mirror of
https://github.com/FireEmblemUniverse/fireemblem8u.git
synced 2024-11-30 08:30:34 +00:00
2816 lines
117 KiB
SourcePawn
2816 lines
117 KiB
SourcePawn
@ vim:ft=armv4
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@ battle animation 0x0
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.extern banim_lorm_sp1_script
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.extern banim_lorm_sp1_mode_attack_close
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.extern banim_lorm_sp1_mode_attack_close_back
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.extern banim_lorm_sp1_mode_attack_close_critical
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.extern banim_lorm_sp1_mode_attack_close_critical_back
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.extern banim_lorm_sp1_mode_attack_range
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.extern banim_lorm_sp1_mode_attack_range_critical
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.extern banim_lorm_sp1_mode_dodge_close
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.extern banim_lorm_sp1_mode_dodge_range
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.extern banim_lorm_sp1_mode_stand_close
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.extern banim_lorm_sp1_mode_stand
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.extern banim_lorm_sp1_mode_stand_range
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.extern banim_lorm_sp1_mode_attack_miss
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@ battle animation 0x1
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.extern banim_lorm_sp1_2_script
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.extern banim_lorm_sp1_2_mode_attack_close
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.extern banim_lorm_sp1_2_mode_attack_close_back
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.extern banim_lorm_sp1_2_mode_attack_close_critical
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.extern banim_lorm_sp1_2_mode_attack_close_critical_back
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.extern banim_lorm_sp1_2_mode_attack_range
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.extern banim_lorm_sp1_2_mode_attack_range_critical
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.extern banim_lorm_sp1_2_mode_dodge_close
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.extern banim_lorm_sp1_2_mode_dodge_range
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.extern banim_lorm_sp1_2_mode_stand_close
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.extern banim_lorm_sp1_2_mode_stand
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.extern banim_lorm_sp1_2_mode_stand_range
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.extern banim_lorm_sp1_2_mode_attack_miss
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@ battle animation 0x2
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.extern banim_lorf_sw1_script
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.extern banim_lorf_sw1_mode_attack_close
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.extern banim_lorf_sw1_mode_attack_close_back
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.extern banim_lorf_sw1_mode_attack_close_critical
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.extern banim_lorf_sw1_mode_attack_close_critical_back
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.extern banim_lorf_sw1_mode_attack_range
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.extern banim_lorf_sw1_mode_attack_range_critical
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.extern banim_lorf_sw1_mode_dodge_close
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.extern banim_lorf_sw1_mode_dodge_range
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.extern banim_lorf_sw1_mode_stand_close
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.extern banim_lorf_sw1_mode_stand
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.extern banim_lorf_sw1_mode_stand_range
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.extern banim_lorf_sw1_mode_attack_miss
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@ battle animation 0x3
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.extern banim_lorf_sw1_2_script
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.extern banim_lorf_sw1_2_mode_attack_close
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.extern banim_lorf_sw1_2_mode_attack_close_back
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.extern banim_lorf_sw1_2_mode_attack_close_critical
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.extern banim_lorf_sw1_2_mode_attack_close_critical_back
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.extern banim_lorf_sw1_2_mode_attack_range
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.extern banim_lorf_sw1_2_mode_attack_range_critical
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.extern banim_lorf_sw1_2_mode_dodge_close
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.extern banim_lorf_sw1_2_mode_dodge_range
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.extern banim_lorf_sw1_2_mode_stand_close
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.extern banim_lorf_sw1_2_mode_stand
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.extern banim_lorf_sw1_2_mode_stand_range
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.extern banim_lorf_sw1_2_mode_attack_miss
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@ battle animation 0x4
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.extern banim_lomm_sp1_script
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.extern banim_lomm_sp1_mode_attack_close
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.extern banim_lomm_sp1_mode_attack_close_back
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.extern banim_lomm_sp1_mode_attack_close_critical
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.extern banim_lomm_sp1_mode_attack_close_critical_back
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.extern banim_lomm_sp1_mode_attack_range
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.extern banim_lomm_sp1_mode_attack_range_critical
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.extern banim_lomm_sp1_mode_dodge_close
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.extern banim_lomm_sp1_mode_dodge_range
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.extern banim_lomm_sp1_mode_stand_close
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.extern banim_lomm_sp1_mode_stand
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.extern banim_lomm_sp1_mode_stand_range
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.extern banim_lomm_sp1_mode_attack_miss
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@ battle animation 0x5
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.extern banim_lorf_sw1_3_script
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.extern banim_lorf_sw1_3_mode_attack_close
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.extern banim_lorf_sw1_3_mode_attack_close_back
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.extern banim_lorf_sw1_3_mode_attack_close_critical
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.extern banim_lorf_sw1_3_mode_attack_close_critical_back
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.extern banim_lorf_sw1_3_mode_attack_range
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.extern banim_lorf_sw1_3_mode_attack_range_critical
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.extern banim_lorf_sw1_3_mode_dodge_close
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.extern banim_lorf_sw1_3_mode_dodge_range
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.extern banim_lorf_sw1_3_mode_stand_close
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.extern banim_lorf_sw1_3_mode_stand
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.extern banim_lorf_sw1_3_mode_stand_range
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.extern banim_lorf_sw1_3_mode_attack_miss
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@ battle animation 0x6
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.extern banim_lomm_sp1_2_script
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.extern banim_lomm_sp1_2_mode_attack_close
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.extern banim_lomm_sp1_2_mode_attack_close_back
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.extern banim_lomm_sp1_2_mode_attack_close_critical
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.extern banim_lomm_sp1_2_mode_attack_close_critical_back
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.extern banim_lomm_sp1_2_mode_attack_range
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.extern banim_lomm_sp1_2_mode_attack_range_critical
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.extern banim_lomm_sp1_2_mode_dodge_close
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.extern banim_lomm_sp1_2_mode_dodge_range
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.extern banim_lomm_sp1_2_mode_stand_close
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.extern banim_lomm_sp1_2_mode_stand
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.extern banim_lomm_sp1_2_mode_stand_range
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.extern banim_lomm_sp1_2_mode_attack_miss
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@ battle animation 0x7
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.extern banim_lomf_sw1_script
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.extern banim_lomf_sw1_mode_attack_close
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.extern banim_lomf_sw1_mode_attack_close_back
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.extern banim_lomf_sw1_mode_attack_close_critical
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.extern banim_lomf_sw1_mode_attack_close_critical_back
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.extern banim_lomf_sw1_mode_attack_range
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.extern banim_lomf_sw1_mode_attack_range_critical
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.extern banim_lomf_sw1_mode_dodge_close
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.extern banim_lomf_sw1_mode_dodge_range
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.extern banim_lomf_sw1_mode_stand_close
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.extern banim_lomf_sw1_mode_stand
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.extern banim_lomf_sw1_mode_stand_range
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.extern banim_lomf_sw1_mode_attack_miss
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@ battle animation 0x8
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.extern banim_lorf_sw1_4_script
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.extern banim_lorf_sw1_4_mode_attack_close
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.extern banim_lorf_sw1_4_mode_attack_close_back
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.extern banim_lorf_sw1_4_mode_attack_close_critical
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.extern banim_lorf_sw1_4_mode_attack_close_critical_back
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.extern banim_lorf_sw1_4_mode_attack_range
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.extern banim_lorf_sw1_4_mode_attack_range_critical
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.extern banim_lorf_sw1_4_mode_dodge_close
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.extern banim_lorf_sw1_4_mode_dodge_range
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.extern banim_lorf_sw1_4_mode_stand_close
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.extern banim_lorf_sw1_4_mode_stand
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.extern banim_lorf_sw1_4_mode_stand_range
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.extern banim_lorf_sw1_4_mode_attack_miss
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@ battle animation 0x9
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.extern banim_lomf_sw1_2_script
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.extern banim_lomf_sw1_2_mode_attack_close
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.extern banim_lomf_sw1_2_mode_attack_close_back
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.extern banim_lomf_sw1_2_mode_attack_close_critical
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.extern banim_lomf_sw1_2_mode_attack_close_critical_back
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.extern banim_lomf_sw1_2_mode_attack_range
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.extern banim_lomf_sw1_2_mode_attack_range_critical
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.extern banim_lomf_sw1_2_mode_dodge_close
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.extern banim_lomf_sw1_2_mode_dodge_range
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.extern banim_lomf_sw1_2_mode_stand_close
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.extern banim_lomf_sw1_2_mode_stand
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.extern banim_lomf_sw1_2_mode_stand_range
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.extern banim_lomf_sw1_2_mode_attack_miss
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@ battle animation 0xA
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.extern banim_merm_sw1_script
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.extern banim_merm_sw1_mode_attack_close
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.extern banim_merm_sw1_mode_attack_close_back
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.extern banim_merm_sw1_mode_attack_close_critical
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.extern banim_merm_sw1_mode_attack_close_critical_back
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.extern banim_merm_sw1_mode_attack_range
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.extern banim_merm_sw1_mode_attack_range_critical
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.extern banim_merm_sw1_mode_dodge_close
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.extern banim_merm_sw1_mode_dodge_range
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.extern banim_merm_sw1_mode_stand_close
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.extern banim_merm_sw1_mode_stand
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.extern banim_merm_sw1_mode_stand_range
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.extern banim_merm_sw1_mode_attack_miss
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@ battle animation 0xB
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.extern banim_merm_sw1_2_script
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.extern banim_merm_sw1_2_mode_attack_close
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.extern banim_merm_sw1_2_mode_attack_close_back
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.extern banim_merm_sw1_2_mode_attack_close_critical
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.extern banim_merm_sw1_2_mode_attack_close_critical_back
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.extern banim_merm_sw1_2_mode_attack_range
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.extern banim_merm_sw1_2_mode_attack_range_critical
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.extern banim_merm_sw1_2_mode_dodge_close
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.extern banim_merm_sw1_2_mode_dodge_range
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.extern banim_merm_sw1_2_mode_stand_close
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.extern banim_merm_sw1_2_mode_stand
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.extern banim_merm_sw1_2_mode_stand_range
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.extern banim_merm_sw1_2_mode_attack_miss
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@ battle animation 0xC
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.extern banim_bram_sw1_script
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.extern banim_bram_sw1_mode_attack_close
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.extern banim_bram_sw1_mode_attack_close_back
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.extern banim_bram_sw1_mode_attack_close_critical
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.extern banim_bram_sw1_mode_attack_close_critical_back
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.extern banim_bram_sw1_mode_attack_range
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.extern banim_bram_sw1_mode_attack_range_critical
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.extern banim_bram_sw1_mode_dodge_close
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.extern banim_bram_sw1_mode_dodge_range
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.extern banim_bram_sw1_mode_stand_close
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.extern banim_bram_sw1_mode_stand
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.extern banim_bram_sw1_mode_stand_range
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.extern banim_bram_sw1_mode_attack_miss
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@ battle animation 0xD
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.extern banim_bram_sw1_2_script
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.extern banim_bram_sw1_2_mode_attack_close
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.extern banim_bram_sw1_2_mode_attack_close_back
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.extern banim_bram_sw1_2_mode_attack_close_critical
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.extern banim_bram_sw1_2_mode_attack_close_critical_back
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.extern banim_bram_sw1_2_mode_attack_range
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.extern banim_bram_sw1_2_mode_attack_range_critical
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.extern banim_bram_sw1_2_mode_dodge_close
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.extern banim_bram_sw1_2_mode_dodge_range
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.extern banim_bram_sw1_2_mode_stand_close
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.extern banim_bram_sw1_2_mode_stand
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.extern banim_bram_sw1_2_mode_stand_range
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.extern banim_bram_sw1_2_mode_attack_miss
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@ battle animation 0xE
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.extern banim_bram_sw1_3_script
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.extern banim_bram_sw1_3_mode_attack_close
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.extern banim_bram_sw1_3_mode_attack_close_back
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.extern banim_bram_sw1_3_mode_attack_close_critical
