mirror of
https://github.com/FireEmblemUniverse/fireemblem8u.git
synced 2024-11-23 05:10:00 +00:00
773 lines
17 KiB
PHP
773 lines
17 KiB
PHP
@ vim:ft=armv4
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@ battle animation script code
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@ by laqieer
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@ end each mode, terminator
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.macro banim_code_end_mode
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.word 0x80000000
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.endm
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@ 0x86 Command: load the tileset and oam data to combine each frame
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.macro banim_code_frame duration, sheet_addr, frame_number, oam_offset
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.word 0x86000000 + (\frame_number << 16) + \duration, \sheet_addr, \oam_offset
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.endm
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@ XX 00 00 85 series
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.macro banim_code_85 number
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.word 0x85000000 + \number
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.endm
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@ reference: "0x85 Command Usage.txt" in FEditor Doc
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@ nop
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.macro banim_code_nop
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.word 0x85000000
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.endm
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@ Start attack animation; should be followed by banim_oode_start_attack_2; should head "dodged attack" (melee that will miss)
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.macro banim_code_start_attack_1
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.word 0x85000003
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.endm
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@ Start attack animation; should be preceeded by banim_code_start_attack_1
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.macro banim_code_start_attack_2
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.word 0x85000007
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.endm
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@ Call spell associated with equipped weapon
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.macro banim_code_call_spell_anim
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.word 0x85000005
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.endm
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@ Normal hit
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.macro banim_code_hit_normal
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.word 0x8500001A
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.endm
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@ Critical hit 1
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.macro banim_code_hit_critical_1
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.word 0x85000008
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.endm
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@ Critical hit 2
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.macro banim_code_hit_critical_2
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.word 0x85000009
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.endm
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@ Critical hit 3
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.macro banim_code_hit_critical_3
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.word 0x8500000A
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.endm
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@ Critical hit 4
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.macro banim_code_hit_critical_4
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.word 0x8500000B
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.endm
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@ Critical hit 5
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.macro banim_code_hit_critical_5
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.word 0x8500000C
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.endm
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@ Pauses the attacker, makes them flash white and makes the screen flash white. Essentially makes it look as though the attacker was hit, but without blue sparks
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.macro banim_code_hit_fake
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.word 0x85000039
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.endm
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@ Show brief white flash animation
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.macro banim_code_flash_white
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.word 0x85000051
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.endm
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@ Heavy vibration of screen
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.macro banim_code_shake_screnn_heavily
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.word 0x85000014
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.endm
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@ Slight vibration of screen
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.macro banim_code_shake_screnn_slightly
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.word 0x85000015
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.endm
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@ Prepare HP depletion routine; needed to animate return to standing frame after hit
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.macro banim_code_prepare_hp_deplete
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.word 0x85000004
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.endm
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@ Wait for HP to deplete (freezes if no HP depletion is occurring/has occurred) (should be used even in missed attack) (should end standing animations)
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.macro banim_code_wait_hp_deplete
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.word 0x85000001
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.endm
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@ Start of dodging frames (should go after standing frame and before dodging animation)
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.macro banim_code_start_dodge
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.word 0x8500000E
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.endm
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@ Start of dodge toward background
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.macro banim_code_dodge_to_back
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.word 0x85000002
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.endm
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@ Start of dodge toward the foreground
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.macro banim_code_dodge_to_before
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.word 0x85000018
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.endm
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@ End of dodge animation (should have an banim_code_wait_hp_deplete before it and after a preceding banim_start_dodge) (should be used just before banim_code_end_mode and should end missed attack as well)
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.macro banim_code_end_dodge
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.word 0x8500000D
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.endm
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@ Begin opponent's turn after hit
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.macro banim_code_start_opposite_turn
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.word 0x85000006
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.endm
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@ ? (ranged attack - hand axe for Hector)
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.macro banim_code_range_attack
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.word 0x85000013
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.endm
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@ Show fire (that envelopes Sealed Sword; contains all Sealed Sword fire frames) animation. Slashing frames missing in FE 7/8!
