsterName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ MONSTER_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ MONSTER_SPECIAL_NAME_INC = 1
|
||||
|
||||
.global MonsterSpecialName
|
||||
|
||||
.scope MonsterSpecialName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ MONSTER_SPECIAL_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ MONSTER_SPECIAL_NAME_INC = 1
|
||||
|
||||
.global MonsterSpecialName
|
||||
|
||||
.scope MonsterSpecialName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ MONSTER_SPECIAL_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,10 @@ RARE_ITEM_DESC_INC = 1
|
||||
|
||||
.global RareItemDesc, RareItemDescPtrs
|
||||
|
||||
.scope RareItemDesc
|
||||
|
||||
Start = RareItemDesc
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +15,7 @@ RARE_ITEM_DESC_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,10 @@ RARE_ITEM_DESC_INC = 1
|
||||
|
||||
.global RareItemDesc, RareItemDescPtrs
|
||||
|
||||
.scope RareItemDesc
|
||||
|
||||
Start = RareItemDesc
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +15,7 @@ RARE_ITEM_DESC_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ RARE_ITEM_NAME_INC = 1
|
||||
|
||||
.global RareItemName
|
||||
|
||||
.scope RareItemName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ RARE_ITEM_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ RARE_ITEM_NAME_INC = 1
|
||||
|
||||
.global RareItemName
|
||||
|
||||
.scope RareItemName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ RARE_ITEM_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ STATUS_NAME_INC = 1
|
||||
|
||||
.global StatusName
|
||||
|
||||
.scope StatusName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ STATUS_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
@ -4,6 +4,8 @@ STATUS_NAME_INC = 1
|
||||
|
||||
.global StatusName
|
||||
|
||||
.scope StatusName
|
||||
|
||||
; ##############################################################################
|
||||
; ### AUTOMATICALLY GENERATED CODE, DO NOT MODIFY MANUALLY ###
|
||||
; ##############################################################################
|
||||
@ -11,5 +13,7 @@ STATUS_NAME_INC = 1
|
||||
|
||||
; ##############################################################################
|
||||
|
||||
.endscope
|
||||
|
||||
.endif
|
||||
.list on
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -7446,7 +7446,7 @@ InitAI:
|
||||
longa
|
||||
asl
|
||||
tax
|
||||
lda f:AIScriptPtr,x ; pointer to ai script
|
||||
lda f:AIScriptPtrs,x ; pointer to ai script
|
||||
sta $3254,y
|
||||
tax
|
||||
shorta
|
||||
@ -8857,7 +8857,7 @@ SetControlCmd:
|
||||
phy
|
||||
php
|
||||
longai_clc
|
||||
lda f:CmdPropPtrTbl,x