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.extern banim_bram_sw1_3_mode_attack_close_critical_back
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.extern banim_bram_sw1_3_mode_attack_range
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.extern banim_bram_sw1_3_mode_attack_range_critical
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.extern banim_bram_sw1_3_mode_dodge_close
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.extern banim_bram_sw1_3_mode_dodge_range
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.extern banim_bram_sw1_3_mode_stand_close
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.extern banim_bram_sw1_3_mode_stand
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.extern banim_bram_sw1_3_mode_stand_range
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.extern banim_bram_sw1_3_mode_attack_miss
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@ battle animation 0xF
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.extern banim_bram_sw1_4_script
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.extern banim_bram_sw1_4_mode_attack_close
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.extern banim_bram_sw1_4_mode_attack_close_back
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.extern banim_bram_sw1_4_mode_attack_close_critical
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.extern banim_bram_sw1_4_mode_attack_close_critical_back
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.extern banim_bram_sw1_4_mode_attack_range
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.extern banim_bram_sw1_4_mode_attack_range_critical
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.extern banim_bram_sw1_4_mode_dodge_close
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.extern banim_bram_sw1_4_mode_dodge_range
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.extern banim_bram_sw1_4_mode_stand_close
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.extern banim_bram_sw1_4_mode_stand
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.extern banim_bram_sw1_4_mode_stand_range
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.extern banim_bram_sw1_4_mode_attack_miss
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@ battle animation 0x10
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.extern banim_myrm_sw1_script
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.extern banim_myrm_sw1_mode_attack_close
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.extern banim_myrm_sw1_mode_attack_close_back
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.extern banim_myrm_sw1_mode_attack_close_critical
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.extern banim_myrm_sw1_mode_attack_close_critical_back
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.extern banim_myrm_sw1_mode_attack_range
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.extern banim_myrm_sw1_mode_attack_range_critical
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.extern banim_myrm_sw1_mode_dodge_close
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.extern banim_myrm_sw1_mode_dodge_range
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.extern banim_myrm_sw1_mode_stand_close
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.extern banim_myrm_sw1_mode_stand
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.extern banim_myrm_sw1_mode_stand_range
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.extern banim_myrm_sw1_mode_attack_miss
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@ battle animation 0x11
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.extern banim_myrm_sw1_2_script
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.extern banim_myrm_sw1_2_mode_attack_close
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.extern banim_myrm_sw1_2_mode_attack_close_back
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.extern banim_myrm_sw1_2_mode_attack_close_critical
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.extern banim_myrm_sw1_2_mode_attack_close_critical_back
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.extern banim_myrm_sw1_2_mode_attack_range
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.extern banim_myrm_sw1_2_mode_attack_range_critical
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.extern banim_myrm_sw1_2_mode_dodge_close
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.extern banim_myrm_sw1_2_mode_dodge_range
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.extern banim_myrm_sw1_2_mode_stand_close
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.extern banim_myrm_sw1_2_mode_stand
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.extern banim_myrm_sw1_2_mode_stand_range
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.extern banim_myrm_sw1_2_mode_attack_miss
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@ battle animation 0x12
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.extern banim_myrf_sw1_script
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.extern banim_myrf_sw1_mode_attack_close
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.extern banim_myrf_sw1_mode_attack_close_back
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.extern banim_myrf_sw1_mode_attack_close_critical
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.extern banim_myrf_sw1_mode_attack_close_critical_back
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.extern banim_myrf_sw1_mode_attack_range
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.extern banim_myrf_sw1_mode_attack_range_critical
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.extern banim_myrf_sw1_mode_dodge_close
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.extern banim_myrf_sw1_mode_dodge_range
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.extern banim_myrf_sw1_mode_stand_close
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.extern banim_myrf_sw1_mode_stand
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.extern banim_myrf_sw1_mode_stand_range
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.extern banim_myrf_sw1_mode_attack_miss
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@ battle animation 0x13
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.extern banim_myrf_sw1_2_script
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.extern banim_myrf_sw1_2_mode_attack_close
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.extern banim_myrf_sw1_2_mode_attack_close_back
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.extern banim_myrf_sw1_2_mode_attack_close_critical
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.extern banim_myrf_sw1_2_mode_attack_close_critical_back
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.extern banim_myrf_sw1_2_mode_attack_range
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.extern banim_myrf_sw1_2_mode_attack_range_critical
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.extern banim_myrf_sw1_2_mode_dodge_close
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.extern banim_myrf_sw1_2_mode_dodge_range
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.extern banim_myrf_sw1_2_mode_stand_close
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.extern banim_myrf_sw1_2_mode_stand
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.extern banim_myrf_sw1_2_mode_stand_range
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.extern banim_myrf_sw1_2_mode_attack_miss
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@ battle animation 0x14
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.extern banim_swmm_sw1_script
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.extern banim_swmm_sw1_mode_attack_close
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.extern banim_swmm_sw1_mode_attack_close_back
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.extern banim_swmm_sw1_mode_attack_close_critical
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.extern banim_swmm_sw1_mode_attack_close_critical_back
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.extern banim_swmm_sw1_mode_attack_range
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.extern banim_swmm_sw1_mode_attack_range_critical
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.extern banim_swmm_sw1_mode_dodge_close
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.extern banim_swmm_sw1_mode_dodge_range
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.extern banim_swmm_sw1_mode_stand_close
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.extern banim_swmm_sw1_mode_stand
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.extern banim_swmm_sw1_mode_stand_range
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.extern banim_swmm_sw1_mode_attack_miss
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@ battle animation 0x15
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.extern banim_swmm_sw1_2_script
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.extern banim_swmm_sw1_2_mode_attack_close
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.extern banim_swmm_sw1_2_mode_attack_close_back
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.extern banim_swmm_sw1_2_mode_attack_close_critical
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.extern banim_swmm_sw1_2_mode_attack_close_critical_back
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.extern banim_swmm_sw1_2_mode_attack_range
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.extern banim_swmm_sw1_2_mode_attack_range_critical
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.extern banim_swmm_sw1_2_mode_dodge_close
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.extern banim_swmm_sw1_2_mode_dodge_range
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.extern banim_swmm_sw1_2_mode_stand_close
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.extern banim_swmm_sw1_2_mode_stand
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.extern banim_swmm_sw1_2_mode_stand_range
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.extern banim_swmm_sw1_2_mode_attack_miss
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@ battle animation 0x16
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.extern banim_swmf_sw1_script
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.extern banim_swmf_sw1_mode_attack_close
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.extern banim_swmf_sw1_mode_attack_close_back
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.extern banim_swmf_sw1_mode_attack_close_critical
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.extern banim_swmf_sw1_mode_attack_close_critical_back
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.extern banim_swmf_sw1_mode_attack_range
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.extern banim_swmf_sw1_mode_attack_range_critical
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.extern banim_swmf_sw1_mode_dodge_close
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.extern banim_swmf_sw1_mode_dodge_range
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.extern banim_swmf_sw1_mode_stand_close
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.extern banim_swmf_sw1_mode_stand
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.extern banim_swmf_sw1_mode_stand_range
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.extern banim_swmf_sw1_mode_attack_miss
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@ battle animation 0x17
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.extern banim_swmf_sw1_2_script
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.extern banim_swmf_sw1_2_mode_attack_close
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.extern banim_swmf_sw1_2_mode_attack_close_back
|
|
.extern banim_swmf_sw1_2_mode_attack_close_critical
|
|
.extern banim_swmf_sw1_2_mode_attack_close_critical_back
|
|
.extern banim_swmf_sw1_2_mode_attack_range
|
|
.extern banim_swmf_sw1_2_mode_attack_range_critical
|
|
.extern banim_swmf_sw1_2_mode_dodge_close
|
|
.extern banim_swmf_sw1_2_mode_dodge_range
|
|
.extern banim_swmf_sw1_2_mode_stand_close
|
|
.extern banim_swmf_sw1_2_mode_stand
|
|
.extern banim_swmf_sw1_2_mode_stand_range
|
|
.extern banim_swmf_sw1_2_mode_attack_miss
|
|
@ battle animation 0x18
|
|
.extern banim_figm_ax1_script
|
|
.extern banim_figm_ax1_mode_attack_close
|
|
.extern banim_figm_ax1_mode_attack_close_back
|
|
.extern banim_figm_ax1_mode_attack_close_critical
|
|
.extern banim_figm_ax1_mode_attack_close_critical_back
|
|
.extern banim_figm_ax1_mode_attack_range
|
|
.extern banim_figm_ax1_mode_attack_range_critical
|
|
.extern banim_figm_ax1_mode_dodge_close
|
|
.extern banim_figm_ax1_mode_dodge_range
|
|
.extern banim_figm_ax1_mode_stand_close
|
|
.extern banim_figm_ax1_mode_stand
|
|
.extern banim_figm_ax1_mode_stand_range
|
|
.extern banim_figm_ax1_mode_attack_miss
|
|
@ battle animation 0x19
|
|
.extern banim_figm_ax1_2_script
|
|
.extern banim_figm_ax1_2_mode_attack_close
|
|
.extern banim_figm_ax1_2_mode_attack_close_back
|
|
.extern banim_figm_ax1_2_mode_attack_close_critical
|
|
.extern banim_figm_ax1_2_mode_attack_close_critical_back
|
|
.extern banim_figm_ax1_2_mode_attack_range
|
|
.extern banim_figm_ax1_2_mode_attack_range_critical
|
|
.extern banim_figm_ax1_2_mode_dodge_close
|
|
.extern banim_figm_ax1_2_mode_dodge_range
|
|
.extern banim_figm_ax1_2_mode_stand_close
|
|
.extern banim_figm_ax1_2_mode_stand
|
|
.extern banim_figm_ax1_2_mode_stand_range
|
|
.extern banim_figm_ax1_2_mode_attack_miss
|
|
@ battle animation 0x1A
|
|
.extern banim_figm_ax1_3_script
|
|
.extern banim_figm_ax1_3_mode_attack_close
|
|
.extern banim_figm_ax1_3_mode_attack_close_back
|
|
.extern banim_figm_ax1_3_mode_attack_close_critical
|
|
.extern banim_figm_ax1_3_mode_attack_close_critical_back
|
|
.extern banim_figm_ax1_3_mode_attack_range
|
|
.extern banim_figm_ax1_3_mode_attack_range_critical
|
|
.extern banim_figm_ax1_3_mode_dodge_close
|
|
.extern banim_figm_ax1_3_mode_dodge_range
|
|
.extern banim_figm_ax1_3_mode_stand_close
|
|
.extern banim_figm_ax1_3_mode_stand
|
|
.extern banim_figm_ax1_3_mode_stand_range
|
|
.extern banim_figm_ax1_3_mode_attack_miss
|
|
@ battle animation 0x1B
|
|
.extern banim_warm_ax1_script
|
|
.extern banim_warm_ax1_mode_attack_close
|
|
.extern banim_warm_ax1_mode_attack_close_back
|
|
.extern banim_warm_ax1_mode_attack_close_critical
|
|
.extern banim_warm_ax1_mode_attack_close_critical_back
|
|
.extern banim_warm_ax1_mode_attack_range
|
|
.extern banim_warm_ax1_mode_attack_range_critical
|
|
.extern banim_warm_ax1_mode_dodge_close
|
|
.extern banim_warm_ax1_mode_dodge_range
|
|
.extern banim_warm_ax1_mode_stand_close
|
|
.extern banim_warm_ax1_mode_stand
|
|
.extern banim_warm_ax1_mode_stand_range
|
|
.extern banim_warm_ax1_mode_attack_miss
|
|
@ battle animation 0x1C
|
|
.extern banim_warm_ax1_2_script
|
|
.extern banim_warm_ax1_2_mode_attack_close
|
|
.extern banim_warm_ax1_2_mode_attack_close_back
|
|
.extern banim_warm_ax1_2_mode_attack_close_critical
|
|
.extern banim_warm_ax1_2_mode_attack_close_critical_back
|
|
.extern banim_warm_ax1_2_mode_attack_range
|
|
.extern banim_warm_ax1_2_mode_attack_range_critical
|
|
.extern banim_warm_ax1_2_mode_dodge_close
|
|
.extern banim_warm_ax1_2_mode_dodge_range
|
|
.extern banim_warm_ax1_2_mode_stand_close
|
|
.extern banim_warm_ax1_2_mode_stand
|
|
.extern banim_warm_ax1_2_mode_stand_range
|
|
.extern banim_warm_ax1_2_mode_attack_miss
|
|
@ battle animation 0x1D
|
|
.extern banim_warm_ar1_script
|
|
.extern banim_warm_ar1_mode_attack_close
|
|
.extern banim_warm_ar1_mode_attack_close_back
|
|
.extern banim_warm_ar1_mode_attack_close_critical
|
|
.extern banim_warm_ar1_mode_attack_close_critical_back
|
|
.extern banim_warm_ar1_mode_attack_range
|
|
.extern banim_warm_ar1_mode_attack_range_critical
|
|
.extern banim_warm_ar1_mode_dodge_close
|
|
.extern banim_warm_ar1_mode_dodge_range
|
|
.extern banim_warm_ar1_mode_stand_close
|
|
.extern banim_warm_ar1_mode_stand
|
|
.extern banim_warm_ar1_mode_stand_range
|
|
.extern banim_warm_ar1_mode_attack_miss
|
|
@ battle animation 0x1E
|
|
.extern banim_warm_ax1_3_script
|
|
.extern banim_warm_ax1_3_mode_attack_close
|
|
.extern banim_warm_ax1_3_mode_attack_close_back
|
|
.extern banim_warm_ax1_3_mode_attack_close_critical
|
|
.extern banim_warm_ax1_3_mode_attack_close_critical_back
|
|
.extern banim_warm_ax1_3_mode_attack_range
|
|
.extern banim_warm_ax1_3_mode_attack_range_critical
|
|
.extern banim_warm_ax1_3_mode_dodge_close
|
|
.extern banim_warm_ax1_3_mode_dodge_range
|
|
.extern banim_warm_ax1_3_mode_stand_close
|
|
.extern banim_warm_ax1_3_mode_stand
|
|
.extern banim_warm_ax1_3_mode_stand_range
|
|
.extern banim_warm_ax1_3_mode_attack_miss
|
|
@ battle animation 0x1F
|
|
.extern banim_banm_ax1_script
|
|
.extern banim_banm_ax1_mode_attack_close
|
|
.extern banim_banm_ax1_mode_attack_close_back
|
|
.extern banim_banm_ax1_mode_attack_close_critical
|
|
.extern banim_banm_ax1_mode_attack_close_critical_back
|
|
.extern banim_banm_ax1_mode_attack_range
|
|
.extern banim_banm_ax1_mode_attack_range_critical
|
|
.extern banim_banm_ax1_mode_dodge_close
|
|
.extern banim_banm_ax1_mode_dodge_range
|
|
.extern banim_banm_ax1_mode_stand_close
|
|
.extern banim_banm_ax1_mode_stand
|
|
.extern banim_banm_ax1_mode_stand_range
|
|
.extern banim_banm_ax1_mode_attack_miss
|
|
@ battle animation 0x20
|
|
.extern banim_banm_ax1_2_script
|
|
.extern banim_banm_ax1_2_mode_attack_close
|
|
.extern banim_banm_ax1_2_mode_attack_close_back
|
|
.extern banim_banm_ax1_2_mode_attack_close_critical
|
|
.extern banim_banm_ax1_2_mode_attack_close_critical_back
|
|
.extern banim_banm_ax1_2_mode_attack_range
|
|
.extern banim_banm_ax1_2_mode_attack_range_critical
|
|
.extern banim_banm_ax1_2_mode_dodge_close
|
|
.extern banim_banm_ax1_2_mode_dodge_range
|
|
.extern banim_banm_ax1_2_mode_stand_close
|
|
.extern banim_banm_ax1_2_mode_stand
|
|
.extern banim_banm_ax1_2_mode_stand_range
|
|
.extern banim_banm_ax1_2_mode_attack_miss
|
|
@ battle animation 0x21
|
|
.extern banim_banm_ax1_3_script
|
|
.extern banim_banm_ax1_3_mode_attack_close
|
|
.extern banim_banm_ax1_3_mode_attack_close_back
|
|
.extern banim_banm_ax1_3_mode_attack_close_critical
|
|
.extern banim_banm_ax1_3_mode_attack_close_critical_back
|
|
.extern banim_banm_ax1_3_mode_attack_range
|
|
.extern banim_banm_ax1_3_mode_attack_range_critical
|
|
.extern banim_banm_ax1_3_mode_dodge_close
|
|
.extern banim_banm_ax1_3_mode_dodge_range
|
|
.extern banim_banm_ax1_3_mode_stand_close
|
|
.extern banim_banm_ax1_3_mode_stand
|
|
.extern banim_banm_ax1_3_mode_stand_range
|
|
.extern banim_banm_ax1_3_mode_attack_miss
|
|
@ battle animation 0x22
|
|
.extern banim_brsm_ax1_script
|
|
.extern banim_brsm_ax1_mode_attack_close
|
|
.extern banim_brsm_ax1_mode_attack_close_back
|
|
.extern banim_brsm_ax1_mode_attack_close_critical
|
|
.extern banim_brsm_ax1_mode_attack_close_critical_back
|
|
.extern banim_brsm_ax1_mode_attack_range
|
|
.extern banim_brsm_ax1_mode_attack_range_critical
|
|
.extern banim_brsm_ax1_mode_dodge_close
|
|
.extern banim_brsm_ax1_mode_dodge_range
|
|
.extern banim_brsm_ax1_mode_stand_close
|
|
.extern banim_brsm_ax1_mode_stand