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.macro banim_code_effect_sealed_sword_fire
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.word 0x8500002C
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.endm
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@ ? (Assassin critical) (Lethality activator that is dependent on other commands?)
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.macro banim_code_effect_instant_kill_1
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.word 0x8500002D
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.endm
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@ See command banim_code_effect_instant_kill_1
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.macro banim_code_effect_instant_kill_2
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.word 0x85000052
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.endm
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@ Show sage's normal magic rune drawing animation
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.macro banim_code_effect_magic_rune_normal
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.word 0x8500002E
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.endm
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@ Show sage's critical magic rune drawing animation
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.macro banim_code_effect_magic_rune_critical
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.word 0x8500002F
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.endm
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@ Show Nergal's dark aura animation - FE 7 only!
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.macro banim_code_effect_dark_aura
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.word 0x8500003D
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.endm
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@ Show dirt kicking (as from dashing forward) animation(リンロードのクリティカル時の砂煙)
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.macro banim_code_effect_dirt_kick
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.word 0x85000030
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.endm
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@ Show dirt wave (as from horse kicking forward from ground) animation
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.macro banim_code_effect_dirt_wave
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.word 0x8500004E
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.endm
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@ Show small dirt wave moving forward animation (starts about mid screen)
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.macro banim_code_effect_dirt_wave_small
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.word 0x85000031
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.endm
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@ Show medium sized dirt wave moving backward animation (starts from feet of attacker)
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.macro banim_code_effect_dirt_wave_medium
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.word 0x85000032
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.endm
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@ ? (Nergal's critical uses this)
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.macro banim_code_effect_last_boss_critical
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.word 0x85000050
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.endm
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@ hardcoded codes
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@ Sword toss; VERY hardcoded (uses 32x32 at linear sheet index 0x1C from current sheet)
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.macro banim_code_toss_sword
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.word 0x85000026
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.endm
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@ Shield toss; while this command is used for shield tossing, it is actually just a copy of banim_code_toss_shield
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.macro banim_code_toss_shield
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.word 0x85000027
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.endm
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@ Show cape flowing animation; VERY hardcoded
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.macro banim_code_cape_flowing
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.word 0x85000047
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.endm
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@ play sound (sound index is decimal and hardcoded) (some command play different sound when the unit is at the left ot right side, and sound_id_r = sound_id_l - 1 in most cases) (some commands play different sound when hit normal or hit critical, TODO: add their sound index)
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@ Play bow pulling SFE
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.macro banim_code_sound_209
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.word 0x85000019
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.endm
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.macro banim_code_sound_pull_bow
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.word 0x85000019
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.endm
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@ Play quick "heavy step" SFE
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.macro banim_code_sound_step_heavy_quick
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.word 0x8500001B
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.endm
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@ Play light horse stepping SFE; pitch decreases(ナイトの足音?)
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.macro banim_code_sound_step_light_horse_pitch_down
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.word 0x8500001C
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.endm
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@ Play light horse stepping SFE; pitch increases(ロードナイトの足音?)
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.macro banim_code_sound_step_light_horse_pitch_up
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.word 0x8500001D
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.endm
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@ Similar to banim_code_sound_step_light_horse_pitch_up; a bit louder(ナイトの足音?)
