fireemblem8u/data
2023-04-04 00:00:04 +08:00
..
banim dump all portrait data 2019-05-04 12:13:46 +00:00
fonts dump all portrait data 2019-05-04 12:13:46 +00:00
const_data_1C0AFC.s Dump chapter map setting data 2022-10-12 02:29:46 +08:00
const_data_205B84.s (prep_menuproc) decompiled 2023-01-02 14:01:56 +08:00
const_data_205BD0.s (uisupport_subscreen) Extract data for subscreen 2023-02-28 19:29:39 -05:00
const_data_205C9C.s (bmave) block 5 & 6 decompiled 2023-03-25 22:36:41 +08:00
const_data_205DE9.s (savedrawcursor) Extract data 2023-01-24 21:17:47 -05:00
const_data_205E74.s (uiconfig) Extract data for config UI 2022-12-18 00:24:35 -05:00
const_data_205E94.s (gamerankings) Extract data for gamerankings 2023-03-05 20:25:19 -05:00
const_data_205714.s mapanim_debug inprocess 2022-12-23 18:24:59 +08:00
const_data_chapter_maps.s Dump chapter assets except event scripts 2022-10-14 15:40:05 +00:00
const_data_D7A6C.s Dump and resolve pointers in all data files 2022-08-03 23:09:22 +00:00
const_data_D7B20.s (bmudisp) Extract data 2023-01-07 02:35:01 -05:00
const_data_D7C44.s dump uncompressed Japanese text 2020-03-14 10:41:54 +08:00
const_data_D792C.s (bm) Extract data 2023-01-09 22:47:06 -05:00
const_data_D8714.s (phasechangefx) decompile complete 2022-10-04 17:11:36 +08:00
const_data_DA3A4.s (ekrlevelup) decompiling 2023-03-28 12:07:52 +08:00
const_data_E162A.s (ekrlevelup) decompiling 2023-03-28 12:07:52 +08:00
const_data_unit_icon_move.s Dump move unit icon animation data 2019-05-06 08:17:05 +00:00
const_data_unit_icon_wait.s Dump wait unit icons and palettes 2019-05-05 12:28:23 +00:00
data_5A92E0.s (prep_atmenu) done 2022-12-30 12:48:11 +08:00
data_5B65C0.s (banim) asm code split 2023-04-04 00:00:04 +08:00
data_8ADEB0.s split datas 2022-10-16 18:37:34 +08:00
data_8AFBD8.s (spellassoc) decompiled 2023-03-30 11:03:39 +08:00
data_8B363C.s mapanim in process 2022-12-22 15:57:50 +08:00
data_9A2DB0.s Automatically dump a ton of proc scripts 2022-08-03 04:27:04 +00:00
data_9A31F8.s (spellassoc) decompiled 2023-03-30 11:03:39 +08:00
data_9ED64C.s (bm) Renames and add header file 2023-01-11 19:06:58 -05:00
data_59A9D8.s in process 2022-12-23 23:00:55 +08:00
data_59AA7C.s Automatically dump a ton of proc scripts 2022-08-03 04:27:04 +00:00
data_59BC64.s Extract procs related to bm 2023-01-11 19:14:39 -05:00
data_59D238.s Dump chapter assets except event scripts 2022-10-14 15:40:05 +00:00
data_59DB6C.s Dump and resolve pointers in all data files 2022-08-03 23:09:22 +00:00
data_59E8E0.s (bm) Renames and add header file 2023-01-11 19:06:58 -05:00
data_78D500.s (ekrlevelup) asm code split and rename some function & variables, etc 2023-03-16 23:51:20 +08:00
data_80B90C.s split datas 2022-10-16 18:37:34 +08:00
data_95DFA4.s Dump chapter assets except event scripts 2022-10-14 15:40:05 +00:00
data_99D6DC.s Dump chapter assets except event scripts 2022-10-14 15:40:05 +00:00
data_591AB4.s Merge remote-tracking branch 'upstream/master' into more_shifting 2022-09-19 20:48:38 +00:00
