fireemblem8u/include/constants/characters.h
2023-12-13 12:03:59 +00:00

123 lines
3.8 KiB
C

#ifndef GUARD_CONSTANTS_CHARACTERS_H
#define GUARD_CONSTANTS_CHARACTERS_H
enum {
CHARACTER_NONE = 0x00,
// Player Characters
CHARACTER_EIRIKA = 0x01,
CHARACTER_SETH = 0x02,
CHARACTER_GILLIAM = 0x03,
CHARACTER_FRANZ = 0x04,
CHARACTER_MOULDER = 0x05,
CHARACTER_VANESSA = 0x06,
CHARACTER_ROSS = 0x07,
CHARACTER_NEIMI = 0x08,
CHARACTER_COLM = 0x09,
CHARACTER_GARCIA = 0x0A,
CHARACTER_INNES = 0x0B,
CHARACTER_LUTE = 0x0C,
CHARACTER_NATASHA = 0x0D,
CHARACTER_CORMAG = 0x0E,
CHARACTER_EPHRAIM = 0x0F,
CHARACTER_FORDE = 0x10,
CHARACTER_KYLE = 0x11,
CHARACTER_AMELIA = 0x12,
CHARACTER_ARTUR = 0x13,
CHARACTER_GERIK = 0x14,
CHARACTER_TETHYS = 0x15,
CHARACTER_MARISA = 0x16,
CHARACTER_SALEH = 0x17,
CHARACTER_EWAN = 0x18,
CHARACTER_LARACHEL = 0x19,
CHARACTER_DOZLA = 0x1A,
CHARACTER_RENNAC = 0x1C,
CHARACTER_DUESSEL = 0x1D,
CHARACTER_MYRRH = 0x1E,
CHARACTER_KNOLL = 0x1F,
CHARACTER_JOSHUA = 0x20,
CHARACTER_SYRENE = 0x21,
CHARACTER_TANA = 0x22,
CHARACTER_LYON_CC = 0x23,
CHARACTER_ORSON_CC = 0x24,
CHARACTER_GLEN_CC = 0x25,
CHARACTER_SELENA_CC = 0x26,
CHARACTER_VALTER_CC = 0x27,
CHARACTER_RIEV_CC = 0x28,
CHARACTER_CAELLACH_CC = 0x29,
CHARACTER_FADO_CC = 0x2A,
CHARACTER_ISMAIRE_CC = 0x2B,
CHARACTER_HAYDEN_CC = 0x2C,
// Summoned Characters
CHARACTER_SUMMON_LYON = 0x3B,
CHARACTER_SUMMON_KNOLL = 0x3E,
CHARACTER_SUMMON_EWAN = 0x3F,
// Boss/Unique Enemy Characters
CHARACTER_LYON = 0x40,
CHARACTER_MORVA = 0x41,
CHARACTER_ORSON_CH5X = 0x42,
CHARACTER_VALTER = 0x43,
CHARACTER_SELENA = 0x44,
CHARACTER_VALTER_PROLOGUE = 0x45,
CHARACTER_BREGUET = 0x46,
CHARACTER_BONE = 0x47,
CHARACTER_BAZBA = 0x48,
CHARACTER_ENTOUMBED_CH4 = 0x49,
CHARACTER_SAAR = 0x4A,
CHARACTER_NOVALA = 0x4B,
CHARACTER_MURRAY = 0x4C,
CHARACTER_TIRADO = 0x4D,
CHARACTER_BINKS = 0x4E,
CHARACTER_PABLO = 0x4F,
CHARACTER_MAELDUIN_CHUnk = 0x50, // TODO: which chapter?
CHARACTER_AIAS = 0x51,
CHARACTER_CARLYLE = 0x52,
CHARACTER_CAELLACH = 0x53,
CHARACTER_PABLO_2 = 0x54, // TODO: which chapter?
CHARACTER_GORGON_CHUnk = 0x56, // TODO: which chapter?
CHARACTER_RIEV = 0x57,
CHARACTER_GHEB = 0x5A,
CHARACTER_BERAN = 0x5B,
CHARACTER_CYCLOPS_CHUnk = 0x5C,
CHARACTER_WIGHT_CHUnk = 0x5D,
CHARACTER_DEATHGOYLE_CHUnk = 0x5E,
CHARACTER_BANDIT_CH5 = 0x66,
CHARACTER_ONEILL = 0x68,
CHARACTER_GLEN = 0x69,
CHARACTER_ZONTA = 0x6A,
CHARACTER_VIGARDE = 0x6B,
CHARACTER_LYON_FINAL = 0x6C,
CHARACTER_ORSON = 0x6D,
CHARACTER_SOLDIER_83 = 0x83,
CHARACTER_MONSTER_BA = 0xBA,
CHARACTER_FOMORTIIS = 0xBE,
CHARACHER_FRELIAN = 0xC0,
CHARACTER_FADO = 0xC5,
CHARACTER_HAYDEN = 0xC7,
CHARACTER_MANSEL = 0xC8,
CHARACTER_KLIMT = 0xC9,
CHARACTER_DARA = 0xCA,
CHARACTER_ISMAIRE = 0xCB,
CHARACTER_MESSENGER = 0xCC,
CHARACTER_CITIZEN = 0xFC,
CHARACTER_ARENA_OPPONENT = 0xFD,
CHARACTER_WALL = 0xFE,
CHARACTER_SNAG = 0xFF,
};
enum event_autoload_pid_idx {
CHARACTER_EVT_LEADER = 0,
CHARACTER_EVT_ACTIVE = -1,
CHARACTER_EVT_SLOTB = -2,
CHARACTER_EVT_SLOT2 = -3,
};
#endif // GUARD_CONSTANTS_CHARACTERS_H