mirror of
https://github.com/FireEmblemUniverse/fireemblem8u.git
synced 2024-11-23 05:10:00 +00:00
event RenaisThroneCutscene done
This commit is contained in:
parent
327b507899
commit
61bc14560a
@ -57,18 +57,18 @@ gEventLoCmdTable: @ 0x08591B28
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.4byte Event04_CheckRandom, Event05_SetSlot, Event06_SlotOperation, Event07_SlotQueueOperations
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.4byte Event08_Label, Event09_Goto, Event0A_Call, Event0B_
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.4byte Event0C_Branch, Event0D_AsmCall, Event0E_STAL, Event0F_
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.4byte Event10_ModifyEvBit, Event11_SetIgnoredKeys, Event12_, Event13_
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.4byte Event14_, Event15_BgmVolume, Event16_, Event17_
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.4byte Event10_ModifyEvBit, Event11_SetIgnoredKeys, Event12_StartBGM, Event12_BgmFadeIn
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.4byte Event14_, Event15_BgmVolume, Event16_, Event17_Fade
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.4byte Event18_, Event19_, Event1A_TEXTSTART, Event1B_TEXTSHOW
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.4byte Event1C_TEXTCONT, Event1D_TEXTEND, Event1E_, Event1F_
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.4byte Event20_, Event21_, Event22_, Event23_DisaleMapDisp
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.4byte Event24_, Event25_, Event26_CameraControlMaybe, Event27_MapChange
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.4byte Event20_, Event21_, Event22_ClearScreen, Event23_DisaleMapDisp
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.4byte Event24_EnableMapDisp, Event25_ChangeMap, Event26_CameraControl, Event27_MapChange
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.4byte Event28_ChangeWeather, Event29_SetFogVision, Event2A_MoveToChapter, Event2B_
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.4byte Event2C_LoadUnits, Event2D_, Event2E_CheckAt, Event2F_MoveUnit
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.4byte Event30_ENUN, Event31_DisplayEffectRange, Event32_SpawnSingleUnit, Event33_CheckUnitVarious
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.4byte Event34_MessWithUnitState, Event35_UnitClassChanging, Event36_CheckInArea, Event37_GiveItem
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.4byte Event38_ChangeActiveUnit, Event39_ChangeAiScript, Event3A_DisplayPopup, Event3B_DisplayCursor
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.4byte Event3C_, Event3D_, Event3E_PrepScreenCall, Event3F_
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.4byte Event3C_, Event3D_, Event3E_PrepScreenCall, Event3F_ScriptBattle
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.4byte Event40_, Event41_, Event42_, Event43_
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.4byte Event44_BreakingSacredStone, Event45_
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@ -2,7 +2,11 @@
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.global gUnknown_08591F38
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gUnknown_08591F38: @ 0x08591F38
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.incbin "baserom.gba", 0x591F38, 0x50
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.incbin "baserom.gba", 0x591F38, 8
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.global gEvent_RemoveBGIfNeeded
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gEvent_RemoveBGIfNeeded:
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.incbin "baserom.gba", 0x591F40, 0x48
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.global gEvent_DisplayBattleQuote
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gEvent_DisplayBattleQuote: @ 0x08591F88
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@ -1,11 +0,0 @@
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.section .data
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.global gPathArrowOAMTable
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gPathArrowOAMTable: @ 0x0859DB6C
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.incbin "baserom.gba", 0x59DB6C, 0x34
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.global gUnknown_0859DBA0
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gUnknown_0859DBA0: @ 0x0859DBA0
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@ replacing .incbin "baserom.gba", 0x0059dba0, 0x4
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.4byte gUnknown_0203A974 + 0x1c
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@ -307,9 +307,37 @@ gUnknown_088B39EC: @ 0x088B39EC
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gUnknown_088B3AD8: @ 0x088B3AD8
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.incbin "baserom.gba", 0x8B3AD8, 0x8B3C14 - 0x8B3AD8
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.global UnitDef_Blue_Prologue
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UnitDef_Blue_Prologue:
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.incbin "baserom.gba", 0x8B3C14, 0x8D1F54 - 0x8B3C14
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.global UnitDef_Event_PrologueAlly
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UnitDef_Event_PrologueAlly:
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.incbin "baserom.gba", 0x8B3C14, 0x8B3D18 - 0x8B3C14
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.global UnitDef_Event_PrologueThroneRoomUnits
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UnitDef_Event_PrologueThroneRoomUnits:
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.incbin "baserom.gba", 0x8B3D18, 0x8B3DCC - 0x8B3D18
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.global UnitDef_Event_PrologueMessager
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UnitDef_Event_PrologueMessager:
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.incbin "baserom.gba", 0x8B3DCC, 0x8B3DF4 - 0x8B3DCC
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.global UnitDef_Event_PrologueGradoRoyals
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UnitDef_Event_PrologueGradoRoyals:
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.incbin "baserom.gba", 0x8B3DF4, 0x8B3E30 - 0x8B3DF4
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.global UnitDef_Event_PrologueGradoShamans
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UnitDef_Event_PrologueGradoShamans:
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.incbin "baserom.gba", 0x8B3E30, 0x8B3E94 - 0x8B3E30
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.global UnitDef_Event_PrologueGradoCavalry
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UnitDef_Event_PrologueGradoCavalry:
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.incbin "baserom.gba", 0x8B3E94, 0x8B3F68 - 0x8B3E94
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.global UnitDef_Event_PrologueEscapees
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UnitDef_Event_PrologueEscapees:
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.incbin "baserom.gba", 0x8B3F68, 0x8B3FB8 - 0x8B3F68
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.global UnitDef_Event_PrologueValterGroup
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UnitDef_Event_PrologueValterGroup:
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.incbin "baserom.gba", 0x8B3FB8, 0x8D1F54 - 0x8B3FB8
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.global gUnitDefSumDK
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gUnitDefSumDK: @ 0x088D1F54
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@ -1,9 +1,5 @@
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.section .data
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.global EventScr_Prologue_RenaisThroneCutscene
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EventScr_Prologue_RenaisThroneCutscene:
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.incbin "baserom.gba", 0x9EECBC, 0x9EF060 - 0x9EECBC
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.global EventScr_Prologue_GiveRapier
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EventScr_Prologue_GiveRapier:
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.incbin "baserom.gba", 0x9EF060, 0x9EF0A4 - 0x9EF060
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@ -1,6 +1,8 @@
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#ifndef GUARD_BMMAP_H
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#define GUARD_BMMAP_H
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#include "global.h"
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void InitChapterMap(int chapterId);
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void InitMapForMinimap(int chapterId);
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void sub_8019624(void);
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@ -4,6 +4,46 @@
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#include "global.h"
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#include "bmunit.h"
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#include "proc.h"
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#include "bmbattle.h"
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struct ActionData
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{
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// unknown stuff (sometimes RNs are pushed here) (maybe an union?)
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/* 00 */ u16 _u00[3];
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/* 06 */ u16 item;
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/* 08 */ u16 unk08;
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/* 0A */ u16 unk0A;
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/* 0C */ u8 subjectIndex;
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/* 0D */ u8 targetIndex;
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/* 0E */ u8 xMove;
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/* 0F */ u8 yMove;
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/* 10 */ u8 moveCount;
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/* 11 */ u8 unitActionType;
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// maybe from this onwards it's an union?
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/* 12 */ u8 itemSlotIndex;
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/* 13 */ u8 xOther;
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/* 14 */ u8 yOther;
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/* 15 */ u8 trapType;
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/* 16 */ u8 suspendPointType;
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/* 18 */ struct BattleHit * scriptedBattleHits;
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/* 1C */ struct BattleHit script_hits[7]; /* equals to sizeof event-queue */
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/* 38 */
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};
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extern struct ActionData gActionData;
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struct AfterDropActionProc {
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/* 00 */ PROC_HEADER;
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@ -70,7 +110,7 @@ void sub_80328B0(void);
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bool BATTLE_HandleItemDrop(struct CombatActionProc * proc);
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void sub_8032974(ProcPtr proc);
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void BATTLE_HandleArenaDeathsMaybe(ProcPtr proc);
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u8 * sub_80329C0(u8 * r0);
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struct BattleHit * sub_80329C0(struct BattleHit * r0);
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extern struct ProcCmd CONST_DATA sProcScr_CombatAction[];
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extern struct ProcCmd CONST_DATA sProcScr_AfterDropAction[];
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@ -14,10 +14,9 @@ struct PathArrowProc
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/* 0x41 */ s8 pathY[20];
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/* 0x55 */ s8 pathCosts[20];
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};
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struct Unknown_0859DBA0 {
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struct PathArrowProc *proc;
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};
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extern struct Unknown_0859DBA0 gUnknown_0859DBA0;
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extern struct PathArrowProc gPathArrowProc;
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extern CONST_DATA struct PathArrowProc * gpPathArrowProc;
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extern u16 gPathArrowOAMTable[5][5];
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#include "bmtrick.h"
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#include "bmdifficulty.h"
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#include "bonusclaim.h"
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#include "bmmind.h"
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enum {
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UNIT_SAVE_AMOUNT_BLUE = 51,