|
||||
lda f:CmdPropPtrs,x
|
||||
adc #$0030
|
||||
sta f:hWMADDL
|
||||
tyx
|
||||
@ -13562,7 +13562,7 @@ UpdateCmdList:
|
||||
php
|
||||
longai
|
||||
txy
|
||||
lda f:CmdPropPtrTbl,x
|
||||
lda f:CmdPropPtrs,x
|
||||
tax
|
||||
shorta
|
||||
lda $3018,y
|
||||
@ -13699,7 +13699,7 @@ InitCmdList:
|
||||
php
|
||||
longai
|
||||
ldy $3010,x ; pointer to character data (+$001600)
|
||||
lda f:CmdPropPtrTbl,x ; pointer to character command list data (+$7e0000)
|
||||
lda f:CmdPropPtrs,x ; pointer to character command list data (+$7e0000)
|
||||
sta f:hWMADDL
|
||||
lda $1616,y ; +++$fc = battle commands
|
||||
sta $fc
|
||||
@ -13870,7 +13870,7 @@ InitCmd_05:
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
; pointers to character command list data (+$7e0000)
|
||||
CmdPropPtrTbl:
|
||||
CmdPropPtrs:
|
||||
@544a: .word $202e,$203a,$2046,$2052
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
@ -16443,9 +16443,10 @@ BattleProp:
|
||||
.incbin "battle_prop.dat"
|
||||
|
||||
; cf/6200
|
||||
begin_block BattleMonsters, $2200
|
||||
BattleMonsters:
|
||||
fixed_block $2200
|
||||
.incbin "battle_monsters.dat"
|
||||
end_block BattleMonsters
|
||||
end_fixed_block
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -45,12 +45,12 @@ end_ram_array
|
||||
; .out .sprintf("wItemList %06x", wItemList)
|
||||
; .out .sprintf("wItemList::Index %06x", wItemList::Index)
|
||||
; .out .sprintf("wItemList::Flags %06x", wItemList::Flags)
|
||||
; .out .sprintf("wItemList::_00::Index %06x", wItemList::_00::Index)
|
||||
; .out .sprintf("wItemList::_01::Index %06x", wItemList::_01::Index)
|
||||
; .out .sprintf("wItemList::_02::Index %06x", wItemList::_02::Index)
|
||||
; .out .sprintf("wItemList::_03::Index %06x", wItemList::_03::Index)
|
||||
; .out .sprintf("wItemList::_03::Flags %06x", wItemList::_03::Flags)
|
||||
; .out .sprintf("wItemList::_ff::Flags %06x", wItemList::_ff::Flags)
|
||||
; .out .sprintf("wItemList::_0::Index %06x", wItemList::_0::Index)
|
||||
; .out .sprintf("wItemList::_1::Index %06x", wItemList::_1::Index)
|
||||
; .out .sprintf("wItemList::_2::Index %06x", wItemList::_2::Index)
|
||||
; .out .sprintf("wItemList::_3::Index %06x", wItemList::_3::Index)
|
||||
; .out .sprintf("wItemList::_3::Flags %06x", wItemList::_3::Flags)
|
||||
; .out .sprintf("wItemList::_255::Flags %06x", wItemList::_255::Flags)
|
||||
ram_res w7e4305, 240
|
||||
ram_res w7e43f5, 151 * 4
|
||||
ram_res w7e4651, 73 * 4
|
||||
@ -245,19 +245,19 @@ ram_array wCharGfxData, 4, 32
|
||||
ram_word w7e61d4
|
||||
end_ram_array
|
||||
|
||||
.define wChar1GfxData wCharGfxData::_00
|
||||
.define wChar2GfxData wCharGfxData::_01
|
||||