data_5924D8.s (hino) split some functions 2022-10-07 14:42:08 +08:00
data_7593DC.s (ekrlevelup) decompiling 2023-03-28 12:07:52 +08:00
data_599714.s (bm) Extract data 2023-01-09 22:47:06 -05:00
data_A1FAF4.s (bmave) block 5 & 6 decompiled 2023-03-25 22:36:41 +08:00
data_A2EE90.s (uiconfig) Extract data for config UI 2022-12-18 00:24:35 -05:00
data_A2EEF0.s (bmshop) Extract data 2022-10-23 19:59:41 -04:00
data_A3CB04.s (gamerankings) Extract data for gamerankings 2023-03-05 20:25:19 -05:00
data_A01CC4.s (chapter_title) Decompile chapter_title 2022-12-29 17:50:43 -05:00
data_A167C8.s (prepscreen) code pre-view, split asm code and rename functions 2023-01-02 19:05:53 +08:00
data_A184B4.s (prep-unit-select-screen) done 2023-03-13 16:52:05 +08:00
data_A195B0.s (uisupport_subscreen) Rename functions and variables 2023-02-28 22:23:25 -05:00
data_A394DC.s (gamerankings) Extract data for gamerankings 2023-03-05 20:25:19 -05:00
data_A2077C.s (soundroom) Extract data for soundroom 2023-03-25 22:23:58 -04:00
data_A01628.s (player_interface) Extract data 2022-09-03 01:04:53 -04:00
data_A20050.s (savedrawcursor) Extract data 2023-01-24 21:17:47 -05:00
data_A21658.s (bonusclaim) Extract data 2023-03-22 22:18:22 -04:00
data_AA6BFA.s (titlescreen) Cleanups and renames 2022-12-21 01:48:56 -05:00
data_B1FE7C.s (scene) Rename everything in line with FE6, add header 2023-02-19 16:18:21 -05:00
data_B12A60.s (prepscreen) code pre-view, split asm code and rename functions 2023-01-02 19:05:53 +08:00
data_banim_pal.s Dump character battle animation palette 2019-05-07 07:09:20 +00:00
data_banim_terrain.s dump battle animation terrain graphics 2019-05-07 12:40:03 +00:00
data_bg.s Dump BG images as tiles, map and palette 2022-10-09 07:48:16 +00:00
data_btl_bg.s Dump battle background images 2022-10-10 00:25:22 +08:00
data_chap_title.s Dump chapter title images 2019-05-06 13:27:52 +00:00
data_characters.s split datas 2022-10-16 18:37:34 +08:00
data_classes.s split datas 2022-10-16 18:37:34 +08:00
data_FE0000.s fix and clean up ROM padding and split out more end ROM objects 2019-05-05 13:00:22 -04:00
data_FFF000.s fix and clean up ROM padding and split out more end ROM objects 2019-05-05 13:00:22 -04:00
data_item_icon.s Dump all item icons with palette 2019-05-04 15:09:17 +00:00
data_items.s split datas 2022-10-16 18:37:34 +08:00
data_map_anim_frames.s Dump chapter assets except event scripts 2022-10-14 15:40:05 +00:00
data_map_anim.s Dump chapter assets except event scripts 2022-10-14 15:40:05 +00:00
data_map_change.s Dump chapter assets except event scripts 2022-10-14 15:40:05 +00:00
data_minimap.s (minimap) Renames, add header file, extract graphic data 2022-08-14 11:53:13 -04:00
data_opsubtitle.s (opsubtitle) Extract data, cleanup, and renames 2022-12-28 03:12:52 -05:00
data_portrait.s dump all portrait data 2019-05-04 12:13:46 +00:00
data_prep_A1901C.s (prep-unit-select-screen) done 2023-03-13 16:52:05 +08:00
muctrl_rodata.s dump all portrait data 2019-05-04 12:13:46 +00:00
trig_rodata.s dump all portrait data 2019-05-04 12:13:46 +00:00