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removed NONMATCHING in DisplayExtendedSysHand and used defines in gAutoUdefJids
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@ -18,7 +18,7 @@ CONST_DATA EventListScr EventScr_UnkCh3B_EndingScene[] = {
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};
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CONST_DATA u8 gAutoUdefJids[2][4] = {
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0x58, 0x5B, 0x5F, 0x61, 0, 0, 0, 0
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CLASS_BAEL, CLASS_MAUTHEDOOG, CLASS_MOGALL, CLASS_GORGON, 0, 0, 0, 0
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};
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void AutoGenerateUnitdef(u8 idx, int jid, s8 x_from, s8 y_from, s8 x_to, s8 y_to)
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@ -278,11 +278,7 @@ void DisplayExtendedSysHand(struct SysHandCursorProc * proc)
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int i;
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gPaletteBuffer[proc->pal_bank * 0x10 + 0x10E] =
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#if !NONMATCHING
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((gPlaySt.config.windowColor << 4) + ((GetGameClock() / 4) % 0x10))[Pal_08A1D448];
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#else
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Pal_08A1D448[gPlaySt.config.windowColor * 0x10 + ((GetGameClock() / 5) % 0x10)];
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#endif
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EnablePaletteSync();
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PutSpriteExt(4, proc->x, proc->y + 8, gObject_8x8,
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