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146 lines
3.4 KiB
C
146 lines
3.4 KiB
C
#pragma once
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enum song_idx {
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SONG_01 = 0x01,
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SONG_02 = 0x02,
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SONG_03 = 0x03,
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SONG_04 = 0x04,
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SONG_05 = 0x05,
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SONG_06 = 0x06,
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SONG_09 = 0x09,
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SONG_0A = 0x0A,
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SONG_0C = 0x0C,
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SONG_0E = 0x0E,
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SONG_0F = 0x0F,
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SONG_11 = 0x11,
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SONG_12 = 0x12,
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SONG_13 = 0x13,
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SONG_14 = 0x14,
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SONG_22 = 0x22,
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SONG_23 = 0x23,
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SONG_24 = 0x24,
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SONG_25 = 0x25,
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SONG_26 = 0x26,
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SONG_27 = 0x27,
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SONG_28 = 0x28,
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SONG_29 = 0x29,
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SONG_2A = 0x2A,
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SONG_2B = 0x2B,
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SONG_2C = 0x2C,
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SONG_31 = 0x31,
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SONG_32 = 0x32,
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SONG_33 = 0x33,
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SONG_34 = 0x34,
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SONG_37 = 0x37,
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SONG_3B = 0x3B,
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SONG_3C = 0x3C,
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SONG_3D = 0x3D,
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SONG_3E = 0x3E,
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SONG_3F = 0x3F,
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SONG_43 = 0x43,
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SONG_44 = 0x44,
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SONG_45 = 0x45,
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SONG_BGM_ED_AFTER = 0x046,
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SONG_BGM_ED_STAFF_2 = 0x056,
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SONG_5A = 0x5A,
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SONG_5B = 0x5B,
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SONG_5C = 0x5C,
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SONG_60 = 0x60, // save success
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SONG_61 = 0x61,
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SONG_65 = 0x65,
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SONG_66 = 0x66,
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SONG_67 = 0x67, // change selection in menu/help box
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SONG_68 = 0x68,
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SONG_69 = 0x69,
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SONG_6A = 0x6A,
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SONG_6B = 0x6B,
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SONG_6C = 0x6C,
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SONG_6E = 0x6E,
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SONG_6F = 0x6F, // stat screen page slide
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SONG_70 = 0x70, // help box open
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SONG_71 = 0x71, // help box close
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SONG_73 = 0x73,
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SONG_74 = 0x74, // exp bar thingy
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SONG_75 = 0x75,
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SONG_76 = 0x76,
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SONG_77 = 0x77,
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SONG_78 = 0x78, // open minimap
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SONG_79 = 0x79, // close minimap
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SONG_7A = 0x7A,
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SONG_7B = 0x7B, // sioerror
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SONG_82 = 0x82, // manim
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SONG_83 = 0x83, // manim
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SONG_84 = 0x84, // manim
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SONG_85 = 0x85, // manim
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SONG_86 = 0x86,
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SONG_87 = 0x87,
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SONG_88 = 0x88, // manim
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SONG_89 = 0x89,
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SONG_8A = 0x8A, // manim
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SONG_8B = 0x8B, // manim
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SONG_8C = 0x8C,
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SONG_8D = 0x8D, // manim (unlock?)
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SONG_90 = 0x90,
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SONG_91 = 0x91,
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SONG_96 = 0x96,
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SONG_97 = 0x97,
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SONG_9A = 0x9A,
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SONG_9B = 0x9B,
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SONG_9C = 0x9C,
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SONG_A0 = 0xA0,
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SONG_A4 = 0xA4,
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SONG_A5 = 0xA5,
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SONG_A6 = 0xA6,
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SONG_A8 = 0xA8, // dance sfx
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SONG_A9 = 0xA9, // play (bard) sfx
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SONG_AA = 0xAA,
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SONG_AB = 0xAB,
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SONG_AC = 0xAC,
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SONG_AF = 0xAF, // obstacle destroy (end)
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SONG_B0 = 0xB0, // obstacle destroy (mid)
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SONG_B1 = 0xB1,
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SONG_B3 = 0xB3,
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SONG_B4 = 0xB4, // manim
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SONG_B5 = 0xB5, // manim
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SONG_B6 = 0xB6,
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SONG_B7 = 0xB7, // manim poison
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SONG_BA = 0xBA,
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SONG_BB = 0xBB,
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SONG_BC = 0xBC,
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SONG_BD = 0xBD, // chapter 14x timed map change sound A
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SONG_BE = 0xBE, // chapter 14x timed map change sound B
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SONG_BF = 0xBF,
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SONG_C4 = 0xC4,
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SONG_C6 = 0xC6,
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SONG_C8 = 0xC8, // stat screen unit slide, also miss
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SONG_D2 = 0xD2,
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SONG_D5 = 0xD5,
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SONG_D6 = 0xD6,
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SONG_D8 = 0xD8, // crit?
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SONG_EC = 0xEC, // no damage
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SONG_FD = 0xFD, // manim
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SONG_10F = 0x10F,
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SONG_13F = 0x13F,
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SONG_140 = 0x140,
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SONG_141 = 0x141,
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SONG_269 = 0x269,
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SONG_26A = 0x26A,
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SONG_2E0 = 0x2E0,
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SONG_302 = 0x302,
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SONG_303 = 0x303,
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SONG_304 = 0x304,
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SONG_305 = 0x305,
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SONG_306 = 0x306,
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SONG_307 = 0x307,
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SONG_308 = 0x308,
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SONG_309 = 0x309,
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SONG_30A = 0x30A,
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SONG_30B = 0x30B,
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SONG_30C = 0x30C,
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SONG_30D = 0x30D,
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SONG_30E = 0x30E,
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SONG_30F = 0x30F,
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SONG_3BB = 0x3BB,
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SONG_3BF = 0x3BF,
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};
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