fireemblem8u/include/gbafe.h

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#pragma once
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#include "global.h"
#include "gba/gba.h"
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#include "constants/terrains.h"
#include "constants/event-flags.h"
#include "constants/banims.h"
#include "constants/items.h"
#include "constants/characters.h"
#include "constants/chapters.h"
#include "constants/worldmap.h"
#include "constants/classes.h"
#include "constants/faces.h"
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#include "constants/songs.h"
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#include "constants/video-banim.h"
#include "constants/video-wm.h"
#include "constants/video-global.h"
#include "ap.h"
#include "eventscript.h"
#include "bmdifficulty.h"
#include "helpbox.h"
#include "monstergen.h"
#include "spline.h"
#include "gba_sprites.h"
#include "soundroom.h"
#include "bmshop.h"
#include "muctrl.h"
#include "bmitem.h"
#include "efxmagic.h"
#include "uiselecttarget.h"
#include "sio.h"
#include "prepscreen.h"
#include "cp_utility.h"
#include "ekrbattle.h"
#include "ctc.h"
#include "ekrclasschg.h"
#include "classchg.h"
#include "unit_icon_pointer.h"
#include "bmmind.h"
#include "bmunit.h"
#include "bmpatharrowdisp.h"
#include "ekrtriangle.h"
#include "bmtrick.h"
#include "bmtrap.h"
#include "eventinfo.h"
#include "bmarch.h"
#include "eventcall.h"
#include "packed_data_block.h"
#include "spellassoc.h"
#include "opanim.h"
#include "cp_script.h"
#include "player_interface.h"
#include "chap_title_pointer.h"
#include "convoymenu.h"
#include "agb_sram.h"
#include "bksel.h"
#include "m4a.h"
#include "uisupport.h"
#include "hardware.h"
#include "minimap.h"
#include "uiutils.h"
#include "ekrlevelup.h"
#include "bm.h"
#include "bmbattle.h"
#include "bmdebug.h"
#include "bmmap.h"
#include "bonusclaim.h"
#include "bmphase.h"
#include "bmreliance.h"
#include "face.h"
#include "icon.h"
#include "scene.h"
#include "bmlib.h"
#include "savemenu.h"
#include "ekrpopup.h"
#include "gbaio.h"
#include "bmudisp.h"
#include "worldmap.h"
#include "sram-layout.h"
#include "menu_def.h"
#include "chapterdata.h"
#include "sysutil.h"
#include "bmitemuse.h"
#include "uichapterstatus.h"
#include "portrait_pointer.h"
#include "gamecontrol.h"
#include "banim_pointer.h"
#include "banim_data.h"
#include "sio_core.h"
#include "bmfx.h"
#include "bmguide.h"
#include "menuitempanel.h"
#include "sioerror.h"
#include "efxbattle.h"
#include "bmusemind.h"
#include "bmtarget.h"
#include "bmarena.h"
#include "variables.h"
#include "opinfo.h"
#include "cp_perform.h"
#include "classdisplayfont.h"
#include "proc.h"
#include "unit_icon_data.h"
#include "uiconfig.h"
#include "fontgrp.h"
#include "event.h"
#include "bmidoten.h"
#include "cp_common.h"
#include "soundwrapper.h"
#include "bmmenu.h"
#include "bb.h"
#include "bmusailment.h"
#include "bmio.h"
#include "uimenu.h"
#include "rng.h"
#include "bg.h"
#include "cgtext.h"
#include "unitinfowindow.h"
#include "anime.h"
#include "ending_details.h"
#include "bmsave.h"
#include "popup.h"
#include "playerphase.h"
#include "EAstdlib.h"
#include "mapanim.h"
#include "bmcontainer.h"
#include "ekrdragon.h"
#include "chap_title.h"
#include "raw_text_jp.h"
#include "bmtrade.h"
#include "mu.h"
#include "trapfx.h"
#include "statscreen.h"
#include "cp_data.h"
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#include "sprite-animfx.h"