|
|
.extern banim_brsm_ax1_mode_stand_range
|
|
.extern banim_brsm_ax1_mode_attack_miss
|
|
@ battle animation 0x23
|
|
.extern banim_brsm_ax1_2_script
|
|
.extern banim_brsm_ax1_2_mode_attack_close
|
|
.extern banim_brsm_ax1_2_mode_attack_close_back
|
|
.extern banim_brsm_ax1_2_mode_attack_close_critical
|
|
.extern banim_brsm_ax1_2_mode_attack_close_critical_back
|
|
.extern banim_brsm_ax1_2_mode_attack_range
|
|
.extern banim_brsm_ax1_2_mode_attack_range_critical
|
|
.extern banim_brsm_ax1_2_mode_dodge_close
|
|
.extern banim_brsm_ax1_2_mode_dodge_range
|
|
.extern banim_brsm_ax1_2_mode_stand_close
|
|
.extern banim_brsm_ax1_2_mode_stand
|
|
.extern banim_brsm_ax1_2_mode_stand_range
|
|
.extern banim_brsm_ax1_2_mode_attack_miss
|
|
@ battle animation 0x24
|
|
.extern banim_brsm_ax1_3_script
|
|
.extern banim_brsm_ax1_3_mode_attack_close
|
|
.extern banim_brsm_ax1_3_mode_attack_close_back
|
|
.extern banim_brsm_ax1_3_mode_attack_close_critical
|
|
.extern banim_brsm_ax1_3_mode_attack_close_critical_back
|
|
.extern banim_brsm_ax1_3_mode_attack_range
|
|
.extern banim_brsm_ax1_3_mode_attack_range_critical
|
|
.extern banim_brsm_ax1_3_mode_dodge_close
|
|
.extern banim_brsm_ax1_3_mode_dodge_range
|
|
.extern banim_brsm_ax1_3_mode_stand_close
|
|
.extern banim_brsm_ax1_3_mode_stand
|
|
.extern banim_brsm_ax1_3_mode_stand_range
|
|
.extern banim_brsm_ax1_3_mode_attack_miss
|
|
@ battle animation 0x25
|
|
.extern banim_arcm_ar1_script
|
|
.extern banim_arcm_ar1_mode_attack_close
|
|
.extern banim_arcm_ar1_mode_attack_close_back
|
|
.extern banim_arcm_ar1_mode_attack_close_critical
|
|
.extern banim_arcm_ar1_mode_attack_close_critical_back
|
|
.extern banim_arcm_ar1_mode_attack_range
|
|
.extern banim_arcm_ar1_mode_attack_range_critical
|
|
.extern banim_arcm_ar1_mode_dodge_close
|
|
.extern banim_arcm_ar1_mode_dodge_range
|
|
.extern banim_arcm_ar1_mode_stand_close
|
|
.extern banim_arcm_ar1_mode_stand
|
|
.extern banim_arcm_ar1_mode_stand_range
|
|
.extern banim_arcm_ar1_mode_attack_miss
|
|
@ battle animation 0x26
|
|
.extern banim_arcm_ar1_2_script
|
|
.extern banim_arcm_ar1_2_mode_attack_close
|
|
.extern banim_arcm_ar1_2_mode_attack_close_back
|
|
.extern banim_arcm_ar1_2_mode_attack_close_critical
|
|
.extern banim_arcm_ar1_2_mode_attack_close_critical_back
|
|
.extern banim_arcm_ar1_2_mode_attack_range
|
|
.extern banim_arcm_ar1_2_mode_attack_range_critical
|
|
.extern banim_arcm_ar1_2_mode_dodge_close
|
|
.extern banim_arcm_ar1_2_mode_dodge_range
|
|
.extern banim_arcm_ar1_2_mode_stand_close
|
|
.extern banim_arcm_ar1_2_mode_stand
|
|
.extern banim_arcm_ar1_2_mode_stand_range
|
|
.extern banim_arcm_ar1_2_mode_attack_miss
|
|
@ battle animation 0x27
|
|
.extern banim_arcf_ar1_script
|
|
.extern banim_arcf_ar1_mode_attack_close
|
|
.extern banim_arcf_ar1_mode_attack_close_back
|
|
.extern banim_arcf_ar1_mode_attack_close_critical
|
|
.extern banim_arcf_ar1_mode_attack_close_critical_back
|
|
.extern banim_arcf_ar1_mode_attack_range
|
|
.extern banim_arcf_ar1_mode_attack_range_critical
|
|
.extern banim_arcf_ar1_mode_dodge_close
|
|
.extern banim_arcf_ar1_mode_dodge_range
|
|
.extern banim_arcf_ar1_mode_stand_close
|
|
.extern banim_arcf_ar1_mode_stand
|
|
.extern banim_arcf_ar1_mode_stand_range
|
|
.extern banim_arcf_ar1_mode_attack_miss
|
|
@ battle animation 0x28
|
|
.extern banim_arcf_ar1_2_script
|
|
.extern banim_arcf_ar1_2_mode_attack_close
|
|
.extern banim_arcf_ar1_2_mode_attack_close_back
|
|
.extern banim_arcf_ar1_2_mode_attack_close_critical
|
|
.extern banim_arcf_ar1_2_mode_attack_close_critical_back
|
|
.extern banim_arcf_ar1_2_mode_attack_range
|
|
.extern banim_arcf_ar1_2_mode_attack_range_critical
|
|
.extern banim_arcf_ar1_2_mode_dodge_close
|
|
.extern banim_arcf_ar1_2_mode_dodge_range
|
|
.extern banim_arcf_ar1_2_mode_stand_close
|
|
.extern banim_arcf_ar1_2_mode_stand
|
|
.extern banim_arcf_ar1_2_mode_stand_range
|
|
.extern banim_arcf_ar1_2_mode_attack_miss
|
|
@ battle animation 0x29
|
|
.extern banim_snim_ar1_script
|
|
.extern banim_snim_ar1_mode_attack_close
|
|
.extern banim_snim_ar1_mode_attack_close_back
|
|
.extern banim_snim_ar1_mode_attack_close_critical
|
|
.extern banim_snim_ar1_mode_attack_close_critical_back
|
|
.extern banim_snim_ar1_mode_attack_range
|
|
.extern banim_snim_ar1_mode_attack_range_critical
|
|
.extern banim_snim_ar1_mode_dodge_close
|
|
.extern banim_snim_ar1_mode_dodge_range
|
|
.extern banim_snim_ar1_mode_stand_close
|
|
.extern banim_snim_ar1_mode_stand
|
|
.extern banim_snim_ar1_mode_stand_range
|
|
.extern banim_snim_ar1_mode_attack_miss
|
|
@ battle animation 0x2A
|
|
.extern banim_snim_ar1_2_script
|
|
.extern banim_snim_ar1_2_mode_attack_close
|
|
.extern banim_snim_ar1_2_mode_attack_close_back
|
|
.extern banim_snim_ar1_2_mode_attack_close_critical
|
|
.extern banim_snim_ar1_2_mode_attack_close_critical_back
|
|
.extern banim_snim_ar1_2_mode_attack_range
|
|
.extern banim_snim_ar1_2_mode_attack_range_critical
|
|
.extern banim_snim_ar1_2_mode_dodge_close
|
|
.extern banim_snim_ar1_2_mode_dodge_range
|
|
.extern banim_snim_ar1_2_mode_stand_close
|
|
.extern banim_snim_ar1_2_mode_stand
|
|
.extern banim_snim_ar1_2_mode_stand_range
|
|
.extern banim_snim_ar1_2_mode_attack_miss
|
|
@ battle animation 0x2B
|
|
.extern banim_snif_ar1_script
|
|
.extern banim_snif_ar1_mode_attack_close
|
|
.extern banim_snif_ar1_mode_attack_close_back
|
|
.extern banim_snif_ar1_mode_attack_close_critical
|
|
.extern banim_snif_ar1_mode_attack_close_critical_back
|
|
.extern banim_snif_ar1_mode_attack_range
|
|
.extern banim_snif_ar1_mode_attack_range_critical
|
|
.extern banim_snif_ar1_mode_dodge_close
|
|
.extern banim_snif_ar1_mode_dodge_range
|
|
.extern banim_snif_ar1_mode_stand_close
|
|
.extern banim_snif_ar1_mode_stand
|
|
.extern banim_snif_ar1_mode_stand_range
|
|
.extern banim_snif_ar1_mode_attack_miss
|
|
@ battle animation 0x2C
|
|
.extern banim_snif_ar1_2_script
|
|
.extern banim_snif_ar1_2_mode_attack_close
|
|
.extern banim_snif_ar1_2_mode_attack_close_back
|
|
.extern banim_snif_ar1_2_mode_attack_close_critical
|
|
.extern banim_snif_ar1_2_mode_attack_close_critical_back
|
|
.extern banim_snif_ar1_2_mode_attack_range
|
|
.extern banim_snif_ar1_2_mode_attack_range_critical
|
|
.extern banim_snif_ar1_2_mode_dodge_close
|
|
.extern banim_snif_ar1_2_mode_dodge_range
|
|
.extern banim_snif_ar1_2_mode_stand_close
|
|
.extern banim_snif_ar1_2_mode_stand
|
|
.extern banim_snif_ar1_2_mode_stand_range
|
|
.extern banim_snif_ar1_2_mode_attack_miss
|
|
@ battle animation 0x2D
|
|
.extern banim_form_sw1_script
|
|
.extern banim_form_sw1_mode_attack_close
|
|
.extern banim_form_sw1_mode_attack_close_back
|
|
.extern banim_form_sw1_mode_attack_close_critical
|
|
.extern banim_form_sw1_mode_attack_close_critical_back
|
|
.extern banim_form_sw1_mode_attack_range
|
|
.extern banim_form_sw1_mode_attack_range_critical
|
|
.extern banim_form_sw1_mode_dodge_close
|
|
.extern banim_form_sw1_mode_dodge_range
|
|
.extern banim_form_sw1_mode_stand_close
|
|
.extern banim_form_sw1_mode_stand
|
|
.extern banim_form_sw1_mode_stand_range
|
|
.extern banim_form_sw1_mode_attack_miss
|
|
@ battle animation 0x2E
|
|
.extern banim_form_ar1_script
|
|
.extern banim_form_ar1_mode_attack_close
|
|
.extern banim_form_ar1_mode_attack_close_back
|
|
.extern banim_form_ar1_mode_attack_close_critical
|
|
.extern banim_form_ar1_mode_attack_close_critical_back
|
|
.extern banim_form_ar1_mode_attack_range
|
|
.extern banim_form_ar1_mode_attack_range_critical
|
|
.extern banim_form_ar1_mode_dodge_close
|
|
.extern banim_form_ar1_mode_dodge_range
|
|
.extern banim_form_ar1_mode_stand_close
|
|
.extern banim_form_ar1_mode_stand
|
|
.extern banim_form_ar1_mode_stand_range
|
|
.extern banim_form_ar1_mode_attack_miss
|
|
@ battle animation 0x2F
|
|
.extern banim_form_sw1_2_script
|
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.extern banim_form_sw1_2_mode_attack_close
|
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.extern banim_form_sw1_2_mode_attack_close_back
|
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.extern banim_form_sw1_2_mode_attack_close_critical
|
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.extern banim_form_sw1_2_mode_attack_close_critical_back
|
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.extern banim_form_sw1_2_mode_attack_range
|
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.extern banim_form_sw1_2_mode_attack_range_critical
|
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.extern banim_form_sw1_2_mode_dodge_close
|
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.extern banim_form_sw1_2_mode_dodge_range
|
|
.extern banim_form_sw1_2_mode_stand_close
|
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.extern banim_form_sw1_2_mode_stand
|
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.extern banim_form_sw1_2_mode_stand_range
|
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.extern banim_form_sw1_2_mode_attack_miss
|
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@ battle animation 0x30
|
|
.extern banim_forf_sw1_script
|
|
.extern banim_forf_sw1_mode_attack_close
|
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.extern banim_forf_sw1_mode_attack_close_back
|
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.extern banim_forf_sw1_mode_attack_close_critical
|
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.extern banim_forf_sw1_mode_attack_close_critical_back
|
|
.extern banim_forf_sw1_mode_attack_range
|
|
.extern banim_forf_sw1_mode_attack_range_critical
|
|
.extern banim_forf_sw1_mode_dodge_close
|
|
.extern banim_forf_sw1_mode_dodge_range
|
|
.extern banim_forf_sw1_mode_stand_close
|
|
.extern banim_forf_sw1_mode_stand
|
|
.extern banim_forf_sw1_mode_stand_range
|
|
.extern banim_forf_sw1_mode_attack_miss
|
|
@ battle animation 0x31
|
|
.extern banim_forf_ar1_script
|
|
.extern banim_forf_ar1_mode_attack_close
|
|
.extern banim_forf_ar1_mode_attack_close_back
|
|
.extern banim_forf_ar1_mode_attack_close_critical
|
|
.extern banim_forf_ar1_mode_attack_close_critical_back
|
|
.extern banim_forf_ar1_mode_attack_range
|
|
.extern banim_forf_ar1_mode_attack_range_critical
|
|
.extern banim_forf_ar1_mode_dodge_close
|
|
.extern banim_forf_ar1_mode_dodge_range
|
|
.extern banim_forf_ar1_mode_stand_close
|
|
.extern banim_forf_ar1_mode_stand
|
|
.extern banim_forf_ar1_mode_stand_range
|
|
.extern banim_forf_ar1_mode_attack_miss
|
|
@ battle animation 0x32
|
|
.extern banim_forf_sw1_2_script
|
|
.extern banim_forf_sw1_2_mode_attack_close
|
|
.extern banim_forf_sw1_2_mode_attack_close_back
|
|
.extern banim_forf_sw1_2_mode_attack_close_critical
|
|
.extern banim_forf_sw1_2_mode_attack_close_critical_back
|
|
.extern banim_forf_sw1_2_mode_attack_range
|
|
.extern banim_forf_sw1_2_mode_attack_range_critical
|
|
.extern banim_forf_sw1_2_mode_dodge_close
|
|
.extern banim_forf_sw1_2_mode_dodge_range
|
|
.extern banim_forf_sw1_2_mode_stand_close
|
|
.extern banim_forf_sw1_2_mode_stand
|
|
.extern banim_forf_sw1_2_mode_stand_range
|
|
.extern banim_forf_sw1_2_mode_attack_miss
|
|
@ battle animation 0x33
|
|
.extern banim_sokm_sp1_script
|
|
.extern banim_sokm_sp1_mode_attack_close
|
|
.extern banim_sokm_sp1_mode_attack_close_back
|
|
.extern banim_sokm_sp1_mode_attack_close_critical
|
|
.extern banim_sokm_sp1_mode_attack_close_critical_back
|
|
.extern banim_sokm_sp1_mode_attack_range
|
|
.extern banim_sokm_sp1_mode_attack_range_critical
|
|
.extern banim_sokm_sp1_mode_dodge_close
|
|
.extern banim_sokm_sp1_mode_dodge_range
|
|
.extern banim_sokm_sp1_mode_stand_close
|
|
.extern banim_sokm_sp1_mode_stand
|
|
.extern banim_sokm_sp1_mode_stand_range
|
|
.extern banim_sokm_sp1_mode_attack_miss
|
|
@ battle animation 0x34
|
|
.extern banim_sokm_sp1_2_script
|
|
.extern banim_sokm_sp1_2_mode_attack_close
|
|
.extern banim_sokm_sp1_2_mode_attack_close_back
|
|
.extern banim_sokm_sp1_2_mode_attack_close_critical
|
|
.extern banim_sokm_sp1_2_mode_attack_close_critical_back
|
|
.extern banim_sokm_sp1_2_mode_attack_range
|
|
.extern banim_sokm_sp1_2_mode_attack_range_critical
|
|
.extern banim_sokm_sp1_2_mode_dodge_close
|
|
.extern banim_sokm_sp1_2_mode_dodge_range
|
|
.extern banim_sokm_sp1_2_mode_stand_close
|
|
.extern banim_sokm_sp1_2_mode_stand
|
|
.extern banim_sokm_sp1_2_mode_stand_range
|
|
.extern banim_sokm_sp1_2_mode_attack_miss
|
|
@ battle animation 0x35
|
|
.extern banim_sokm_sp1_3_script
|
|
.extern banim_sokm_sp1_3_mode_attack_close
|
|
.extern banim_sokm_sp1_3_mode_attack_close_back
|
|
.extern banim_sokm_sp1_3_mode_attack_close_critical
|
|
.extern banim_sokm_sp1_3_mode_attack_close_critical_back
|
|
.extern banim_sokm_sp1_3_mode_attack_range
|
|
.extern banim_sokm_sp1_3_mode_attack_range_critical
|
|
.extern banim_sokm_sp1_3_mode_dodge_close
|
|
.extern banim_sokm_sp1_3_mode_dodge_range
|
|
.extern banim_sokm_sp1_3_mode_stand_close
|
|
.extern banim_sokm_sp1_3_mode_stand
|
|
.extern banim_sokm_sp1_3_mode_stand_range
|
|
.extern banim_sokm_sp1_3_mode_attack_miss
|
|
@ battle animation 0x36
|
|
.extern banim_sokf_sp1_script
|
|
.extern banim_sokf_sp1_mode_attack_close
|
|
.extern banim_sokf_sp1_mode_attack_close_back
|
|
.extern banim_sokf_sp1_mode_attack_close_critical
|
|
.extern banim_sokf_sp1_mode_attack_close_critical_back
|
|
.extern banim_sokf_sp1_mode_attack_range
|
|
.extern banim_sokf_sp1_mode_attack_range_critical
|
|
.extern banim_sokf_sp1_mode_dodge_close
|
|
.extern banim_sokf_sp1_mode_dodge_range
|
|
.extern banim_sokf_sp1_mode_stand_close
|
|
.extern banim_sokf_sp1_mode_stand
|
|
.extern banim_sokf_sp1_mode_stand_range
|
|
.extern banim_sokf_sp1_mode_attack_miss
|
|
@ battle animation 0x37
|
|
.extern banim_sokf_sp1_2_script
|
|
.extern banim_sokf_sp1_2_mode_attack_close
|
|
.extern banim_sokf_sp1_2_mode_attack_close_back
|
|
.extern banim_sokf_sp1_2_mode_attack_close_critical
|
|
.extern banim_sokf_sp1_2_mode_attack_close_critical_back
|
|
.extern banim_sokf_sp1_2_mode_attack_range
|
|
.extern banim_sokf_sp1_2_mode_attack_range_critical
|
|
.extern banim_sokf_sp1_2_mode_dodge_close
|
|
.extern banim_sokf_sp1_2_mode_dodge_range
|
|
.extern banim_sokf_sp1_2_mode_stand_close
|
|
.extern banim_sokf_sp1_2_mode_stand
|
|
.extern banim_sokf_sp1_2_mode_stand_range
|
|
.extern banim_sokf_sp1_2_mode_attack_miss
|
|
@ battle animation 0x38
|
|
.extern banim_sokf_sp1_3_script
|
|
.extern banim_sokf_sp1_3_mode_attack_close
|
|
.extern banim_sokf_sp1_3_mode_attack_close_back
|
|
.extern banim_sokf_sp1_3_mode_attack_close_critical
|
|
.extern banim_sokf_sp1_3_mode_attack_close_critical_back
|
|
.extern banim_sokf_sp1_3_mode_attack_range
|
|
.extern banim_sokf_sp1_3_mode_attack_range_critical
|
|
.extern banim_sokf_sp1_3_mode_dodge_close
|
|
.extern banim_sokf_sp1_3_mode_dodge_range
|
|
.extern banim_sokf_sp1_3_mode_stand_close
|
|
.extern banim_sokf_sp1_3_mode_stand
|
|
.extern banim_sokf_sp1_3_mode_stand_range
|
|
.extern banim_sokf_sp1_3_mode_attack_miss
|
|
@ battle animation 0x39
|
|
.extern banim_pakm_sw1_script
|
|
.extern banim_pakm_sw1_mode_attack_close
|
|
.extern banim_pakm_sw1_mode_attack_close_back
|
|
.extern banim_pakm_sw1_mode_attack_close_critical
|
|
.extern banim_pakm_sw1_mode_attack_close_critical_back
|
|
.extern banim_pakm_sw1_mode_attack_range
|
|
.extern banim_pakm_sw1_mode_attack_range_critical
|
|
.extern banim_pakm_sw1_mode_dodge_close
|
|
.extern banim_pakm_sw1_mode_dodge_range
|
|
.extern banim_pakm_sw1_mode_stand_close
|
|
.extern banim_pakm_sw1_mode_stand
|
|
.extern banim_pakm_sw1_mode_stand_range
|
|
.extern banim_pakm_sw1_mode_attack_miss
|
|
@ battle animation 0x3A
|
|
.extern banim_pakm_sw1_2_script
|
|
.extern banim_pakm_sw1_2_mode_attack_close
|
|
.extern banim_pakm_sw1_2_mode_attack_close_back
|
|
.extern banim_pakm_sw1_2_mode_attack_close_critical
|
|
.extern banim_pakm_sw1_2_mode_attack_close_critical_back
|
|
.extern banim_pakm_sw1_2_mode_attack_range
|
|
.extern banim_pakm_sw1_2_mode_attack_range_critical
|
|
.extern banim_pakm_sw1_2_mode_dodge_close
|
|
.extern banim_pakm_sw1_2_mode_dodge_range
|
|
.extern banim_pakm_sw1_2_mode_stand_close
|
|
.extern banim_pakm_sw1_2_mode_stand
|
|
.extern banim_pakm_sw1_2_mode_stand_range
|
|
.extern banim_pakm_sw1_2_mode_attack_miss
|
|
@ battle animation 0x3B
|
|
.extern banim_pakm_sw1_3_script
|
|
.extern banim_pakm_sw1_3_mode_attack_close
|
|
.extern banim_pakm_sw1_3_mode_attack_close_back
|
|
.extern banim_pakm_sw1_3_mode_attack_close_critical
|
|
.extern banim_pakm_sw1_3_mode_attack_close_critical_back
|
|
.extern banim_pakm_sw1_3_mode_attack_range
|
|
.extern banim_pakm_sw1_3_mode_attack_range_critical
|
|
.extern banim_pakm_sw1_3_mode_dodge_close
|
|
.extern banim_pakm_sw1_3_mode_dodge_range
|
|
.extern banim_pakm_sw1_3_mode_stand_close
|
|
.extern banim_pakm_sw1_3_mode_stand
|
|
.extern banim_pakm_sw1_3_mode_stand_range
|
|
.extern banim_pakm_sw1_3_mode_attack_miss
|
|
@ battle animation 0x3C
|
|
.extern banim_paif_sw1_script
|
|
.extern banim_paif_sw1_mode_attack_close
|
|
.extern banim_paif_sw1_mode_attack_close_back
|
|
.extern banim_paif_sw1_mode_attack_close_critical
|
|
.extern banim_paif_sw1_mode_attack_close_critical_back
|
|
.extern banim_paif_sw1_mode_attack_range
|
|
.extern banim_paif_sw1_mode_attack_range_critical
|
|
.extern banim_paif_sw1_mode_dodge_close
|
|
.extern banim_paif_sw1_mode_dodge_range
|
|
.extern banim_paif_sw1_mode_stand_close
|
|
.extern banim_paif_sw1_mode_stand
|
|
.extern banim_paif_sw1_mode_stand_range
|
|
.extern banim_paif_sw1_mode_attack_miss
|
|
@ battle animation 0x3D
|
|
.extern banim_paif_sw1_2_script
|
|
.extern banim_paif_sw1_2_mode_attack_close
|
|
.extern banim_paif_sw1_2_mode_attack_close_back
|
|
.extern banim_paif_sw1_2_mode_attack_close_critical
|
|
.extern banim_paif_sw1_2_mode_attack_close_critical_back
|
|
.extern banim_paif_sw1_2_mode_attack_range
|
|
.extern banim_paif_sw1_2_mode_attack_range_critical
|
|
.extern banim_paif_sw1_2_mode_dodge_close
|
|
.extern banim_paif_sw1_2_mode_dodge_range
|
|
.extern banim_paif_sw1_2_mode_stand_close
|
|
.extern banim_paif_sw1_2_mode_stand
|
|
.extern banim_paif_sw1_2_mode_stand_range
|
|
.extern banim_paif_sw1_2_mode_attack_miss
|
|
@ battle animation 0x3E
|
|
.extern banim_paif_sw1_3_script
|
|
.extern banim_paif_sw1_3_mode_attack_close
|
|
.extern banim_paif_sw1_3_mode_attack_close_back
|
|
.extern banim_paif_sw1_3_mode_attack_close_critical
|
|
.extern banim_paif_sw1_3_mode_attack_close_critical_back
|
|
.extern banim_paif_sw1_3_mode_attack_range
|
|
.extern banim_paif_sw1_3_mode_attack_range_critical
|
|
.extern banim_paif_sw1_3_mode_dodge_close
|
|
.extern banim_paif_sw1_3_mode_dodge_range
|
|
.extern banim_paif_sw1_3_mode_stand_close
|
|
.extern banim_paif_sw1_3_mode_stand
|
|
.extern banim_paif_sw1_3_mode_stand_range
|
|
.extern banim_paif_sw1_3_mode_attack_miss
|
|
@ battle animation 0x3F
|
|
.extern banim_armm_sp1_script
|
|
.extern banim_armm_sp1_mode_attack_close
|
|
.extern banim_armm_sp1_mode_attack_close_back
|
|
.extern banim_armm_sp1_mode_attack_close_critical
|
|
.extern banim_armm_sp1_mode_attack_close_critical_back
|
|
.extern banim_armm_sp1_mode_attack_range
|
|
.extern banim_armm_sp1_mode_attack_range_critical
|
|
.extern banim_armm_sp1_mode_dodge_close
|
|
