fireemblem8u/include/unit_icon_data.h

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// standing and moving map sprite
// reference: https://feuniverse.us/t/map-sprite-insertion-mania/107
#pragma once
#include "unit_icon_pointer.h"
typedef struct {
unsigned short pattern; // unknown, seems to be useless
unsigned short size; // icon size
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char *sheet; // animation sheet
} UnitIconWait, *pUnitIconWait;
#define UNIT_ICON_SIZE_16x16 0
#define UNIT_ICON_SIZE_16x32 1
#define UNIT_ICON_SIZE_32x32 2
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typedef struct {
char *sheet; // animation sheet
char *motion; // frames and scripts for different modes
} UnitIconMove, *pUnitIconMove;