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@ -352,7 +352,6 @@ extern CONST_DATA struct CharacterData gCharacterData[]; // gCharacterData
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extern struct UnitDefinition gUnitDef1;
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extern struct UnitDefinition gUnitDef2;
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extern struct UnitDefinition gUnitDefEggHatching;
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extern struct UnitDefinition UnitDef_Blue_Prologue[];
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extern struct UnitDefinition gUnitDefSumDK[];
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extern struct Unit gUnitArrayBlue[62];
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extern struct Unit gUnitArrayRed[50];
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@ -94,6 +94,15 @@ enum {
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CHARACTER_MONSTER_BA = 0xBA,
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CHARACTER_FOMORTIIS = 0xBE,
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CHARACTER_FADO = 0xC5,
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CHARACTER_HAYDEN = 0xC7,
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CHARACTER_MANSEL = 0xC8,
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CHARACTER_KLIMT = 0xC9,
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CHARACTER_DARA = 0xCA,
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CHARACTER_ISMAIRE = 0xCB,
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CHARACTER_MESSENGER = 0xCC,
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CHARACTER_CITIZEN = 0xFC,
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CHARACTER_ARENA_OPPONENT = 0xFD,
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CHARACTER_WALL = 0xFE,
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109
include/ea-stdlib.h
Normal file
109
include/ea-stdlib.h
Normal file
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#pragma once
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/**
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* port for: EA Standard Library
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*/
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#include "eventscript.h"
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#include "constants/event-flags.h"
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#define ENDA EvtReturn
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#define ENDB EvtEndAll
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#define EVBIT_F EvtClearEvBits
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#define EVBIT_T EvtSetEvBits
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#define ENUF EvtClearFlag
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#define ENUT EvtSetFlag
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#define SVAL EvtSetSlot
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#define SENQUEUE EvtEnqueueFormSlot
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#define SENQUEUE1 EvtEnqueueFormSlot1
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#define SDEQUEUE EvtDequeueToSlot
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#define LABEL EvtLabel
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#define CALL EvtCall
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#define BNE EvtBNE
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#define ASMC EvtAsmCall
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#define STAL EvtSleep
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#define STAL1 EvtSleepWithCancel
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#define STAL2 EvtSleepWithGameCtrl
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#define STAL3 EvtSleepWithCancelGameCtrl
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#define MUSC EvtStartBgm
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#define MUSCFAST EvtBgmFadeInFast
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#define MUSCMID EvtBgmFadeInMiddleSpeed
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#define MUSCSLOW EvtBgmFadeInSlowly
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#define MUSI EvtSetVolumeDown
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#define MUNO EvtUnsetVolumeDown
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#define FADU EvtFadeOutBlack
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#define FADI EvtFadeInBlack
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#define FAWU EvtFadeOutWhite
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#define FAWI EvtFadeInWhite
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#define CHECK_TUTORIAL EvtCheckTutorial
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#define TEXTSTART EvtTextStart
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#define TEXTSHOW EvtTextShow
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#define REMA EvtTextRemoveAll
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#define TEXTEND EvtTextEnd
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#define LOMA EvtLoadMap
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#define CAMERA EvtMoveCameraTo
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#define LOAD1 EvtLoadUnit1
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#define LOAD2 EvtLoadUnit2
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#define MOVE EvtMoveUnit
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#define MOVEONTO EvtMoveUnitToTarget
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#define MOVE_1STEP EvtMoveUnitOneStpe
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#define MOVEFORCED EvtMoveUnitByQueue
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#define _WARP EvtMoveUnitToValidTerrain /* This is an error on EA stdlib */
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#define ENUN EvtWaitUnitMoving
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#define SET_HP EvtSetHpFormSlot1
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#define CLEA EvtHideAllAlliess
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#define CLEN EvtRemoveAllNpcs
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#define CLEE EvtRemoveAllEimies
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#define DISA EvtRemoveUnit
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#define BROWNBOXTEXT EvtDisplayPopupSilently
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#define CURSOR_CHAR EvtDisplayCursorAtUnit
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#define CURSOR_FLASHING_CHAR EvtDisplayFlashingCursorAtUnit
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#define CURE EvtEndCursor
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#define FIGHT EvtStartEventBattle
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#define FIGHT_MAP EvtStartEventMapBattle
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#define FIGHT_SCRIPT EvtStartScriptedBattle
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#define CUMO_CHAR CURSOR_CHAR
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#define END_MAIN EvtListEnd
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#define TURN EvtListTurn
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#define AFEV EvtListFlag
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/* Main Code Helpers */
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#define DefeatBoss(event_scr) AFEV(EVFLAG_WIN, (event_scr), EVFLAG_DEFEAT_BOSS)
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#define CauseGameOverIfLordDies AFEV(0, gEvent_GameOver, EVFLAG_GAMEOVER)
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#define NoFade EVBIT_T(0x7)
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/* Unit Helpers */
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#define FlashCursor(pid, time) \
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CUMO_CHAR(pid) \
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STAL(time) \
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CURE
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#define StartBattle SVAL(EVT_SLOT_D, 0)
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#define NormalDamage(combatantNumber,damage) SVAL(EVT_SLOT_1, combatantNumber + damage * 0x100) SAVETOQUEUE
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#define CriticalHit(combatantNumber,damage) SVAL(EVT_SLOT_1, combatantNumber + damage * 0x100 + 0x00010000) SAVETOQUEUE
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#define MissedAttack(combatantNumber,damage) SVAL(EVT_SLOT_1, combatantNumber + damage * 0x100 + 0x00020000) SAVETOQUEUE
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#define Silencer(combatantNumber,damage) SVAL(EVT_SLOT_1, combatantNumber + damage * 0x100 + 0x00080000) SAVETOQUEUE
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#define SureShot(combatantNumber,damage) SVAL(EVT_SLOT_1, combatantNumber + damage * 0x100 + 0x00400000) SAVETOQUEUE
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#define Poison(combatantNumber,damage) SVAL(EVT_SLOT_1, combatantNumber + damage * 0x100 + 0x00400000) SAVETOQUEUE
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#define DevilReversal(combatantNumber,damage) SVAL(EVT_SLOT_1, combatantNumber + damage * 0x100 + 0x00800000) SAVETOQUEUE
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#define Pierce(combatantNumber,damage) SVAL(EVT_SLOT_1, combatantNumber + damage * 0x100 + 0xC0000000) SAVETOQUEUE
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#define EndAttack SVAL(EVT_SLOT_1, 0xFFFFFFFF) SAVETOQUEUE
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/* Convo Helpers */
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#define Text(msg) \
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TEXTSTART \
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TEXTSHOW(msg) \
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TEXTEND \
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REMA
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#define Text_BG(bg, msg) \
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EvtSetSlot(EVT_SLOT_2, (bg)) \
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EvtSetSlot(EVT_SLOT_3, (msg)) \
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EvtCall(Event_TextWithBG)
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/* Code Ailases */
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#define SLOTS_SETFROMQUEUE SDEQUEUE
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#define SAVETOQUEUE SENQUEUE1
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#define STQFROMSLOT SENQUEUE1
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@ -5,6 +5,8 @@
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#include "bmunit.h"
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struct UnitDefinition;
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typedef uintptr_t EventListScr;
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typedef uintptr_t EventScr;
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struct EventEngineProc
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{
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@ -194,6 +196,7 @@ extern struct ProcCmd gUnknown_08591EB0[];
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extern struct ProcCmd CONST_DATA ProcScr_EventDisplayCursor[];
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extern struct ProcCmd CONST_DATA ProcScr_ScriptBattleDeamon[];
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extern struct ProcCmd CONST_DATA gUnknown_08591F28[];
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extern EventScr gEvent_RemoveBGIfNeeded[];
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extern const u16 gEvent_DisplayBattleQuote[];
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extern const u16 gEvent_TriggerQueuedTileChanges[];
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extern const u16 gEvent_OpenChest[];
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@ -364,12 +367,12 @@ void sub_800BCDC(u16); // battle related
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// ??? Event0F_(???);
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// ??? Event10_ModifyEvBit(???);
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// ??? Event11_SetIgnoredKeys(???);
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// ??? Event12_(???);
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// ??? Event13_(???);
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// ??? Event12_StartBGM(???);
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// ??? Event12_BgmFadeIn(???);
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// ??? Event14_(???);
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// ??? Event15_BgmVolume(???);
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// ??? Event16_(???);
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// ??? Event17_(???);
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// ??? Event17_Fade(???);
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// ??? Event18_(???);
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// ??? Event19_(???);
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// ??? Event1A_TEXTSTART(???);