.extern banim_armm_sp1_mode_dodge_range
|
|
.extern banim_armm_sp1_mode_stand_close
|
|
.extern banim_armm_sp1_mode_stand
|
|
.extern banim_armm_sp1_mode_stand_range
|
|
.extern banim_armm_sp1_mode_attack_miss
|
|
@ battle animation 0x40
|
|
.extern banim_armm_sp1_2_script
|
|
.extern banim_armm_sp1_2_mode_attack_close
|
|
.extern banim_armm_sp1_2_mode_attack_close_back
|
|
.extern banim_armm_sp1_2_mode_attack_close_critical
|
|
.extern banim_armm_sp1_2_mode_attack_close_critical_back
|
|
.extern banim_armm_sp1_2_mode_attack_range
|
|
.extern banim_armm_sp1_2_mode_attack_range_critical
|
|
.extern banim_armm_sp1_2_mode_dodge_close
|
|
.extern banim_armm_sp1_2_mode_dodge_range
|
|
.extern banim_armm_sp1_2_mode_stand_close
|
|
.extern banim_armm_sp1_2_mode_stand
|
|
.extern banim_armm_sp1_2_mode_stand_range
|
|
.extern banim_armm_sp1_2_mode_attack_miss
|
|
@ battle animation 0x41
|
|
.extern banim_armm_sp1_3_script
|
|
.extern banim_armm_sp1_3_mode_attack_close
|
|
.extern banim_armm_sp1_3_mode_attack_close_back
|
|
.extern banim_armm_sp1_3_mode_attack_close_critical
|
|
.extern banim_armm_sp1_3_mode_attack_close_critical_back
|
|
.extern banim_armm_sp1_3_mode_attack_range
|
|
.extern banim_armm_sp1_3_mode_attack_range_critical
|
|
.extern banim_armm_sp1_3_mode_dodge_close
|
|
.extern banim_armm_sp1_3_mode_dodge_range
|
|
.extern banim_armm_sp1_3_mode_stand_close
|
|
.extern banim_armm_sp1_3_mode_stand
|
|
.extern banim_armm_sp1_3_mode_stand_range
|
|
.extern banim_armm_sp1_3_mode_attack_miss
|
|
@ battle animation 0x42
|
|
.extern banim_armm_sp1_4_script
|
|
.extern banim_armm_sp1_4_mode_attack_close
|
|
.extern banim_armm_sp1_4_mode_attack_close_back
|
|
.extern banim_armm_sp1_4_mode_attack_close_critical
|
|
.extern banim_armm_sp1_4_mode_attack_close_critical_back
|
|
.extern banim_armm_sp1_4_mode_attack_range
|
|
.extern banim_armm_sp1_4_mode_attack_range_critical
|
|
.extern banim_armm_sp1_4_mode_dodge_close
|
|
.extern banim_armm_sp1_4_mode_dodge_range
|
|
.extern banim_armm_sp1_4_mode_stand_close
|
|
.extern banim_armm_sp1_4_mode_stand
|
|
.extern banim_armm_sp1_4_mode_stand_range
|
|
.extern banim_armm_sp1_4_mode_attack_miss
|
|
@ battle animation 0x43
|
|
.extern banim_genm_sw1_script
|
|
.extern banim_genm_sw1_mode_attack_close
|
|
.extern banim_genm_sw1_mode_attack_close_back
|
|
.extern banim_genm_sw1_mode_attack_close_critical
|
|
.extern banim_genm_sw1_mode_attack_close_critical_back
|
|
.extern banim_genm_sw1_mode_attack_range
|
|
.extern banim_genm_sw1_mode_attack_range_critical
|
|
.extern banim_genm_sw1_mode_dodge_close
|
|
.extern banim_genm_sw1_mode_dodge_range
|
|
.extern banim_genm_sw1_mode_stand_close
|
|
.extern banim_genm_sw1_mode_stand
|
|
.extern banim_genm_sw1_mode_stand_range
|
|
.extern banim_genm_sw1_mode_attack_miss
|
|
@ battle animation 0x44
|
|
.extern banim_genm_al1_script
|
|
.extern banim_genm_al1_mode_attack_close
|
|
.extern banim_genm_al1_mode_attack_close_back
|
|
.extern banim_genm_al1_mode_attack_close_critical
|
|
.extern banim_genm_al1_mode_attack_close_critical_back
|
|
.extern banim_genm_al1_mode_attack_range
|
|
.extern banim_genm_al1_mode_attack_range_critical
|
|
.extern banim_genm_al1_mode_dodge_close
|
|
.extern banim_genm_al1_mode_dodge_range
|
|
.extern banim_genm_al1_mode_stand_close
|
|
.extern banim_genm_al1_mode_stand
|
|
.extern banim_genm_al1_mode_stand_range
|
|
.extern banim_genm_al1_mode_attack_miss
|
|
@ battle animation 0x45
|
|
.extern banim_genm_al1_2_script
|
|
.extern banim_genm_al1_2_mode_attack_close
|
|
.extern banim_genm_al1_2_mode_attack_close_back
|
|
.extern banim_genm_al1_2_mode_attack_close_critical
|
|
.extern banim_genm_al1_2_mode_attack_close_critical_back
|
|
.extern banim_genm_al1_2_mode_attack_range
|
|
.extern banim_genm_al1_2_mode_attack_range_critical
|
|
.extern banim_genm_al1_2_mode_dodge_close
|
|
.extern banim_genm_al1_2_mode_dodge_range
|
|
.extern banim_genm_al1_2_mode_stand_close
|
|
.extern banim_genm_al1_2_mode_stand
|
|
.extern banim_genm_al1_2_mode_stand_range
|
|
.extern banim_genm_al1_2_mode_attack_miss
|
|
@ battle animation 0x46
|
|
.extern banim_genm_al1_3_script
|
|
.extern banim_genm_al1_3_mode_attack_close
|
|
.extern banim_genm_al1_3_mode_attack_close_back
|
|
.extern banim_genm_al1_3_mode_attack_close_critical
|
|
.extern banim_genm_al1_3_mode_attack_close_critical_back
|
|
.extern banim_genm_al1_3_mode_attack_range
|
|
.extern banim_genm_al1_3_mode_attack_range_critical
|
|
.extern banim_genm_al1_3_mode_dodge_close
|
|
.extern banim_genm_al1_3_mode_dodge_range
|
|
.extern banim_genm_al1_3_mode_stand_close
|
|
.extern banim_genm_al1_3_mode_stand
|
|
.extern banim_genm_al1_3_mode_stand_range
|
|
.extern banim_genm_al1_3_mode_attack_miss
|
|
@ battle animation 0x47
|
|
.extern banim_genm_al1_4_script
|
|
.extern banim_genm_al1_4_mode_attack_close
|
|
.extern banim_genm_al1_4_mode_attack_close_back
|
|
.extern banim_genm_al1_4_mode_attack_close_critical
|
|
.extern banim_genm_al1_4_mode_attack_close_critical_back
|
|
.extern banim_genm_al1_4_mode_attack_range
|
|
.extern banim_genm_al1_4_mode_attack_range_critical
|
|
.extern banim_genm_al1_4_mode_dodge_close
|
|
.extern banim_genm_al1_4_mode_dodge_range
|
|
.extern banim_genm_al1_4_mode_stand_close
|
|
.extern banim_genm_al1_4_mode_stand
|
|
.extern banim_genm_al1_4_mode_stand_range
|
|
.extern banim_genm_al1_4_mode_attack_miss
|
|
@ battle animation 0x48
|
|
.extern banim_genm_sw1_2_script
|
|
.extern banim_genm_sw1_2_mode_attack_close
|
|
.extern banim_genm_sw1_2_mode_attack_close_back
|
|
.extern banim_genm_sw1_2_mode_attack_close_critical
|
|
.extern banim_genm_sw1_2_mode_attack_close_critical_back
|
|
.extern banim_genm_sw1_2_mode_attack_range
|
|
.extern banim_genm_sw1_2_mode_attack_range_critical
|
|
.extern banim_genm_sw1_2_mode_dodge_close
|
|
.extern banim_genm_sw1_2_mode_dodge_range
|
|
.extern banim_genm_sw1_2_mode_stand_close
|
|
.extern banim_genm_sw1_2_mode_stand
|
|
.extern banim_genm_sw1_2_mode_stand_range
|
|
.extern banim_genm_sw1_2_mode_attack_miss
|
|
@ battle animation 0x49
|
|
.extern banim_genm_al1_5_script
|
|
.extern banim_genm_al1_5_mode_attack_close
|
|
.extern banim_genm_al1_5_mode_attack_close_back
|
|
.extern banim_genm_al1_5_mode_attack_close_critical
|
|
.extern banim_genm_al1_5_mode_attack_close_critical_back
|
|
.extern banim_genm_al1_5_mode_attack_range
|
|
.extern banim_genm_al1_5_mode_attack_range_critical
|
|
.extern banim_genm_al1_5_mode_dodge_close
|
|
.extern banim_genm_al1_5_mode_dodge_range
|
|
.extern banim_genm_al1_5_mode_stand_close
|
|
.extern banim_genm_al1_5_mode_stand
|
|
.extern banim_genm_al1_5_mode_stand_range
|
|
.extern banim_genm_al1_5_mode_attack_miss
|
|
@ battle animation 0x4A
|
|
.extern banim_genm_al1_6_script
|
|
.extern banim_genm_al1_6_mode_attack_close
|
|
.extern banim_genm_al1_6_mode_attack_close_back
|
|
.extern banim_genm_al1_6_mode_attack_close_critical
|
|
.extern banim_genm_al1_6_mode_attack_close_critical_back
|
|
.extern banim_genm_al1_6_mode_attack_range
|
|
.extern banim_genm_al1_6_mode_attack_range_critical
|
|
.extern banim_genm_al1_6_mode_dodge_close
|
|
.extern banim_genm_al1_6_mode_dodge_range
|
|
.extern banim_genm_al1_6_mode_stand_close
|
|
.extern banim_genm_al1_6_mode_stand
|
|
.extern banim_genm_al1_6_mode_stand_range
|
|
.extern banim_genm_al1_6_mode_attack_miss
|
|
@ battle animation 0x4B
|
|
.extern banim_genm_al1_7_script
|
|
.extern banim_genm_al1_7_mode_attack_close
|
|
.extern banim_genm_al1_7_mode_attack_close_back
|
|
.extern banim_genm_al1_7_mode_attack_close_critical
|
|
.extern banim_genm_al1_7_mode_attack_close_critical_back
|
|
.extern banim_genm_al1_7_mode_attack_range
|
|
.extern banim_genm_al1_7_mode_attack_range_critical
|
|
.extern banim_genm_al1_7_mode_dodge_close
|
|
.extern banim_genm_al1_7_mode_dodge_range
|
|
.extern banim_genm_al1_7_mode_stand_close
|
|
.extern banim_genm_al1_7_mode_stand
|
|
.extern banim_genm_al1_7_mode_stand_range
|
|
.extern banim_genm_al1_7_mode_attack_miss
|
|
@ battle animation 0x4C
|
|
.extern banim_genm_al1_8_script
|
|
.extern banim_genm_al1_8_mode_attack_close
|
|
.extern banim_genm_al1_8_mode_attack_close_back
|
|
.extern banim_genm_al1_8_mode_attack_close_critical
|
|
.extern banim_genm_al1_8_mode_attack_close_critical_back
|
|
.extern banim_genm_al1_8_mode_attack_range
|
|
.extern banim_genm_al1_8_mode_attack_range_critical
|
|
.extern banim_genm_al1_8_mode_dodge_close
|
|
.extern banim_genm_al1_8_mode_dodge_range
|
|
.extern banim_genm_al1_8_mode_stand_close
|
|
.extern banim_genm_al1_8_mode_stand
|
|
.extern banim_genm_al1_8_mode_stand_range
|
|
.extern banim_genm_al1_8_mode_attack_miss
|
|
@ battle animation 0x4D
|
|
.extern banim_grkm_sw1_script
|
|
.extern banim_grkm_sw1_mode_attack_close
|
|
.extern banim_grkm_sw1_mode_attack_close_back
|
|
.extern banim_grkm_sw1_mode_attack_close_critical
|
|
.extern banim_grkm_sw1_mode_attack_close_critical_back
|
|
.extern banim_grkm_sw1_mode_attack_range
|
|
.extern banim_grkm_sw1_mode_attack_range_critical
|
|
.extern banim_grkm_sw1_mode_dodge_close
|
|
.extern banim_grkm_sw1_mode_dodge_range
|
|
.extern banim_grkm_sw1_mode_stand_close
|
|
.extern banim_grkm_sw1_mode_stand
|
|
.extern banim_grkm_sw1_mode_stand_range
|
|
.extern banim_grkm_sw1_mode_attack_miss
|
|
@ battle animation 0x4E
|
|
.extern banim_grkm_sp1_script
|
|
.extern banim_grkm_sp1_mode_attack_close
|
|
.extern banim_grkm_sp1_mode_attack_close_back
|
|
.extern banim_grkm_sp1_mode_attack_close_critical
|
|
.extern banim_grkm_sp1_mode_attack_close_critical_back
|
|
.extern banim_grkm_sp1_mode_attack_range
|
|
.extern banim_grkm_sp1_mode_attack_range_critical
|
|
.extern banim_grkm_sp1_mode_dodge_close
|
|
.extern banim_grkm_sp1_mode_dodge_range
|
|
.extern banim_grkm_sp1_mode_stand_close
|
|
.extern banim_grkm_sp1_mode_stand
|
|
.extern banim_grkm_sp1_mode_stand_range
|
|
.extern banim_grkm_sp1_mode_attack_miss
|
|
@ battle animation 0x4F
|
|
.extern banim_grkm_ax1_script
|
|
.extern banim_grkm_ax1_mode_attack_close
|
|
.extern banim_grkm_ax1_mode_attack_close_back
|
|
.extern banim_grkm_ax1_mode_attack_close_critical
|
|
.extern banim_grkm_ax1_mode_attack_close_critical_back
|
|
.extern banim_grkm_ax1_mode_attack_range
|
|
.extern banim_grkm_ax1_mode_attack_range_critical
|
|
.extern banim_grkm_ax1_mode_dodge_close
|
|
.extern banim_grkm_ax1_mode_dodge_range
|
|
.extern banim_grkm_ax1_mode_stand_close
|
|
.extern banim_grkm_ax1_mode_stand
|
|
.extern banim_grkm_ax1_mode_stand_range
|
|
.extern banim_grkm_ax1_mode_attack_miss
|
|
@ battle animation 0x50
|
|
.extern banim_grkm_ax1_2_script
|
|
.extern banim_grkm_ax1_2_mode_attack_close
|
|
.extern banim_grkm_ax1_2_mode_attack_close_back
|
|
.extern banim_grkm_ax1_2_mode_attack_close_critical
|
|
.extern banim_grkm_ax1_2_mode_attack_close_critical_back
|
|
.extern banim_grkm_ax1_2_mode_attack_range
|
|
.extern banim_grkm_ax1_2_mode_attack_range_critical
|
|
.extern banim_grkm_ax1_2_mode_dodge_close
|
|
.extern banim_grkm_ax1_2_mode_dodge_range
|
|
.extern banim_grkm_ax1_2_mode_stand_close
|
|
.extern banim_grkm_ax1_2_mode_stand
|
|
.extern banim_grkm_ax1_2_mode_stand_range
|
|
.extern banim_grkm_ax1_2_mode_attack_miss
|
|
@ battle animation 0x51
|
|
.extern banim_grkm_sw1_2_script
|
|
.extern banim_grkm_sw1_2_mode_attack_close
|
|
.extern banim_grkm_sw1_2_mode_attack_close_back
|
|
.extern banim_grkm_sw1_2_mode_attack_close_critical
|
|
.extern banim_grkm_sw1_2_mode_attack_close_critical_back
|
|
.extern banim_grkm_sw1_2_mode_attack_range
|
|
.extern banim_grkm_sw1_2_mode_attack_range_critical
|
|
.extern banim_grkm_sw1_2_mode_dodge_close
|
|
.extern banim_grkm_sw1_2_mode_dodge_range
|
|
.extern banim_grkm_sw1_2_mode_stand_close
|
|
.extern banim_grkm_sw1_2_mode_stand
|
|
.extern banim_grkm_sw1_2_mode_stand_range
|
|
.extern banim_grkm_sw1_2_mode_attack_miss
|
|
@ battle animation 0x52
|
|
.extern banim_grkm_sw1_3_script
|
|
.extern banim_grkm_sw1_3_mode_attack_close
|
|
.extern banim_grkm_sw1_3_mode_attack_close_back
|
|
.extern banim_grkm_sw1_3_mode_attack_close_critical
|
|
.extern banim_grkm_sw1_3_mode_attack_close_critical_back
|
|
.extern banim_grkm_sw1_3_mode_attack_range
|
|
.extern banim_grkm_sw1_3_mode_attack_range_critical
|
|
.extern banim_grkm_sw1_3_mode_dodge_close
|
|
.extern banim_grkm_sw1_3_mode_dodge_range
|
|
.extern banim_grkm_sw1_3_mode_stand_close
|
|
.extern banim_grkm_sw1_3_mode_stand
|
|
.extern banim_grkm_sw1_3_mode_stand_range
|
|
.extern banim_grkm_sw1_3_mode_attack_miss
|
|
@ battle animation 0x53
|
|
.extern banim_grkm_sp1_2_script
|
|
.extern banim_grkm_sp1_2_mode_attack_close
|
|
.extern banim_grkm_sp1_2_mode_attack_close_back
|
|
.extern banim_grkm_sp1_2_mode_attack_close_critical
|
|
.extern banim_grkm_sp1_2_mode_attack_close_critical_back
|
|
.extern banim_grkm_sp1_2_mode_attack_range
|
|
.extern banim_grkm_sp1_2_mode_attack_range_critical
|
|
.extern banim_grkm_sp1_2_mode_dodge_close
|
|
.extern banim_grkm_sp1_2_mode_dodge_range
|
|
.extern banim_grkm_sp1_2_mode_stand_close
|
|
.extern banim_grkm_sp1_2_mode_stand
|
|
.extern banim_grkm_sp1_2_mode_stand_range
|
|
.extern banim_grkm_sp1_2_mode_attack_miss
|
|
@ battle animation 0x54
|
|
.extern banim_grkm_ax1_3_script
|
|
.extern banim_grkm_ax1_3_mode_attack_close
|
|
.extern banim_grkm_ax1_3_mode_attack_close_back
|
|
.extern banim_grkm_ax1_3_mode_attack_close_critical
|
|
.extern banim_grkm_ax1_3_mode_attack_close_critical_back
|
|
.extern banim_grkm_ax1_3_mode_attack_range
|
|
.extern banim_grkm_ax1_3_mode_attack_range_critical
|
|
.extern banim_grkm_ax1_3_mode_dodge_close
|
|
.extern banim_grkm_ax1_3_mode_dodge_range
|
|
.extern banim_grkm_ax1_3_mode_stand_close
|
|
.extern banim_grkm_ax1_3_mode_stand
|
|
.extern banim_grkm_ax1_3_mode_stand_range
|
|
.extern banim_grkm_ax1_3_mode_attack_miss
|
|
@ battle animation 0x55
|
|
.extern banim_grkm_ax1_4_script
|
|
.extern banim_grkm_ax1_4_mode_attack_close
|
|
.extern banim_grkm_ax1_4_mode_attack_close_back
|
|
.extern banim_grkm_ax1_4_mode_attack_close_critical
|
|
.extern banim_grkm_ax1_4_mode_attack_close_critical_back
|
|
.extern banim_grkm_ax1_4_mode_attack_range
|
|
.extern banim_grkm_ax1_4_mode_attack_range_critical
|
|
.extern banim_grkm_ax1_4_mode_dodge_close
|
|
.extern banim_grkm_ax1_4_mode_dodge_range
|
|
.extern banim_grkm_ax1_4_mode_stand_close
|
|
.extern banim_grkm_ax1_4_mode_stand
|
|
.extern banim_grkm_ax1_4_mode_stand_range
|
|
.extern banim_grkm_ax1_4_mode_attack_miss
|
|
@ battle animation 0x56
|
|
.extern banim_grkm_sw1_4_script
|
|
.extern banim_grkm_sw1_4_mode_attack_close
|
|
.extern banim_grkm_sw1_4_mode_attack_close_back
|
|
.extern banim_grkm_sw1_4_mode_attack_close_critical
|
|
.extern banim_grkm_sw1_4_mode_attack_close_critical_back
|
|
.extern banim_grkm_sw1_4_mode_attack_range
|
|
.extern banim_grkm_sw1_4_mode_attack_range_critical
|
|
.extern banim_grkm_sw1_4_mode_dodge_close
|
|
.extern banim_grkm_sw1_4_mode_dodge_range
|
|
.extern banim_grkm_sw1_4_mode_stand_close
|
|
.extern banim_grkm_sw1_4_mode_stand
|
|
.extern banim_grkm_sw1_4_mode_stand_range
|
|
.extern banim_grkm_sw1_4_mode_attack_miss
|
|
@ battle animation 0x57
|
|
.extern banim_drkm_sp1_script
|
|
.extern banim_drkm_sp1_mode_attack_close
|
|
.extern banim_drkm_sp1_mode_attack_close_back
|
|
.extern banim_drkm_sp1_mode_attack_close_critical
|
|
.extern banim_drkm_sp1_mode_attack_close_critical_back
|
|
.extern banim_drkm_sp1_mode_attack_range
|
|
.extern banim_drkm_sp1_mode_attack_range_critical
|
|
.extern banim_drkm_sp1_mode_dodge_close
|
|
.extern banim_drkm_sp1_mode_dodge_range
|
|
.extern banim_drkm_sp1_mode_stand_close
|
|
.extern banim_drkm_sp1_mode_stand
|
|
.extern banim_drkm_sp1_mode_stand_range
|
|
.extern banim_drkm_sp1_mode_attack_miss
|
|
@ battle animation 0x58
|
|
.extern banim_drkm_sp1_2_script
|
|
.extern banim_drkm_sp1_2_mode_attack_close
|
|
.extern banim_drkm_sp1_2_mode_attack_close_back
|
|
.extern banim_drkm_sp1_2_mode_attack_close_critical
|
|
.extern banim_drkm_sp1_2_mode_attack_close_critical_back
|
|
.extern banim_drkm_sp1_2_mode_attack_range
|
|
.extern banim_drkm_sp1_2_mode_attack_range_critical
|
|
.extern banim_drkm_sp1_2_mode_dodge_close
|
|
.extern banim_drkm_sp1_2_mode_dodge_range
|
|
.extern banim_drkm_sp1_2_mode_stand_close
|
|
.extern banim_drkm_sp1_2_mode_stand
|
|
.extern banim_drkm_sp1_2_mode_stand_range
|
|
.extern banim_drkm_sp1_2_mode_attack_miss
|
|
@ battle animation 0x59
|
|
.extern banim_drkm_sp1_3_script
|
|
.extern banim_drkm_sp1_3_mode_attack_close
|
|
.extern banim_drkm_sp1_3_mode_attack_close_back
|
|
.extern banim_drkm_sp1_3_mode_attack_close_critical
|
|
.extern banim_drkm_sp1_3_mode_attack_close_critical_back
|
|
.extern banim_drkm_sp1_3_mode_attack_range
|
|
.extern banim_drkm_sp1_3_mode_attack_range_critical
|
|
.extern banim_drkm_sp1_3_mode_dodge_close
|
|
.extern banim_drkm_sp1_3_mode_dodge_range
|
|
.extern banim_drkm_sp1_3_mode_stand_close
|
|
.extern banim_drkm_sp1_3_mode_stand
|
|
.extern banim_drkm_sp1_3_mode_stand_range
|
|
.extern banim_drkm_sp1_3_mode_attack_miss
|
|
@ battle animation 0x5A
|
|
.extern banim_drkm_sp1_4_script
|
|
.extern banim_drkm_sp1_4_mode_attack_close
|
|
.extern banim_drkm_sp1_4_mode_attack_close_back
|
|
.extern banim_drkm_sp1_4_mode_attack_close_critical
|
|
.extern banim_drkm_sp1_4_mode_attack_close_critical_back
|
|
.extern banim_drkm_sp1_4_mode_attack_range
|
|
.extern banim_drkm_sp1_4_mode_attack_range_critical
|
|
.extern banim_drkm_sp1_4_mode_dodge_close
|
|
.extern banim_drkm_sp1_4_mode_dodge_range
|
|
.extern banim_drkm_sp1_4_mode_stand_close
|
|
.extern banim_drkm_sp1_4_mode_stand
|
|
.extern banim_drkm_sp1_4_mode_stand_range
|
|
.extern banim_drkm_sp1_4_mode_attack_miss
|
|
@ battle animation 0x5B
|
|
.extern banim_drmm_sp1_script
|
|
.extern banim_drmm_sp1_mode_attack_close
|
|
.extern banim_drmm_sp1_mode_attack_close_back
|
|
.extern banim_drmm_sp1_mode_attack_close_critical
|
|
.extern banim_drmm_sp1_mode_attack_close_critical_back
|
|
.extern banim_drmm_sp1_mode_attack_range
|
|
.extern banim_drmm_sp1_mode_attack_range_critical
|
|
.extern banim_drmm_sp1_mode_dodge_close
|
|
.extern banim_drmm_sp1_mode_dodge_range
|
|
.extern banim_drmm_sp1_mode_stand_close
|
|
.extern banim_drmm_sp1_mode_stand
|
|
.extern banim_drmm_sp1_mode_stand_range
|
|
.extern banim_drmm_sp1_mode_attack_miss
|
|
@ battle animation 0x5C
|
|
.extern banim_drmm_sp1_2_script
|
|
.extern banim_drmm_sp1_2_mode_attack_close
|
|
.extern banim_drmm_sp1_2_mode_attack_close_back
|
|
.extern banim_drmm_sp1_2_mode_attack_close_critical
|
|
.extern banim_drmm_sp1_2_mode_attack_close_critical_back
|
|
.extern banim_drmm_sp1_2_mode_attack_range
|
|
.extern banim_drmm_sp1_2_mode_attack_range_critical
|
|
.extern banim_drmm_sp1_2_mode_dodge_close
|
|
.extern banim_drmm_sp1_2_mode_dodge_range
|
|
.extern banim_drmm_sp1_2_mode_stand_close
|
|
.extern banim_drmm_sp1_2_mode_stand
|
|
.extern banim_drmm_sp1_2_mode_stand_range
|
|
.extern banim_drmm_sp1_2_mode_attack_miss
|
|
@ battle animation 0x5D
|
|
.extern banim_drmm_sp1_3_script
|
|
.extern banim_drmm_sp1_3_mode_attack_close
|
|
.extern banim_drmm_sp1_3_mode_attack_close_back
|
|
.extern banim_drmm_sp1_3_mode_attack_close_critical
|
|
.extern banim_drmm_sp1_3_mode_attack_close_critical_back
|
|