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.macro banim_code_sound_step_light_horse_pitch_up_loud
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.word 0x8500001E
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.endm
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@ Play hit SFE (sounds like Eliwood with sword's hit) (Will be normal hit sound during normal attack and critical hit sound during critical attack)
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.macro banim_code_sound_hit_eliwood
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.word 0x8500001F
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.endm
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@ Play hit SFE (sounds like Knight Lord with sword's hit) (see previous note)
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.macro banim_code_sound_hit_eliwood_promoted
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.word 0x85000021
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.endm
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@ Play hit SFE (sounds like Knight Lord with Durandal's hit) (see previous note)
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.macro banim_code_sound_hit_eliwood_promoted_durandal
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.word 0x85000020
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.endm
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@ Play short sword swinging SFE(リンロードの剣を振る音)
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.macro banim_code_sound_201
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.word 0x85000022
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.endm
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.macro banim_code_sound_sword_swing_short
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.word 0x85000022
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.endm
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@ Play shorter sword swinging SFE(剣を振る音 小さい)
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.macro banim_code_sound_200
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.word 0x85000023
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.endm
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.macro banim_code_sound_sword_swing_shorter
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.word 0x85000023
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.endm
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@ Play sword slashing air SFE
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.macro banim_code_sound_202
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.word 0x85000024
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.endm
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.macro banim_code_sound_sword_slash_air
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.word 0x85000024
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.endm
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@ Play wing flap SFE(ブンという音)
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.macro banim_code_sound_611
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.word 0x85000025
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.endm
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.macro banim_code_sound_wing_flap
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.word 0x85000025
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.endm
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@ Play electrical charging SFE (Used by Shamans)
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.macro banim_code_sound_246
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.word 0x85000028
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.endm
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.macro banim_code_sound_elec_charge
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.word 0x85000028
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.endm
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@ Play sound index 321
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.macro banim_code_sound_321
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.word 0x85000029
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.endm
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@ Play sound index 322
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.macro banim_code_sound_322
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.word 0x8500002A
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.endm
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@ Play armored unit "leaping" SFE(アーマー系の鎧音)
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.macro banim_code_sound_615_614
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.word 0x8500002B
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.endm
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.macro banim_code_sound_armor_leap
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.word 0x8500002B
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.endm
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@ Play brigand critical screaming SFE(山賊クリティカル時の叫び声)
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.macro banim_code_sound_231
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.word 0x85000033
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.endm
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.macro banim_code_sound_scream
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.word 0x85000033
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.endm
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@ Play heavy stepping SFE
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.macro banim_code_sound_step_heavy
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.word 0x85000034
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.endm
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@ Play longer wing flapping SFE
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.macro banim_code_sound_613_612
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.word 0x85000035
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.endm
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.macro banim_code_sound_wing_flap_long
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.word 0x85000035
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.endm
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@ Play sword unsheathing SFE(リンロードの剣を抜く音?)
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.macro banim_code_sound_206
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.word 0x85000036
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.endm
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.macro banim_code_sound_sword_unsheath
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.word 0x85000036
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.endm
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@ Play sword clicking SFE(剣を鞘に入れる音?)
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.macro banim_code_sound_207
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.word 0x85000037
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.endm
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.macro banim_code_sound_sword_click
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.word 0x85000037
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.endm
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@ Play heavy spear spinning SFE(槍を回す音)
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.macro banim_code_sound_203
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.word 0x85000038
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.endm
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.macro banim_code_sound_sword_spear_spin_heavy
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.word 0x85000038
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.endm
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@ Play dancer magic release SFE(踊り子の音)
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.macro banim_code_sound_723
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.word 0x8500003A
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.endm
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.macro banim_code_sound_dance
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.word 0x8500003A
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.endm
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@ Play bard song SFE(バードの笛の音)
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.macro banim_code_sound_724
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.word 0x8500003B
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.endm
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.macro banim_code_sound_sing
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.word 0x8500003B
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.endm
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@ Play sword "whooshing" SFE (done by Nomads; sounds like wing flap)(剣を振る音?)