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@ -394,11 +397,11 @@ void sub_800E640(struct EventEngineProc*);
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// ??? sub_800EE54(???);
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// ??? sub_800EEE8(???);
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// ??? sub_800EF48(???);
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u8 Event22_(struct EventEngineProc *); // CLEAN
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u8 Event22_ClearScreen(struct EventEngineProc *); // CLEAN
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u8 Event23_DisaleMapDisp(struct EventEngineProc *); // Lock Game Graphics
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u8 Event24_(struct EventEngineProc *); // Resume Game Graphics
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u8 Event25_(struct EventEngineProc *);
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// ??? Event26_CameraControlMaybe(???);
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u8 Event24_EnableMapDisp(struct EventEngineProc *); // Resume Game Graphics
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u8 Event25_ChangeMap(struct EventEngineProc *);
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// ??? Event26_CameraControl(???);
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// ??? Event27_MapChange(???);
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// ??? Event28_ChangeWeather(???);
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// ??? Event29_SetFogVision(???);
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@ -435,7 +438,7 @@ unsigned ModifyMoveUnitFlag(struct EventEngineProc *, s8);
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// ??? Event3E_PrepScreenCall(???);
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// ??? sub_801098C(???);
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// ??? ScriptBattleDeamon(???);
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// ??? Event3F_(???);
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// ??? Event3F_ScriptBattle(???);
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// ??? sub_8010B48(???);
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// ??? Event40_(???);
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// ??? Event41_(???);
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@ -3,6 +3,7 @@
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#include "global.h"
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#include "event.h"
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#include "bmunit.h"
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enum { EVENT_NOSCRIPT = 1 };
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@ -35,9 +36,6 @@ enum {
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TUTORIAL_EVT_TYPE_PLAYERPHASE = 6,
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};
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typedef uintptr_t EventListScr;
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typedef uintptr_t EventScr;
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struct EventInfo {
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/* 00 */ EventListScr * listScript;
|
||||
/* 04 */ u32 script;
|
||||
@ -254,4 +252,13 @@ extern CONST_DATA EventListScr EventScr_Prologue_TutorialC[];
|
||||
extern CONST_DATA EventListScr EventScr_Prologue_TutorialD[];
|
||||
extern CONST_DATA EventListScr EventScr_Prologue_TutorialE[];
|
||||
|
||||
extern struct UnitDefinition UnitDef_Event_PrologueAlly[];
|
||||
extern struct UnitDefinition UnitDef_Event_PrologueThroneRoomUnits[];
|
||||
extern struct UnitDefinition UnitDef_Event_PrologueMessager[];
|
||||
extern struct UnitDefinition UnitDef_Event_PrologueGradoRoyals[];
|
||||
extern struct UnitDefinition UnitDef_Event_PrologueGradoShamans[];
|
||||
extern struct UnitDefinition UnitDef_Event_PrologueGradoCavalry[];
|
||||
extern struct UnitDefinition UnitDef_Event_PrologueEscapees[];
|
||||
extern struct UnitDefinition UnitDef_Event_PrologueValterGroup[];
|
||||
|
||||
#endif // GUARD_eventinfo_H
|
||||
|
@ -1,67 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* port for: EA Standard Library
|
||||
*/
|
||||
|
||||
#include "eventscript.h"
|
||||
#include "constants/event-flags.h"
|
||||
|
||||
#define ENDA EvtReturn
|
||||
#define ENDB EvtEndAll
|
||||
#define EVBIT_F EvtClearEvBits
|
||||
#define EVBIT_T EvtSetEvBits
|
||||
#define ENUF EvtClearFlag
|
||||
#define ENUT EvtSetFlag
|
||||
#define SVAL EvtSetSlot
|
||||
#define LABEL EvtLabel
|
||||
#define CALL EvtCall
|
||||
#define BNE EvtBNE
|
||||
#define ASMC EvtAsmCall
|
||||
#define STAL EvtSleep
|
||||
#define STAL1 EvtSleepWithCancel
|
||||
#define STAL2 EvtSleepWithGameCtrl
|
||||
#define STAL3 EvtSleepWithCancelGameCtrl
|
||||
#define MUSI EvtSetVolumeDown
|
||||
#define MUNO EvtUnsetVolumeDown
|
||||
#define CHECK_TUTORIAL EvtCheckTutorial
|
||||
#define TEXTSTART EvtTextStart
|
||||
#define TEXTSHOW EvtTextShow
|
||||
#define REMA EvtTextRemoveAll
|
||||
#define TEXTEND EvtTextEnd
|
||||
#define LOAD1 EvtLoadUnit1
|
||||
#define MOVE EvtMoveUnit
|
||||
#define _WARP EvtMoveUnitToValidTerrain /* This is an error on EA stdlib */
|
||||
#define ENUN EvtWaitUnitMoving
|
||||
#define SET_HP EvtSetHpFormSlot1
|
||||
#define CURSOR_CHAR EvtDisplayCursorAtUnit
|
||||
#define CURSOR_FLASHING_CHAR EvtDisplayFlashingCursorAtUnit
|
||||
#define CURE EvtEndCursor
|
||||
#define CUMO_CHAR CURSOR_CHAR
|
||||
|
||||
#define END_MAIN EvtListEnd
|
||||
#define TURN EvtListTurn
|
||||
#define AFEV EvtListFlag
|
||||
|
||||
/* Main Code Helpers */
|
||||
#define DefeatBoss(event_scr) AFEV(EVFLAG_WIN, (event_scr), EVFLAG_DEFEAT_BOSS)
|
||||
#define CauseGameOverIfLordDies AFEV(0, gEvent_GameOver, EVFLAG_GAMEOVER)
|
||||
#define NoFade EVBIT_T(0x7)
|
||||
|
||||
/* Unit Helpers */
|
||||
#define FlashCursorCHAR(pid, time) \
|
||||
CUMO_CHAR(pid) \
|
||||
STAL(time) \
|
||||
CURE
|
||||
|
||||
/* Convo Helpers */
|
||||
#define Text(msg) \
|
||||
TEXTSTART \
|
||||
TEXTSHOW(msg) \
|
||||
TEXTEND \
|
||||
REMA
|
||||
|
||||
#define Text_BG(bg, msg) \
|
||||
EvtSetSlot(EVT_SLOT_2, (bg)) \
|
||||
EvtSetSlot(EVT_SLOT_3, (msg)) \
|
||||
EvtCall(Event_TextWithBG)
|
@ -67,7 +67,7 @@ enum event_cmd_idx {
|
||||
EV_CMD_3C = 0x3C,
|
||||
EV_CMD_3D = 0x3D,
|
||||
EV_CMD_PREPSCREEN = 0x3E,
|
||||
EV_CMD_3F = 0x3F,
|
||||
EV_CMD_SCRIPT_BATTLE = 0x3F,
|
||||
EV_CMD_40 = 0x40,
|
||||
EV_CMD_41 = 0x41,
|
||||
EV_CMD_42 = 0x42,
|
||||
@ -106,7 +106,7 @@ enum event_sub_cmd_idx {
|
||||
|
||||
/* EV_CMD_QUEUE_OPS */
|
||||
EVSUBCMD_SENQUEUE = 0,
|
||||
EVSUBCMD_SDEQUEUE_S1 = 1,
|
||||
EVSUBCMD_SENQUEUE_S1 = 1,
|
||||
EVSUBCMD_SDEQUEUE = 2,
|
||||
|
||||
/* EV_CMD_BRANCH */
|
||||
@ -123,10 +123,23 @@ enum event_sub_cmd_idx {
|
||||
EVSUBCMD_STAL2 = 2,
|
||||
EVSUBCMD_STAL3 = 3,
|
||||
|
||||
/* EV_CMD_BGMCHANGE_12 */
|
||||
|
||||
/* EV_CMD_BGMCHANGE_13 */
|
||||
EVSUBCMD_MUSCFAST = 2,
|
||||
EVSUBCMD_MUSCMID = 4,
|
||||
EVSUBCMD_MUSCSLOW = 6,
|
||||
|
||||
/* EV_CMD_BGMVOLUMECHANGE */
|
||||
EVSUBCMD_MUSI = 0,
|
||||
EVSUBCMD_MUNO = 1,
|
||||
|
||||
/* EV_CMD_FADE */
|
||||
EVSUBCMD_FADU = 0,
|
||||
EVSUBCMD_FADI = 1,
|
||||
EVSUBCMD_FAWU = 2,
|
||||
EVSUBCMD_FAWI = 3,
|
||||
|
||||
/* EV_CMD_CHECKVARIOUS */
|
||||
EVSUBCMD_CHECK_MODE = 0,
|
||||
EVSUBCMD_CHECK_CHAPTER_NUMBER = 0x1,
|
||||
@ -184,12 +197,21 @@ enum event_sub_cmd_idx {
|
||||
EVSUBCMD_DISA_IF = 0xE,
|
||||
EVSUBCMD_DISA = 0xF,
|
||||
|
||||
/* EV_CMD_DISPLAYPOPUP */
|
||||
EVSUBCMD_POPUP = 0,
|
||||
EVSUBCMD_BROWNTEXTBOX = 1,
|
||||
|
||||
/* EV_CMD_DISPLAYCURSOR */
|
||||
EVSUBCMD_CURSOR_AT = 0x0,
|
||||
EVSUBCMD_CURSOR_UNIT = 0x1,
|
||||
EVSUBCMD_CURE = 0x2,
|
||||
EVSUBCMD_CURSOR_FLASHING_AT = 0x4,
|
||||
EVSUBCMD_CURSOR_FLASHING_UNIT = 0x5,
|
||||
|
||||
/* EV_CMD_SCRIPT_BATTLE */
|
||||
EVSUBCMD_FIGHT = 0,
|
||||
EVSUBCMD_FIGHT_MAP = 1,
|
||||
EVSUBCMD_FIGHT_SCRIPT = 2,
|
||||
};
|
||||
|
||||
#define _EvtParams2(x, y) ((((y) & 0xFFFF) << 16) + ((x) & 0xFFFF))
|
||||
@ -211,6 +233,9 @@ enum event_sub_cmd_idx {
|
||||
#define EvtClearFlag(flag) _EvtArg0(EV_CMD_EVSET, 2, EVSUBCMD_ENUF, (flag)),
|
||||
#define EvtSetFlag(flag) _EvtArg0(EV_CMD_EVSET, 2, EVSUBCMD_ENUT, (flag)),
|
||||
#define EvtSetSlot(slot, value) _EvtArg0(EV_CMD_SVAL, 4, 0, (slot)), (EventListScr)(value),
|
||||
#define EvtEnqueueFormSlot(slot) _EvtArg0(EV_CMD_QUEUE_OPS, 2, EVSUBCMD_SENQUEUE, (slot)),
|
||||
#define EvtEnqueueFormSlot1 _EvtArg0(EV_CMD_QUEUE_OPS, 2, EVSUBCMD_SENQUEUE_S1, 0),
|
||||
#define EvtDequeueToSlot(slot) _EvtArg0(EV_CMD_QUEUE_OPS, 2, EVSUBCMD_SDEQUEUE, (slot)),
|
||||
#define EvtLabel(label) _EvtAutoCmdLen2(EV_CMD_LABEL),
|
||||
#define EvtCall(scr) _EvtAutoCmdLen4(EV_CMD_CALL), (EventListScr)(scr),
|
||||
#define EvtBNE(label, s1, s2) _EvtArg0(EV_CMD_BRANCH, 4, EVSUBCMD_BNE, (label)), _EvtParams2((s1), (s2)),
|
||||
@ -219,21 +244,43 @@ enum event_sub_cmd_idx {
|
||||
#define EvtSleepWithCancel(time) _EvtArg0(EV_CMD_STALL, 2, EVSUBCMD_STAL1, (time)),
|
||||
#define EvtSleepWithGameCtrl(time) _EvtArg0(EV_CMD_STALL, 2, EVSUBCMD_STAL2, (time)),
|
||||
#define EvtSleepWithCancelGameCtrl(time) _EvtArg0(EV_CMD_STALL, 2, EVSUBCMD_STAL3, (time)),
|
||||
#define EvtStartBgm(bgm) _EvtArg0(EV_CMD_BGMCHANGE_12, 2, 0, (bgm)),
|
||||
#define EvtBgmFadeInFast(bgm) _EvtArg0(EV_CMD_BGMCHANGE_13, 2, EVSUBCMD_MUSCFAST, (bgm)),
|
||||
#define EvtBgmFadeInMiddleSpeed(bgm) _EvtArg0(EV_CMD_BGMCHANGE_13, 2, EVSUBCMD_MUSCMID, (bgm)),
|
||||
#define EvtBgmFadeInSlowly(bgm) _EvtArg0(EV_CMD_BGMCHANGE_13, 2, EVSUBCMD_MUSCSLOW, (bgm)),
|
||||
#define EvtSetVolumeDown _EvtArg0(EV_CMD_BGMVOLUMECHANGE, 2, EVSUBCMD_MUSI, 0),
|
||||
#define EvtUnsetVolumeDown _EvtArg0(EV_CMD_BGMVOLUMECHANGE, 2, EVSUBCMD_MUNO, 0),
|
||||
#define EvtFadeOutBlack(speed) _EvtArg0(EV_CMD_FADE, 2, EVSUBCMD_FADU, (speed)),
|
||||
#define EvtFadeInBlack(speed) _EvtArg0(EV_CMD_FADE, 2, EVSUBCMD_FADI, (speed)),
|
||||
#define EvtFadeOutWhite(speed) _EvtArg0(EV_CMD_FADE, 2, EVSUBCMD_FAWU, (speed)),
|
||||
#define EvtFadeInWhite(speed) _EvtArg0(EV_CMD_FADE, 2, EVSUBCMD_FAWI, (speed)),
|
||||
#define EvtCheckTutorial _EvtArg0(EV_CMD_CHECKVARIOUS, 2, EVSUBCMD_CHECK_TUTORIAL, 0),
|
||||
#define EvtTextStart _EvtArg0(EV_CMD_SETTEXTTYPE, 2, EVSUBCMD_TEXTSTART, 0),
|
||||
#define EvtTextShow(msg) _EvtArg0(EV_CMD_DISPLAYTEXT, 2, EVSUBCMD_TEXTSHOW, (msg)),
|
||||
#define EvtTextRemoveAll _EvtArg0(EV_CMD_DISPLAYTEXT, 2, EVSUBCMD_REMA, 0),
|
||||
#define EvtTextEnd _EvtAutoCmdLen2(EV_CMD_ENDTEXT),
|
||||
#define EvtLoadMap(chapter) _EvtArg0(EV_CMD_LOMA, 2, 0, (chapter)),
|
||||
#define EvtMoveCameraTo(x, y) _EvtArg0(EV_CMD_CAMERACONTROL, 2, 0, ((((y) & 0xFF) << 8) + ((x) & 0xFF))),
|
||||
#define EvtLoadUnit1(restriction, units) _EvtArg0(EV_CMD_LOADUNIT, 4, EVSUBCMD_LOAD1, (restriction)), (EventListScr)(units),
|
||||
#define EvtLoadUnit2(restriction, units) _EvtArg0(EV_CMD_LOADUNIT, 4, EVSUBCMD_LOAD2, (restriction)), (EventListScr)(units),
|
||||
#define EvtMoveUnit(speed, pid, x, y) _EvtArg0(EV_CMD_MOVEUNIT, 4, EVSUBCMD_MOVE, (speed)), _EvtParams4(pid, 0, (x), (y)),
|
||||
#define EvtMoveUnitToTarget(speed, pid, pid_target) _EvtArg0(EV_CMD_MOVEUNIT, 4, EVSUBCMD_MOVEONTO, (speed)), _EvtParams2((pid), (pid_target)),
|
||||
#define EvtMoveUnitOneStpe(speed, pid, direction) _EvtArg0(EV_CMD_MOVEUNIT, 4, EVSUBCMD_MOVE_1STEP, (speed)), _EvtParams2((pid), (direction)),
|
||||
#define EvtMoveUnitByQueue(pid) _EvtArg0(EV_CMD_MOVEUNIT, 4, EVSUBCMD_MOVEFORCED, 0), _EvtParams2((pid), 0),
|
||||
#define EvtMoveUnitToValidTerrain(speed, pid, x, y) _EvtArg0(EV_CMD_MOVEUNIT, 4, EVSUBCMD_MOVE_TO_CLOSE_IF_TERRAIN, (speed)), _EvtParams4(pid, 0, (x), (y)),
|
||||
#define EvtWaitUnitMoving _EvtAutoCmdLen2(EV_CMD_ENUN),
|
||||
#define EvtSetHpFormSlot1(pid) _EvtArg0(EV_CMD_CHANGESTATE, 2, EVSUBCMD_SET_HP, (pid)),
|
||||
#define EvtHideAllAlliess _EvtArg0(EV_CMD_CHANGESTATE, 2, EVSUBCMD_CLEA, 0),
|
||||
#define EvtRemoveAllNpcs _EvtArg0(EV_CMD_CHANGESTATE, 2, EVSUBCMD_CLEN, 0),
|
||||
#define EvtRemoveAllEimies _EvtArg0(EV_CMD_CHANGESTATE, 2, EVSUBCMD_CLEE, 0),
|
||||
#define EvtRemoveUnit(pid) _EvtArg0(EV_CMD_CHANGESTATE, 2, EVSUBCMD_DISA, (pid)),
|
||||
#define EvtDisplayPopupSilently(msg, x, y) _EvtArg0(EV_CMD_DISPLAYPOPUP, 4, EVSUBCMD_BROWNTEXTBOX, (msg)), _EvtParams2((x), (y)),
|
||||
#define EvtDisplayCursorAtUnit(pid) _EvtArg0(EV_CMD_DISPLAYCURSOR, 2, EVSUBCMD_CURSOR_UNIT, (pid)),
|
||||
#define EvtEndCursor _EvtArg0(EV_CMD_DISPLAYCURSOR, 2, EVSUBCMD_CURE, 0),
|
||||
#define EvtDisplayFlashingCursorAtUnit(pid) _EvtArg0(EV_CMD_DISPLAYCURSOR, 2, EVSUBCMD_CURSOR_FLASHING_UNIT, (pid)),
|
||||
#define EvtStartEventBattle(actor, target, weapon, ballista) _EvtArg0(EV_CMD_SCRIPT_BATTLE, 4, EVSUBCMD_FIGHT, (actor)), _EvtParams4((target), 0, (weapon), (ballista)),
|
||||
#define EvtStartEventMapBattle(actor, target, weapon, ballista) _EvtArg0(EV_CMD_SCRIPT_BATTLE, 4, EVSUBCMD_FIGHT_MAP, (actor)), _EvtParams4((target), 0, (weapon), (ballista)),
|
||||
#define EvtStartScriptedBattle(actor, target, weapon, ballista) _EvtArg0(EV_CMD_SCRIPT_BATTLE, 4, EVSUBCMD_FIGHT_SCRIPT, (actor)), _EvtParams4((target), 0, (weapon), (ballista)),
|
||||
|
||||
enum event_trigger_types {
|
||||
EVT_LIST_CMD_END,
|
||||
|
@ -257,41 +257,6 @@ struct MsgBuffer
|
||||
u8 buffer5[0x100];
|
||||
};
|
||||
|
||||
struct ActionData
|
||||
{
|
||||
// unknown stuff (sometimes RNs are pushed here) (maybe an union?)
