fireemblem8u/include/constants/songs.h

146 lines
3.4 KiB
C

#pragma once
enum song_idx {
SONG_01 = 0x01,
SONG_02 = 0x02,
SONG_03 = 0x03,
SONG_04 = 0x04,
SONG_05 = 0x05,
SONG_06 = 0x06,
SONG_09 = 0x09,
SONG_0A = 0x0A,
SONG_0C = 0x0C,
SONG_0E = 0x0E,
SONG_0F = 0x0F,
SONG_11 = 0x11,
SONG_12 = 0x12,
SONG_13 = 0x13,
SONG_14 = 0x14,
SONG_22 = 0x22,
SONG_23 = 0x23,
SONG_24 = 0x24,
SONG_25 = 0x25,
SONG_26 = 0x26,
SONG_27 = 0x27,
SONG_28 = 0x28,
SONG_29 = 0x29,
SONG_2A = 0x2A,
SONG_2B = 0x2B,
SONG_2C = 0x2C,
SONG_31 = 0x31,
SONG_32 = 0x32,
SONG_33 = 0x33,
SONG_34 = 0x34,
SONG_37 = 0x37,
SONG_3B = 0x3B,
SONG_3C = 0x3C,
SONG_3D = 0x3D,
SONG_3E = 0x3E,
SONG_3F = 0x3F,
SONG_43 = 0x43,
SONG_44 = 0x44,
SONG_45 = 0x45,
SONG_BGM_ED_AFTER = 0x046,
SONG_BGM_ED_STAFF_2 = 0x056,
SONG_5A = 0x5A,
SONG_5B = 0x5B,
SONG_5C = 0x5C,
SONG_60 = 0x60, // save success
SONG_61 = 0x61,
SONG_65 = 0x65,
SONG_66 = 0x66,
SONG_67 = 0x67, // change selection in menu/help box
SONG_68 = 0x68,
SONG_69 = 0x69,
SONG_6A = 0x6A,
SONG_6B = 0x6B,
SONG_6C = 0x6C,
SONG_6E = 0x6E,
SONG_6F = 0x6F, // stat screen page slide
SONG_70 = 0x70, // help box open
SONG_71 = 0x71, // help box close
SONG_73 = 0x73,
SONG_74 = 0x74, // exp bar thingy
SONG_75 = 0x75,
SONG_76 = 0x76,
SONG_77 = 0x77,
SONG_78 = 0x78, // open minimap
SONG_79 = 0x79, // close minimap
SONG_7A = 0x7A,
SONG_7B = 0x7B, // sioerror
SONG_82 = 0x82, // manim
SONG_83 = 0x83, // manim
SONG_84 = 0x84, // manim
SONG_85 = 0x85, // manim
SONG_86 = 0x86,
SONG_87 = 0x87,
SONG_88 = 0x88, // manim
SONG_89 = 0x89,
SONG_8A = 0x8A, // manim
SONG_8B = 0x8B, // manim
SONG_8C = 0x8C,
SONG_8D = 0x8D, // manim (unlock?)
SONG_90 = 0x90,
SONG_91 = 0x91,
SONG_96 = 0x96,
SONG_97 = 0x97,
SONG_9A = 0x9A,
SONG_9B = 0x9B,
SONG_9C = 0x9C,
SONG_A0 = 0xA0,
SONG_A4 = 0xA4,
SONG_A5 = 0xA5,
SONG_A6 = 0xA6,
SONG_A8 = 0xA8, // dance sfx
SONG_A9 = 0xA9, // play (bard) sfx
SONG_AA = 0xAA,
SONG_AB = 0xAB,
SONG_AC = 0xAC,
SONG_AF = 0xAF, // obstacle destroy (end)
SONG_B0 = 0xB0, // obstacle destroy (mid)
SONG_B1 = 0xB1,
SONG_B3 = 0xB3,
SONG_B4 = 0xB4, // manim
SONG_B5 = 0xB5, // manim
SONG_B6 = 0xB6,
SONG_B7 = 0xB7, // manim poison
SONG_BA = 0xBA,
SONG_BB = 0xBB,
SONG_BC = 0xBC,
SONG_BD = 0xBD, // chapter 14x timed map change sound A
SONG_BE = 0xBE, // chapter 14x timed map change sound B
SONG_BF = 0xBF,
SONG_C4 = 0xC4,
SONG_C6 = 0xC6,
SONG_C8 = 0xC8, // stat screen unit slide, also miss
SONG_D2 = 0xD2,
SONG_D5 = 0xD5,
SONG_D6 = 0xD6,
SONG_D8 = 0xD8, // crit?
SONG_EC = 0xEC, // no damage
SONG_FD = 0xFD, // manim
SONG_10F = 0x10F,
SONG_13F = 0x13F,
SONG_140 = 0x140,
SONG_141 = 0x141,
SONG_269 = 0x269,
SONG_26A = 0x26A,
SONG_2E0 = 0x2E0,
SONG_302 = 0x302,
SONG_303 = 0x303,
SONG_304 = 0x304,
SONG_305 = 0x305,
SONG_306 = 0x306,
SONG_307 = 0x307,
SONG_308 = 0x308,
SONG_309 = 0x309,
SONG_30A = 0x30A,
SONG_30B = 0x30B,
SONG_30C = 0x30C,
SONG_30D = 0x30D,
SONG_30E = 0x30E,
SONG_30F = 0x30F,
SONG_3BB = 0x3BB,
SONG_3BF = 0x3BF,
};