mirror of
https://github.com/FireEmblemUniverse/fireemblem8u.git
synced 2024-11-27 07:00:21 +00:00
42 lines
729 B
C
42 lines
729 B
C
#pragma once
|
|
|
|
// battle animation data in the ROM
|
|
// by laqieer
|
|
|
|
#include "global.h"
|
|
#include "packed_data_block.h"
|
|
#include "banim_pointer.h"
|
|
|
|
struct BattleAnim {
|
|
char abbr[12];
|
|
int * modes;
|
|
char * script;
|
|
char * oam_r;
|
|
char * oam_l;
|
|
char * pal;
|
|
};
|
|
|
|
extern struct BattleAnim banim_data[];
|
|
|
|
struct BattleAnimCharaPal {
|
|
char abbr[12];
|
|
char * pal;
|
|
};
|
|
|
|
extern struct BattleAnimCharaPal character_battle_animation_palette_table[];
|
|
|
|
struct BattleAnimTerrain {
|
|
char abbr[12];
|
|
char * tileset;
|
|
short * palette;
|
|
int null_1; // useless, always 00
|
|
};
|
|
|
|
extern struct BattleAnimTerrain battle_terrain_table[];
|
|
|
|
struct BanimModeData {
|
|
const u32 * unk0;
|
|
const u32 * img;
|
|
u32 unk2;
|
|
};
|