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15 lines
380 B
C
15 lines
380 B
C
#pragma once
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// packer data block header
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// used in battle animation, battle animation character palette, battle animation terrain
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// data block format: header -> pointer table -> compressed data
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typedef struct {
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unsigned int number;
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unsigned int size;
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} DataBlockHead;
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// extern char _banim_pal_start[];
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// extern char _banim_pal_end[];
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extern char _banim_pal_size[];
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