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171 lines
3.2 KiB
C
171 lines
3.2 KiB
C
#pragma once
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#include "gba/gba.h"
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enum
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{
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BGCHR_WINDOW_FRAME = 0,
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BGCHR_TEXT_DEFAULT = 0x80,
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BGCHR_0_TEXT_POPUP = 0x100,
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BGCHR_DEBUGTEXT_DEFAULT = 0x2C0,
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BGCHR_LIMITVIEW = 0x280,
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BGCHR_ICON_BEGIN = 0x280,
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BGCHR_ICON_END = 0x300,
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BGCHR_STATUSHEAL = 0x280,
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BGCHR_TILESET_A = 0x400,
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BGCHR_TILESET_B = 0x600,
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BGCHR_PHASE_CHANGE_SQUARES = 0x100,
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BGCHR_PHASE_CHANGE_NAME = 0x140,
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BGCHR_CHAPTERINTRO_80 = 0x80,
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BGCHR_CHAPTERINTRO_100 = 0x100,
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BGCHR_CHAPTERINTRO_MOTIF = 0x400,
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BGCHR_CHAPTERINTRO_FOG = 0x500,
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BGCHR_GAMEOVER_TEXT = 0x80,
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BGCHR_BMFX_IMG = 0x100,
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BGCHR_STEALSELECT_FACE = 0x200,
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BGCHR_BATTLEPREVIEW_FRAME = 0x200,
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BGCHR_MANIM_1 = 1,
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BGCHR_MANIM_140 = 0x140,
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BGCHR_MANIM_160 = 0x160,
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OBCHR_MANIM_1C0 = 0x1C0,
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BGCHR_MANIM_200 = 0x200,
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};
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enum
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{
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BGPAL_TEXT_DEFAULT = 0,
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BGPAL_WINDOW_FRAME = 1,
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BGPAL_TALK = 2,
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BGPAL_TALK_BUBBLE = 3,
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BGPAL_ICONS = 4, // .. 5
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BGPAL_TILESET = 6, // .. 15
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BGPAL_DEBUGTEXT = 0,
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BGPAL_EQUIP_INFO_ICON = 3,
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BGPAL_STATUSHEAL = 3,
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BGPAL_BATTLEPREVIEW_ICONALT = 3,
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BGPAL_LIMITVIEW = 4, // .. 5
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BGPAL_PHASE_CHANGE = 5,
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BGPAL_CHAPTERINTRO_0 = 0,
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BGPAL_CHAPTERINTRO_1 = 1,
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BGPAL_CHAPTERINTRO_FOG = 4,
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BGPAL_CHAPTERINTRO_MOTIF = 5,
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BGPAL_GAMEOVER_TEXT = 0,
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BGPAL_GAMEOVER_4 = 4,
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BGPAL_LIGHTRUNE_IMG = 2,
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BGPAL_DANCERING_IMG = 2,
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BGPAL_EVENTWARP_IMG = 5,
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BGPAL_WHILTECIRCLE_FADE = 2,
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BGPAL_STEALSELECT_FACE = 5,
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BGPAL_BATTLEPREVIEW_FRAME = 1, // .. 2
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BGPAL_UI_STATBAR = 6,
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BGPAL_MANIM_INFOFRAME = 1, // .. 2
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BGPAL_MANIM_4 = 4,
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BGPAL_MANIM_INFO = 5,
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};
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enum
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{
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OBJCHR_SYSTEM_OBJECTS = 0x000,
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OBJCHR_CLOUDS = 0x012,
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OBJCHR_SNOWSTORM_PARTICLE = 0x018,
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OBJCHR_SANDSTORM_PARTICLE = 0x01C,
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OBJCHR_MAPSPRITES = 0x80,
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OBJCHR_DEBUGTEXT_DEFAULT = 0x180,
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OBJCHR_MU_180 = 0x180,
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OBJCHR_MANIM_180 = 0x180,
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OBJCHR_MANIM_1C0 = 0x1C0,
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OBJCHR_TRAPFX = 0x240,
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OBJCHR_EMITSTARTS = 0x200,
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OBJCHR_MINEFX = 0x180,
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OBJCHR_TRADEMENU_240 = 0x240,
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OBJCHR_SUBTITLEHELP_TEXT = 0x240,
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OBJCHR_BATTLEPREVIEW_MULTIPLIERS = 0x2E8,
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OBJCHR_MOVEPATH = 0x2F0,
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OBJCHR_FACE_DEFAULT2 = 0x1E0,
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OBJCHR_FACE_DEFAULT1 = 0x268,
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OBJCHR_FACE_DEFAULT0 = 0x2F0,
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OBJCHR_FACE_DEFAULT3 = 0x378,
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OBJCHR_MU_BASE = 0x380,
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};
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enum
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{
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OBJPAL_SYSTEM_OBJECTS = 0,
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OBJPAL_1 = 1,
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OBJPAL_TRAPFX = 2,
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OBJPAL_MINEFX = 0x15,
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OBJPAL_STATUSHEAL_UNITSPRITE = 2,
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OBJPAL_BATTLEPREVIEW_MULTIPLIERS = 2,
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OBJPAL_MOVEPATH = 3,
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OBJPAL_SUBTITLEHELP_TEXT = 4,
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OBJPAL_MU_FADE = 5,
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OBJPAL_FACE_DEFAULT0 = 6,
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OBJPAL_FACE_DEFAULT1 = 7,
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OBJPAL_FACE_DEFAULT2 = 8,
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OBJPAL_FACE_DEFAULT3 = 9,
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OBJPAL_TRADEMENU_8 = 8,
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OBJPAL_MANIM_3 = 3,
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OBJPAL_MANIM_4 = 4,
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OBJPAL_MANIM_SPECIALMU = 8, // .. 9
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OBJPAL_7 = 7,
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OBJPAL_10 = 10,
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OBJPAL_UNITSPRITE_PURPLE = 11,
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OBJPAL_MAPSPRITES = 12,
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OBJPAL_UNITSPRITE_BLUE = OBJPAL_MAPSPRITES + 0,
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OBJPAL_UNITSPRITE_RED = OBJPAL_MAPSPRITES + 1,
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OBJPAL_UNITSPRITE_GREEN = OBJPAL_MAPSPRITES + 2,
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OBJPAL_UNITSPRITE_GRAY = OBJPAL_MAPSPRITES + 3,
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};
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