mirror of
https://github.com/FireEmblemUniverse/fireemblem8u.git
synced 2024-11-27 07:00:21 +00:00
230 lines
5.8 KiB
Makefile
230 lines
5.8 KiB
Makefile
#### Tools ####
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ifeq ($(OS),Windows_NT)
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EXE := .exe
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else
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EXE :=
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endif
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UNAME := $(shell uname)
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TOOLCHAIN ?= $(DEVKITARM)
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PREFIX ?= arm-none-eabi-
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export PATH := $(TOOLCHAIN)/bin:$(PATH)
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ifeq ($(UNAME),Darwin)
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SHELL := env PATH=$(PATH) /bin/bash
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endif
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CPP ?= $(PREFIX)cpp$(EXE)
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AS := $(PREFIX)as$(EXE)
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LD := $(PREFIX)ld$(EXE)
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OBJCOPY := $(PREFIX)objcopy$(EXE)
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STRIP := $(PREFIX)strip$(EXE)
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CC1 := tools/agbcc/bin/agbcc$(EXE)
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CC1_OLD := tools/agbcc/bin/old_agbcc$(EXE)
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BIN2C := tools/bin2c/bin2c$(EXE)
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GBAGFX := tools/gbagfx/gbagfx$(EXE)
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SCANINC := tools/scaninc/scaninc$(EXE)
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AIF2PCM := tools/aif2pcm/aif2pcm$(EXE)
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MID2AGB := tools/mid2agb/mid2agb$(EXE)
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TEXTENCODE := tools/textencode/textencode$(EXE)
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JSONPROC := tools/jsonproc/jsonproc$(EXE)
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ifeq ($(UNAME),Darwin)
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SED := sed -i ''
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else
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SED := sed -i
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endif
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ifeq ($(UNAME),Darwin)
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SHASUM := shasum
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else
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SHASUM := sha1sum
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endif
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CC1FLAGS := -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm -g
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CPPFLAGS := -I tools/agbcc/include -iquote include -iquote . -nostdinc -undef
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ASFLAGS := -mcpu=arm7tdmi -mthumb-interwork -I include
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#### Files ####
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C_SUBDIR = src
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ASM_SUBDIR = asm
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DATA_SUBDIR = data
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DATA_SRC_SUBDIR = src/data
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SAMPLE_SUBDIR = sound/direct_sound_samples
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MID_SUBDIR = sound/songs/midi
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ROM := fireemblem8.gba
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ELF := $(ROM:.gba=.elf)
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MAP := $(ROM:.gba=.map)
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LDSCRIPT := ldscript.txt
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SYM_FILES := sym_iwram.txt sym_ewram.txt
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CFILES_GENERATED := $(C_SUBDIR)/msg_data.c
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CFILES := $(wildcard $(C_SUBDIR)/*.c)
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ifeq (,$(findstring $(CFILES_GENERATED),$(CFILES)))
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CFILES += $(CFILES_GENERATED)
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endif
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ASM_S_FILES := $(wildcard $(ASM_SUBDIR)/*.s)
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DATA_S_FILES := $(wildcard $(DATA_SUBDIR)/*.s)
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SOUND_S_FILES := $(wildcard sound/*.s sound/songs/*.s sound/songs/mml/*.s sound/voicegroups/*.s)
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SFILES := $(ASM_S_FILES) $(DATA_S_FILES) $(SOUND_S_FILES)
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C_OBJECTS := $(CFILES:.c=.o)
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ASM_OBJECTS := $(SFILES:.s=.o)
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BANIM_OBJECT := data/banim/data_banim.o
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MID_FILES := $(wildcard $(MID_SUBDIR)/*.mid)
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MID_OBJECTS := $(MID_FILES:.mid=.o)
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ALL_OBJECTS := $(C_OBJECTS) $(ASM_OBJECTS) $(BANIM_OBJECT) $(MID_OBJECTS)
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DEPS_DIR := .dep
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AUTO_GEN_TARGETS :=
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# Use the older compiler to build library code
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src/agb_sram.o: CC1FLAGS := -mthumb-interwork -Wimplicit -Wparentheses -Werror -O1 -g
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src/m4a.o: CC1 := $(CC1_OLD)
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# TODO: find a more elegant solution to the inlining issue
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src/bmitem.o: CC1FLAGS += -Wno-error
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#### Main Targets ####
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compare: $(ROM)
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$(SHASUM) -c checksum.sha1
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.PHONY: compare
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clean:
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find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.fk' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
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$(RM) $(ROM) $(ELF) $(MAP) $(ALL_OBJECTS) src/*.s graphics/*.h $(CFILES_GENERATED)
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$(RM) -rf $(DEPS_DIR)
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# Remove battle animation binaries
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$(RM) -f data/banim/*.bin data/banim/*.o data/banim/*.lz data/banim/*.bak
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# Remove converted sound samples
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$(RM) -f $(SAMPLE_SUBDIR)/*.bin
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# Remove converted songs
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$(RM) -f $(MID_SUBDIR)/*.s