|
||||
/* 00 */ u16 _u00[3];
|
||||
/* 06 */ u16 item;
|
||||
|
||||
/* 08 */ u16 unk08;
|
||||
/* 0A */ u16 unk0A;
|
||||
|
||||
/* 0C */ u8 subjectIndex;
|
||||
/* 0D */ u8 targetIndex;
|
||||
|
||||
/* 0E */ u8 xMove;
|
||||
/* 0F */ u8 yMove;
|
||||
|
||||
/* 10 */ u8 moveCount;
|
||||
|
||||
/* 11 */ u8 unitActionType;
|
||||
|
||||
// maybe from this onwards it's an union?
|
||||
|
||||
/* 12 */ u8 itemSlotIndex;
|
||||
|
||||
/* 13 */ u8 xOther;
|
||||
/* 14 */ u8 yOther;
|
||||
|
||||
/* 15 */ u8 trapType;
|
||||
|
||||
/* 16 */ u8 suspendPointType;
|
||||
|
||||
/* 18 */ struct BattleHit* scriptedBattleHits;
|
||||
|
||||
/* 1C */ u8 _pad_1C[0x38 - 0x1C];
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
FACING_LEFT = 0,
|
||||
|
@ -89,13 +89,12 @@ extern struct BmSt gBmSt;
|
||||
extern struct PlaySt gPlaySt;
|
||||
extern u8 gActiveUnitId;
|
||||
extern struct Vec2 gActiveUnitMoveOrigin;
|
||||
extern u8 gWorkingMovementScript[];
|
||||
extern u8 gWorkingMovementScript[0x40];
|
||||
extern u16 gConvoyItemArray[];
|
||||
extern struct Unit* sUnitStackBase;
|
||||
extern struct Unit* sUnitStackTop;
|
||||
extern u8 sUnitStackSize;
|
||||
extern struct ActionData gActionData;
|
||||
// extern ??? gUnknown_0203A974
|
||||
|
||||
// extern ??? gUnknown_0203AA7F
|
||||
// extern ??? gUnknown_0203AA80
|
||||
// extern ??? gUnknown_0203AA8A
|
||||
@ -586,7 +585,6 @@ extern u16 CONST_DATA obj_0859AEC8[];
|
||||
// extern ??? gUnknown_0859BD40
|
||||
extern struct ProcCmd CONST_DATA gProcScr_UpdateTraps[];
|
||||
// extern ??? gProc_MapTask
|
||||
// extern ??? gUnknown_0859DBA0
|
||||
extern u16 gGfx_MiscUiGraphics[];
|
||||
extern u16 gPal_MiscUiGraphics[];
|
||||
extern u8 gImg_UiCursorHandTop[];
|
||||
|
@ -603,7 +603,7 @@ SECTIONS
|
||||
. = ALIGN(4); src/bmio.o(.data);
|
||||
. = ALIGN(4); src/bmarena.o(.data);
|
||||
. = ALIGN(4); src/bmmind.o(.data);
|
||||
. = ALIGN(4); data/data_59DB6C.o(.data);
|
||||
. = ALIGN(4); src/bmpatharrowdisp.o(.data);
|
||||
. = ALIGN(4); src/prep_sallycursor.o(.data);
|
||||
. = ALIGN(4); src/unitinfowindow.o(.data);
|
||||
. = ALIGN(4); src/bb.o(.data);
|
||||
|
2
src/bm.c
2
src/bm.c
@ -10,7 +10,7 @@
|
||||
#include "bmudisp.h"
|
||||
#include "playerphase.h"
|
||||
#include "cp_common.h"
|
||||
|
||||
#include "bmmind.h"
|
||||
#include "bmtrick.h"
|
||||
#include "bmio.h"
|
||||
#include "fontgrp.h"
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "bmbattle.h"
|
||||
#include "bmsave.h"
|
||||
#include "bmarena.h"
|
||||
#include "bmmind.h"
|
||||
|
||||
#include "constants/characters.h"
|
||||
#include "constants/classes.h"
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include "bmitem.h"
|
||||
#include "bmunit.h"
|
||||
#include "bmmap.h"
|
||||
#include "bmmind.h"
|
||||
#include "bmreliance.h"
|
||||
#include "chapterdata.h"
|
||||
#include "bmtrick.h"
|
||||
|
@ -10,6 +10,7 @@
|
||||
#include "proc.h"
|
||||
#include "rng.h"
|
||||
#include "bmarch.h"
|
||||
#include "bmmind.h"
|
||||
|
||||
#include "bmidoten.h"
|
||||
|
||||
|
@ -26,6 +26,7 @@
|
||||
#include "bmlib.h"
|
||||
#include "worldmap.h"
|
||||
#include "bmio.h"
|
||||
#include "bmmind.h"
|
||||
|
||||
// General Battle Map System Stuff, mostly low level hardware stuff but also more
|
||||
|
||||
|
@ -25,7 +25,7 @@
|
||||
#include "bmmenu.h"
|
||||
#include "menu_def.h"
|
||||
#include "menuitempanel.h"
|
||||
|
||||
#include "bmmind.h"
|
||||
#include "constants/characters.h"
|
||||
#include "constants/items.h"
|
||||
#include "constants/terrains.h"
|
||||
|
@ -45,6 +45,7 @@ EWRAM_DATA static u8 sBmMapOtherPool[MAP_POOL_SIZE] = {};
|
||||
EWRAM_DATA static u16 sTilesetConfig[0x1000 + 0x200] = {};
|
||||
|
||||
EWRAM_DATA static u16 sBmBaseTilesPool[MAP_POOL_SIZE] = {};
|
||||
EWRAM_DATA u8 gWorkingMovementScript[0x40] = {};
|
||||
|
||||
static u8** sInitializingMap;
|
||||
|
||||
|
@ -40,7 +40,7 @@
|
||||
#include "prepscreen.h"
|
||||
#include "bmguide.h"
|
||||
#include "menuitempanel.h"
|
||||
|
||||
#include "bmmind.h"
|
||||
#include "constants/characters.h"
|
||||
#include "constants/classes.h"
|
||||
#include "constants/terrains.h"
|
||||
|
12
src/bmmind.c
12
src/bmmind.c
@ -28,6 +28,8 @@
|
||||
#include "constants/items.h"
|
||||
#include "constants/terrains.h"
|
||||
|
||||
EWRAM_DATA struct ActionData gActionData = { 0 };
|
||||
|
||||
struct ProcCmd CONST_DATA sProcScr_AfterDropAction[] = {
|
||||
PROC_SLEEP(0),
|
||||
|
||||
@ -684,10 +686,8 @@ void BATTLE_HandleArenaDeathsMaybe(ProcPtr proc) {
|
||||
return;
|
||||
}
|
||||
|
||||
extern u8 gUnknown_0203A974[];
|
||||
|
||||
//! FE8U = 0x080329C0
|
||||
u8* sub_80329C0(u8* r0) {
|
||||
CpuFastCopy(r0, gUnknown_0203A974, 0x1C);
|
||||
return gUnknown_0203A974;
|
||||
struct BattleHit * sub_80329C0(struct BattleHit * r0)
|
||||
{
|
||||
CpuFastCopy(r0, gActionData.script_hits, 0x1C);
|
||||
return gActionData.script_hits;
|
||||
}
|
||||
|
@ -8,48 +8,61 @@
|
||||
#include "hardware.h"
|
||||
#include "mu.h"
|
||||
#include "bmlib.h"
|
||||
#include "bmmind.h"
|
||||
#include "variables.h"
|
||||
|
||||
EWRAM_DATA struct PathArrowProc gPathArrowProc = { 0 };
|
||||
|
||||
CONST_DATA u16 gPathArrowOAMTable[5][5] = {
|
||||
{0x3AF0, 0x3B04, 0x3B06, 0x3B00, 0x3B02},
|
||||
{0x3AF0, 0x3AF0, 0x3AF8, 0x3B0C, 0x3AFC},
|
||||
{0x3AF2, 0x3AF8, 0x3AF2, 0x3AFA, 0x3B08},
|
||||
{0x3AF4, 0x3B0E, 0x3AFA, 0x3AF4, 0x3AFE},
|
||||
{0x3AF6, 0x3AFC, 0x3B0A, 0x3AFE, 0x3AF6},
|
||||
};
|
||||
|
||||
CONST_DATA struct PathArrowProc * gpPathArrowProc = &gPathArrowProc;
|
||||
|
||||
void SetLastCoords(u16 x, u16 y) {
|
||||
gUnknown_0859DBA0.proc->lastX = x;
|
||||
gUnknown_0859DBA0.proc->lastY = y;
|
||||
gpPathArrowProc->lastX = x;
|
||||
gpPathArrowProc->lastY = y;
|
||||
}
|
||||
|
||||
#define TERRAIN_AT(x, y) gBmMapTerrain[y][x]
|
||||
|
||||
// I could only get a match by inlining the whole loop body into one gross line.