.extern banim_drmm_sp1_3_mode_attack_range
|
|
.extern banim_drmm_sp1_3_mode_attack_range_critical
|
|
.extern banim_drmm_sp1_3_mode_dodge_close
|
|
.extern banim_drmm_sp1_3_mode_dodge_range
|
|
.extern banim_drmm_sp1_3_mode_stand_close
|
|
.extern banim_drmm_sp1_3_mode_stand
|
|
.extern banim_drmm_sp1_3_mode_stand_range
|
|
.extern banim_drmm_sp1_3_mode_attack_miss
|
|
@ battle animation 0x5E
|
|
.extern banim_drmm_sp1_4_script
|
|
.extern banim_drmm_sp1_4_mode_attack_close
|
|
.extern banim_drmm_sp1_4_mode_attack_close_back
|
|
.extern banim_drmm_sp1_4_mode_attack_close_critical
|
|
.extern banim_drmm_sp1_4_mode_attack_close_critical_back
|
|
.extern banim_drmm_sp1_4_mode_attack_range
|
|
.extern banim_drmm_sp1_4_mode_attack_range_critical
|
|
.extern banim_drmm_sp1_4_mode_dodge_close
|
|
.extern banim_drmm_sp1_4_mode_dodge_range
|
|
.extern banim_drmm_sp1_4_mode_stand_close
|
|
.extern banim_drmm_sp1_4_mode_stand
|
|
.extern banim_drmm_sp1_4_mode_stand_range
|
|
.extern banim_drmm_sp1_4_mode_attack_miss
|
|
@ battle animation 0x5F
|
|
.extern banim_drmm_sp1_5_script
|
|
.extern banim_drmm_sp1_5_mode_attack_close
|
|
.extern banim_drmm_sp1_5_mode_attack_close_back
|
|
.extern banim_drmm_sp1_5_mode_attack_close_critical
|
|
.extern banim_drmm_sp1_5_mode_attack_close_critical_back
|
|
.extern banim_drmm_sp1_5_mode_attack_range
|
|
.extern banim_drmm_sp1_5_mode_attack_range_critical
|
|
.extern banim_drmm_sp1_5_mode_dodge_close
|
|
.extern banim_drmm_sp1_5_mode_dodge_range
|
|
.extern banim_drmm_sp1_5_mode_stand_close
|
|
.extern banim_drmm_sp1_5_mode_stand
|
|
.extern banim_drmm_sp1_5_mode_stand_range
|
|
.extern banim_drmm_sp1_5_mode_attack_miss
|
|
@ battle animation 0x60
|
|
.extern banim_drmm_sp1_6_script
|
|
.extern banim_drmm_sp1_6_mode_attack_close
|
|
.extern banim_drmm_sp1_6_mode_attack_close_back
|
|
.extern banim_drmm_sp1_6_mode_attack_close_critical
|
|
.extern banim_drmm_sp1_6_mode_attack_close_critical_back
|
|
.extern banim_drmm_sp1_6_mode_attack_range
|
|
.extern banim_drmm_sp1_6_mode_attack_range_critical
|
|
.extern banim_drmm_sp1_6_mode_dodge_close
|
|
.extern banim_drmm_sp1_6_mode_dodge_range
|
|
.extern banim_drmm_sp1_6_mode_stand_close
|
|
.extern banim_drmm_sp1_6_mode_stand
|
|
.extern banim_drmm_sp1_6_mode_stand_range
|
|
.extern banim_drmm_sp1_6_mode_attack_miss
|
|
@ battle animation 0x61
|
|
.extern banim_wykm_sp1_script
|
|
.extern banim_wykm_sp1_mode_attack_close
|
|
.extern banim_wykm_sp1_mode_attack_close_back
|
|
.extern banim_wykm_sp1_mode_attack_close_critical
|
|
.extern banim_wykm_sp1_mode_attack_close_critical_back
|
|
.extern banim_wykm_sp1_mode_attack_range
|
|
.extern banim_wykm_sp1_mode_attack_range_critical
|
|
.extern banim_wykm_sp1_mode_dodge_close
|
|
.extern banim_wykm_sp1_mode_dodge_range
|
|
.extern banim_wykm_sp1_mode_stand_close
|
|
.extern banim_wykm_sp1_mode_stand
|
|
.extern banim_wykm_sp1_mode_stand_range
|
|
.extern banim_wykm_sp1_mode_attack_miss
|
|
@ battle animation 0x62
|
|
.extern banim_wykm_sp1_2_script
|
|
.extern banim_wykm_sp1_2_mode_attack_close
|
|
.extern banim_wykm_sp1_2_mode_attack_close_back
|
|
.extern banim_wykm_sp1_2_mode_attack_close_critical
|
|
.extern banim_wykm_sp1_2_mode_attack_close_critical_back
|
|
.extern banim_wykm_sp1_2_mode_attack_range
|
|
.extern banim_wykm_sp1_2_mode_attack_range_critical
|
|
.extern banim_wykm_sp1_2_mode_dodge_close
|
|
.extern banim_wykm_sp1_2_mode_dodge_range
|
|
.extern banim_wykm_sp1_2_mode_stand_close
|
|
.extern banim_wykm_sp1_2_mode_stand
|
|
.extern banim_wykm_sp1_2_mode_stand_range
|
|
.extern banim_wykm_sp1_2_mode_attack_miss
|
|
@ battle animation 0x63
|
|
.extern banim_wykm_sp1_3_script
|
|
.extern banim_wykm_sp1_3_mode_attack_close
|
|
.extern banim_wykm_sp1_3_mode_attack_close_back
|
|
.extern banim_wykm_sp1_3_mode_attack_close_critical
|
|
.extern banim_wykm_sp1_3_mode_attack_close_critical_back
|
|
.extern banim_wykm_sp1_3_mode_attack_range
|
|
.extern banim_wykm_sp1_3_mode_attack_range_critical
|
|
.extern banim_wykm_sp1_3_mode_dodge_close
|
|
.extern banim_wykm_sp1_3_mode_dodge_range
|
|
.extern banim_wykm_sp1_3_mode_stand_close
|
|
.extern banim_wykm_sp1_3_mode_stand
|
|
.extern banim_wykm_sp1_3_mode_stand_range
|
|
.extern banim_wykm_sp1_3_mode_attack_miss
|
|
@ battle animation 0x64
|
|
.extern banim_wykm_sp1_4_script
|
|
.extern banim_wykm_sp1_4_mode_attack_close
|
|
.extern banim_wykm_sp1_4_mode_attack_close_back
|
|
.extern banim_wykm_sp1_4_mode_attack_close_critical
|
|
.extern banim_wykm_sp1_4_mode_attack_close_critical_back
|
|
.extern banim_wykm_sp1_4_mode_attack_range
|
|
.extern banim_wykm_sp1_4_mode_attack_range_critical
|
|
.extern banim_wykm_sp1_4_mode_dodge_close
|
|
.extern banim_wykm_sp1_4_mode_dodge_range
|
|
.extern banim_wykm_sp1_4_mode_stand_close
|
|
.extern banim_wykm_sp1_4_mode_stand
|
|
.extern banim_wykm_sp1_4_mode_stand_range
|
|
.extern banim_wykm_sp1_4_mode_attack_miss
|
|
@ battle animation 0x65
|
|
.extern banim_pekf_sp1_script
|
|
.extern banim_pekf_sp1_mode_attack_close
|
|
.extern banim_pekf_sp1_mode_attack_close_back
|
|
.extern banim_pekf_sp1_mode_attack_close_critical
|
|
.extern banim_pekf_sp1_mode_attack_close_critical_back
|
|
.extern banim_pekf_sp1_mode_attack_range
|
|
.extern banim_pekf_sp1_mode_attack_range_critical
|
|
.extern banim_pekf_sp1_mode_dodge_close
|
|
.extern banim_pekf_sp1_mode_dodge_range
|
|
.extern banim_pekf_sp1_mode_stand_close
|
|
.extern banim_pekf_sp1_mode_stand
|
|
.extern banim_pekf_sp1_mode_stand_range
|
|
.extern banim_pekf_sp1_mode_attack_miss
|
|
@ battle animation 0x66
|
|
.extern banim_pekf_sp1_2_script
|
|
.extern banim_pekf_sp1_2_mode_attack_close
|
|
.extern banim_pekf_sp1_2_mode_attack_close_back
|
|
.extern banim_pekf_sp1_2_mode_attack_close_critical
|
|
.extern banim_pekf_sp1_2_mode_attack_close_critical_back
|
|
.extern banim_pekf_sp1_2_mode_attack_range
|
|
.extern banim_pekf_sp1_2_mode_attack_range_critical
|
|
.extern banim_pekf_sp1_2_mode_dodge_close
|
|
.extern banim_pekf_sp1_2_mode_dodge_range
|
|
.extern banim_pekf_sp1_2_mode_stand_close
|
|
.extern banim_pekf_sp1_2_mode_stand
|
|
.extern banim_pekf_sp1_2_mode_stand_range
|
|
.extern banim_pekf_sp1_2_mode_attack_miss
|
|
@ battle animation 0x67
|
|
.extern banim_fakf_sp1_script
|
|
.extern banim_fakf_sp1_mode_attack_close
|
|
.extern banim_fakf_sp1_mode_attack_close_back
|
|
.extern banim_fakf_sp1_mode_attack_close_critical
|
|
.extern banim_fakf_sp1_mode_attack_close_critical_back
|
|
.extern banim_fakf_sp1_mode_attack_range
|
|
.extern banim_fakf_sp1_mode_attack_range_critical
|
|
.extern banim_fakf_sp1_mode_dodge_close
|
|
.extern banim_fakf_sp1_mode_dodge_range
|
|
.extern banim_fakf_sp1_mode_stand_close
|
|
.extern banim_fakf_sp1_mode_stand
|
|
.extern banim_fakf_sp1_mode_stand_range
|
|
.extern banim_fakf_sp1_mode_attack_miss
|
|
@ battle animation 0x68
|
|
.extern banim_fakf_sp1_2_script
|
|
.extern banim_fakf_sp1_2_mode_attack_close
|
|
.extern banim_fakf_sp1_2_mode_attack_close_back
|
|
.extern banim_fakf_sp1_2_mode_attack_close_critical
|
|
.extern banim_fakf_sp1_2_mode_attack_close_critical_back
|
|
.extern banim_fakf_sp1_2_mode_attack_range
|
|
.extern banim_fakf_sp1_2_mode_attack_range_critical
|
|
.extern banim_fakf_sp1_2_mode_dodge_close
|
|
.extern banim_fakf_sp1_2_mode_dodge_range
|
|
.extern banim_fakf_sp1_2_mode_stand_close
|
|
.extern banim_fakf_sp1_2_mode_stand
|
|
.extern banim_fakf_sp1_2_mode_stand_range
|
|
.extern banim_fakf_sp1_2_mode_attack_miss
|
|
@ battle animation 0x69
|
|
.extern banim_fakf_sp1_3_script
|
|
.extern banim_fakf_sp1_3_mode_attack_close
|
|
.extern banim_fakf_sp1_3_mode_attack_close_back
|
|
.extern banim_fakf_sp1_3_mode_attack_close_critical
|
|
.extern banim_fakf_sp1_3_mode_attack_close_critical_back
|
|
.extern banim_fakf_sp1_3_mode_attack_range
|
|
.extern banim_fakf_sp1_3_mode_attack_range_critical
|
|
.extern banim_fakf_sp1_3_mode_dodge_close
|
|
.extern banim_fakf_sp1_3_mode_dodge_range
|
|
.extern banim_fakf_sp1_3_mode_stand_close
|
|
.extern banim_fakf_sp1_3_mode_stand
|
|
.extern banim_fakf_sp1_3_mode_stand_range
|
|
.extern banim_fakf_sp1_3_mode_attack_miss
|
|
@ battle animation 0x6A
|
|
.extern banim_magm_mg1_script
|
|
.extern banim_magm_mg1_mode_attack_close
|
|
.extern banim_magm_mg1_mode_attack_close_back
|
|
.extern banim_magm_mg1_mode_attack_close_critical
|
|
.extern banim_magm_mg1_mode_attack_close_critical_back
|
|
.extern banim_magm_mg1_mode_attack_range
|
|
.extern banim_magm_mg1_mode_attack_range_critical
|
|
.extern banim_magm_mg1_mode_dodge_close
|
|
.extern banim_magm_mg1_mode_dodge_range
|
|
.extern banim_magm_mg1_mode_stand_close
|
|
.extern banim_magm_mg1_mode_stand
|
|
.extern banim_magm_mg1_mode_stand_range
|
|
.extern banim_magm_mg1_mode_attack_miss
|
|
@ battle animation 0x6B
|
|
.extern banim_magf_mg1_script
|
|
.extern banim_magf_mg1_mode_attack_close
|
|
.extern banim_magf_mg1_mode_attack_close_back
|
|
.extern banim_magf_mg1_mode_attack_close_critical
|
|
.extern banim_magf_mg1_mode_attack_close_critical_back
|
|
.extern banim_magf_mg1_mode_attack_range
|
|
.extern banim_magf_mg1_mode_attack_range_critical
|
|
.extern banim_magf_mg1_mode_dodge_close
|
|
.extern banim_magf_mg1_mode_dodge_range
|
|
.extern banim_magf_mg1_mode_stand_close
|
|
.extern banim_magf_mg1_mode_stand
|
|
.extern banim_magf_mg1_mode_stand_range
|
|
.extern banim_magf_mg1_mode_attack_miss
|
|
@ battle animation 0x6C
|
|
.extern banim_sagm_mg1_script
|
|
.extern banim_sagm_mg1_mode_attack_close
|
|
.extern banim_sagm_mg1_mode_attack_close_back
|
|
.extern banim_sagm_mg1_mode_attack_close_critical
|
|
.extern banim_sagm_mg1_mode_attack_close_critical_back
|
|
.extern banim_sagm_mg1_mode_attack_range
|
|
.extern banim_sagm_mg1_mode_attack_range_critical
|
|
.extern banim_sagm_mg1_mode_dodge_close
|
|
.extern banim_sagm_mg1_mode_dodge_range
|
|
.extern banim_sagm_mg1_mode_stand_close
|
|
.extern banim_sagm_mg1_mode_stand
|
|
.extern banim_sagm_mg1_mode_stand_range
|
|
.extern banim_sagm_mg1_mode_attack_miss
|
|
@ battle animation 0x6D
|
|
.extern banim_sagm_mg1_2_script
|
|
.extern banim_sagm_mg1_2_mode_attack_close
|
|
.extern banim_sagm_mg1_2_mode_attack_close_back
|
|
.extern banim_sagm_mg1_2_mode_attack_close_critical
|
|
.extern banim_sagm_mg1_2_mode_attack_close_critical_back
|
|
.extern banim_sagm_mg1_2_mode_attack_range
|
|
.extern banim_sagm_mg1_2_mode_attack_range_critical
|
|
.extern banim_sagm_mg1_2_mode_dodge_close
|
|
.extern banim_sagm_mg1_2_mode_dodge_range
|
|
.extern banim_sagm_mg1_2_mode_stand_close
|
|
.extern banim_sagm_mg1_2_mode_stand
|
|
.extern banim_sagm_mg1_2_mode_stand_range
|
|
.extern banim_sagm_mg1_2_mode_attack_miss
|
|
@ battle animation 0x6E
|
|
.extern banim_sagf_mg1_script
|
|
.extern banim_sagf_mg1_mode_attack_close
|
|
.extern banim_sagf_mg1_mode_attack_close_back
|
|
.extern banim_sagf_mg1_mode_attack_close_critical
|
|
.extern banim_sagf_mg1_mode_attack_close_critical_back
|
|
.extern banim_sagf_mg1_mode_attack_range
|
|
.extern banim_sagf_mg1_mode_attack_range_critical
|
|
.extern banim_sagf_mg1_mode_dodge_close
|
|
.extern banim_sagf_mg1_mode_dodge_range
|
|
.extern banim_sagf_mg1_mode_stand_close
|
|
.extern banim_sagf_mg1_mode_stand
|
|
.extern banim_sagf_mg1_mode_stand_range
|
|
.extern banim_sagf_mg1_mode_attack_miss
|
|
@ battle animation 0x6F
|
|
.extern banim_sagf_mg1_2_script
|
|
.extern banim_sagf_mg1_2_mode_attack_close
|
|
.extern banim_sagf_mg1_2_mode_attack_close_back
|
|
.extern banim_sagf_mg1_2_mode_attack_close_critical
|
|
.extern banim_sagf_mg1_2_mode_attack_close_critical_back
|
|
.extern banim_sagf_mg1_2_mode_attack_range
|
|
.extern banim_sagf_mg1_2_mode_attack_range_critical
|
|
.extern banim_sagf_mg1_2_mode_dodge_close
|
|
.extern banim_sagf_mg1_2_mode_dodge_range
|
|
.extern banim_sagf_mg1_2_mode_stand_close
|
|
.extern banim_sagf_mg1_2_mode_stand
|
|
.extern banim_sagf_mg1_2_mode_stand_range
|
|
.extern banim_sagf_mg1_2_mode_attack_miss
|
|
@ battle animation 0x70
|
|
.extern banim_mgkm_mg1_script
|
|
.extern banim_mgkm_mg1_mode_attack_close
|
|
.extern banim_mgkm_mg1_mode_attack_close_back
|
|
.extern banim_mgkm_mg1_mode_attack_close_critical
|
|
.extern banim_mgkm_mg1_mode_attack_close_critical_back
|
|
.extern banim_mgkm_mg1_mode_attack_range
|
|
.extern banim_mgkm_mg1_mode_attack_range_critical
|
|
.extern banim_mgkm_mg1_mode_dodge_close
|
|
.extern banim_mgkm_mg1_mode_dodge_range
|
|
.extern banim_mgkm_mg1_mode_stand_close
|
|
.extern banim_mgkm_mg1_mode_stand
|
|
.extern banim_mgkm_mg1_mode_stand_range
|
|
.extern banim_mgkm_mg1_mode_attack_miss
|
|
@ battle animation 0x71
|
|
.extern banim_mgkm_mg1_2_script
|
|
.extern banim_mgkm_mg1_2_mode_attack_close
|
|
.extern banim_mgkm_mg1_2_mode_attack_close_back
|
|
.extern banim_mgkm_mg1_2_mode_attack_close_critical
|
|
.extern banim_mgkm_mg1_2_mode_attack_close_critical_back
|
|
.extern banim_mgkm_mg1_2_mode_attack_range
|
|
.extern banim_mgkm_mg1_2_mode_attack_range_critical
|
|
.extern banim_mgkm_mg1_2_mode_dodge_close
|
|
.extern banim_mgkm_mg1_2_mode_dodge_range
|
|
.extern banim_mgkm_mg1_2_mode_stand_close
|
|
.extern banim_mgkm_mg1_2_mode_stand
|
|
.extern banim_mgkm_mg1_2_mode_stand_range
|
|
.extern banim_mgkm_mg1_2_mode_attack_miss
|
|
@ battle animation 0x72
|
|
.extern banim_mgkf_mg1_script
|
|
.extern banim_mgkf_mg1_mode_attack_close
|
|
.extern banim_mgkf_mg1_mode_attack_close_back
|
|
.extern banim_mgkf_mg1_mode_attack_close_critical
|
|
.extern banim_mgkf_mg1_mode_attack_close_critical_back
|
|
.extern banim_mgkf_mg1_mode_attack_range
|
|
.extern banim_mgkf_mg1_mode_attack_range_critical
|
|
.extern banim_mgkf_mg1_mode_dodge_close
|
|
.extern banim_mgkf_mg1_mode_dodge_range
|
|
.extern banim_mgkf_mg1_mode_stand_close
|
|
.extern banim_mgkf_mg1_mode_stand
|
|
.extern banim_mgkf_mg1_mode_stand_range
|
|
.extern banim_mgkf_mg1_mode_attack_miss
|
|
@ battle animation 0x73
|
|
.extern banim_mgkf_mg1_2_script
|
|
.extern banim_mgkf_mg1_2_mode_attack_close
|
|
.extern banim_mgkf_mg1_2_mode_attack_close_back
|
|
.extern banim_mgkf_mg1_2_mode_attack_close_critical
|
|
.extern banim_mgkf_mg1_2_mode_attack_close_critical_back
|
|
.extern banim_mgkf_mg1_2_mode_attack_range
|
|
.extern banim_mgkf_mg1_2_mode_attack_range_critical
|
|
.extern banim_mgkf_mg1_2_mode_dodge_close
|
|
.extern banim_mgkf_mg1_2_mode_dodge_range
|
|
.extern banim_mgkf_mg1_2_mode_stand_close
|
|
.extern banim_mgkf_mg1_2_mode_stand
|
|
.extern banim_mgkf_mg1_2_mode_stand_range
|
|
.extern banim_mgkf_mg1_2_mode_attack_miss
|
|
@ battle animation 0x74
|
|
.extern banim_sham_mg1_script
|
|
.extern banim_sham_mg1_mode_attack_close
|
|
.extern banim_sham_mg1_mode_attack_close_back
|
|
.extern banim_sham_mg1_mode_attack_close_critical
|
|
.extern banim_sham_mg1_mode_attack_close_critical_back
|
|
.extern banim_sham_mg1_mode_attack_range
|
|
.extern banim_sham_mg1_mode_attack_range_critical
|
|
.extern banim_sham_mg1_mode_dodge_close
|
|
.extern banim_sham_mg1_mode_dodge_range
|
|
.extern banim_sham_mg1_mode_stand_close
|
|
.extern banim_sham_mg1_mode_stand
|
|
.extern banim_sham_mg1_mode_stand_range
|
|
.extern banim_sham_mg1_mode_attack_miss
|
|
@ battle animation 0x75
|
|
.extern banim_shaf_mg1_script
|
|
.extern banim_shaf_mg1_mode_attack_close
|
|
.extern banim_shaf_mg1_mode_attack_close_back
|
|
.extern banim_shaf_mg1_mode_attack_close_critical
|
|
.extern banim_shaf_mg1_mode_attack_close_critical_back
|
|
.extern banim_shaf_mg1_mode_attack_range
|
|
.extern banim_shaf_mg1_mode_attack_range_critical
|
|
.extern banim_shaf_mg1_mode_dodge_close
|
|
.extern banim_shaf_mg1_mode_dodge_range
|
|
.extern banim_shaf_mg1_mode_stand_close
|
|
.extern banim_shaf_mg1_mode_stand
|
|
.extern banim_shaf_mg1_mode_stand_range
|
|
.extern banim_shaf_mg1_mode_attack_miss
|
|
@ battle animation 0x76
|
|
.extern banim_drum_mg1_script
|
|
.extern banim_drum_mg1_mode_attack_close
|
|
.extern banim_drum_mg1_mode_attack_close_back
|
|
.extern banim_drum_mg1_mode_attack_close_critical
|
|
.extern banim_drum_mg1_mode_attack_close_critical_back
|
|
.extern banim_drum_mg1_mode_attack_range
|
|
.extern banim_drum_mg1_mode_attack_range_critical
|
|
.extern banim_drum_mg1_mode_dodge_close
|
|
.extern banim_drum_mg1_mode_dodge_range
|
|
.extern banim_drum_mg1_mode_stand_close
|
|
.extern banim_drum_mg1_mode_stand
|
|
.extern banim_drum_mg1_mode_stand_range
|
|
.extern banim_drum_mg1_mode_attack_miss
|
|
@ battle animation 0x77
|
|
.extern banim_drum_mg1_2_script
|
|
.extern banim_drum_mg1_2_mode_attack_close
|
|
.extern banim_drum_mg1_2_mode_attack_close_back
|
|
.extern banim_drum_mg1_2_mode_attack_close_critical
|
|
.extern banim_drum_mg1_2_mode_attack_close_critical_back
|
|
.extern banim_drum_mg1_2_mode_attack_range
|
|
.extern banim_drum_mg1_2_mode_attack_range_critical
|
|
.extern banim_drum_mg1_2_mode_dodge_close
|
|
.extern banim_drum_mg1_2_mode_dodge_range
|
|
.extern banim_drum_mg1_2_mode_stand_close
|
|
.extern banim_drum_mg1_2_mode_stand
|
|
.extern banim_drum_mg1_2_mode_stand_range
|
|
.extern banim_drum_mg1_2_mode_attack_miss
|
|
@ battle animation 0x78
|
|
.extern banim_druf_mg1_script
|
|
.extern banim_druf_mg1_mode_attack_close
|
|
.extern banim_druf_mg1_mode_attack_close_back
|
|
.extern banim_druf_mg1_mode_attack_close_critical
|
|
.extern banim_druf_mg1_mode_attack_close_critical_back
|
|
.extern banim_druf_mg1_mode_attack_range
|
|
.extern banim_druf_mg1_mode_attack_range_critical
|
|
.extern banim_druf_mg1_mode_dodge_close
|
|
.extern banim_druf_mg1_mode_dodge_range
|
|
.extern banim_druf_mg1_mode_stand_close
|
|
.extern banim_druf_mg1_mode_stand
|
|
.extern banim_druf_mg1_mode_stand_range
|
|
.extern banim_druf_mg1_mode_attack_miss
|
|
@ battle animation 0x79
|
|
.extern banim_druf_mg1_2_script
|
|
.extern banim_druf_mg1_2_mode_attack_close
|
|
.extern banim_druf_mg1_2_mode_attack_close_back
|
|
.extern banim_druf_mg1_2_mode_attack_close_critical
|
|
.extern banim_druf_mg1_2_mode_attack_close_critical_back
|
|
.extern banim_druf_mg1_2_mode_attack_range
|
|
.extern banim_druf_mg1_2_mode_attack_range_critical
|
|
.extern banim_druf_mg1_2_mode_dodge_close
|
|
.extern banim_druf_mg1_2_mode_dodge_range
|
|
.extern banim_druf_mg1_2_mode_stand_close
|
|
.extern banim_druf_mg1_2_mode_stand
|
|
.extern banim_druf_mg1_2_mode_stand_range
|
|
.extern banim_druf_mg1_2_mode_attack_miss
|
|
@ battle animation 0x7A
|
|
.extern banim_smnm_ro1_script
|
|
.extern banim_smnm_ro1_mode_attack_close
|
|
.extern banim_smnm_ro1_mode_attack_close_back
|
|
.extern banim_smnm_ro1_mode_attack_close_critical
|
|
.extern banim_smnm_ro1_mode_attack_close_critical_back
|
|
.extern banim_smnm_ro1_mode_attack_range
|
|
.extern banim_smnm_ro1_mode_attack_range_critical
|
|
.extern banim_smnm_ro1_mode_dodge_close
|
|
.extern banim_smnm_ro1_mode_dodge_range
|
|
.extern banim_smnm_ro1_mode_stand_close
|
|
.extern banim_smnm_ro1_mode_stand
|
|
.extern banim_smnm_ro1_mode_stand_range
|
|
.extern banim_smnm_ro1_mode_attack_miss
|
|
@ battle animation 0x7B
|
|
.extern banim_smnm_ro1_2_script
|
|
.extern banim_smnm_ro1_2_mode_attack_close
|
|
.extern banim_smnm_ro1_2_mode_attack_close_back
|
|
.extern banim_smnm_ro1_2_mode_attack_close_critical
|
|
.extern banim_smnm_ro1_2_mode_attack_close_critical_back
|
|
.extern banim_smnm_ro1_2_mode_attack_range