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.macro banim_code_sound_611_610
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.word 0x8500003C
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.endm
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.macro banim_code_sound_whoosh
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.word 0x8500003C
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.endm
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@ Play burning SFE(炎の効果音 ロイ封印)
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.macro banim_code_sound_241
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.word 0x8500003E
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.endm
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.macro banim_code_sound_burn
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.word 0x8500003E
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.endm
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@ Play alternate arrow firing SFE?(アーチ発射音)
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.macro banim_code_sound_310
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.word 0x8500003F
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.endm
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.macro banim_code_sound_ballista
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.word 0x8500003F
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.endm
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@ Play electric beebee
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.macro banim_code_sound_279
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.word 0x85000040
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.endm
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.macro banim_code_sound_elec_bee
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.word 0x85000040
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.endm
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@ Play short axe swinging SFE
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.macro banim_code_sound_235
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.word 0x85000041
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.endm
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.macro banim_code_sound_axe_swing_short
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.word 0x85000041
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.endm
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@ Play long axe swinging SFE
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.macro banim_code_sound_234
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.word 0x85000042
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.endm
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.macro banim_code_sound_axe_swing_long
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.word 0x85000042
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.endm
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@ Play weapon stance SFE (Clicking noise)(辺を鞘に入れる音 カチ)
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.macro banim_code_sound_719
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.word 0x85000043
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.endm
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.macro banim_code_sound_weapon_stance
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.word 0x85000043
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.endm
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@ Play short "light emission" SFE (I seriously don't know a better way to describe this)(エリウッドクリティカル時の剣が光る音)
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.macro banim_code_sound_720
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.word 0x85000044
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.endm
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.macro banim_code_sound_light_emit
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.word 0x85000044
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.endm
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@ Play horse neighing SFE(ロードナイト馬のいななき)
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.macro banim_code_sound_721
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.word 0x85000045
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.endm
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.macro banim_code_sound_horse_neigh
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.word 0x85000045
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.endm
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@ Play dropped axe crashing onto ground SFE
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.macro banim_code_sound_722
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.word 0x85000046
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.endm
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.macro banim_code_sound_axe_drop_ground
