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55 lines
2.2 KiB
C
55 lines
2.2 KiB
C
#ifndef GUARD_BMUSAILMENT_H
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#define GUARD_BMUSAILMENT_H
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void ApplyHazardHealing(ProcPtr, struct Unit*, int, int);
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// ??? RenderMapForFogFadeIfUnitDied(???);
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// ??? BeginUnitHealAnim(???);
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// ??? BeginUnitPoisonDamageAnim(???);
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// ??? BeginGorgonEggHatchDamageAnim(???);
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void BeginUnitCritDamageAnim(struct Unit*, int);
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// ??? KillAllRedUnits_Init(???);
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// ??? KillAllRedUnits_Loop(???);
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// ??? StatusHealEffect_OverlayBg_Init(???);
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// ??? StatusHealEffect_OverlayBg_Loop(???);
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// ??? StatusHealEffect_BlendedSprite_Init(???);
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// ??? StatusHealEffect_BlendedSprite_Loop(???);
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// ??? StatusHealEffect_BlendedSprite_Finish(???);
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// ??? StatusHealEffect_BlendSpriteAnim_InitIn(???);
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// ??? StatusHealEffect_BlendSpriteAnim_InitOut(???);
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// ??? StatusHealEffect_BlendSpriteAnim_Loop(???);
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// ??? StatusHealEffect_PalSpriteAnim_Init(???);
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// ??? StatusHealEffect_PalSpriteAnim_SetOutlineIntensity(???);
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// ??? StatusHealEffect_PalSpriteAnim_LoopIn(???);
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// ??? StatusHealEffect_PalSpriteAnim_LoopOut(???);
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// ??? StatusHealEffect_Finish(???);
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// ??? StartStatusHealEffect(???);
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// ??? TerrainHealDisplay_Init(???);
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// ??? MassEffectDisplay_Check(???);
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// ??? MassEffectDisplay_Watch(???);
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// ??? TerrainHealDisplay_Display(???);
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// ??? FinishDamageDisplay(???);
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// ??? TerrainHealDisplay_Next(???);
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// ??? PoisonDamageDisplay_Init(???);
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// ??? PoisonDamageDisplay_Display(???);
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// ??? PoisonDamageDisplay_Next(???);
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// ??? SetClassToHatchingGorgonEgg(???);
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// ??? GorgonEggHatchDisplay_Init(???);
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// ??? GorgonEggHatchDisplay_Display(???);
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// ??? GorgonEggHatchDisplay_Next(???);
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// ??? StatusDecayDisplay_Init(???);
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// ??? StatusDecayDisplay_Display(???);
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// ??? StatusDecayDisplay_Next(???);
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// ??? TrapDamageDisplay_Init(???);
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// ??? TrapDamageDisplay_Check(???);
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// ??? TrapDamageDisplay_Watch(???);
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// ??? TrapDamageDisplay_Display(???);
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// ??? TrapDamageDisplay_Next(???);
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extern struct ProcCmd CONST_DATA gProcScr_TerrainHealDisplay[];
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extern struct ProcCmd CONST_DATA gProcScr_PoisonDamageDisplay[];
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extern struct ProcCmd CONST_DATA gProcScr_GorgonEggHatchDisplay[];
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extern struct ProcCmd CONST_DATA gProcScr_StatusDecayDisplay[];
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extern struct ProcCmd CONST_DATA gProcScr_TrapDamageDisplay[];
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#endif // GUARD_BMUSAILMENT_H
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