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(bmitem) minor arg name tweak
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@ -116,7 +116,7 @@ s8 IsUnitEffectiveAgainst(struct Unit* actor, struct Unit* target);
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char* GetItemDisplayRangeString(int item);
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int GetWeaponLevelFromExp(int wexp);
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char* GetItemDisplayRankString(int item);
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int GetDisplayRankStringFromExp(int item);
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int GetDisplayRankStringFromExp(int wexp);
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char* GetWeaponTypeDisplayString(int wpnType);
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void GetWeaponExpProgressState(int wexp, int* outValue, int* outMax);
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s8 IsItemDanceRing(int item);
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