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.word 0x85000046
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.endm
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@ Play sound index 237. Bird sings with bard.
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.macro banim_code_sound_237
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.word 0x85000048
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.endm
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.macro banim_code_sound_bird
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.word 0x85000048
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.endm
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@ Play sage's magic firing SFE(賢者 魔法効果音)
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.macro banim_code_sound_309
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.word 0x85000049
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.endm
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.macro banim_code_sound_magic_sage
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.word 0x85000049
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.endm
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@ Play valkyrie's magic charging SFE (Pretty much the same as the shaman's)(ヴァルキュリア攻撃効果音)
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.macro banim_code_sound_308
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.word 0x8500004A
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.endm
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.macro banim_code_sound_magic_valkyrie
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.word 0x8500004A
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.endm
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@ Play monk's magic casting SFE(修道士 効果音)
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.macro banim_code_sound_733
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.word 0x8500004B
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.endm
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.macro banim_code_sound_magic_monk
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.word 0x8500004B
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.endm
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@ Play Athos' magic casting SFE(アトス 効果音)
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.macro banim_code_sound_734
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.word 0x8500004C
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.endm
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.macro banim_code_sound_magic_archsage
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.word 0x8500004C
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.endm
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@ Play Athos' critical glint SFE(アトス クリティカル効果音)
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.macro banim_code_sound_735
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.word 0x8500004D
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.endm
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.macro banim_code_sound_glint_archsage
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.word 0x8500004D
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.endm
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@ Play druid critical charging SFE(ドイルド クリティカル効果音)
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.macro banim_code_sound_759
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.word 0x8500004F
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.endm
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.macro banim_code_sound_magic_druid_critical
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.word 0x8500004F
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.endm
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@ ? (Nergal's critical uses this)
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.macro banim_code_sound_744
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.word 0x85000050
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.endm
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.macro banim_code_sound_magic_darkdruid_critical
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.word 0x85000050
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.endm
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@ 聖魔の場合は以降魔物の効果音とか
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@ バールっぽいSFE
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.macro banim_code_sound_805
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.word 0x85000056
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.endm
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.macro banim_code_sound_bael_1
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.word 0x85000056
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.endm
|
||
|
||
@ バールっぽいSFE
|
||
.macro banim_code_sound_806
|
||
.word 0x85000057
|
||
.endm
|
||