|
|
.extern banim_smnm_ro1_2_mode_attack_range_critical
|
|
.extern banim_smnm_ro1_2_mode_dodge_close
|
|
.extern banim_smnm_ro1_2_mode_dodge_range
|
|
.extern banim_smnm_ro1_2_mode_stand_close
|
|
.extern banim_smnm_ro1_2_mode_stand
|
|
.extern banim_smnm_ro1_2_mode_stand_range
|
|
.extern banim_smnm_ro1_2_mode_attack_miss
|
|
@ battle animation 0x7C
|
|
.extern banim_monm_mg1_script
|
|
.extern banim_monm_mg1_mode_attack_close
|
|
.extern banim_monm_mg1_mode_attack_close_back
|
|
.extern banim_monm_mg1_mode_attack_close_critical
|
|
.extern banim_monm_mg1_mode_attack_close_critical_back
|
|
.extern banim_monm_mg1_mode_attack_range
|
|
.extern banim_monm_mg1_mode_attack_range_critical
|
|
.extern banim_monm_mg1_mode_dodge_close
|
|
.extern banim_monm_mg1_mode_dodge_range
|
|
.extern banim_monm_mg1_mode_stand_close
|
|
.extern banim_monm_mg1_mode_stand
|
|
.extern banim_monm_mg1_mode_stand_range
|
|
.extern banim_monm_mg1_mode_attack_miss
|
|
@ battle animation 0x7D
|
|
.extern banim_prim_ro1_script
|
|
.extern banim_prim_ro1_mode_attack_close
|
|
.extern banim_prim_ro1_mode_attack_close_back
|
|
.extern banim_prim_ro1_mode_attack_close_critical
|
|
.extern banim_prim_ro1_mode_attack_close_critical_back
|
|
.extern banim_prim_ro1_mode_attack_range
|
|
.extern banim_prim_ro1_mode_attack_range_critical
|
|
.extern banim_prim_ro1_mode_dodge_close
|
|
.extern banim_prim_ro1_mode_dodge_range
|
|
.extern banim_prim_ro1_mode_stand_close
|
|
.extern banim_prim_ro1_mode_stand
|
|
.extern banim_prim_ro1_mode_stand_range
|
|
.extern banim_prim_ro1_mode_attack_miss
|
|
@ battle animation 0x7E
|
|
.extern banim_prim_ro1_2_script
|
|
.extern banim_prim_ro1_2_mode_attack_close
|
|
.extern banim_prim_ro1_2_mode_attack_close_back
|
|
.extern banim_prim_ro1_2_mode_attack_close_critical
|
|
.extern banim_prim_ro1_2_mode_attack_close_critical_back
|
|
.extern banim_prim_ro1_2_mode_attack_range
|
|
.extern banim_prim_ro1_2_mode_attack_range_critical
|
|
.extern banim_prim_ro1_2_mode_dodge_close
|
|
.extern banim_prim_ro1_2_mode_dodge_range
|
|
.extern banim_prim_ro1_2_mode_stand_close
|
|
.extern banim_prim_ro1_2_mode_stand
|
|
.extern banim_prim_ro1_2_mode_stand_range
|
|
.extern banim_prim_ro1_2_mode_attack_miss
|
|
@ battle animation 0x7F
|
|
.extern banim_prif_ro1_script
|
|
.extern banim_prif_ro1_mode_attack_close
|
|
.extern banim_prif_ro1_mode_attack_close_back
|
|
.extern banim_prif_ro1_mode_attack_close_critical
|
|
.extern banim_prif_ro1_mode_attack_close_critical_back
|
|
.extern banim_prif_ro1_mode_attack_range
|
|
.extern banim_prif_ro1_mode_attack_range_critical
|
|
.extern banim_prif_ro1_mode_dodge_close
|
|
.extern banim_prif_ro1_mode_dodge_range
|
|
.extern banim_prif_ro1_mode_stand_close
|
|
.extern banim_prif_ro1_mode_stand
|
|
.extern banim_prif_ro1_mode_stand_range
|
|
.extern banim_prif_ro1_mode_attack_miss
|
|
@ battle animation 0x80
|
|
.extern banim_bism_mg1_script
|
|
.extern banim_bism_mg1_mode_attack_close
|
|
.extern banim_bism_mg1_mode_attack_close_back
|
|
.extern banim_bism_mg1_mode_attack_close_critical
|
|
.extern banim_bism_mg1_mode_attack_close_critical_back
|
|
.extern banim_bism_mg1_mode_attack_range
|
|
.extern banim_bism_mg1_mode_attack_range_critical
|
|
.extern banim_bism_mg1_mode_dodge_close
|
|
.extern banim_bism_mg1_mode_dodge_range
|
|
.extern banim_bism_mg1_mode_stand_close
|
|
.extern banim_bism_mg1_mode_stand
|
|
.extern banim_bism_mg1_mode_stand_range
|
|
.extern banim_bism_mg1_mode_attack_miss
|
|
@ battle animation 0x81
|
|
.extern banim_bism_mg1_2_script
|
|
.extern banim_bism_mg1_2_mode_attack_close
|
|
.extern banim_bism_mg1_2_mode_attack_close_back
|
|
.extern banim_bism_mg1_2_mode_attack_close_critical
|
|
.extern banim_bism_mg1_2_mode_attack_close_critical_back
|
|
.extern banim_bism_mg1_2_mode_attack_range
|
|
.extern banim_bism_mg1_2_mode_attack_range_critical
|
|
.extern banim_bism_mg1_2_mode_dodge_close
|
|
.extern banim_bism_mg1_2_mode_dodge_range
|
|
.extern banim_bism_mg1_2_mode_stand_close
|
|
.extern banim_bism_mg1_2_mode_stand
|
|
.extern banim_bism_mg1_2_mode_stand_range
|
|
.extern banim_bism_mg1_2_mode_attack_miss
|
|
@ battle animation 0x82
|
|
.extern banim_bisf_mg1_script
|
|
.extern banim_bisf_mg1_mode_attack_close
|
|
.extern banim_bisf_mg1_mode_attack_close_back
|
|
.extern banim_bisf_mg1_mode_attack_close_critical
|
|
.extern banim_bisf_mg1_mode_attack_close_critical_back
|
|
.extern banim_bisf_mg1_mode_attack_range
|
|
.extern banim_bisf_mg1_mode_attack_range_critical
|
|
.extern banim_bisf_mg1_mode_dodge_close
|
|
.extern banim_bisf_mg1_mode_dodge_range
|
|
.extern banim_bisf_mg1_mode_stand_close
|
|
.extern banim_bisf_mg1_mode_stand
|
|
.extern banim_bisf_mg1_mode_stand_range
|
|
.extern banim_bisf_mg1_mode_attack_miss
|
|
@ battle animation 0x83
|
|
.extern banim_bisf_mg1_2_script
|
|
.extern banim_bisf_mg1_2_mode_attack_close
|
|
.extern banim_bisf_mg1_2_mode_attack_close_back
|
|
.extern banim_bisf_mg1_2_mode_attack_close_critical
|
|
.extern banim_bisf_mg1_2_mode_attack_close_critical_back
|
|
.extern banim_bisf_mg1_2_mode_attack_range
|
|
.extern banim_bisf_mg1_2_mode_attack_range_critical
|
|
.extern banim_bisf_mg1_2_mode_dodge_close
|
|
.extern banim_bisf_mg1_2_mode_dodge_range
|
|
.extern banim_bisf_mg1_2_mode_stand_close
|
|
.extern banim_bisf_mg1_2_mode_stand
|
|
.extern banim_bisf_mg1_2_mode_stand_range
|
|
.extern banim_bisf_mg1_2_mode_attack_miss
|
|
@ battle animation 0x84
|
|
.extern banim_trof_ro1_script
|
|
.extern banim_trof_ro1_mode_attack_close
|
|
.extern banim_trof_ro1_mode_attack_close_back
|
|
.extern banim_trof_ro1_mode_attack_close_critical
|
|
.extern banim_trof_ro1_mode_attack_close_critical_back
|
|
.extern banim_trof_ro1_mode_attack_range
|
|
.extern banim_trof_ro1_mode_attack_range_critical
|
|
.extern banim_trof_ro1_mode_dodge_close
|
|
.extern banim_trof_ro1_mode_dodge_range
|
|
.extern banim_trof_ro1_mode_stand_close
|
|
.extern banim_trof_ro1_mode_stand
|
|
.extern banim_trof_ro1_mode_stand_range
|
|
.extern banim_trof_ro1_mode_attack_miss
|
|
@ battle animation 0x85
|
|
.extern banim_trof_ro1_2_script
|
|
.extern banim_trof_ro1_2_mode_attack_close
|
|
.extern banim_trof_ro1_2_mode_attack_close_back
|
|
.extern banim_trof_ro1_2_mode_attack_close_critical
|
|
.extern banim_trof_ro1_2_mode_attack_close_critical_back
|
|
.extern banim_trof_ro1_2_mode_attack_range
|
|
.extern banim_trof_ro1_2_mode_attack_range_critical
|
|
.extern banim_trof_ro1_2_mode_dodge_close
|
|
.extern banim_trof_ro1_2_mode_dodge_range
|
|
.extern banim_trof_ro1_2_mode_stand_close
|
|
.extern banim_trof_ro1_2_mode_stand
|
|
.extern banim_trof_ro1_2_mode_stand_range
|
|
.extern banim_trof_ro1_2_mode_attack_miss
|
|
@ battle animation 0x86
|
|
.extern banim_valf_mg1_script
|
|
.extern banim_valf_mg1_mode_attack_close
|
|
.extern banim_valf_mg1_mode_attack_close_back
|
|
.extern banim_valf_mg1_mode_attack_close_critical
|
|
.extern banim_valf_mg1_mode_attack_close_critical_back
|
|
.extern banim_valf_mg1_mode_attack_range
|
|
.extern banim_valf_mg1_mode_attack_range_critical
|
|
.extern banim_valf_mg1_mode_dodge_close
|
|
.extern banim_valf_mg1_mode_dodge_range
|
|
.extern banim_valf_mg1_mode_stand_close
|
|
.extern banim_valf_mg1_mode_stand
|
|
.extern banim_valf_mg1_mode_stand_range
|
|
.extern banim_valf_mg1_mode_attack_miss
|
|
@ battle animation 0x87
|
|
.extern banim_valf_mg1_2_script
|
|
.extern banim_valf_mg1_2_mode_attack_close
|
|
.extern banim_valf_mg1_2_mode_attack_close_back
|
|
.extern banim_valf_mg1_2_mode_attack_close_critical
|
|
.extern banim_valf_mg1_2_mode_attack_close_critical_back
|
|
.extern banim_valf_mg1_2_mode_attack_range
|
|
.extern banim_valf_mg1_2_mode_attack_range_critical
|
|
.extern banim_valf_mg1_2_mode_dodge_close
|
|
.extern banim_valf_mg1_2_mode_dodge_range
|
|
.extern banim_valf_mg1_2_mode_stand_close
|
|
.extern banim_valf_mg1_2_mode_stand
|
|
.extern banim_valf_mg1_2_mode_stand_range
|
|
.extern banim_valf_mg1_2_mode_attack_miss
|
|
@ battle animation 0x88
|
|
.extern banim_thim_sw1_script
|
|
.extern banim_thim_sw1_mode_attack_close
|
|
.extern banim_thim_sw1_mode_attack_close_back
|
|
.extern banim_thim_sw1_mode_attack_close_critical
|
|
.extern banim_thim_sw1_mode_attack_close_critical_back
|
|
.extern banim_thim_sw1_mode_attack_range
|
|
.extern banim_thim_sw1_mode_attack_range_critical
|
|
.extern banim_thim_sw1_mode_dodge_close
|
|
.extern banim_thim_sw1_mode_dodge_range
|
|
.extern banim_thim_sw1_mode_stand_close
|
|
.extern banim_thim_sw1_mode_stand
|
|
.extern banim_thim_sw1_mode_stand_range
|
|
.extern banim_thim_sw1_mode_attack_miss
|
|
@ battle animation 0x89
|
|
.extern banim_thim_sw1_2_script
|
|
.extern banim_thim_sw1_2_mode_attack_close
|
|
.extern banim_thim_sw1_2_mode_attack_close_back
|
|
.extern banim_thim_sw1_2_mode_attack_close_critical
|
|
.extern banim_thim_sw1_2_mode_attack_close_critical_back
|
|
.extern banim_thim_sw1_2_mode_attack_range
|
|
.extern banim_thim_sw1_2_mode_attack_range_critical
|
|
.extern banim_thim_sw1_2_mode_dodge_close
|
|
.extern banim_thim_sw1_2_mode_dodge_range
|
|
.extern banim_thim_sw1_2_mode_stand_close
|
|
.extern banim_thim_sw1_2_mode_stand
|
|
.extern banim_thim_sw1_2_mode_stand_range
|
|
.extern banim_thim_sw1_2_mode_attack_miss
|
|
@ battle animation 0x8A
|
|
.extern banim_asnm_sw1_script
|
|
.extern banim_asnm_sw1_mode_attack_close
|
|
.extern banim_asnm_sw1_mode_attack_close_back
|
|
.extern banim_asnm_sw1_mode_attack_close_critical
|
|
.extern banim_asnm_sw1_mode_attack_close_critical_back
|
|
.extern banim_asnm_sw1_mode_attack_range
|
|
.extern banim_asnm_sw1_mode_attack_range_critical
|
|
.extern banim_asnm_sw1_mode_dodge_close
|
|
.extern banim_asnm_sw1_mode_dodge_range
|
|
.extern banim_asnm_sw1_mode_stand_close
|
|
.extern banim_asnm_sw1_mode_stand
|
|
.extern banim_asnm_sw1_mode_stand_range
|
|
.extern banim_asnm_sw1_mode_attack_miss
|
|
@ battle animation 0x8B
|
|
.extern banim_asnm_sw1_2_script
|
|
.extern banim_asnm_sw1_2_mode_attack_close
|
|
.extern banim_asnm_sw1_2_mode_attack_close_back
|
|
.extern banim_asnm_sw1_2_mode_attack_close_critical
|
|
.extern banim_asnm_sw1_2_mode_attack_close_critical_back
|
|
.extern banim_asnm_sw1_2_mode_attack_range
|
|
.extern banim_asnm_sw1_2_mode_attack_range_critical
|
|
.extern banim_asnm_sw1_2_mode_dodge_close
|
|
.extern banim_asnm_sw1_2_mode_dodge_range
|
|
.extern banim_asnm_sw1_2_mode_stand_close
|
|
.extern banim_asnm_sw1_2_mode_stand
|
|
.extern banim_asnm_sw1_2_mode_stand_range
|
|
.extern banim_asnm_sw1_2_mode_attack_miss
|
|
@ battle animation 0x8C
|
|
.extern banim_asnm_sw1_3_script
|
|
.extern banim_asnm_sw1_3_mode_attack_close
|
|
.extern banim_asnm_sw1_3_mode_attack_close_back
|
|
.extern banim_asnm_sw1_3_mode_attack_close_critical
|
|
.extern banim_asnm_sw1_3_mode_attack_close_critical_back
|
|
.extern banim_asnm_sw1_3_mode_attack_range
|
|
.extern banim_asnm_sw1_3_mode_attack_range_critical
|
|
.extern banim_asnm_sw1_3_mode_dodge_close
|
|
.extern banim_asnm_sw1_3_mode_dodge_range
|
|
.extern banim_asnm_sw1_3_mode_stand_close
|
|
.extern banim_asnm_sw1_3_mode_stand
|
|
.extern banim_asnm_sw1_3_mode_stand_range
|
|
.extern banim_asnm_sw1_3_mode_attack_miss
|
|
@ battle animation 0x8D
|
|
.extern banim_asnm_sw1_4_script
|
|
.extern banim_asnm_sw1_4_mode_attack_close
|
|
.extern banim_asnm_sw1_4_mode_attack_close_back
|
|
.extern banim_asnm_sw1_4_mode_attack_close_critical
|
|
.extern banim_asnm_sw1_4_mode_attack_close_critical_back
|
|
.extern banim_asnm_sw1_4_mode_attack_range
|
|
.extern banim_asnm_sw1_4_mode_attack_range_critical
|
|
.extern banim_asnm_sw1_4_mode_dodge_close
|
|
.extern banim_asnm_sw1_4_mode_dodge_range
|
|
.extern banim_asnm_sw1_4_mode_stand_close
|
|
.extern banim_asnm_sw1_4_mode_stand
|
|
.extern banim_asnm_sw1_4_mode_stand_range
|
|
.extern banim_asnm_sw1_4_mode_attack_miss
|
|
@ battle animation 0x8E
|
|
.extern banim_rogm_sw1_script
|
|
.extern banim_rogm_sw1_mode_attack_close
|
|
.extern banim_rogm_sw1_mode_attack_close_back
|
|
.extern banim_rogm_sw1_mode_attack_close_critical
|
|
.extern banim_rogm_sw1_mode_attack_close_critical_back
|
|
.extern banim_rogm_sw1_mode_attack_range
|
|
.extern banim_rogm_sw1_mode_attack_range_critical
|
|
.extern banim_rogm_sw1_mode_dodge_close
|
|
.extern banim_rogm_sw1_mode_dodge_range
|
|
.extern banim_rogm_sw1_mode_stand_close
|
|
.extern banim_rogm_sw1_mode_stand
|
|
.extern banim_rogm_sw1_mode_stand_range
|
|
.extern banim_rogm_sw1_mode_attack_miss
|
|
@ battle animation 0x8F
|
|
.extern banim_rogm_sw1_2_script
|
|
.extern banim_rogm_sw1_2_mode_attack_close
|
|
.extern banim_rogm_sw1_2_mode_attack_close_back
|
|
.extern banim_rogm_sw1_2_mode_attack_close_critical
|
|
.extern banim_rogm_sw1_2_mode_attack_close_critical_back
|
|
.extern banim_rogm_sw1_2_mode_attack_range
|
|
.extern banim_rogm_sw1_2_mode_attack_range_critical
|
|
.extern banim_rogm_sw1_2_mode_dodge_close
|
|
.extern banim_rogm_sw1_2_mode_dodge_range
|
|
.extern banim_rogm_sw1_2_mode_stand_close
|
|
.extern banim_rogm_sw1_2_mode_stand
|
|
.extern banim_rogm_sw1_2_mode_stand_range
|
|
.extern banim_rogm_sw1_2_mode_attack_miss
|
|
@ battle animation 0x90
|
|
.extern banim_danf_da1_script
|
|
.extern banim_danf_da1_mode_attack_close
|
|
.extern banim_danf_da1_mode_attack_close_back
|
|
.extern banim_danf_da1_mode_attack_close_critical
|
|
.extern banim_danf_da1_mode_attack_close_critical_back
|
|
.extern banim_danf_da1_mode_attack_range
|
|
.extern banim_danf_da1_mode_attack_range_critical
|
|
.extern banim_danf_da1_mode_dodge_close
|
|
.extern banim_danf_da1_mode_dodge_range
|
|
.extern banim_danf_da1_mode_stand_close
|
|
.extern banim_danf_da1_mode_stand
|
|
.extern banim_danf_da1_mode_stand_range
|
|
.extern banim_danf_da1_mode_attack_miss
|
|
@ battle animation 0x91
|
|
.extern banim_pbfm_ax1_script
|
|
.extern banim_pbfm_ax1_mode_attack_close
|
|
.extern banim_pbfm_ax1_mode_attack_close_back
|
|
.extern banim_pbfm_ax1_mode_attack_close_critical
|
|
.extern banim_pbfm_ax1_mode_attack_close_critical_back
|
|
.extern banim_pbfm_ax1_mode_attack_range
|
|
.extern banim_pbfm_ax1_mode_attack_range_critical
|
|
.extern banim_pbfm_ax1_mode_dodge_close
|
|
.extern banim_pbfm_ax1_mode_dodge_range
|
|
.extern banim_pbfm_ax1_mode_stand_close
|
|
.extern banim_pbfm_ax1_mode_stand
|
|
.extern banim_pbfm_ax1_mode_stand_range
|
|
.extern banim_pbfm_ax1_mode_attack_miss
|
|
@ battle animation 0x92
|
|
.extern banim_pbfm_ax1_2_script
|
|
.extern banim_pbfm_ax1_2_mode_attack_close
|
|
.extern banim_pbfm_ax1_2_mode_attack_close_back
|
|
.extern banim_pbfm_ax1_2_mode_attack_close_critical
|
|
.extern banim_pbfm_ax1_2_mode_attack_close_critical_back
|
|
.extern banim_pbfm_ax1_2_mode_attack_range
|
|
.extern banim_pbfm_ax1_2_mode_attack_range_critical
|
|
.extern banim_pbfm_ax1_2_mode_dodge_close
|
|
.extern banim_pbfm_ax1_2_mode_dodge_range
|
|
.extern banim_pbfm_ax1_2_mode_stand_close
|
|
.extern banim_pbfm_ax1_2_mode_stand
|
|
.extern banim_pbfm_ax1_2_mode_stand_range
|
|
.extern banim_pbfm_ax1_2_mode_attack_miss
|
|
@ battle animation 0x93
|
|
.extern banim_pbfm_ax1_3_script
|
|
.extern banim_pbfm_ax1_3_mode_attack_close
|
|
.extern banim_pbfm_ax1_3_mode_attack_close_back
|
|
.extern banim_pbfm_ax1_3_mode_attack_close_critical
|
|
.extern banim_pbfm_ax1_3_mode_attack_close_critical_back
|
|
.extern banim_pbfm_ax1_3_mode_attack_range
|
|
.extern banim_pbfm_ax1_3_mode_attack_range_critical
|
|
.extern banim_pbfm_ax1_3_mode_dodge_close
|
|
.extern banim_pbfm_ax1_3_mode_dodge_range
|
|
.extern banim_pbfm_ax1_3_mode_stand_close
|
|
.extern banim_pbfm_ax1_3_mode_stand
|
|
.extern banim_pbfm_ax1_3_mode_stand_range
|
|
.extern banim_pbfm_ax1_3_mode_attack_miss
|
|
@ battle animation 0x94
|
|
.extern banim_pbmm_mg1_script
|
|
.extern banim_pbmm_mg1_mode_attack_close
|
|
.extern banim_pbmm_mg1_mode_attack_close_back
|
|
.extern banim_pbmm_mg1_mode_attack_close_critical
|
|
.extern banim_pbmm_mg1_mode_attack_close_critical_back
|
|
.extern banim_pbmm_mg1_mode_attack_range
|
|
.extern banim_pbmm_mg1_mode_attack_range_critical
|
|
.extern banim_pbmm_mg1_mode_dodge_close
|
|
.extern banim_pbmm_mg1_mode_dodge_range
|
|
.extern banim_pbmm_mg1_mode_stand_close
|
|
.extern banim_pbmm_mg1_mode_stand
|
|
.extern banim_pbmm_mg1_mode_stand_range
|
|
.extern banim_pbmm_mg1_mode_attack_miss
|
|
@ battle animation 0x95
|
|
.extern banim_pbrf_sp1_script
|
|
.extern banim_pbrf_sp1_mode_attack_close
|
|
.extern banim_pbrf_sp1_mode_attack_close_back
|
|
.extern banim_pbrf_sp1_mode_attack_close_critical
|
|
.extern banim_pbrf_sp1_mode_attack_close_critical_back
|
|
.extern banim_pbrf_sp1_mode_attack_range
|
|
.extern banim_pbrf_sp1_mode_attack_range_critical
|
|
.extern banim_pbrf_sp1_mode_dodge_close
|
|
.extern banim_pbrf_sp1_mode_dodge_range
|
|
.extern banim_pbrf_sp1_mode_stand_close
|
|
.extern banim_pbrf_sp1_mode_stand
|
|
.extern banim_pbrf_sp1_mode_stand_range
|
|
.extern banim_pbrf_sp1_mode_attack_miss
|
|
@ battle animation 0x96
|
|
.extern banim_pbrf_sp1_2_script
|
|
.extern banim_pbrf_sp1_2_mode_attack_close
|
|
.extern banim_pbrf_sp1_2_mode_attack_close_back
|
|
.extern banim_pbrf_sp1_2_mode_attack_close_critical
|
|
.extern banim_pbrf_sp1_2_mode_attack_close_critical_back
|
|
.extern banim_pbrf_sp1_2_mode_attack_range
|
|
.extern banim_pbrf_sp1_2_mode_attack_range_critical
|
|
.extern banim_pbrf_sp1_2_mode_dodge_close
|
|
.extern banim_pbrf_sp1_2_mode_dodge_range
|
|
.extern banim_pbrf_sp1_2_mode_stand_close
|
|
.extern banim_pbrf_sp1_2_mode_stand
|
|
.extern banim_pbrf_sp1_2_mode_stand_range
|
|
.extern banim_pbrf_sp1_2_mode_attack_miss
|
|
@ battle animation 0x97
|
|
.extern banim_solm_sp1_script
|
|
.extern banim_solm_sp1_mode_attack_close
|
|
.extern banim_solm_sp1_mode_attack_close_back
|
|
.extern banim_solm_sp1_mode_attack_close_critical
|
|
.extern banim_solm_sp1_mode_attack_close_critical_back
|
|
.extern banim_solm_sp1_mode_attack_range
|
|
.extern banim_solm_sp1_mode_attack_range_critical
|
|
.extern banim_solm_sp1_mode_dodge_close
|
|
.extern banim_solm_sp1_mode_dodge_range
|
|
.extern banim_solm_sp1_mode_stand_close
|
|
.extern banim_solm_sp1_mode_stand
|
|
.extern banim_solm_sp1_mode_stand_range
|
|
.extern banim_solm_sp1_mode_attack_miss
|
|
@ battle animation 0x98
|
|
.extern banim_solm_sp1_2_script
|
|
.extern banim_solm_sp1_2_mode_attack_close
|
|
.extern banim_solm_sp1_2_mode_attack_close_back
|
|
.extern banim_solm_sp1_2_mode_attack_close_critical
|
|
.extern banim_solm_sp1_2_mode_attack_close_critical_back
|
|
.extern banim_solm_sp1_2_mode_attack_range
|
|
.extern banim_solm_sp1_2_mode_attack_range_critical
|
|
.extern banim_solm_sp1_2_mode_dodge_close
|
|
.extern banim_solm_sp1_2_mode_dodge_range
|
|
.extern banim_solm_sp1_2_mode_stand_close
|
|
.extern banim_solm_sp1_2_mode_stand
|
|
.extern banim_solm_sp1_2_mode_stand_range
|
|
.extern banim_solm_sp1_2_mode_attack_miss
|
|
@ battle animation 0x99
|
|
.extern banim_pirm_ax1_script
|
|
.extern banim_pirm_ax1_mode_attack_close
|
|
.extern banim_pirm_ax1_mode_attack_close_back
|
|
.extern banim_pirm_ax1_mode_attack_close_critical
|
|
.extern banim_pirm_ax1_mode_attack_close_critical_back
|
|
.extern banim_pirm_ax1_mode_attack_range
|
|
.extern banim_pirm_ax1_mode_attack_range_critical
|
|