|
||||
void CutOffPathLength(s8 newIndex) {
|
||||
if (gUnknown_0859DBA0.proc->pathLen >= newIndex) {
|
||||
if (gpPathArrowProc->pathLen >= newIndex) {
|
||||
s8 i;
|
||||
gUnknown_0859DBA0.proc->pathLen = newIndex - 1;
|
||||
gUnknown_0859DBA0.proc->pathCosts[gUnknown_0859DBA0.proc->pathLen] =
|
||||
gUnknown_0859DBA0.proc->maxMov;
|
||||
for (i = 1; i <= gUnknown_0859DBA0.proc->pathLen; i++) {
|
||||
gpPathArrowProc->pathLen = newIndex - 1;
|
||||
gpPathArrowProc->pathCosts[gpPathArrowProc->pathLen] =
|
||||
gpPathArrowProc->maxMov;
|
||||
for (i = 1; i <= gpPathArrowProc->pathLen; i++) {
|
||||
u8 *costs = GetWorkingMoveCosts();
|
||||
gUnknown_0859DBA0.proc->pathCosts[i] =
|
||||
gUnknown_0859DBA0.proc->pathCosts[i - 1] -
|
||||
gpPathArrowProc->pathCosts[i] =
|
||||
gpPathArrowProc->pathCosts[i - 1] -
|
||||
costs[TERRAIN_AT(
|
||||
gUnknown_0859DBA0.proc->pathX[i],
|
||||
gUnknown_0859DBA0.proc->pathY[i])];
|
||||
gpPathArrowProc->pathX[i],
|
||||
gpPathArrowProc->pathY[i])];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AddPointToPathArrowProc(s8 x, s8 y) {
|
||||
u8 * costs;
|
||||
gUnknown_0859DBA0.proc->pathLen++;
|
||||
gUnknown_0859DBA0.proc->pathX[gUnknown_0859DBA0.proc->pathLen] = x;
|
||||
gUnknown_0859DBA0.proc->pathY[gUnknown_0859DBA0.proc->pathLen] = y;
|
||||
gpPathArrowProc->pathLen++;
|
||||
gpPathArrowProc->pathX[gpPathArrowProc->pathLen] = x;
|
||||
gpPathArrowProc->pathY[gpPathArrowProc->pathLen] = y;
|
||||
costs = GetWorkingMoveCosts();
|
||||
gUnknown_0859DBA0.proc->pathCosts[gUnknown_0859DBA0.proc->pathLen] =
|
||||
gUnknown_0859DBA0.proc->pathCosts[gUnknown_0859DBA0.proc->pathLen - 1] -
|
||||
gpPathArrowProc->pathCosts[gpPathArrowProc->pathLen] =
|
||||
gpPathArrowProc->pathCosts[gpPathArrowProc->pathLen - 1] -
|
||||
costs[gBmMapTerrain[y][x]];
|
||||
}
|
||||
|
||||
s32 GetPointAlongPath(s8 x, s8 y) {
|
||||
s8 i;
|
||||
for (i = 0; i <= gUnknown_0859DBA0.proc->pathLen; i++) {
|
||||
if (gUnknown_0859DBA0.proc->pathX[i] == x && gUnknown_0859DBA0.proc->pathY[i] == y)
|
||||
for (i = 0; i <= gpPathArrowProc->pathLen; i++) {
|
||||
if (gpPathArrowProc->pathX[i] == x && gpPathArrowProc->pathY[i] == y)
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
@ -77,23 +90,23 @@ void GetPathFromMovementScript(void) {
|
||||
continue;
|
||||
case MU_COMMAND_MOVE_LEFT + 1:
|
||||
AddPointToPathArrowProc(
|
||||
gUnknown_0859DBA0.proc->pathX[gUnknown_0859DBA0.proc->pathLen] - 1,
|
||||
gUnknown_0859DBA0.proc->pathY[gUnknown_0859DBA0.proc->pathLen]);
|
||||
gpPathArrowProc->pathX[gpPathArrowProc->pathLen] - 1,
|
||||
gpPathArrowProc->pathY[gpPathArrowProc->pathLen]);
|
||||
break;
|
||||
case MU_COMMAND_MOVE_RIGHT + 1:
|
||||
AddPointToPathArrowProc(
|
||||
gUnknown_0859DBA0.proc->pathX[gUnknown_0859DBA0.proc->pathLen] + 1,
|
||||
gUnknown_0859DBA0.proc->pathY[gUnknown_0859DBA0.proc->pathLen]);
|
||||
gpPathArrowProc->pathX[gpPathArrowProc->pathLen] + 1,
|
||||
gpPathArrowProc->pathY[gpPathArrowProc->pathLen]);
|
||||
break;
|
||||
case MU_COMMAND_MOVE_UP + 1:
|
||||
AddPointToPathArrowProc(
|
||||
gUnknown_0859DBA0.proc->pathX[gUnknown_0859DBA0.proc->pathLen],
|
||||
gUnknown_0859DBA0.proc->pathY[gUnknown_0859DBA0.proc->pathLen] - 1);
|
||||
gpPathArrowProc->pathX[gpPathArrowProc->pathLen],
|
||||
gpPathArrowProc->pathY[gpPathArrowProc->pathLen] - 1);
|
||||
break;
|
||||
case MU_COMMAND_MOVE_DOWN + 1:
|
||||
AddPointToPathArrowProc(
|
||||
gUnknown_0859DBA0.proc->pathX[gUnknown_0859DBA0.proc->pathLen],
|
||||
gUnknown_0859DBA0.proc->pathY[gUnknown_0859DBA0.proc->pathLen] + 1);
|
||||
gpPathArrowProc->pathX[gpPathArrowProc->pathLen],
|
||||
gpPathArrowProc->pathY[gpPathArrowProc->pathLen] + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -102,15 +115,15 @@ void GetPathFromMovementScript(void) {
|
||||
|
||||
void GetMovementScriptFromPath(void) {
|
||||
s8 i;
|
||||
for (i = 1; i <= gUnknown_0859DBA0.proc->pathLen; i++)
|
||||
for (i = 1; i <= gpPathArrowProc->pathLen; i++)
|
||||
{
|
||||
s8 x, y;
|
||||
s8 newX, newY;
|
||||
u8 result;
|
||||
|
||||
|
||||
newX = gUnknown_0859DBA0.proc->pathX[i];
|
||||
x = gUnknown_0859DBA0.proc->pathX[i - 1];
|
||||
newX = gpPathArrowProc->pathX[i];
|
||||
x = gpPathArrowProc->pathX[i - 1];
|
||||
if (newX < x) {
|
||||
gWorkingMovementScript[i - 1] = MU_COMMAND_MOVE_LEFT;
|
||||
}
|
||||
@ -118,7 +131,7 @@ void GetMovementScriptFromPath(void) {
|
||||
gWorkingMovementScript[i - 1] = MU_COMMAND_MOVE_RIGHT;
|
||||
}
|
||||
|
||||
else if (gUnknown_0859DBA0.proc->pathY[i] < gUnknown_0859DBA0.proc->pathY[i - 1]) {
|
||||
else if (gpPathArrowProc->pathY[i] < gpPathArrowProc->pathY[i - 1]) {
|
||||
gWorkingMovementScript[i - 1] = MU_COMMAND_MOVE_UP;
|
||||
}
|
||||
else {
|
||||
@ -131,9 +144,9 @@ void GetMovementScriptFromPath(void) {
|
||||
void GenerateMovementMapForActiveUnit(void) {
|
||||
GenerateMovementMapOnWorkingMap(
|
||||
gActiveUnit,
|
||||
gUnknown_0859DBA0.proc->pathX[gUnknown_0859DBA0.proc->pathLen],
|
||||
gUnknown_0859DBA0.proc->pathY[gUnknown_0859DBA0.proc->pathLen],
|
||||
gUnknown_0859DBA0.proc->pathCosts[gUnknown_0859DBA0.proc->pathLen]);
|
||||
gpPathArrowProc->pathX[gpPathArrowProc->pathLen],
|
||||
gpPathArrowProc->pathY[gpPathArrowProc->pathLen],
|
||||
gpPathArrowProc->pathCosts[gpPathArrowProc->pathLen]);
|
||||
}
|
||||
|
||||
void ResetPathArrow(void) {
|
||||
@ -148,10 +161,10 @@ void ResetPathArrow(void) {
|
||||
|
||||
bool8 PathContainsNoCycle(void) {
|
||||
s8 i, j;
|
||||
for (i = gUnknown_0859DBA0.proc->pathLen; i > 0; --i) {
|
||||
for (i = gpPathArrowProc->pathLen; i > 0; --i) {
|
||||
for (j = i - 1; j >= 0; --j) {
|
||||
if (gUnknown_0859DBA0.proc->pathX[i] == gUnknown_0859DBA0.proc->pathX[j] &&
|
||||
gUnknown_0859DBA0.proc->pathY[i] == gUnknown_0859DBA0.proc->pathY[j])
|
||||
if (gpPathArrowProc->pathX[i] == gpPathArrowProc->pathX[j] &&
|
||||
gpPathArrowProc->pathY[i] == gpPathArrowProc->pathY[j])
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -165,11 +178,11 @@ void PathArrowDisp_Init(u8 a) {
|
||||
Decompress(gUnknown_08A03054, (void *) OBJ_VRAM0 + 0x5E00);
|
||||
ApplyPalette(gUnknown_08A0328C, 0x13);
|
||||
if (a == 0) {
|
||||
gUnknown_0859DBA0.proc->maxMov =
|
||||
gpPathArrowProc->maxMov =
|
||||
gActiveUnit->movBonus + gActiveUnit->pClassData->baseMov - gActionData.moveCount;
|
||||
CutOffPathLength(0);
|
||||
AddPointToPathArrowProc(gActiveUnit->xPos, gActiveUnit->yPos);
|
||||
gUnknown_0859DBA0.proc->pathCosts[0] = gUnknown_0859DBA0.proc->maxMov;
|
||||
gpPathArrowProc->pathCosts[0] = gpPathArrowProc->maxMov;
|
||||
// This seems strange. But passing -1 to a signed argument doesn't seem to match
|
||||
SetLastCoords(0xFFFF, 0xFFFF);
|
||||
UpdatePathArrowWithCursor();
|
||||
@ -184,8 +197,8 @@ static inline u8 GetTerrainAtCursor() {
|
||||
return TERRAIN_AT(gBmSt.playerCursor.x, gBmSt.playerCursor.y);
|
||||
}
|
||||
|
||||
#define LAST_X_POINT gUnknown_0859DBA0.proc->pathX[gUnknown_0859DBA0.proc->pathLen]
|
||||
#define LAST_Y_POINT gUnknown_0859DBA0.proc->pathY[gUnknown_0859DBA0.proc->pathLen]
|
||||
#define LAST_X_POINT gpPathArrowProc->pathX[gpPathArrowProc->pathLen]
|
||||
#define LAST_Y_POINT gpPathArrowProc->pathY[gpPathArrowProc->pathLen]
|
||||
|
||||
#define abs(n) (((n) >= 0) ? (n) : -(n))
|
||||
|
||||
@ -193,8 +206,8 @@ void UpdatePathArrowWithCursor(void) {
|
||||
s8 point;
|
||||
s32 pointAlias;
|
||||
|
||||
if (gUnknown_0859DBA0.proc->lastX == gBmSt.playerCursor.x &&
|
||||
gUnknown_0859DBA0.proc->lastY == gBmSt.playerCursor.y)
|
||||
if (gpPathArrowProc->lastX == gBmSt.playerCursor.x &&
|
||||
gpPathArrowProc->lastY == gBmSt.playerCursor.y)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -209,7 +222,7 @@ void UpdatePathArrowWithCursor(void) {
|
||||
CutOffPathLength(point);
|
||||
return;
|
||||
}
|
||||
if (gUnknown_0859DBA0.proc->pathCosts[gUnknown_0859DBA0.proc->pathLen] >=
|
||||
if (gpPathArrowProc->pathCosts[gpPathArrowProc->pathLen] >=
|
||||
GetWorkingMoveCosts()[GetTerrainAtCursor()])
|
||||
{
|
||||
if (abs(LAST_X_POINT - gBmSt.playerCursor.x) +
|
||||
@ -220,7 +233,7 @@ void UpdatePathArrowWithCursor(void) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (gUnknown_0859DBA0.proc->pathCosts[gUnknown_0859DBA0.proc->pathLen] == 0)
|
||||
