fireemblem8u/include/bmusailment.h

55 lines
2.2 KiB
C

#ifndef GUARD_BMUSAILMENT_H
#define GUARD_BMUSAILMENT_H
void ApplyHazardHealing(ProcPtr, struct Unit*, int, int);
// ??? RenderMapForFogFadeIfUnitDied(???);
// ??? BeginUnitHealAnim(???);
// ??? BeginUnitPoisonDamageAnim(???);
// ??? BeginGorgonEggHatchDamageAnim(???);
void BeginUnitCritDamageAnim(struct Unit*, int);
// ??? KillAllRedUnits_Init(???);
// ??? KillAllRedUnits_Loop(???);
// ??? StatusHealEffect_OverlayBg_Init(???);
// ??? StatusHealEffect_OverlayBg_Loop(???);
// ??? StatusHealEffect_BlendedSprite_Init(???);
// ??? StatusHealEffect_BlendedSprite_Loop(???);
// ??? StatusHealEffect_BlendedSprite_Finish(???);
// ??? StatusHealEffect_BlendSpriteAnim_InitIn(???);
// ??? StatusHealEffect_BlendSpriteAnim_InitOut(???);
// ??? StatusHealEffect_BlendSpriteAnim_Loop(???);
// ??? StatusHealEffect_PalSpriteAnim_Init(???);
// ??? StatusHealEffect_PalSpriteAnim_SetOutlineIntensity(???);
// ??? StatusHealEffect_PalSpriteAnim_LoopIn(???);
// ??? StatusHealEffect_PalSpriteAnim_LoopOut(???);
// ??? StatusHealEffect_Finish(???);
// ??? StartStatusHealEffect(???);
// ??? TerrainHealDisplay_Init(???);
// ??? MassEffectDisplay_Check(???);
// ??? MassEffectDisplay_Watch(???);
// ??? TerrainHealDisplay_Display(???);
// ??? FinishDamageDisplay(???);
// ??? TerrainHealDisplay_Next(???);
// ??? PoisonDamageDisplay_Init(???);
// ??? PoisonDamageDisplay_Display(???);
// ??? PoisonDamageDisplay_Next(???);
// ??? SetClassToHatchingGorgonEgg(???);
// ??? GorgonEggHatchDisplay_Init(???);
// ??? GorgonEggHatchDisplay_Display(???);
// ??? GorgonEggHatchDisplay_Next(???);
// ??? StatusDecayDisplay_Init(???);
// ??? StatusDecayDisplay_Display(???);
// ??? StatusDecayDisplay_Next(???);
// ??? TrapDamageDisplay_Init(???);
// ??? TrapDamageDisplay_Check(???);
// ??? TrapDamageDisplay_Watch(???);
// ??? TrapDamageDisplay_Display(???);
// ??? TrapDamageDisplay_Next(???);
extern struct ProcCmd CONST_DATA gProcScr_TerrainHealDisplay[];
extern struct ProcCmd CONST_DATA gProcScr_PoisonDamageDisplay[];
extern struct ProcCmd CONST_DATA gProcScr_GorgonEggHatchDisplay[];
extern struct ProcCmd CONST_DATA gProcScr_StatusDecayDisplay[];
extern struct ProcCmd CONST_DATA gProcScr_TrapDamageDisplay[];
#endif // GUARD_BMUSAILMENT_H