fireemblem8u/include/packed_data_block.h
2024-01-30 02:42:13 +00:00

15 lines
380 B
C

#pragma once
// packer data block header
// used in battle animation, battle animation character palette, battle animation terrain
// data block format: header -> pointer table -> compressed data
typedef struct {
unsigned int number;
unsigned int size;
} DataBlockHead;
// extern char _banim_pal_start[];
// extern char _banim_pal_end[];
extern char _banim_pal_size[];