.extern banim_pirm_ax1_mode_dodge_close
|
|
.extern banim_pirm_ax1_mode_dodge_range
|
|
.extern banim_pirm_ax1_mode_stand_close
|
|
.extern banim_pirm_ax1_mode_stand
|
|
.extern banim_pirm_ax1_mode_stand_range
|
|
.extern banim_pirm_ax1_mode_attack_miss
|
|
@ battle animation 0x9A
|
|
.extern banim_pirm_ax1_2_script
|
|
.extern banim_pirm_ax1_2_mode_attack_close
|
|
.extern banim_pirm_ax1_2_mode_attack_close_back
|
|
.extern banim_pirm_ax1_2_mode_attack_close_critical
|
|
.extern banim_pirm_ax1_2_mode_attack_close_critical_back
|
|
.extern banim_pirm_ax1_2_mode_attack_range
|
|
.extern banim_pirm_ax1_2_mode_attack_range_critical
|
|
.extern banim_pirm_ax1_2_mode_dodge_close
|
|
.extern banim_pirm_ax1_2_mode_dodge_range
|
|
.extern banim_pirm_ax1_2_mode_stand_close
|
|
.extern banim_pirm_ax1_2_mode_stand
|
|
.extern banim_pirm_ax1_2_mode_stand_range
|
|
.extern banim_pirm_ax1_2_mode_attack_miss
|
|
@ battle animation 0x9B
|
|
.extern banim_pirm_ax1_3_script
|
|
.extern banim_pirm_ax1_3_mode_attack_close
|
|
.extern banim_pirm_ax1_3_mode_attack_close_back
|
|
.extern banim_pirm_ax1_3_mode_attack_close_critical
|
|
.extern banim_pirm_ax1_3_mode_attack_close_critical_back
|
|
.extern banim_pirm_ax1_3_mode_attack_range
|
|
.extern banim_pirm_ax1_3_mode_attack_range_critical
|
|
.extern banim_pirm_ax1_3_mode_dodge_close
|
|
.extern banim_pirm_ax1_3_mode_dodge_range
|
|
.extern banim_pirm_ax1_3_mode_stand_close
|
|
.extern banim_pirm_ax1_3_mode_stand
|
|
.extern banim_pirm_ax1_3_mode_stand_range
|
|
.extern banim_pirm_ax1_3_mode_attack_miss
|
|
@ battle animation 0x9C
|
|
.extern banim_necm_mg1_script
|
|
.extern banim_necm_mg1_mode_attack_close
|
|
.extern banim_necm_mg1_mode_attack_close_back
|
|
.extern banim_necm_mg1_mode_attack_close_critical
|
|
.extern banim_necm_mg1_mode_attack_close_critical_back
|
|
.extern banim_necm_mg1_mode_attack_range
|
|
.extern banim_necm_mg1_mode_attack_range_critical
|
|
.extern banim_necm_mg1_mode_dodge_close
|
|
.extern banim_necm_mg1_mode_dodge_range
|
|
.extern banim_necm_mg1_mode_stand_close
|
|
.extern banim_necm_mg1_mode_stand
|
|
.extern banim_necm_mg1_mode_stand_range
|
|
.extern banim_necm_mg1_mode_attack_miss
|
|
@ battle animation 0x9D
|
|
.extern banim_necm_ro1_script
|
|
.extern banim_necm_ro1_mode_attack_close
|
|
.extern banim_necm_ro1_mode_attack_close_back
|
|
.extern banim_necm_ro1_mode_attack_close_critical
|
|
.extern banim_necm_ro1_mode_attack_close_critical_back
|
|
.extern banim_necm_ro1_mode_attack_range
|
|
.extern banim_necm_ro1_mode_attack_range_critical
|
|
.extern banim_necm_ro1_mode_dodge_close
|
|
.extern banim_necm_ro1_mode_dodge_range
|
|
.extern banim_necm_ro1_mode_stand_close
|
|
.extern banim_necm_ro1_mode_stand
|
|
.extern banim_necm_ro1_mode_stand_range
|
|
.extern banim_necm_ro1_mode_attack_miss
|
|
@ battle animation 0x9E
|
|
.extern banim_stam_ar1_script
|
|
.extern banim_stam_ar1_mode_attack_close
|
|
.extern banim_stam_ar1_mode_attack_close_back
|
|
.extern banim_stam_ar1_mode_attack_close_critical
|
|
.extern banim_stam_ar1_mode_attack_close_critical_back
|
|
.extern banim_stam_ar1_mode_attack_range
|
|
.extern banim_stam_ar1_mode_attack_range_critical
|
|
.extern banim_stam_ar1_mode_dodge_close
|
|
.extern banim_stam_ar1_mode_dodge_range
|
|
.extern banim_stam_ar1_mode_stand_close
|
|
.extern banim_stam_ar1_mode_stand
|
|
.extern banim_stam_ar1_mode_stand_range
|
|
.extern banim_stam_ar1_mode_attack_miss
|
|
@ battle animation 0x9F
|
|
.extern banim_zom_at1_script
|
|
.extern banim_zom_at1_mode_attack_close
|
|
.extern banim_zom_at1_mode_attack_close_back
|
|
.extern banim_zom_at1_mode_attack_close_critical
|
|
.extern banim_zom_at1_mode_attack_close_critical_back
|
|
.extern banim_zom_at1_mode_attack_range
|
|
.extern banim_zom_at1_mode_attack_range_critical
|
|
.extern banim_zom_at1_mode_dodge_close
|
|
.extern banim_zom_at1_mode_dodge_range
|
|
.extern banim_zom_at1_mode_stand_close
|
|
.extern banim_zom_at1_mode_stand
|
|
.extern banim_zom_at1_mode_stand_range
|
|
.extern banim_zom_at1_mode_attack_miss
|
|
@ battle animation 0xA0
|
|
.extern banim_zom_at1_2_script
|
|
.extern banim_zom_at1_2_mode_attack_close
|
|
.extern banim_zom_at1_2_mode_attack_close_back
|
|
.extern banim_zom_at1_2_mode_attack_close_critical
|
|
.extern banim_zom_at1_2_mode_attack_close_critical_back
|
|
.extern banim_zom_at1_2_mode_attack_range
|
|
.extern banim_zom_at1_2_mode_attack_range_critical
|
|
.extern banim_zom_at1_2_mode_dodge_close
|
|
.extern banim_zom_at1_2_mode_dodge_range
|
|
.extern banim_zom_at1_2_mode_stand_close
|
|
.extern banim_zom_at1_2_mode_stand
|
|
.extern banim_zom_at1_2_mode_stand_range
|
|
.extern banim_zom_at1_2_mode_attack_miss
|
|
@ battle animation 0xA1
|
|
.extern banim_sks_sw1_script
|
|
.extern banim_sks_sw1_mode_attack_close
|
|
.extern banim_sks_sw1_mode_attack_close_back
|
|
.extern banim_sks_sw1_mode_attack_close_critical
|
|
.extern banim_sks_sw1_mode_attack_close_critical_back
|
|
.extern banim_sks_sw1_mode_attack_range
|
|
.extern banim_sks_sw1_mode_attack_range_critical
|
|
.extern banim_sks_sw1_mode_dodge_close
|
|
.extern banim_sks_sw1_mode_dodge_range
|
|
.extern banim_sks_sw1_mode_stand_close
|
|
.extern banim_sks_sw1_mode_stand
|
|
.extern banim_sks_sw1_mode_stand_range
|
|
.extern banim_sks_sw1_mode_attack_miss
|
|
@ battle animation 0xA2
|
|
.extern banim_sks_sp1_script
|
|
.extern banim_sks_sp1_mode_attack_close
|
|
.extern banim_sks_sp1_mode_attack_close_back
|
|
.extern banim_sks_sp1_mode_attack_close_critical
|
|
.extern banim_sks_sp1_mode_attack_close_critical_back
|
|
.extern banim_sks_sp1_mode_attack_range
|
|
.extern banim_sks_sp1_mode_attack_range_critical
|
|
.extern banim_sks_sp1_mode_dodge_close
|
|
.extern banim_sks_sp1_mode_dodge_range
|
|
.extern banim_sks_sp1_mode_stand_close
|
|
.extern banim_sks_sp1_mode_stand
|
|
.extern banim_sks_sp1_mode_stand_range
|
|
.extern banim_sks_sp1_mode_attack_miss
|
|
@ battle animation 0xA3
|
|
.extern banim_sks_sw1_2_script
|
|
.extern banim_sks_sw1_2_mode_attack_close
|
|
.extern banim_sks_sw1_2_mode_attack_close_back
|
|
.extern banim_sks_sw1_2_mode_attack_close_critical
|
|
.extern banim_sks_sw1_2_mode_attack_close_critical_back
|
|
.extern banim_sks_sw1_2_mode_attack_range
|
|
.extern banim_sks_sw1_2_mode_attack_range_critical
|
|
.extern banim_sks_sw1_2_mode_dodge_close
|
|
.extern banim_sks_sw1_2_mode_dodge_range
|
|
.extern banim_sks_sw1_2_mode_stand_close
|
|
.extern banim_sks_sw1_2_mode_stand
|
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.extern banim_sks_sw1_2_mode_stand_range
|
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.extern banim_sks_sw1_2_mode_attack_miss
|
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@ battle animation 0xA4
|
|
.extern banim_ska_ar1_script
|
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.extern banim_ska_ar1_mode_attack_close
|
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.extern banim_ska_ar1_mode_attack_close_back
|
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.extern banim_ska_ar1_mode_attack_close_critical
|
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.extern banim_ska_ar1_mode_attack_close_critical_back
|
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.extern banim_ska_ar1_mode_attack_range
|
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.extern banim_ska_ar1_mode_attack_range_critical
|
|
.extern banim_ska_ar1_mode_dodge_close
|
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.extern banim_ska_ar1_mode_dodge_range
|
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.extern banim_ska_ar1_mode_stand_close
|
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.extern banim_ska_ar1_mode_stand
|
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.extern banim_ska_ar1_mode_stand_range
|
|
.extern banim_ska_ar1_mode_attack_miss
|
|
@ battle animation 0xA5
|
|
.extern banim_sks_sw1_3_script
|
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.extern banim_sks_sw1_3_mode_attack_close
|
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.extern banim_sks_sw1_3_mode_attack_close_back
|
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.extern banim_sks_sw1_3_mode_attack_close_critical
|
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.extern banim_sks_sw1_3_mode_attack_close_critical_back
|
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.extern banim_sks_sw1_3_mode_attack_range
|
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.extern banim_sks_sw1_3_mode_attack_range_critical
|
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.extern banim_sks_sw1_3_mode_dodge_close
|
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.extern banim_sks_sw1_3_mode_dodge_range
|
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.extern banim_sks_sw1_3_mode_stand_close
|
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.extern banim_sks_sw1_3_mode_stand
|
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.extern banim_sks_sw1_3_mode_stand_range
|
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.extern banim_sks_sw1_3_mode_attack_miss
|
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@ battle animation 0xA6
|
|
.extern banim_sks_sw1_4_script
|
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.extern banim_sks_sw1_4_mode_attack_close
|
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.extern banim_sks_sw1_4_mode_attack_close_back
|
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.extern banim_sks_sw1_4_mode_attack_close_critical
|
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.extern banim_sks_sw1_4_mode_attack_close_critical_back
|
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.extern banim_sks_sw1_4_mode_attack_range
|
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.extern banim_sks_sw1_4_mode_attack_range_critical
|
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.extern banim_sks_sw1_4_mode_dodge_close
|
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.extern banim_sks_sw1_4_mode_dodge_range
|
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.extern banim_sks_sw1_4_mode_stand_close
|
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.extern banim_sks_sw1_4_mode_stand
|
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.extern banim_sks_sw1_4_mode_stand_range
|
|
.extern banim_sks_sw1_4_mode_attack_miss
|
|
@ battle animation 0xA7
|
|
.extern banim_sks_sp1_2_script
|
|
.extern banim_sks_sp1_2_mode_attack_close
|
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.extern banim_sks_sp1_2_mode_attack_close_back
|
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.extern banim_sks_sp1_2_mode_attack_close_critical
|
|
.extern banim_sks_sp1_2_mode_attack_close_critical_back
|
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.extern banim_sks_sp1_2_mode_attack_range
|
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.extern banim_sks_sp1_2_mode_attack_range_critical
|
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.extern banim_sks_sp1_2_mode_dodge_close
|
|
.extern banim_sks_sp1_2_mode_dodge_range
|
|
.extern banim_sks_sp1_2_mode_stand_close
|
|
.extern banim_sks_sp1_2_mode_stand
|
|
.extern banim_sks_sp1_2_mode_stand_range
|
|
.extern banim_sks_sp1_2_mode_attack_miss
|
|
@ battle animation 0xA8
|
|
.extern banim_sks_sw1_5_script
|
|
.extern banim_sks_sw1_5_mode_attack_close
|
|
.extern banim_sks_sw1_5_mode_attack_close_back
|
|
.extern banim_sks_sw1_5_mode_attack_close_critical
|
|
.extern banim_sks_sw1_5_mode_attack_close_critical_back
|
|
.extern banim_sks_sw1_5_mode_attack_range
|
|
.extern banim_sks_sw1_5_mode_attack_range_critical
|
|
.extern banim_sks_sw1_5_mode_dodge_close
|
|
.extern banim_sks_sw1_5_mode_dodge_range
|
|
.extern banim_sks_sw1_5_mode_stand_close
|
|
.extern banim_sks_sw1_5_mode_stand
|
|
.extern banim_sks_sw1_5_mode_stand_range
|
|
.extern banim_sks_sw1_5_mode_attack_miss
|
|
@ battle animation 0xA9
|
|
.extern banim_ska_ar1_2_script
|
|
.extern banim_ska_ar1_2_mode_attack_close
|
|
.extern banim_ska_ar1_2_mode_attack_close_back
|
|
.extern banim_ska_ar1_2_mode_attack_close_critical
|
|
.extern banim_ska_ar1_2_mode_attack_close_critical_back
|
|
.extern banim_ska_ar1_2_mode_attack_range
|
|
.extern banim_ska_ar1_2_mode_attack_range_critical
|
|
.extern banim_ska_ar1_2_mode_dodge_close
|
|
.extern banim_ska_ar1_2_mode_dodge_range
|
|
.extern banim_ska_ar1_2_mode_stand_close
|
|
.extern banim_ska_ar1_2_mode_stand
|
|
.extern banim_ska_ar1_2_mode_stand_range
|
|
.extern banim_ska_ar1_2_mode_attack_miss
|
|
@ battle animation 0xAA
|
|
.extern banim_sks_sw1_6_script
|
|
.extern banim_sks_sw1_6_mode_attack_close
|
|
.extern banim_sks_sw1_6_mode_attack_close_back
|
|
.extern banim_sks_sw1_6_mode_attack_close_critical
|
|
.extern banim_sks_sw1_6_mode_attack_close_critical_back
|
|
.extern banim_sks_sw1_6_mode_attack_range
|
|
.extern banim_sks_sw1_6_mode_attack_range_critical
|
|
.extern banim_sks_sw1_6_mode_dodge_close
|
|
.extern banim_sks_sw1_6_mode_dodge_range
|
|
.extern banim_sks_sw1_6_mode_stand_close
|
|
.extern banim_sks_sw1_6_mode_stand
|
|
.extern banim_sks_sw1_6_mode_stand_range
|
|
.extern banim_sks_sw1_6_mode_attack_miss
|
|
@ battle animation 0xAB
|
|
.extern banim_bae_at1_script
|
|
.extern banim_bae_at1_mode_attack_close
|
|
.extern banim_bae_at1_mode_attack_close_back
|
|
.extern banim_bae_at1_mode_attack_close_critical
|
|
.extern banim_bae_at1_mode_attack_close_critical_back
|
|
.extern banim_bae_at1_mode_attack_range
|
|
.extern banim_bae_at1_mode_attack_range_critical
|
|
.extern banim_bae_at1_mode_dodge_close
|
|
.extern banim_bae_at1_mode_dodge_range
|
|
.extern banim_bae_at1_mode_stand_close
|
|
.extern banim_bae_at1_mode_stand
|
|
.extern banim_bae_at1_mode_stand_range
|
|
.extern banim_bae_at1_mode_attack_miss
|
|
@ battle animation 0xAC
|
|
.extern banim_bae_at1_2_script
|
|
.extern banim_bae_at1_2_mode_attack_close
|
|
.extern banim_bae_at1_2_mode_attack_close_back
|
|
.extern banim_bae_at1_2_mode_attack_close_critical
|
|
.extern banim_bae_at1_2_mode_attack_close_critical_back
|
|
.extern banim_bae_at1_2_mode_attack_range
|
|
.extern banim_bae_at1_2_mode_attack_range_critical
|
|
.extern banim_bae_at1_2_mode_dodge_close
|
|
.extern banim_bae_at1_2_mode_dodge_range
|
|
.extern banim_bae_at1_2_mode_stand_close
|
|
.extern banim_bae_at1_2_mode_stand
|
|
.extern banim_bae_at1_2_mode_stand_range
|
|
.extern banim_bae_at1_2_mode_attack_miss
|
|
@ battle animation 0xAD
|
|
.extern banim_cyc_ax1_script
|
|
.extern banim_cyc_ax1_mode_attack_close
|
|
.extern banim_cyc_ax1_mode_attack_close_back
|
|
.extern banim_cyc_ax1_mode_attack_close_critical
|
|
.extern banim_cyc_ax1_mode_attack_close_critical_back
|
|
.extern banim_cyc_ax1_mode_attack_range
|
|
.extern banim_cyc_ax1_mode_attack_range_critical
|
|
.extern banim_cyc_ax1_mode_dodge_close
|
|
.extern banim_cyc_ax1_mode_dodge_range
|
|
.extern banim_cyc_ax1_mode_stand_close
|
|
.extern banim_cyc_ax1_mode_stand
|
|
.extern banim_cyc_ax1_mode_stand_range
|
|
.extern banim_cyc_ax1_mode_attack_miss
|
|
@ battle animation 0xAE
|
|
.extern banim_cyc_ax1_2_script
|
|
.extern banim_cyc_ax1_2_mode_attack_close
|
|
.extern banim_cyc_ax1_2_mode_attack_close_back
|
|
.extern banim_cyc_ax1_2_mode_attack_close_critical
|
|
.extern banim_cyc_ax1_2_mode_attack_close_critical_back
|
|
.extern banim_cyc_ax1_2_mode_attack_range
|
|
.extern banim_cyc_ax1_2_mode_attack_range_critical
|
|
.extern banim_cyc_ax1_2_mode_dodge_close
|
|
.extern banim_cyc_ax1_2_mode_dodge_range
|
|
.extern banim_cyc_ax1_2_mode_stand_close
|
|
.extern banim_cyc_ax1_2_mode_stand
|
|
.extern banim_cyc_ax1_2_mode_stand_range
|
|
.extern banim_cyc_ax1_2_mode_attack_miss
|
|
@ battle animation 0xAF
|
|
.extern banim_cyc_ax1_3_script
|
|
.extern banim_cyc_ax1_3_mode_attack_close
|
|
.extern banim_cyc_ax1_3_mode_attack_close_back
|
|
.extern banim_cyc_ax1_3_mode_attack_close_critical
|
|
.extern banim_cyc_ax1_3_mode_attack_close_critical_back
|
|
.extern banim_cyc_ax1_3_mode_attack_range
|
|
.extern banim_cyc_ax1_3_mode_attack_range_critical
|
|
.extern banim_cyc_ax1_3_mode_dodge_close
|
|
.extern banim_cyc_ax1_3_mode_dodge_range
|
|
.extern banim_cyc_ax1_3_mode_stand_close
|
|
.extern banim_cyc_ax1_3_mode_stand
|
|
.extern banim_cyc_ax1_3_mode_stand_range
|
|
.extern banim_cyc_ax1_3_mode_attack_miss
|
|
@ battle animation 0xB0
|
|
.extern banim_mdg_at1_script
|
|
.extern banim_mdg_at1_mode_attack_close
|
|
.extern banim_mdg_at1_mode_attack_close_back
|
|
.extern banim_mdg_at1_mode_attack_close_critical
|
|
.extern banim_mdg_at1_mode_attack_close_critical_back
|
|
.extern banim_mdg_at1_mode_attack_range
|
|
.extern banim_mdg_at1_mode_attack_range_critical
|
|
.extern banim_mdg_at1_mode_dodge_close
|
|
.extern banim_mdg_at1_mode_dodge_range
|
|
.extern banim_mdg_at1_mode_stand_close
|
|
.extern banim_mdg_at1_mode_stand
|
|
.extern banim_mdg_at1_mode_stand_range
|
|
.extern banim_mdg_at1_mode_attack_miss
|
|
@ battle animation 0xB1
|
|
.extern banim_cer_at1_script
|
|
.extern banim_cer_at1_mode_attack_close
|
|
.extern banim_cer_at1_mode_attack_close_back
|
|
.extern banim_cer_at1_mode_attack_close_critical
|
|
.extern banim_cer_at1_mode_attack_close_critical_back
|
|
.extern banim_cer_at1_mode_attack_range
|
|
.extern banim_cer_at1_mode_attack_range_critical
|
|
.extern banim_cer_at1_mode_dodge_close
|
|
.extern banim_cer_at1_mode_dodge_range
|
|
.extern banim_cer_at1_mode_stand_close
|
|
.extern banim_cer_at1_mode_stand
|
|
.extern banim_cer_at1_mode_stand_range
|
|
.extern banim_cer_at1_mode_attack_miss
|
|
@ battle animation 0xB2
|
|
.extern banim_mcd_ax1_script
|
|
.extern banim_mcd_ax1_mode_attack_close
|
|
.extern banim_mcd_ax1_mode_attack_close_back
|
|
.extern banim_mcd_ax1_mode_attack_close_critical
|
|
.extern banim_mcd_ax1_mode_attack_close_critical_back
|
|
.extern banim_mcd_ax1_mode_attack_range
|
|
.extern banim_mcd_ax1_mode_attack_range_critical
|
|
.extern banim_mcd_ax1_mode_dodge_close
|
|
.extern banim_mcd_ax1_mode_dodge_range
|
|
.extern banim_mcd_ax1_mode_stand_close
|
|
.extern banim_mcd_ax1_mode_stand
|
|
.extern banim_mcd_ax1_mode_stand_range
|
|
.extern banim_mcd_ax1_mode_attack_miss
|
|
@ battle animation 0xB3
|
|
.extern banim_mcd_ax1_2_script
|
|
.extern banim_mcd_ax1_2_mode_attack_close
|
|
.extern banim_mcd_ax1_2_mode_attack_close_back
|
|
.extern banim_mcd_ax1_2_mode_attack_close_critical
|
|
.extern banim_mcd_ax1_2_mode_attack_close_critical_back
|
|
.extern banim_mcd_ax1_2_mode_attack_range
|
|
.extern banim_mcd_ax1_2_mode_attack_range_critical
|
|
.extern banim_mcd_ax1_2_mode_dodge_close
|
|
.extern banim_mcd_ax1_2_mode_dodge_range
|
|
.extern banim_mcd_ax1_2_mode_stand_close
|
|
.extern banim_mcd_ax1_2_mode_stand
|
|
.extern banim_mcd_ax1_2_mode_stand_range
|
|
.extern banim_mcd_ax1_2_mode_attack_miss
|
|
@ battle animation 0xB4
|
|
.extern banim_mcd_ax1_3_script
|
|
.extern banim_mcd_ax1_3_mode_attack_close
|
|
.extern banim_mcd_ax1_3_mode_attack_close_back
|
|
.extern banim_mcd_ax1_3_mode_attack_close_critical
|
|
.extern banim_mcd_ax1_3_mode_attack_close_critical_back
|
|
.extern banim_mcd_ax1_3_mode_attack_range
|
|
.extern banim_mcd_ax1_3_mode_attack_range_critical
|
|
.extern banim_mcd_ax1_3_mode_dodge_close
|
|
.extern banim_mcd_ax1_3_mode_dodge_range
|
|
