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41 lines
1.2 KiB
C
41 lines
1.2 KiB
C
#ifndef GUARD_BM_PATH_ARROW_DISP_H
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#define GUARD_BM_PATH_ARROW_DISP_H
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// I think this may be a proc struct because of the way it's accessed - but I
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// haven't yet found it going into the proc API so this could be wrong.
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struct PathArrowProc
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{
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PROC_HEADER;
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s8 lastX;
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s8 lastY;
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s8 maxMov;
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s8 pathLen;
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/* 0x2d */ s8 pathX[20];
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/* 0x41 */ s8 pathY[20];
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/* 0x55 */ s8 pathCosts[20];
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};
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extern struct PathArrowProc gPathArrowProc;
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extern CONST_DATA struct PathArrowProc * gpPathArrowProc;
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extern u16 gPathArrowOAMTable[5][5];
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void SetLastCoords(u16 x, u16 y);
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void CutOffPathLength(s8 newIndex);
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void AddPointToPathArrowProc(s8 x, s8 y);
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s32 GetPointAlongPath(s8 x, s8 y);
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void GetPathFromMovementScript(void);
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void GetMovementScriptFromPath(void);
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void GenerateMovementMapForActiveUnit(void);
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void ResetPathArrow(void);
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bool8 PathContainsNoCycle(void);
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void PathArrowDisp_Init(u8 a);
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void UpdatePathArrowWithCursor(void);
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u8 GetDirectionOfPathBeforeIndex(u8 i);
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u8 GetDirectionOfPathAfterIndex(u8 i);
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u8 PointInCameraBounds(s16 x, s16 y, u8 xBound, u8 yBound);
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void DrawPathArrow(void);
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void DrawUpdatedPathArrow(void);
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#endif // GUARD_BM_PATH_ARROW_DISP_H
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