.define wChar3GfxData wCharGfxData::_02
|
||||
.define wChar4GfxData wCharGfxData::_03
|
||||
.define wChar1GfxData wCharGfxData::_0
|
||||
.define wChar2GfxData wCharGfxData::_1
|
||||
.define wChar3GfxData wCharGfxData::_2
|
||||
.define wChar4GfxData wCharGfxData::_3
|
||||
|
||||
; .out .sprintf("wCharGfxData %06x", wCharGfxData)
|
||||
; .out .sprintf("wCharGfxData_near %06x", wCharGfxData_near)
|
||||
; .out .sprintf("wCharGfxData_far %06x", wCharGfxData_far)
|
||||
; .out .sprintf("wCharGfxData::w7e61cf %06x", wCharGfxData::w7e61cf)
|
||||
; .out .sprintf("wCharGfxData::_00::w7e61cb %06x", wCharGfxData::_00::w7e61cb)
|
||||
; .out .sprintf("wCharGfxData::_01::w7e61cb %06x", wCharGfxData::_01::w7e61cb)
|
||||
; .out .sprintf("wCharGfxData::_02::w7e61cb %06x", wCharGfxData::_02::w7e61cb)
|
||||
; .out .sprintf("wCharGfxData::_03::w7e61cb %06x", wCharGfxData::_03::w7e61cb)
|
||||
; .out .sprintf("wCharGfxData::_0::w7e61cb %06x", wCharGfxData::_0::w7e61cb)
|
||||
; .out .sprintf("wCharGfxData::_1::w7e61cb %06x", wCharGfxData::_1::w7e61cb)
|
||||
; .out .sprintf("wCharGfxData::_2::w7e61cb %06x", wCharGfxData::_2::w7e61cb)
|
||||
; .out .sprintf("wCharGfxData::_3::w7e61cb %06x", wCharGfxData::_3::w7e61cb)
|
||||
; .out .sprintf("wChar4GfxData::w7e61cb %06x", wChar4GfxData::w7e61cb)
|
||||
ram_res w7e6236, 4 * 4
|
||||
ram_res w7e6246, 4 * 4
|
||||
|
@ -1292,13 +1292,13 @@ LoadTitleGfx:
|
||||
jsr TfrVRAM
|
||||
clr_ax
|
||||
longa
|
||||
lda f:MapGfxPtrs+MAP_GFX_SEALED_GATE_1*3,x
|
||||
lda f:MapGfxPtrs+MAP_GFX::SEALED_GATE_1*3,x
|
||||
clc
|
||||
adc #.loword(MapGfx)
|
||||
sta $e7
|
||||
inx2
|
||||
shorta
|
||||
lda f:MapGfxPtrs+MAP_GFX_SEALED_GATE_1*3,x
|
||||
lda f:MapGfxPtrs+MAP_GFX::SEALED_GATE_1*3,x
|
||||
adc #^MapGfx
|
||||
sta $e9
|
||||
ldy #$2000 ; size = $2000
|
||||
|
@ -1572,11 +1572,11 @@ InitOpeningGfx:
|
||||
|
||||
; load map graphics 34
|
||||
longa_clc
|
||||
lda f:MapGfxPtrs+MAP_GFX_NARSHE_EXT_4*3
|
||||
lda f:MapGfxPtrs+MAP_GFX::NARSHE_EXT_4*3
|
||||
adc #.loword(MapGfx)
|
||||
sta $e7
|
||||
shorta
|
||||
lda f:MapGfxPtrs+MAP_GFX_NARSHE_EXT_4*3+2
|
||||
lda f:MapGfxPtrs+MAP_GFX::NARSHE_EXT_4*3+2
|
||||
adc #^MapGfx
|
||||
sta $e9
|
||||
ldy #$9800
|
||||
@ -1589,11 +1589,11 @@ InitOpeningGfx:
|
||||
|
||||
; load map graphics 31 (skip the first $0800 bytes)
|
||||
longa_clc
|
||||
lda f:MapGfxPtrs+MAP_GFX_NARSHE_EXT_2*3
|
||||
lda f:MapGfxPtrs+MAP_GFX::NARSHE_EXT_2*3
|
||||
adc #.loword(MapGfx+$0800)
|
||||
sta $e7
|
||||
shorta
|
||||
lda f:MapGfxPtrs+MAP_GFX_NARSHE_EXT_2*3+2
|
||||
lda f:MapGfxPtrs+MAP_GFX::NARSHE_EXT_2*3+2
|
||||
adc #^(MapGfx+$0800)
|
||||
sta $e9
|
||||
ldy #$a000
|
||||
@ -1606,11 +1606,11 @@ InitOpeningGfx:
|
||||
|
||||
; load map graphics 32
|
||||
longa_clc
|
||||
lda f:MapGfxPtrs+MAP_GFX_NARSHE_EXT_3*3
|
||||
lda f:MapGfxPtrs+MAP_GFX::NARSHE_EXT_3*3
|
||||
adc #.loword(MapGfx)
|
||||
sta $e7
|
||||
shorta
|
||||
lda f:MapGfxPtrs+MAP_GFX_NARSHE_EXT_3*3+2
|
||||
lda f:MapGfxPtrs+MAP_GFX::NARSHE_EXT_3*3+2
|
||||
adc #^MapGfx
|
||||
sta $e9
|
||||
ldy #$a800
|
||||
|
@ -41,7 +41,8 @@
|
||||
|
||||
.segment "event_script"
|
||||
|
||||
begin_block EventScript, $02e600
|
||||
EventScript:
|
||||
fixed_block $02e600
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
@ -113117,6 +113118,6 @@ _cce486:
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
end_block EventScript
|
||||
end_fixed_block
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -274,6 +274,16 @@ loop: lda $7e7200,x
|
||||
|
||||
; [ init bg1/bg2 animation ]
|
||||
|
||||
.scope MapBGAnimProp
|
||||
ARRAY_LENGTH = 20
|
||||
Start := MapBGAnimProp
|
||||
AnimSpeed := Start
|
||||
Frame1 := Start + 2
|
||||
Frame2 := Start + 4
|
||||
Frame3 := Start + 6
|
||||
Frame4 := Start + 8
|
||||
.endscope
|
||||
|
||||
.proc InitBG12Anim
|
||||
lda $053b ; bg1/bg2 animation index
|
||||
and #$1f
|
||||
@ -289,15 +299,15 @@ loop1: lda #$e6
|
||||
longa_clc
|
||||
clr_a
|
||||
sta $1069,y ; clear animation counter
|
||||
lda f:MapBGAnimProp,x ; animation speed
|
||||
lda f:MapBGAnimProp::AnimSpeed,x
|
||||
sta $106b,y
|
||||
lda f:MapBGAnimProp+2,x ; frame 1 pointer
|
||||
lda f:MapBGAnimProp::Frame1,x
|
||||
sta $106e,y
|
||||
lda f:MapBGAnimProp+4,x ; frame 2 pointer
|
||||
lda f:MapBGAnimProp::Frame2,x
|
||||
sta $1070,y
|
||||
lda f:MapBGAnimProp+6,x ; frame 3 pointer
|
||||
lda f:MapBGAnimProp::Frame3,x
|
||||
sta $1072,y
|
||||
lda f:MapBGAnimProp+8,x ; frame 4 pointer
|
||||
lda f:MapBGAnimProp::Frame4,x
|
||||
sta $1074,y
|
||||
txa
|
||||
adc #10 ; next tile (8 tiles total)
|
||||
@ -324,7 +334,7 @@ loop1: lda #$e6
|
||||
shorta0
|
||||
loop2: tyx
|
||||
longa_clc
|
||||
lda f:MapBGAnimProp+2,x ; frame 1 pointer
|
||||
lda f:MapBGAnimProp::Frame1,x
|
||||
tax
|
||||
shorta0
|
||||
lda #$80 ; $1b = tile graphics counter (4 frames per tile, 32 bytes per frame)
|
||||
@ -369,6 +379,21 @@ loop2: tyx
|
||||
|
||||
; [ init bg3 animation ]
|
||||
|
||||
.scope MapBG3AnimProp
|
||||
ARRAY_LENGTH = 6
|
||||
Start := MapBG3AnimProp
|
||||
AnimSpeed := Start
|
||||
GfxSize := Start + 2
|
||||
Frame1 := Start + 4
|
||||
Frame2 := Start + 6
|
||||
Frame3 := Start + 8
|
||||
Frame4 := Start + 10
|
||||
Frame5 := Start + 12
|
||||
Frame6 := Start + 14
|
||||
Frame7 := Start + 16
|
||||
Frame8 := Start + 18
|
||||
.endscope
|
||||
|
||||
.proc InitBG3Anim
|
||||
lda $053b ; bg3 animation index