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$(RM) -f $(AUTO_GEN_TARGETS)
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.PHONY: clean
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tag:
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gtags
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ctags -R
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cscope -Rbkq
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.PHONY: tag
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# Graphics Recipes
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include graphics_file_rules.mk
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include songs.mk
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include json_data_rules.mk
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%.s: ;
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%.png: ;
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%.pal: ;
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%.aif: ;
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%.1bpp: %.png ; $(GBAGFX) $< $@
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%.4bpp: %.png ; $(GBAGFX) $< $@
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%.8bpp: %.png ; $(GBAGFX) $< $@
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%.gbapal: %.pal ; $(GBAGFX) $< $@
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%.gbapal: %.png ; $(GBAGFX) $< $@
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%.lz: % ; $(GBAGFX) $< $@
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%.rl: % ; $(GBAGFX) $< $@
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%.fk: % ; ./scripts/compressor.py $< fk
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sound/%.bin: sound/%.aif ; $(AIF2PCM) $< $@
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%.4bpp.h: %.4bpp
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$(BIN2C) $< $(subst .,_,$(notdir $<)) | sed 's/^const //' > $@
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# Battle Animation Recipes
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$(BANIM_OBJECT): $(shell ./scripts/arm_compressing_linker.py -t linker_script_banim.txt -m)
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./scripts/arm_compressing_linker.py -o $@ -t linker_script_banim.txt -b 0x8c02000 -l $(LD) --objcopy $(OBJCOPY) -c ./scripts/compressor.py
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%_modes.bin: %_motion.o
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$(OBJCOPY) -O binary -j .data.modes $< $@
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%_oam_l.bin: %_motion.o
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$(OBJCOPY) -O binary -j .data.oam_l $< $@
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%_oam_r.bin: %_motion.o
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$(OBJCOPY) -O binary -j .data.oam_r $< $@
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#### Recipes ####
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# Automatic dependency generation
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MAKEDEP = mkdir -p $(DEPS_DIR)/$(dir $*) && $(CPP) $(CPPFLAGS) $< -MM -MG -MT $*.o > $(DEPS_DIR)/$*.d
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-include $(addprefix $(DEPS_DIR)/,$(CFILES:.c=.d))
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$(DEPS_DIR)/%.d: %.c
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@$(MAKEDEP)
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$(ELF): $(ALL_OBJECTS) $(LDSCRIPT) $(SYM_FILES)
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$(LD) -T $(LDSCRIPT) -Map $(MAP) $(ALL_OBJECTS) -R $(BANIM_OBJECT).sym.o -L tools/agbcc/lib -o $@ -lc -lgcc
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$(STRIP) -N .gcc2_compiled. $@
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%.gba: %.elf
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$(OBJCOPY) --strip-debug -O binary --pad-to 0x9000000 --gap-fill=0xff $< $@
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# Generate msg_data.c
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src/msg_data.c: msg_list.txt
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$(TEXTENCODE) $< $@
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$(C_OBJECTS): %.o: %.c $(DEPS_DIR)/%.d
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@$(MAKEDEP)
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$(CPP) $(CPPFLAGS) $< | $(CC1) $(CC1FLAGS) -o $*.s
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echo '.ALIGN 2, 0' >> $*.s
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ifeq ($(UNAME),Darwin)
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$(SED) -f scripts/align_2_before_debug_section_for_osx.sed $*.s
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else
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$(SED) '/.section .debug_line/i\.align 2, 0' $*.s
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endif
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$(AS) $(ASFLAGS) $*.s -o $@
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ifeq ($(NODEP),1)
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asm/%.o: data_dep :=
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else
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asm/%.o: data_dep = $(shell $(SCANINC) -I include -I "" $*.s)
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endif
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ifeq ($(NODEP),1)
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src/%.o: data_dep :=
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else
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src/%.o: data_dep = $(shell $(SCANINC) -I include -I "" $*.s)
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endif
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ifeq ($(NODEP),1)
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data/%.o: data_dep :=
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else
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data/%.o: data_dep = $(shell $(SCANINC) -I include -I "" $*.s)
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endif
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ifeq ($(NODEP),1)
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banim/%.o: data_dep :=
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else
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banim/%.o: data_dep = $(shell $(SCANINC) -I include -I "" $*.s)
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endif
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ifeq ($(NODEP),1)
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sound/%.o: data_dep :=
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else
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sound/%.o: data_dep = $(shell $(SCANINC) -I include -I "" $*.s)
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endif
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.SECONDEXPANSION:
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$(ASM_OBJECTS): %.o: %.s $$(data_dep)
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$(AS) $(ASFLAGS) -g $< -o $@
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# Don't delete intermediate files
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.SECONDARY:
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# debug print, to use, call "make print-(your label here)"
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print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true
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