Decompilation/disassembly of Fire Emblem: The Sacred Stones
Go to file
2019-05-02 20:10:11 -04:00
asm disassemble song table 2019-05-02 19:55:45 -04:00
data music_player_table.inc 2019-05-02 20:10:11 -04:00
graphics Optimization: change battle animation palette source file from .s to .agbpal and move to the same folder as the image's 2019-05-02 10:56:57 +00:00
include Bugfix: the label of the second blank sheet 2019-05-01 10:12:33 +00:00
scripts Optimization: remove make target battleanim; remove build script for battle animation; move banim_*_motion.s to data/banim 2019-05-02 11:29:54 +00:00
sound music_player_table.inc 2019-05-02 20:10:11 -04:00
src dump m4a_tables.c and rename data file to sound_data 2019-05-01 23:32:41 -04:00
tools fix scaninc building issue 2019-04-25 15:00:30 -04:00
.gitattributes 👾 Added .gitattributes & .gitignore files 2018-02-16 21:20:53 +00:00
.gitignore exclude binaries dumped from objects in banim/ 2019-04-29 10:50:55 +00:00
asmdiff.sh set up build system 2018-02-19 22:55:34 -06:00
build_tools.sh set up build system 2018-02-19 22:55:34 -06:00
checksum.sha1 set up build system 2018-02-19 22:55:34 -06:00
ldscript.txt dump m4a_tables.c and rename data file to sound_data 2019-05-01 23:32:41 -04:00
Makefile Bugfix: add _motion.o to clean target 2019-05-02 13:18:40 +00:00
README.md Update: remove old build method and dependancy for banim 2019-05-02 11:32:20 +00:00
sym_ewram.txt (bmtrade) rename globals, cleanup 2019-03-21 19:40:43 +01:00
sym_iwram.txt music_player_table.inc 2019-05-02 20:10:11 -04:00

Fire Emblem: The Sacred Stones

This is a disassembly of Fire Emblem: The Sacred Stones (U)[!]

It builds the following ROM:

  • fireemblem8.gba sha1: c25b145e37456171ada4b0d440bf88a19f4d509f

Setting up the repository

  • You must have a copy of the Fire Emblem: The Sacred Stones ROM named baserom.gba in the repository directory.

  • Install devkitARM.

  • Then get the build tools from https://github.com/pret/pokeruby-tools. Copy the tools/ folder into the repository directory. If you want to build the tools yourself, grab the libpng-devel package and run build_tools.sh instead.

  • You can then build fireemblem8 using make in the MSYS environment provided with devkitARM.