if (gpPathArrowProc->pathCosts[gpPathArrowProc->pathLen] == 0)
|
||||
CutOffPathLength(1);
|
||||
SetWorkingBmMap(gBmMapOther);
|
||||
GenerateMovementMapForActiveUnit();
|
||||
@ -240,26 +253,26 @@ void UpdatePathArrowWithCursor(void) {
|
||||
u8 GetDirectionOfPathBeforeIndex(u8 i) {
|
||||
if (i == 0)
|
||||
return 0;
|
||||
if (gUnknown_0859DBA0.proc->pathX[i - 1] < gUnknown_0859DBA0.proc->pathX[i])
|
||||
if (gpPathArrowProc->pathX[i - 1] < gpPathArrowProc->pathX[i])
|
||||
return 3;
|
||||
if (gUnknown_0859DBA0.proc->pathX[i - 1] > gUnknown_0859DBA0.proc->pathX[i])
|
||||
if (gpPathArrowProc->pathX[i - 1] > gpPathArrowProc->pathX[i])
|
||||
return 1;
|
||||
if (gUnknown_0859DBA0.proc->pathY[i - 1] < gUnknown_0859DBA0.proc->pathY[i])
|
||||
if (gpPathArrowProc->pathY[i - 1] < gpPathArrowProc->pathY[i])
|
||||
return 4;
|
||||
if (gUnknown_0859DBA0.proc->pathY[i - 1] > gUnknown_0859DBA0.proc->pathY[i])
|
||||
if (gpPathArrowProc->pathY[i - 1] > gpPathArrowProc->pathY[i])
|
||||
return 2;
|
||||
}
|
||||
|
||||
u8 GetDirectionOfPathAfterIndex(u8 i) {
|
||||
if (i == gUnknown_0859DBA0.proc->pathLen)
|
||||
if (i == gpPathArrowProc->pathLen)
|
||||
return 0;
|
||||
if (gUnknown_0859DBA0.proc->pathX[i] < gUnknown_0859DBA0.proc->pathX[i + 1])
|
||||
if (gpPathArrowProc->pathX[i] < gpPathArrowProc->pathX[i + 1])
|
||||
return 1;
|
||||
if (gUnknown_0859DBA0.proc->pathX[i] > gUnknown_0859DBA0.proc->pathX[i + 1])
|
||||
if (gpPathArrowProc->pathX[i] > gpPathArrowProc->pathX[i + 1])
|
||||
return 3;
|
||||
if (gUnknown_0859DBA0.proc->pathY[i] < gUnknown_0859DBA0.proc->pathY[i + 1])
|
||||
if (gpPathArrowProc->pathY[i] < gpPathArrowProc->pathY[i + 1])
|
||||
return 2;
|
||||
if (gUnknown_0859DBA0.proc->pathY[i] > gUnknown_0859DBA0.proc->pathY[i + 1])
|
||||
if (gpPathArrowProc->pathY[i] > gpPathArrowProc->pathY[i + 1])
|
||||
return 4;
|
||||
}
|
||||
|
||||
@ -278,11 +291,11 @@ u8 PointInCameraBounds(s16 x, s16 y, u8 xBound, u8 yBound) {
|
||||
|
||||
void DrawPathArrow(void) {
|
||||
s8 i;
|
||||
if (gUnknown_0859DBA0.proc->pathLen == 0)
|
||||
if (gpPathArrowProc->pathLen == 0)
|
||||
return;
|
||||
for (i = gUnknown_0859DBA0.proc->pathLen; i >= 0; i--) {
|
||||
s16 xp = 16 * gUnknown_0859DBA0.proc->pathX[i];
|
||||
s16 yp = 16 * gUnknown_0859DBA0.proc->pathY[i];
|
||||
for (i = gpPathArrowProc->pathLen; i >= 0; i--) {
|
||||
s16 xp = 16 * gpPathArrowProc->pathX[i];
|
||||
s16 yp = 16 * gpPathArrowProc->pathY[i];
|
||||
if (PointInCameraBounds(xp, yp, 16, 16)) {
|
||||
u16 oam2 = PATH_ARROW_OAM_AT(
|
||||
GetDirectionOfPathAfterIndex(i),
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "bmio.h"
|
||||
#include "face.h"
|
||||
#include "bm.h"
|
||||
#include "bmmind.h"
|
||||
#include "scene.h"
|
||||
#include "prepscreen.h"
|
||||
#include "bmshop.h"
|
||||
|
@ -14,7 +14,7 @@
|
||||
#include "bmitem.h"
|
||||
#include "bmtrade.h"
|
||||
#include "bmunit.h"
|
||||
|
||||
#include "bmmind.h"
|
||||
#include "m4a.h"
|
||||
#include "soundwrapper.h"
|
||||
#include "event.h"
|
||||
|
@ -18,7 +18,7 @@
|
||||
#include "bmudisp.h"
|
||||
#include "bmsave.h"
|
||||
#include "eventinfo.h"
|
||||
|
||||
#include "bmmind.h"
|
||||
#include "bmtrap.h"
|
||||
|
||||
// trapfx.s
|
||||
|
@ -22,6 +22,7 @@
|
||||
#include "bmudisp.h"
|
||||
#include "bmsave.h"
|
||||
#include "muctrl.h"
|
||||
#include "bmmind.h"
|
||||
#include "eventcall.h"
|
||||
|
||||
EWRAM_DATA u8 gActiveUnitId = 0;
|
||||
|
@ -22,7 +22,7 @@
|
||||
#include "bmudisp.h"
|
||||
#include "classchg.h"
|
||||
#include "eventinfo.h"
|
||||
|
||||
#include "bmmind.h"
|
||||
#include "bmusemind.h"
|
||||
|
||||
s8 CanUnitCrossTerrain(struct Unit* unit, int terrain);
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "constants/classes.h"
|
||||
#include "bmio.h"
|
||||
#include "bmmap.h"
|
||||
#include "bmmind.h"
|
||||
#include "bmitem.h"
|
||||
#include "mu.h"
|
||||
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "efxbattle.h"
|
||||
#include "bmsave.h"
|
||||
#include "bm.h"
|
||||
#include "bmmind.h"
|
||||
#include "bmio.h"
|
||||
#include "bmmap.h"
|
||||
#include "mu.h"
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "bmmenu.h"
|
||||
#include "bmitem.h"
|
||||
#include "hardware.h"
|
||||
#include "bmmind.h"
|
||||
#include "popup.h"
|
||||
#include "face.h"
|
||||
#include "scene.h"
|
||||
|
@ -10,7 +10,7 @@
|
||||
#include "cp_utility.h"
|
||||
#include "cp_script.h"
|
||||
#include "bmsave.h"
|
||||
|
||||
#include "bmmind.h"
|
||||
#include "constants/classes.h"
|
||||
|
||||
#include "cp_common.h"
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "bmunit.h"
|
||||
#include "bmbattle.h"
|
||||
#include "bmfx.h"
|
||||
#include "bmmind.h"
|
||||
#include "bmlib.h"
|
||||
|
||||
/**
|
||||
|
@ -26,6 +26,7 @@
|
||||
#include "ctc.h"
|
||||
#include "fontgrp.h"
|
||||
#include "uimenu.h"
|
||||
#include "bmmind.h"
|
||||
#include "uiutils.h"
|
||||
#include "bmbattle.h"
|
||||
#include "bmitem.h"
|
||||
|
@ -13,7 +13,7 @@
|
||||
#include "bmshop.h"
|
||||
#include "bmbattle.h"
|
||||
#include "worldmap.h"
|
||||
|
||||
#include "bmmind.h"
|
||||
#include "eventinfo.h"
|
||||
#include "eventscript.h"
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include "bmunit.h"
|
||||
#include "chapterdata.h"
|
||||
#include "eventinfo.h"
|
||||
#include "eventscript-stdlib.h"
|
||||
#include "ea-stdlib.h"
|
||||
#include "constants/event-flags.h"
|
||||
|
||||
CONST_DATA EventListScr EventListScr_Prologue_Turn[] = {
|
||||
@ -75,8 +75,8 @@ CONST_DATA struct ChapterEventGroup PrologueEvents = {
|
||||
.traps = TrapData_Event_Prologue,
|
||||
.extraTrapsInHard = TrapData_Event_PrologueHard,
|
||||
|
||||
.playerUnitsInNormal = UnitDef_Blue_Prologue,
|
||||
.playerUnitsInHard = UnitDef_Blue_Prologue,
|
||||
.playerUnitsInNormal = UnitDef_Event_PrologueAlly,
|
||||
.playerUnitsInHard = UnitDef_Event_PrologueAlly,
|
||||
|
||||
.playerUnitsChoice1InEncounter = NULL,
|
||||
.playerUnitsChoice2InEncounter = NULL,
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include "bmunit.h"
|
||||
#include "event.h"
|
||||
#include "eventinfo.h"
|
||||
#include "eventscript-stdlib.h"
|
||||
#include "ea-stdlib.h"
|
||||
#include "constants/characters.h"
|
||||
|
||||
CONST_DATA EventListScr EventScr_Prologue_BeginingScene[] = {
|
||||
@ -18,17 +18,17 @@ CONST_DATA EventListScr EventScr_Prologue_BeginingScene[] = {
|
||||
|
||||
LABEL(0x0)
|
||||
ENUT(0x8)
|
||||
LOAD1(1, UnitDef_Blue_Prologue)
|
||||
LOAD1(1, UnitDef_Event_PrologueAlly)
|
||||
ENUN
|
||||
SVAL(EVT_SLOT_1, 13)
|
||||
SET_HP(CHARACTER_SETH)
|
||||
FlashCursorCHAR(CHARACTER_EIRIKA, 60)
|
||||
FlashCursor(CHARACTER_EIRIKA, 60)
|
||||
MUSI
|
||||
Text_BG(0x1D, 0x90D)
|
||||
MUNO
|
||||
MOVE(0x18, CHARACTER_SETH, 4, 4)
|
||||
ENUN
|
||||
FlashCursorCHAR(CHARACTER_SETH, 60)
|
||||
FlashCursor(CHARACTER_SETH, 60)
|
||||
Text(0x90E)
|
||||
SVAL(EVT_SLOT_2, EventScr_Prologue_9EF27C)
|
||||
CALL(EventScr_RunTutIfEasyMode)
|
||||
@ -39,3 +39,163 @@ LABEL(0x0)
|
||||
NoFade
|
||||
ENDA
|
||||
};
|
||||
|
||||
CONST_DATA EventListScr EventScr_Prologue_RenaisThroneCutscene[] = {
|
||||
SVAL(EVT_SLOT_B, 0x000A000E)
|
||||
LOMA(0x10) /* todo: chapter index */
|
||||
LOAD2(1, UnitDef_Event_PrologueThroneRoomUnits)
|
||||
ENUN
|
||||
FADU(16)
|
||||
MUSC(0x26) /* todo: BGM index */
|
||||
BROWNBOXTEXT(0x664, 8, 8)
|
||||
|
||||
/* WTF we load Ephraim as the messager... */
|
||||
LOAD1(1, UnitDef_Event_PrologueMessager)
|
||||
ENUN
|
||||
CAMERA(0xE, 0x0)
|
||||
FlashCursor(CHARACTER_EPHRAIM, 60)
|
||||
Text(0x903)
|
||||
MOVE(0, CHARACTER_EPHRAIM, 0xD, 0xB)
|
||||
ENUN
|
||||
DISA(CHARACTER_EPHRAIM)
|
||||
|
||||
MOVE_1STEP(0, CHARACTER_EIRIKA, FACING_LEFT)
|
||||
ENUN
|
||||
FlashCursor(CHARACTER_EIRIKA, 60)
|
||||
Text(0x904)
|
||||
|
||||
/* Seth pick Eirika and run */
|
||||
MOVEONTO(0, CHARACTER_SETH, CHARACTER_EIRIKA)
|
||||
ENUN
|
||||
DISA(CHARACTER_EIRIKA)
|
||||
FlashCursor(CHARACTER_SETH, 60)
|
||||
Text(0x905)
|
||||
MOVE(0, CHARACTER_SETH, 0xD, 0xB)
|
||||
|
||||
/* sD is used as queue length */
|
||||
SVAL(EVT_SLOT_D, 0)
|
||||
SVAL(EVT_SLOT_1, 0x010C)
|
||||
SAVETOQUEUE
|
||||
SVAL(EVT_SLOT_1, 0x0)
|
||||
SAVETOQUEUE
|
||||
SVAL(EVT_SLOT_1, 0x2CC)
|
||||
SAVETOQUEUE
|
||||
SVAL(EVT_SLOT_1, 0x0)
|
||||
SAVETOQUEUE