.extern banim_mcd_ax1_3_mode_stand_close
|
|
.extern banim_mcd_ax1_3_mode_stand
|
|
.extern banim_mcd_ax1_3_mode_stand_range
|
|
.extern banim_mcd_ax1_3_mode_attack_miss
|
|
@ battle animation 0xB5
|
|
.extern banim_mcd_ax1_4_script
|
|
.extern banim_mcd_ax1_4_mode_attack_close
|
|
.extern banim_mcd_ax1_4_mode_attack_close_back
|
|
.extern banim_mcd_ax1_4_mode_attack_close_critical
|
|
.extern banim_mcd_ax1_4_mode_attack_close_critical_back
|
|
.extern banim_mcd_ax1_4_mode_attack_range
|
|
.extern banim_mcd_ax1_4_mode_attack_range_critical
|
|
.extern banim_mcd_ax1_4_mode_dodge_close
|
|
.extern banim_mcd_ax1_4_mode_dodge_range
|
|
.extern banim_mcd_ax1_4_mode_stand_close
|
|
.extern banim_mcd_ax1_4_mode_stand
|
|
.extern banim_mcd_ax1_4_mode_stand_range
|
|
.extern banim_mcd_ax1_4_mode_attack_miss
|
|
@ battle animation 0xB6
|
|
.extern banim_mcd_ax1_5_script
|
|
.extern banim_mcd_ax1_5_mode_attack_close
|
|
.extern banim_mcd_ax1_5_mode_attack_close_back
|
|
.extern banim_mcd_ax1_5_mode_attack_close_critical
|
|
.extern banim_mcd_ax1_5_mode_attack_close_critical_back
|
|
.extern banim_mcd_ax1_5_mode_attack_range
|
|
.extern banim_mcd_ax1_5_mode_attack_range_critical
|
|
.extern banim_mcd_ax1_5_mode_dodge_close
|
|
.extern banim_mcd_ax1_5_mode_dodge_range
|
|
.extern banim_mcd_ax1_5_mode_stand_close
|
|
.extern banim_mcd_ax1_5_mode_stand
|
|
.extern banim_mcd_ax1_5_mode_stand_range
|
|
.extern banim_mcd_ax1_5_mode_attack_miss
|
|
@ battle animation 0xB7
|
|
.extern banim_mcd_ar1_script
|
|
.extern banim_mcd_ar1_mode_attack_close
|
|
.extern banim_mcd_ar1_mode_attack_close_back
|
|
.extern banim_mcd_ar1_mode_attack_close_critical
|
|
.extern banim_mcd_ar1_mode_attack_close_critical_back
|
|
.extern banim_mcd_ar1_mode_attack_range
|
|
.extern banim_mcd_ar1_mode_attack_range_critical
|
|
.extern banim_mcd_ar1_mode_dodge_close
|
|
.extern banim_mcd_ar1_mode_dodge_range
|
|
.extern banim_mcd_ar1_mode_stand_close
|
|
.extern banim_mcd_ar1_mode_stand
|
|
.extern banim_mcd_ar1_mode_stand_range
|
|
.extern banim_mcd_ar1_mode_attack_miss
|
|
@ battle animation 0xB8
|
|
.extern banim_mcd_ax1_6_script
|
|
.extern banim_mcd_ax1_6_mode_attack_close
|
|
.extern banim_mcd_ax1_6_mode_attack_close_back
|
|
.extern banim_mcd_ax1_6_mode_attack_close_critical
|
|
.extern banim_mcd_ax1_6_mode_attack_close_critical_back
|
|
.extern banim_mcd_ax1_6_mode_attack_range
|
|
.extern banim_mcd_ax1_6_mode_attack_range_critical
|
|
.extern banim_mcd_ax1_6_mode_dodge_close
|
|
.extern banim_mcd_ax1_6_mode_dodge_range
|
|
.extern banim_mcd_ax1_6_mode_stand_close
|
|
.extern banim_mcd_ax1_6_mode_stand
|
|
.extern banim_mcd_ax1_6_mode_stand_range
|
|
.extern banim_mcd_ax1_6_mode_attack_miss
|
|
@ battle animation 0xB9
|
|
.extern banim_bgl_mg1_script
|
|
.extern banim_bgl_mg1_mode_attack_close
|
|
.extern banim_bgl_mg1_mode_attack_close_back
|
|
.extern banim_bgl_mg1_mode_attack_close_critical
|
|
.extern banim_bgl_mg1_mode_attack_close_critical_back
|
|
.extern banim_bgl_mg1_mode_attack_range
|
|
.extern banim_bgl_mg1_mode_attack_range_critical
|
|
.extern banim_bgl_mg1_mode_dodge_close
|
|
.extern banim_bgl_mg1_mode_dodge_range
|
|
.extern banim_bgl_mg1_mode_stand_close
|
|
.extern banim_bgl_mg1_mode_stand
|
|
.extern banim_bgl_mg1_mode_stand_range
|
|
.extern banim_bgl_mg1_mode_attack_miss
|
|
@ battle animation 0xBA
|
|
.extern banim_bgl_mg1_2_script
|
|
.extern banim_bgl_mg1_2_mode_attack_close
|
|
.extern banim_bgl_mg1_2_mode_attack_close_back
|
|
.extern banim_bgl_mg1_2_mode_attack_close_critical
|
|
.extern banim_bgl_mg1_2_mode_attack_close_critical_back
|
|
.extern banim_bgl_mg1_2_mode_attack_range
|
|
.extern banim_bgl_mg1_2_mode_attack_range_critical
|
|
.extern banim_bgl_mg1_2_mode_dodge_close
|
|
.extern banim_bgl_mg1_2_mode_dodge_range
|
|
.extern banim_bgl_mg1_2_mode_stand_close
|
|
.extern banim_bgl_mg1_2_mode_stand
|
|
.extern banim_bgl_mg1_2_mode_stand_range
|
|
.extern banim_bgl_mg1_2_mode_attack_miss
|
|
@ battle animation 0xBB
|
|
.extern banim_gog_mg1_script
|
|
.extern banim_gog_mg1_mode_attack_close
|
|
.extern banim_gog_mg1_mode_attack_close_back
|
|
.extern banim_gog_mg1_mode_attack_close_critical
|
|
.extern banim_gog_mg1_mode_attack_close_critical_back
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.extern banim_gog_mg1_mode_attack_range
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.extern banim_gog_mg1_mode_attack_range_critical
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.extern banim_gog_mg1_mode_dodge_close
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.extern banim_gog_mg1_mode_dodge_range
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.extern banim_gog_mg1_mode_stand_close
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.extern banim_gog_mg1_mode_stand
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.extern banim_gog_mg1_mode_stand_range
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.extern banim_gog_mg1_mode_attack_miss
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@ battle animation 0xBC
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.extern banim_gar_sp1_script
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.extern banim_gar_sp1_mode_attack_close
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.extern banim_gar_sp1_mode_attack_close_back
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.extern banim_gar_sp1_mode_attack_close_critical
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.extern banim_gar_sp1_mode_attack_close_critical_back
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.extern banim_gar_sp1_mode_attack_range
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.extern banim_gar_sp1_mode_attack_range_critical
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.extern banim_gar_sp1_mode_dodge_close
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.extern banim_gar_sp1_mode_dodge_range
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.extern banim_gar_sp1_mode_stand_close
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.extern banim_gar_sp1_mode_stand
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.extern banim_gar_sp1_mode_stand_range
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.extern banim_gar_sp1_mode_attack_miss
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@ battle animation 0xBD
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.extern banim_gar_sp1_2_script
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.extern banim_gar_sp1_2_mode_attack_close
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.extern banim_gar_sp1_2_mode_attack_close_back
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.extern banim_gar_sp1_2_mode_attack_close_critical
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.extern banim_gar_sp1_2_mode_attack_close_critical_back
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.extern banim_gar_sp1_2_mode_attack_range
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.extern banim_gar_sp1_2_mode_attack_range_critical
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.extern banim_gar_sp1_2_mode_dodge_close
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.extern banim_gar_sp1_2_mode_dodge_range
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.extern banim_gar_sp1_2_mode_stand_close
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.extern banim_gar_sp1_2_mode_stand
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.extern banim_gar_sp1_2_mode_stand_range
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.extern banim_gar_sp1_2_mode_attack_miss
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@ battle animation 0xBE
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.extern banim_gar_sp1_3_script
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.extern banim_gar_sp1_3_mode_attack_close
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.extern banim_gar_sp1_3_mode_attack_close_back
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.extern banim_gar_sp1_3_mode_attack_close_critical
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.extern banim_gar_sp1_3_mode_attack_close_critical_back
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.extern banim_gar_sp1_3_mode_attack_range
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.extern banim_gar_sp1_3_mode_attack_range_critical
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.extern banim_gar_sp1_3_mode_dodge_close
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.extern banim_gar_sp1_3_mode_dodge_range
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.extern banim_gar_sp1_3_mode_stand_close
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.extern banim_gar_sp1_3_mode_stand
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.extern banim_gar_sp1_3_mode_stand_range
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.extern banim_gar_sp1_3_mode_attack_miss
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@ battle animation 0xBF
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.extern banim_gar_sp1_4_script
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.extern banim_gar_sp1_4_mode_attack_close
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.extern banim_gar_sp1_4_mode_attack_close_back
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.extern banim_gar_sp1_4_mode_attack_close_critical
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.extern banim_gar_sp1_4_mode_attack_close_critical_back
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.extern banim_gar_sp1_4_mode_attack_range
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.extern banim_gar_sp1_4_mode_attack_range_critical
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.extern banim_gar_sp1_4_mode_dodge_close
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.extern banim_gar_sp1_4_mode_dodge_range
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.extern banim_gar_sp1_4_mode_stand_close
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.extern banim_gar_sp1_4_mode_stand
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.extern banim_gar_sp1_4_mode_stand_range
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.extern banim_gar_sp1_4_mode_attack_miss
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@ battle animation 0xC0
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.extern banim_drz_mg1_script
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.extern banim_drz_mg1_mode_attack_close
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.extern banim_drz_mg1_mode_attack_close_back
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.extern banim_drz_mg1_mode_attack_close_critical
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.extern banim_drz_mg1_mode_attack_close_critical_back
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.extern banim_drz_mg1_mode_attack_range
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.extern banim_drz_mg1_mode_attack_range_critical
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.extern banim_drz_mg1_mode_dodge_close
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.extern banim_drz_mg1_mode_dodge_range
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.extern banim_drz_mg1_mode_stand_close
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.extern banim_drz_mg1_mode_stand
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.extern banim_drz_mg1_mode_stand_range
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.extern banim_drz_mg1_mode_attack_miss
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@ battle animation 0xC1
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.extern banim_bos_at1_script
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.extern banim_bos_at1_mode_attack_close
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.extern banim_bos_at1_mode_attack_close_back
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.extern banim_bos_at1_mode_attack_close_critical
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.extern banim_bos_at1_mode_attack_close_critical_back
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.extern banim_bos_at1_mode_attack_range
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.extern banim_bos_at1_mode_attack_range_critical
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.extern banim_bos_at1_mode_dodge_close
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.extern banim_bos_at1_mode_dodge_range
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.extern banim_bos_at1_mode_stand_close
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.extern banim_bos_at1_mode_stand
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.extern banim_bos_at1_mode_stand_range
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.extern banim_bos_at1_mode_attack_miss
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@ battle animation 0xC2
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.extern banim_bos_at1_2_script
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.extern banim_bos_at1_2_mode_attack_close
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.extern banim_bos_at1_2_mode_attack_close_back
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.extern banim_bos_at1_2_mode_attack_close_critical
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.extern banim_bos_at1_2_mode_attack_close_critical_back
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.extern banim_bos_at1_2_mode_attack_range
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.extern banim_bos_at1_2_mode_attack_range_critical
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.extern banim_bos_at1_2_mode_dodge_close
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.extern banim_bos_at1_2_mode_dodge_range
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.extern banim_bos_at1_2_mode_stand_close
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.extern banim_bos_at1_2_mode_stand
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.extern banim_bos_at1_2_mode_stand_range
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.extern banim_bos_at1_2_mode_attack_miss
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@ battle animation 0xC3
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.extern banim_fifd_mg1_script
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.extern banim_fifd_mg1_mode_attack_close
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.extern banim_fifd_mg1_mode_attack_close_back
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.extern banim_fifd_mg1_mode_attack_close_critical
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.extern banim_fifd_mg1_mode_attack_close_critical_back
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.extern banim_fifd_mg1_mode_attack_range
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.extern banim_fifd_mg1_mode_attack_range_critical
|
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.extern banim_fifd_mg1_mode_dodge_close
|
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.extern banim_fifd_mg1_mode_dodge_range
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.extern banim_fifd_mg1_mode_stand_close
|
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.extern banim_fifd_mg1_mode_stand
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.extern banim_fifd_mg1_mode_stand_range
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.extern banim_fifd_mg1_mode_attack_miss
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@ battle animation 0xC4
|
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.extern banim_fifd_he1_script
|
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.extern banim_fifd_he1_mode_attack_close
|
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.extern banim_fifd_he1_mode_attack_close_back
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.extern banim_fifd_he1_mode_attack_close_critical
|
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.extern banim_fifd_he1_mode_attack_close_critical_back
|
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.extern banim_fifd_he1_mode_attack_range
|
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.extern banim_fifd_he1_mode_attack_range_critical
|
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.extern banim_fifd_he1_mode_dodge_close
|
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.extern banim_fifd_he1_mode_dodge_range
|
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.extern banim_fifd_he1_mode_stand_close
|
|
.extern banim_fifd_he1_mode_stand
|
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.extern banim_fifd_he1_mode_stand_range
|
|
.extern banim_fifd_he1_mode_attack_miss
|
|
@ battle animation 0xC5
|
|
.extern banim_fifd_hk1_script
|
|
.extern banim_fifd_hk1_mode_attack_close
|
|
.extern banim_fifd_hk1_mode_attack_close_back
|
|
.extern banim_fifd_hk1_mode_attack_close_critical
|
|
.extern banim_fifd_hk1_mode_attack_close_critical_back
|
|
.extern banim_fifd_hk1_mode_attack_range
|
|
.extern banim_fifd_hk1_mode_attack_range_critical
|
|
.extern banim_fifd_hk1_mode_dodge_close
|
|
.extern banim_fifd_hk1_mode_dodge_range
|
|
.extern banim_fifd_hk1_mode_stand_close
|
|
.extern banim_fifd_hk1_mode_stand
|
|
.extern banim_fifd_hk1_mode_stand_range
|
|
.extern banim_fifd_hk1_mode_attack_miss
|
|
@ battle animation 0xC6
|
|
.extern banim_mf_mi1_script
|
|
.extern banim_mf_mi1_mode_attack_close
|
|
.extern banim_mf_mi1_mode_attack_close_back
|
|
.extern banim_mf_mi1_mode_attack_close_critical
|
|
.extern banim_mf_mi1_mode_attack_close_critical_back
|
|
.extern banim_mf_mi1_mode_attack_range
|
|
.extern banim_mf_mi1_mode_attack_range_critical
|
|
.extern banim_mf_mi1_mode_dodge_close
|
|
.extern banim_mf_mi1_mode_dodge_range
|
|
.extern banim_mf_mi1_mode_stand_close
|
|
.extern banim_mf_mi1_mode_stand
|
|
.extern banim_mf_mi1_mode_stand_range
|
|
.extern banim_mf_mi1_mode_attack_miss
|
|
@ battle animation 0xC7
|
|
.extern banim_prif_ro1_2_script
|
|
.extern banim_prif_ro1_2_mode_attack_close
|
|
.extern banim_prif_ro1_2_mode_attack_close_back
|
|
.extern banim_prif_ro1_2_mode_attack_close_critical
|
|
.extern banim_prif_ro1_2_mode_attack_close_critical_back
|
|
.extern banim_prif_ro1_2_mode_attack_range
|
|
.extern banim_prif_ro1_2_mode_attack_range_critical
|
|
.extern banim_prif_ro1_2_mode_dodge_close
|
|
.extern banim_prif_ro1_2_mode_dodge_range
|
|
.extern banim_prif_ro1_2_mode_stand_close
|
|
.extern banim_prif_ro1_2_mode_stand
|
|
.extern banim_prif_ro1_2_mode_stand_range
|
|
.extern banim_prif_ro1_2_mode_attack_miss
|
|
@ battle animation 0xC8
|
|
.extern banim_fifd_mg1_2_script
|
|
.extern banim_fifd_mg1_2_mode_attack_close
|
|
.extern banim_fifd_mg1_2_mode_attack_close_back
|
|
.extern banim_fifd_mg1_2_mode_attack_close_critical
|
|
.extern banim_fifd_mg1_2_mode_attack_close_critical_back
|
|
.extern banim_fifd_mg1_2_mode_attack_range
|
|
.extern banim_fifd_mg1_2_mode_attack_range_critical
|
|
.extern banim_fifd_mg1_2_mode_dodge_close
|
|
.extern banim_fifd_mg1_2_mode_dodge_range
|
|
.extern banim_fifd_mg1_2_mode_stand_close
|
|
.extern banim_fifd_mg1_2_mode_stand
|
|
.extern banim_fifd_mg1_2_mode_stand_range
|
|
.extern banim_fifd_mg1_2_mode_attack_miss
|