|
||||
and #$e0
|
||||
@ -384,25 +409,25 @@ loop2: tyx
|
||||
tax
|
||||
clr_a
|
||||
sta $10d1 ; clear animation counter
|
||||
lda f:MapBG3AnimProp,x ; animation speed
|
||||
lda f:MapBG3AnimProp::AnimSpeed,x
|
||||
sta $10d3
|
||||
lda f:MapBG3AnimProp+2,x ; size
|
||||
lda f:MapBG3AnimProp::GfxSize,x
|
||||
sta $10d5
|
||||
lda f:MapBG3AnimProp+4,x ; frame 1 pointer
|
||||
lda f:MapBG3AnimProp::Frame1,x
|
||||
sta $10d7
|
||||
lda f:MapBG3AnimProp+6,x ; frame 2 pointer
|
||||
lda f:MapBG3AnimProp::Frame2,x
|
||||
sta $10d9
|
||||
lda f:MapBG3AnimProp+8,x ; frame 3 pointer
|
||||
lda f:MapBG3AnimProp::Frame3,x
|
||||
sta $10db
|
||||
lda f:MapBG3AnimProp+10,x ; frame 4 pointer
|
||||
lda f:MapBG3AnimProp::Frame4,x
|
||||
sta $10dd
|
||||
lda f:MapBG3AnimProp+12,x ; frame 5 pointer
|
||||
lda f:MapBG3AnimProp::Frame5,x
|
||||
sta $10df
|
||||
lda f:MapBG3AnimProp+14,x ; frame 6 pointer
|
||||
lda f:MapBG3AnimProp::Frame6,x
|
||||
sta $10e1
|
||||
lda f:MapBG3AnimProp+16,x ; frame 7 pointer
|
||||
lda f:MapBG3AnimProp::Frame7,x
|
||||
sta $10e3
|
||||
lda f:MapBG3AnimProp+18,x ; frame 8 pointer
|
||||
lda f:MapBG3AnimProp::Frame8,x
|
||||
sta $10e5
|
||||
shorta0
|
||||
tya
|
||||
@ -632,23 +657,21 @@ done: rts
|
||||
|
||||
; ------------------------------------------------------------------------------
|
||||
|
||||
MAP_BG_ANIM_PROP_ARRAY_LENGTH = 20
|
||||
|
||||
MapBGAnimPropPtrs:
|
||||
@91d5: make_ptr_tbl_rel MapBGAnimProp, MAP_BG_ANIM_PROP_ARRAY_LENGTH
|
||||
.addr MapBGAnimPropEnd - MapBGAnimProp
|
||||
@91d5: ptr_tbl MapBGAnimProp
|
||||
end_ptr MapBGAnimProp
|
||||
|
||||
MapBGAnimProp:
|
||||
@91ff: .include "map_bg_anim_prop.asm"
|
||||
MapBGAnimPropEnd := *
|
||||
|
||||
MAP_BG3_ANIM_PROP_ARRAY_LENGTH = 6
|
||||
MapBGAnimProp::End:
|
||||
|
||||
MapBG3AnimPropPtrs:
|
||||
@979f: make_ptr_tbl_rel MapBG3AnimProp, MAP_BG3_ANIM_PROP_ARRAY_LENGTH
|
||||
.addr MapBG3AnimPropEnd - MapBG3AnimProp
|
||||
@979f: ptr_tbl MapBG3AnimProp
|
||||
end_ptr MapBG3AnimProp
|
||||
|
||||
MapBG3AnimProp:
|
||||
@97ad: .include "map_bg3_anim_prop.asm"
|
||||
MapBG3AnimPropEnd := *
|
||||
MapBG3AnimProp::End:
|
||||
|
||||
MapPalAnimProp:
|
||||
@9825: .incbin "map_pal_anim_prop.dat"
|
||||
|
@ -163,7 +163,7 @@ CharProp:
|
||||
; 2: cyan
|
||||
make_char_prop
|
||||
set_char_prop_hp_mp 53, 5
|
||||
set_char_prop_cmds FIGHT, SWDTECH, MAGIC, ITEM
|
||||
set_char_prop_cmds FIGHT, BUSHIDO, MAGIC, ITEM
|
||||
set_char_prop_stats 40, 28, 33, 25, 25, 48, 20, 6, 1
|
||||
set_char_prop_equip ASHURA, BUCKLER, LEATHER_HAT, LEATHERARMOR
|
||||
set_char_prop_flags RUN_FACTOR_LOW, LEVEL_MOD_HIGH
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user