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80 lines
2.3 KiB
C
80 lines
2.3 KiB
C
#ifndef GUARD_CONSTANTS_TERRAINS_H
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#define GUARD_CONSTANTS_TERRAINS_H
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enum {
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// Terrain identifiers
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// I'm going by the in-game names + some old FE7 nmm for this
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// TODO: figure out in better details
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TERRAIN_TILE_00 = 0x00,
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TERRAIN_PLAINS = 0x01,
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TERRAIN_ROAD = 0x02,
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TERRAIN_VILLAGE_03 = 0x03,
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TERRAIN_VILLAGE_04 = 0x04,
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TERRIAN_HOUSE = 0x05,
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TERRAIN_ARMORY = 0x06,
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TERRAIN_VENDOR = 0x07,
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TERRAIN_ARENA_08 = 0x08,
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TERRAIN_C_ROOM_09 = 0x09,
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TERRAIN_FORT = 0x0A,
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TERRAIN_GATE_0B = 0x0B,
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TERRAIN_FOREST = 0x0C,
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TERRAIN_THICKET = 0x0D,
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TERRAIN_SAND = 0x0E,
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TERRAIN_DESERT = 0x0F,
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TERRAIN_RIVER = 0x10,
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TERRAIN_MOUNTAIN = 0x11,
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TERRAIN_PEAK = 0x12,
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TERRAIN_BRIDGE_13 = 0x13,
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TERRAIN_BRIDGE_14 = 0x14,
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TERRAIN_SEA = 0x15,
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TERRAIN_LAKE = 0x16,
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TERRAIN_FLOOR_17 = 0x17,
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TERRAIN_FLOOR_18 = 0x18,
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TERRAIN_FENCE_19 = 0x19,
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TERRAIN_WALL_1A = 0x1A,
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TERRAIN_WALL_1B = 0x1B,
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TERRAIN_RUBBLE = 0x1C,
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TERRAIN_PILLAR = 0x1D,
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TERRAIN_DOOR = 0x1E,
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TERRAIN_THRONE = 0x1F,
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TERRAIN_CHEST_20 = 0x20,
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TERRAIN_CHEST_21 = 0x21,
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TERRAIN_ROOF = 0x22,
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TERRAIN_GATE_23 = 0x23,
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TERRAIN_CHURCH = 0x24,
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TERRAIN_RUINS_25 = 0x25,
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TERRAIN_CLIFF = 0x26,
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TERRAIN_BALLISTA_REGULAR = 0x27,
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TERRAIN_BALLISTA_LONG = 0x28,
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TERRAIN_BALLISTA_KILLER = 0x29,
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TERRAIN_SHIP_FLAT = 0x2A,
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TERRAIN_SHIP_WRECK = 0x2B,
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TERRAIN_TILE_2C = 0x2C,
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TERRAIN_STAIRS = 0x2D,
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TERRAIN_TILE_2E = 0x2E,
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TERRAIN_GLACIER = 0x2F,
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TERRAIN_ARENA_30 = 0x30,
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TERRAIN_VALLEY = 0x31,
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TERRAIN_FENCE_32 = 0x32,
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TERRAIN_SNAG = 0x33,
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TERRAIN_BRIDGE_34 = 0x34,
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TERRAIN_SKY = 0x35,
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TERRAIN_DEEPS = 0x36,
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TERRAIN_RUINS_37 = 0x37,
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TERRAIN_INN = 0x38,
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TERRAIN_BARREL = 0x39,
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TERRAIN_BONE = 0x3A,
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TERRAIN_DARK = 0x3B,
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TERRAIN_WATER = 0x3C,
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TERRAIN_GUNNELS = 0x3D,
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TERRAIN_DECK = 0x3E,
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TERRAIN_BRACE = 0x3F,
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TERRAIN_MAST = 0x40,
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TERRAIN_COUNT = 0x41,
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};
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#endif // GUARD_CONSTANTS_TERRAINS_H
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