|
||||
MOVEFORCED(CHARACTER_FRANZ)
|
||||
ENUN
|
||||
|
||||
DISA(CHARACTER_SETH)
|
||||
DISA(CHARACTER_FRANZ)
|
||||
|
||||
/* generals move in to protect the king */
|
||||
MOVE(0, CHARACTER_MOULDER, 11, 4)
|
||||
MOVE(0, CHARACTER_VANESSA, 15, 4)
|
||||
ENUN
|
||||
MOVE_1STEP(0, CHARACTER_MOULDER, FACING_RIGHT)
|
||||
MOVE_1STEP(0, CHARACTER_VANESSA, FACING_LEFT)
|
||||
ENUN
|
||||
|
||||
LOAD1(1, UnitDef_Event_PrologueGradoShamans)
|
||||
ENUN
|
||||
LOAD1(1, UnitDef_Event_PrologueGradoCavalry)
|
||||
ENUN
|
||||
LOAD1(1, UnitDef_Event_PrologueGradoRoyals)
|
||||
ENUN
|
||||
|
||||
FlashCursor(CHARACTER_FADO, 60)
|
||||
TEXTSTART
|
||||
TEXTSHOW(0x906) /* Ephraim, Eirika...You must survive. */
|
||||
TEXTEND
|
||||
FADI(2)
|
||||
REMA
|
||||
|
||||
/* Load to new map */
|
||||
EVBIT_F(0x2)
|
||||
CLEA CLEE CLEN
|
||||
SVAL(EVT_SLOT_B, 0x00000000)
|
||||
LOMA(0x40)
|
||||
FADU(16)
|
||||
|
||||
LOAD2(1, UnitDef_Event_PrologueEscapees)
|
||||
ENUN
|
||||
FlashCursor(CHARACTER_SETH, 60)
|
||||
Text_BG(0x1D, 0x907)
|
||||
|
||||
/* Franz run */
|
||||
SVAL(EVT_SLOT_D, 0)
|
||||
SVAL(EVT_SLOT_1, 0x104)
|
||||
SAVETOQUEUE
|
||||
SVAL(EVT_SLOT_1, 0x0)
|
||||
SAVETOQUEUE
|
||||
SVAL(EVT_SLOT_1, 0x84)
|
||||
SAVETOQUEUE
|
||||
SVAL(EVT_SLOT_1, 0x0)
|
||||
SAVETOQUEUE
|
||||
SVAL(EVT_SLOT_1, 0x80)
|
||||
SAVETOQUEUE
|
||||
SVAL(EVT_SLOT_1, 0x0)
|
||||
SAVETOQUEUE
|
||||
MOVEFORCED(CHARACTER_FRANZ)
|
||||
ENUN
|
||||
DISA(CHARACTER_FRANZ)
|
||||
|
||||
FlashCursor(CHARACTER_SETH, 60)
|
||||
Text_BG(0x1D, 0x908) /* behind me */
|
||||
|
||||
LOAD1(1, UnitDef_Event_PrologueValterGroup)
|
||||
ENUN
|
||||
MOVE_1STEP(0, CHARACTER_SETH, FACING_RIGHT)
|
||||
ENUN
|
||||
MOVE_1STEP(0, CHARACTER_EIRIKA, FACING_LEFT)
|
||||
ENUN
|
||||
|
||||
FlashCursor(CHARACTER_VALTER_PROLOGUE, 60)
|
||||
Text_BG(0x1D, 0x909)
|
||||
MOVE_1STEP(0, CHARACTER_VALTER_PROLOGUE, FACING_LEFT)
|
||||
ENUN
|
||||
|
||||
StartBattle
|
||||
MissedAttack(0, 0)
|
||||
NormalDamage(1, 0)
|
||||
EndAttack
|
||||
FIGHT(CHARACTER_SETH, CHARACTER_VALTER_PROLOGUE, 0, false)
|
||||
|
||||
FlashCursor(CHARACTER_SETH, 60)
|
||||
Text(0x90B)
|
||||
|
||||
/* Seth 'rescues' Eirika */
|
||||
MOVE_1STEP(8, CHARACTER_SETH, FACING_LEFT)
|
||||
ENUN
|
||||
DISA(CHARACTER_EIRIKA)
|
||||
|
||||
SVAL(EVT_SLOT_D, 0)
|
||||
SVAL(EVT_SLOT_1, 0x18104)
|
||||
SAVETOQUEUE
|
||||
SVAL(EVT_SLOT_1, 0x0)
|
||||
SAVETOQUEUE
|
||||
SVAL(EVT_SLOT_1, 0x18084)
|
||||
SAVETOQUEUE
|
||||
SVAL(EVT_SLOT_1, 0x0)
|
||||
SAVETOQUEUE
|
||||
SVAL(EVT_SLOT_1, 0x18080)
|
||||
SAVETOQUEUE
|
||||
SVAL(EVT_SLOT_1, 0x0)
|
||||
SAVETOQUEUE
|
||||
MOVEFORCED(CHARACTER_SETH)
|
||||
ENUN
|
||||
DISA(CHARACTER_SETH)
|
||||
|
||||
FlashCursor(CHARACTER_VALTER_PROLOGUE, 60)
|
||||
Text(0x90C)
|
||||
|
||||
/* Load to new map */
|
||||
FADI(16)
|
||||
EVBIT_F(0x2)
|
||||
CLEA CLEE CLEN
|
||||
SVAL(EVT_SLOT_B, 0x00000000)
|
||||
LOMA(0x0)
|
||||
FADU(16)
|
||||
|
||||
ENDA
|
||||
};
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include "event.h"
|
||||
#include "eventinfo.h"
|
||||
#include "eventscript.h"
|
||||
#include "eventscript-stdlib.h"
|
||||
#include "ea-stdlib.h"
|
||||
#include "chapterdata.h"
|
||||
#include "constants/event-flags.h"
|
||||
#include "bmunit.h"
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include "event.h"
|
||||
#include "eventinfo.h"
|
||||
#include "eventscript.h"
|
||||
#include "eventscript-stdlib.h"
|
||||
#include "ea-stdlib.h"
|
||||
#include "chapterdata.h"
|
||||
#include "constants/event-flags.h"
|
||||
#include "bmunit.h"
|
||||
|
109
src/evtscr.c
109
src/evtscr.c
@ -28,7 +28,7 @@
|
||||
#include "mapanim.h"
|
||||
#include "worldmap.h"
|
||||
#include "cgtext.h"
|
||||
|
||||
#include "bmmind.h"
|
||||
#include "eventinfo.h"
|
||||
#include "event.h"
|
||||
#include "eventscript.h"
|
||||
@ -249,14 +249,13 @@ u8 Event07_SlotQueueOperations(struct EventEngineProc * proc)
|
||||
u8 sub_cmd = EVT_SUB_CMD(scr);
|
||||
s16 slot;
|
||||
|
||||
switch (sub_cmd)
|
||||
{
|
||||
switch (sub_cmd) {
|
||||
case EVSUBCMD_SENQUEUE:
|
||||
slot = EVT_CMD_ARGV(scr)[0];
|
||||
SlotQueuePush(gEventSlots[slot]);
|
||||
break;
|
||||
|
||||
case EVSUBCMD_SDEQUEUE_S1:
|
||||
case EVSUBCMD_SENQUEUE_S1:
|
||||
SlotQueuePush(gEventSlots[0x1]);
|
||||
break;
|
||||
|
||||
@ -265,7 +264,6 @@ u8 Event07_SlotQueueOperations(struct EventEngineProc * proc)
|
||||
gEventSlots[slot] = SlotQueuePop();
|
||||
break;
|
||||
}
|
||||
|
||||
return EVC_ADVANCE_CONTINUE;
|
||||
}
|
||||
|
||||
@ -588,10 +586,7 @@ u8 Event11_SetIgnoredKeys(struct EventEngineProc * proc)
|
||||
return EVC_ADVANCE_CONTINUE;
|
||||
}
|
||||
|
||||
// SOUND EVENT CODES
|
||||
|
||||
//! FE8U = 0x0800DD74
|
||||
u8 Event12_(struct EventEngineProc * proc)
|
||||
u8 Event12_StartBGM(struct EventEngineProc * proc)
|
||||
{
|
||||
s16 evArgument;
|
||||
|
||||
@ -607,8 +602,7 @@ u8 Event12_(struct EventEngineProc * proc)
|
||||
return EVC_ADVANCE_YIELD;
|
||||
}
|
||||
|
||||
//! FE8U = 0x0800DDB0
|
||||
u8 Event13_(struct EventEngineProc * proc)
|
||||
u8 Event12_BgmFadeIn(struct EventEngineProc * proc)
|
||||
{
|
||||
u8 subcode = EVT_SUB_CMD(proc->pEventCurrent);
|
||||
s16 evArgument = EVT_CMD_ARGV(proc->pEventCurrent)[0];
|
||||
@ -711,9 +705,7 @@ u8 Event16_(struct EventEngineProc * proc)
|
||||
return EVC_ADVANCE_CONTINUE;
|
||||
}
|
||||
|
||||
// Fade
|
||||
//! FE8U = 0x0800DF20
|
||||
u8 Event17_(struct EventEngineProc * proc)
|
||||
u8 Event17_Fade(struct EventEngineProc * proc)
|
||||
{
|
||||
u8 subcode;
|
||||
u16 evArgument;
|
||||
@ -724,43 +716,31 @@ u8 Event17_(struct EventEngineProc * proc)
|
||||
subcode = EVT_SUB_CMD(proc->pEventCurrent);
|
||||
evArgument = EVT_CMD_ARGV(proc->pEventCurrent)[0];
|
||||
|
||||
switch (subcode)
|
||||
{
|
||||
switch (subcode) {
|
||||
case 0: // FADU
|
||||
StartLockingFadeFromBlack(evArgument, proc);
|
||||
|
||||
proc->evStateBits &= ~EV_STATE_FADEDIN;
|
||||
|
||||
SetDispEnable(TRUE, TRUE, TRUE, TRUE, TRUE);
|
||||
|
||||
return EVC_ADVANCE_YIELD;
|
||||
|
||||
case 1: // FADI
|
||||
StartLockingFadeToBlack(evArgument, proc);
|
||||
|
||||
proc->evStateBits |= EV_STATE_FADEDIN;
|
||||
|
||||
return EVC_ADVANCE_YIELD;
|
||||
|
||||
case 2: // FAWU
|
||||
StartLockingFadeFromWhite(evArgument, proc);
|
||||
|
||||
proc->evStateBits &= ~EV_STATE_FADEDIN;
|
||||
|
||||
SetDispEnable(TRUE, TRUE, TRUE, TRUE, TRUE);
|
||||
|
||||
return EVC_ADVANCE_YIELD;
|
||||
|
||||
case 3: // FAWI
|
||||
StartLockingFadeToWhite(evArgument, proc);
|
||||
|
||||
proc->evStateBits |= EV_STATE_FADEDIN;
|
||||
|
||||
return EVC_ADVANCE_YIELD;
|
||||
|
||||
default:
|
||||
return EVC_ERROR;
|
||||
|
||||
} // switch (subcode)
|
||||
}
|
||||
|
||||
@ -1246,7 +1226,6 @@ void _WhileFace6CExists(struct Proc * proc)
|
||||
Proc_Break(proc);
|
||||
}
|
||||
|
||||
// clang-format off
|
||||
|
||||
struct ProcCmd CONST_DATA gUnknown_08591DE8[] =
|
||||
{
|
||||
@ -1256,8 +1235,6 @@ struct ProcCmd CONST_DATA gUnknown_08591DE8[] =
|
||||
PROC_END,
|
||||
};
|
||||
|
||||
// clang-format on
|
||||
|
||||
//! FE8U = 0x0800E6B4
|
||||
u8 Event1E_(struct EventEngineProc * proc)
|
||||
{
|
||||
@ -1469,7 +1446,7 @@ u8 Event21_(struct EventEngineProc * proc)
|
||||
case 4:
|
||||
case 5:
|
||||
if (EVENT_IS_SKIPPING(proc))
|
||||
return Event22_(proc); // CLEAN
|
||||
return Event22_ClearScreen(proc); // CLEAN
|
||||
|
||||
otherProc = Proc_StartBlocking(gUnknown_08591EB0, proc);
|
||||
otherProc->fadeType = 2;
|
||||
@ -1737,7 +1714,7 @@ void sub_800EE54(struct ConvoBackgroundFadeProc * proc)
|
||||
sub_800BCDC(proc->pEventEngine->mapSpritePalIdOverride);
|
||||
ForceSyncUnitSpriteSheet();
|
||||
|
||||
Event24_(proc->pEventEngine);
|
||||
Event24_EnableMapDisp(proc->pEventEngine);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
@ -1822,7 +1799,6 @@ void sub_800EF48(struct ConvoBackgroundFadeProc * proc)
|
||||
CpuFastFill(0, (void *)(VRAM + GetBackgroundTileDataOffset(2)), 0x20);
|
||||
}
|
||||
|
||||
// clang-format off
|
||||
|
||||
struct ProcCmd CONST_DATA gUnknown_08591E00[] =
|
||||
{
|
||||
@ -1843,18 +1819,12 @@ struct ProcCmd CONST_DATA gUnknown_08591E00[] =
|
||||
PROC_END,
|
||||
};
|
||||
|
||||
// clang-format on
|
||||
|
||||
// clang-format off
|
||||
|
||||