.macro banim_code_sound_bael_2
|
||
.word 0x85000057
|
||
.endm
|
||
|
||
@ シュガッSFE
|
||
.macro banim_code_sound_807
|
||
.word 0x85000058
|
||
.endm
|
||
.macro banim_code_sound_bael_3
|
||
.word 0x85000058
|
||
.endm
|
||
|
||
@ バール移動SFE
|
||
.macro banim_code_sound_bael_move
|
||
.word 0x85000059
|
||
.endm
|
||
|
||
@ ゴゥンSFE
|
||
.macro banim_code_sound_810
|
||
.word 0x8500005A
|
||
.endm
|
||
.macro banim_code_sound_mauthedoog_1
|
||
.word 0x8500005A
|
||
.endm
|
||
|
||
@ 重め風切りSFE
|
||
.macro banim_code_sound_811
|
||
.word 0x8500005B
|
||
.endm
|
||
.macro banim_code_sound_mauthedoog_2
|
||
.word 0x8500005B
|
||
.endm
|
||
|
||
@ 遠吠えSFE
|
||
.macro banim_code_sound_812
|
||
.word 0x8500005C
|
||
.endm
|
||
.macro banim_code_sound_mauthedoog_scream
|
||
.word 0x8500005C
|
||
.endm
|
||
|
||
@ ゾンビ足音SFE
|
||
.macro banim_code_sound_mauthedoog_3
|
||
.word 0x8500005D
|
||
.endm
|
||
|
||
@ 掘削音SFE
|
||
.macro banim_code_sound_814
|
||
.word 0x8500005E
|
||
.endm
|
||
.macro banim_code_sound_axe_gargoyle_scream
|
||
.word 0x8500005E
|
||
.endm
|
||
|
||
@ ギーSFE
|
||
.macro banim_code_sound_818
|
||
.word 0x8500005F
|
||
.endm
|
||
.macro banim_code_sound_axe_gargoyle_1
|
||
.word 0x8500005F
|
||
.endm
|
||
|
||
@ 38と4Dの中間みたいなふりまわすSFE
|
||
.macro banim_code_sound_951
|
||
.word 0x85000060
|
||
.endm
|
||
.macro banim_code_sound_gorgon_1
|
||
.word 0x85000060
|
||
.endm
|
||
|
||
@ 溜めるSFE
|
||
.macro banim_code_sound_815
|
||
.word 0x85000061
|
||
.endm
|
||
.macro banim_code_sound_gorgon_2
|
||
.word 0x85000061
|
||
.endm
|
||
|
||
@ 何かのSFE
|
||
.macro banim_code_sound_816
|
||
.word 0x85000062
|
||
.endm
|
||
.macro banim_code_sound_gorgon_3
|
||
.word 0x85000062
|
||
.endm
|
||
|
||
@ 鳴き声?SFE
|
||
.macro banim_code_sound_817
|
||
.word 0x85000063
|
||
.endm
|
||
.macro banim_code_sound_gorgon_scream
|
||
.word 0x85000063
|
||
.endm
|
||
|
||
@ Play sound index 800
|
||
.macro banim_code_sound_800
|
||
.word 0x85000064
|
||
.endm
|
||
.macro banim_code_sound_revenant_1
|
||
.word 0x85000064
|
||
.endm
|
||
|
||
@ 風切り音SFE
|
||
.macro banim_code_sound_801
|
||
.word 0x85000065
|
||
.endm
|
||
.macro banim_code_sound_revenant_2
|
||
.word 0x85000065
|
||
.endm
|
||
|
||
@ 足音っぽいSFE
|
||
.macro banim_code_sound_revenant_move
|
||
.word 0x85000066
|
||
.endm
|
||
|
||
@ 骨の歩く音SFE
|
||
.macro banim_code_sound_bonewalker_move
|
||
.word 0x85000067
|
||
.endm
|
||
|
||
@ くぐもった音SFE
|
||
.macro banim_code_sound_960
|
||
.word 0x85000068
|
||
.endm
|
||
.macro banim_code_sound_mogall_blink
|
||
.word 0x85000068
|
||
.endm
|
||
|
||
@ サイレスっぽくピコーンと鳴るSFE
|
||
.macro banim_code_sound_962
|
||
.word 0x8500006A
|
||
.endm
|
||
.macro banim_code_sound_magic_mogall
|
||
.word 0x8500006A
|
||
.endm
|
||
|
||
@ ブゥンSFE
|
||
.macro banim_code_sound_963
|
||
.word 0x8500006B
|
||
.endm
|
||
.macro banim_code_sound_mogall_blink_critical
|
||
.word 0x8500006B
|
||
.endm
|
||
|
||
@ チローンSFE
|
||
.macro banim_code_sound_964
|
||
.word 0x8500006C
|
||
.endm
|
||
.macro banim_code_sound_magical_mogall_critical
|
||
.word 0x8500006C
|
||
.endm
|
||
|
||
@ 足音SFE
|
||
@ TODO a better name for this command
|
||
.macro banim_code_sound_C6D
|
||
.word 0x8500006D
|
||
.endm
|
||
|
||
@ 似たような足音SFE
|
||
@ TODO a better name for this command
|
||
.macro banim_code_sound_C6E
|
||
.word 0x8500006E
|
||
.endm
|
||
|
||
@ 似たような足音(大きめ)SFE
|
||
.macro banim_code_sound_axe_gargoyle_2
|
||
.word 0x8500006F
|
||
.endm
|
||
|
||
@ これも足音SFE
|
||
@ TODO a better name for this command
|
||
.macro banim_code_sound_C70
|
||
.word 0x85000070
|
||
.endm
|
||
|
||
@ かき氷を削るようなSFE
|
||
.macro banim_code_sound_802
|
||
.word 0x85000073
|
||
.endm
|
||
.macro banim_code_sound_revenant_laugh
|
||
.word 0x85000073
|
||
.endm
|
||
|
||
@ コチッSFE
|
||
.macro banim_code_sound_893
|
||
.word 0x85000074
|
||
.endm
|
||
.macro banim_code_sound_bonewalker_critical
|
||
.word 0x85000074
|
||
.endm
|
||
|
||
@ 低い鳴き声SFE
|
||
.macro banim_code_sound_809
|
||
.word 0x85000075
|
||
.endm
|
||
.macro banim_code_sound_mauthedoog_roar
|
||
.word 0x85000075
|
||
.endm
|
||
|
||
@ 燃えるブォォSFE
|
||
.macro banim_code_sound_890
|
||
.word 0x85000076
|
||
.endm
|
||
.macro banim_code_sound_demon_king_1
|
||
.word 0x85000076
|
||
.endm
|
||
|
||
@ ドラゴンゾンビの登場音?SFE
|
||
.macro banim_code_sound_891
|
||
.word 0x85000077
|
||
.endm
|
||
.macro banim_code_sound_demon_king_scream
|
||
.word 0x85000077
|
||
.endm
|
||
|
||
@ ジジジSFE
|
||
.macro banim_code_sound_740
|
||
.word 0x85000078
|
||
.endm
|
||
.macro banim_code_sound_magic_dark_spell
|
||
.word 0x85000078
|
||
.endm
|
||
|
||
@ ピコリンSFE
|
||
.macro banim_code_sound_892
|
||
.word 0x85000079
|
||
.endm
|
||
|
||
@ ジッSFE
|
||
.macro banim_code_sound_895
|
||
.word 0x8500007A
|
||
.endm
|
||
.macro banim_code_sound_elec_jee
|
||
.word 0x8500007A
|
||
.endm
|
||
|
||
@ ミルラクリティカルSFE
|
||
.macro banim_code_sound_222
|
||
.word 0x8500007B
|
||
.endm
|
||
.macro banim_code_sound_manakete_critical
|
||
.word 0x8500007B
|
||
.endm
|
||
|
||
@ TODO alias for sound after dumping all battle animation scipts
|
||
|