struct ProcCmd CONST_DATA gUnknown_08591E50[] =
|
||||
{
|
||||
PROC_END,
|
||||
};
|
||||
|
||||
// clang-format on
|
||||
|
||||
// clang-format off
|
||||
|
||||
struct ProcCmd CONST_DATA gUnknown_08591E58[] =
|
||||
{
|
||||
@ -1877,10 +1847,6 @@ struct ProcCmd CONST_DATA gUnknown_08591E58[] =
|
||||
PROC_END,
|
||||
};
|
||||
|
||||
// clang-format on
|
||||
|
||||
// clang-format off
|
||||
|
||||
struct ProcCmd CONST_DATA gUnknown_08591EB0[] =
|
||||
{
|
||||
PROC_YIELD,
|
||||
@ -1900,10 +1866,7 @@ struct ProcCmd CONST_DATA gUnknown_08591EB0[] =
|
||||
PROC_END,
|
||||
};
|
||||
|
||||
// clang-format on
|
||||
|
||||
//! FE8U = 0x0800F0C8
|
||||
u8 Event22_(struct EventEngineProc * proc)
|
||||
u8 Event22_ClearScreen(struct EventEngineProc * proc)
|
||||
{
|
||||
RefreshBMapGraphics();
|
||||
sub_800BCDC(proc->mapSpritePalIdOverride);
|
||||
@ -1921,7 +1884,7 @@ u8 Event22_(struct EventEngineProc * proc)
|
||||
|
||||
ClearTalkFaceRefs();
|
||||
|
||||
return Event24_(proc);
|
||||
return Event24_EnableMapDisp(proc);
|
||||
}
|
||||
|
||||
//! FE8U = 0x0800F124
|
||||
@ -1938,7 +1901,7 @@ u8 Event23_DisaleMapDisp(struct EventEngineProc * proc)
|
||||
}
|
||||
|
||||
//! FE8U = 0x0800F150
|
||||
u8 Event24_(struct EventEngineProc * proc)
|
||||
u8 Event24_EnableMapDisp(struct EventEngineProc * proc)
|
||||
{
|
||||
if (proc->evStateBits & EV_STATE_GFXLOCKED)
|
||||
{
|
||||
@ -1951,7 +1914,7 @@ u8 Event24_(struct EventEngineProc * proc)
|
||||
}
|
||||
|
||||
//! FE8U = 0x0800F17C
|
||||
u8 Event25_(struct EventEngineProc * proc)
|
||||
u8 Event25_ChangeMap(struct EventEngineProc * proc)
|
||||
{
|
||||
u8 x, y;
|
||||
short chIndex;
|
||||
@ -1970,7 +1933,7 @@ u8 Event25_(struct EventEngineProc * proc)
|
||||
chIndex = gEventSlots[2];
|
||||
|
||||
// ensure gfx are unlocked
|
||||
Event24_(proc);
|
||||
Event24_EnableMapDisp(proc);
|
||||
|
||||
gPlaySt.chapterIndex = chIndex;
|
||||
|
||||
@ -1995,18 +1958,15 @@ u8 Event25_(struct EventEngineProc * proc)
|
||||
return EVC_ADVANCE_YIELD;
|
||||
}
|
||||
|
||||
//! FE8U = 0x0800F20C
|
||||
u8 Event26_CameraControlMaybe(struct EventEngineProc * proc)
|
||||
u8 Event26_CameraControl(struct EventEngineProc * proc)
|
||||
{
|
||||
s8 x;
|
||||
s8 y;
|
||||
s8 x, y;
|
||||
struct Unit * unit;
|
||||
|
||||
u8 subcode = EVT_SUB_CMD_LO(proc->pEventCurrent);
|
||||
u8 sc2 = EVT_SUB_CMD_HI(proc->pEventCurrent);
|
||||
|
||||
switch (subcode)
|
||||
{
|
||||
|
||||
switch (subcode) {
|
||||
case 0: // position
|
||||
x = EVT_CMD_ARGV(proc->pEventCurrent)[0];
|
||||
y = EVT_CMD_ARGV(proc->pEventCurrent)[0] >> 8;
|
||||
@ -2020,9 +1980,7 @@ u8 Event26_CameraControlMaybe(struct EventEngineProc * proc)
|
||||
break;
|
||||
|
||||
case 1:
|
||||
{ // unit
|
||||
struct Unit * unit = GetUnitStructFromEventParameter(proc->pEventCurrent[1]);
|
||||
|
||||
unit = GetUnitStructFromEventParameter(proc->pEventCurrent[1]);
|
||||
if (!unit)
|
||||
return EVC_ERROR;
|
||||
|
||||
@ -2030,8 +1988,6 @@ u8 Event26_CameraControlMaybe(struct EventEngineProc * proc)
|
||||
y = unit->yPos;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
} // switch (subcode)
|
||||
|
||||
if (EVENT_IS_SKIPPING(proc) || (proc->evStateBits & EV_STATE_FADEDIN))
|
||||
@ -3795,8 +3751,7 @@ u8 Event3A_DisplayPopup(struct EventEngineProc * proc)
|
||||
textId = gEventSlots[2];
|
||||
}
|
||||
|
||||
switch (subcmd)
|
||||
{
|
||||
switch (subcmd) {
|
||||
case 0:
|
||||
{
|
||||
u16 songId = EVT_CMD_ARGV(proc->pEventCurrent)[1];
|
||||
@ -3812,7 +3767,6 @@ u8 Event3A_DisplayPopup(struct EventEngineProc * proc)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return EVC_ADVANCE_YIELD;
|
||||
}
|
||||
|
||||
@ -4019,15 +3973,13 @@ u8 Event3E_PrepScreenCall(struct EventEngineProc * proc)
|
||||
return EVC_ADVANCE_YIELD;
|
||||
}
|
||||
|
||||
extern struct BattleHit gUnknown_0203A974[];
|
||||
|
||||
//! FE8U = 0x0801098C
|
||||
struct BattleHit * sub_801098C(void)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
u32 * queueIt = gEventSlotQueue;
|
||||
struct BattleHit * bhIt = gUnknown_0203A974;
|
||||
struct BattleHit * bhIt = gActionData.script_hits;
|
||||
|
||||
for (i = 0; i < gEventSlots[0xd] && ((u8 *)(queueIt))[0] != 0xff; bhIt++, queueIt++, i++)
|
||||
{
|
||||
@ -4050,7 +4002,7 @@ struct BattleHit * sub_801098C(void)
|
||||
|
||||
bhIt->info = BATTLE_HIT_INFO_END;
|
||||
|
||||
return gUnknown_0203A974;
|
||||
return gActionData.script_hits;
|
||||
}
|
||||
|
||||
//! FE8U = 0x08010A28
|
||||
@ -4064,7 +4016,6 @@ void ScriptBattleDeamon(struct ScriptedBattleProc * proc)
|
||||
}
|
||||
}
|
||||
|
||||
// clang-format off
|
||||
|
||||
struct ProcCmd CONST_DATA ProcScr_ScriptBattleDeamon[] =
|
||||
{
|
||||
@ -4072,10 +4023,8 @@ struct ProcCmd CONST_DATA ProcScr_ScriptBattleDeamon[] =
|
||||
PROC_END,
|
||||
};
|
||||
|
||||
// clang-format on
|
||||
|
||||
/* Script battle */
|
||||
u8 Event3F_(struct EventEngineProc * proc)
|
||||
u8 Event3F_ScriptBattle(struct EventEngineProc * proc)
|
||||
{
|
||||
struct BattleHit * hits;
|
||||
struct ScriptedBattleProc * childProc;
|
||||
@ -4099,10 +4048,9 @@ u8 Event3F_(struct EventEngineProc * proc)
|
||||
hits = sub_801098C();
|
||||
}
|
||||
|
||||
switch (subcmd)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
switch (subcmd) {
|
||||
case EVSUBCMD_FIGHT:
|
||||
case EVSUBCMD_FIGHT_MAP:
|
||||
if (charIdA < 0)
|
||||
{
|
||||
charIdA = -2;
|
||||
@ -4133,7 +4081,7 @@ u8 Event3F_(struct EventEngineProc * proc)
|
||||
|
||||
return EVC_ADVANCE_YIELD;
|
||||
|
||||
case 2:
|
||||
case EVSUBCMD_FIGHT_SCRIPT:
|
||||
SetScriptedBattle(hits);
|
||||
return EVC_ADVANCE_CONTINUE;
|
||||
}
|
||||
@ -4165,7 +4113,6 @@ void sub_8010B48(struct Event40Proc * proc)
|
||||
return;
|
||||
}
|
||||
|
||||
// clang-format off
|
||||
|
||||
struct ProcCmd CONST_DATA gUnknown_08591F28[] =
|
||||
{
|
||||
@ -4173,8 +4120,6 @@ struct ProcCmd CONST_DATA gUnknown_08591F28[] =
|
||||
PROC_END,
|
||||
};
|
||||
|
||||
// clang-format on
|
||||
|
||||
//! FE8U = 0x08010B78
|
||||
u8 Event40_(struct EventEngineProc * proc)
|
||||
{
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "bmudisp.h"
|
||||
#include "bmmap.h"
|
||||
#include "bmitem.h"
|
||||
#include "bmmind.h"
|
||||
#include "bmbattle.h"
|
||||
#include "mu.h"
|
||||
#include "ekrbattle.h"
|
||||
|
@ -10,6 +10,7 @@
|
||||
#include "proc.h"
|
||||
#include "soundwrapper.h"
|
||||
#include "rng.h"
|
||||
#include "bmmind.h"
|
||||
#include "constants/classes.h"
|
||||
#include "constants/characters.h"
|
||||
#include "constants/items.h"
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "bmitem.h"
|
||||
#include "bmunit.h"
|
||||
#include "bmlib.h"
|
||||
#include "bmmind.h"
|
||||
#include "scene.h"
|
||||
|
||||
EWRAM_DATA struct MsgBuffer sMsgString = {0};
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "bmcontainer.h"
|
||||
#include "mu.h"
|
||||
#include "bmudisp.h"
|
||||
#include "bmmind.h"
|
||||
#include "bmio.h"
|
||||
#include "sysutil.h"
|
||||
#include "constants/faces.h"
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "event.h"
|
||||
#include "bm.h"
|
||||
#include "bmio.h"
|
||||
#include "bmmind.h"
|
||||
#include "bmsave.h"
|
||||
#include "bmlib.h"
|
||||
#include "scene.h"
|
||||
|
@ -248,8 +248,7 @@
|
||||
. = ALIGN(4); src/bm.o(ewram_data);
|
||||
. = ALIGN(4); src/bmunit.o(ewram_data);
|
||||
. = ALIGN(4); src/bmmap.o(ewram_data);
|
||||
. = 0x033EFC; gWorkingMovementScript = .;
|
||||
. = 0x033F3C; src/bmtarget.o(ewram_data);
|
||||
. = ALIGN(4); src/bmtarget.o(ewram_data);
|
||||
. = ALIGN(4); src/bmudisp.o(ewram_data);
|
||||
. = ALIGN(4); src/bmbattle.o(ewram_data);
|
||||
. = ALIGN(4); src/bmtrade.o(ewram_data);
|
||||
@ -257,9 +256,8 @@
|
||||
. = ALIGN(4); src/bmcontainer.o(ewram_data);
|
||||
. = ALIGN(4); src/bmusort.o(ewram_data);
|
||||
. = ALIGN(4); src/bmarena.o(ewram_data);
|
||||
. = 0x03A958; gActionData = .;
|
||||
. = 0x03A974; gUnknown_0203A974 = .;
|
||||
. = 0x03A9FC;
|
||||
. = ALIGN(4); src/bmmind.o(ewram_data);
|
||||
. = ALIGN(4); src/bmpatharrowdisp.o(ewram_data);
|
||||
. = ALIGN(4); src/unitinfowindow.o(ewram_data);
|
||||
. = 0x03AA04; gAiState = .;
|
||||
. = 0x03AA7F; gUnknown_0203AA7F = .;
|
||||
|
Loading…
Reference in New Issue
Block a user