fireemblem8u/include
2023-04-04 14:04:00 -04:00
..
constants (spellassoc) decompiled 2023-03-30 11:03:39 +08:00
gba (bb) Decompile bb; moved some functions to bmusailment 2022-09-15 00:01:52 -04:00
.clang-format Add formatting rules 2020-03-07 18:04:32 +08:00
agb_sram.h (bmave) block 5 & 6 decompiled 2023-03-25 22:36:41 +08:00
anime.h ekrcore in process 2023-04-05 00:06:09 +08:00
ap.h (prep_menuproc) decompiled 2023-01-02 14:01:56 +08:00
banim_code_frame.inc dump all portrait data 2019-05-04 12:13:46 +00:00
banim_code.inc dump all portrait data 2019-05-04 12:13:46 +00:00
banim_data.h dump battle animation terrain graphics 2019-05-07 12:40:03 +00:00
banim_oam.inc dump all portrait data 2019-05-04 12:13:46 +00:00
banim_pointer.h dump battle animation terrain graphics 2019-05-07 12:40:03 +00:00
banim_script.inc dump all portrait data 2019-05-04 12:13:46 +00:00
banim_sheet.inc dump all portrait data 2019-05-04 12:13:46 +00:00
banim.inc dump all portrait data 2019-05-04 12:13:46 +00:00
bb.h (bb) Extract data and rename to be inline with FE6 2022-09-15 00:11:01 -04:00
bg.h Remove duplicated tiles and maps which are shared between several BG images 2022-10-09 08:17:18 +00:00
bksel.h (bmmenu) Decompile bmmenu 2022-09-11 21:12:46 -04:00
bm.h bmsave: code review on reference to fe6 2023-03-23 11:40:48 +08:00
bmarch.h (bmmenu) Decompile bmmenu 2022-09-11 21:12:46 -04:00
bmarena.h ekrcore in process 2023-04-05 00:06:09 +08:00
bmbattle.h (ekrlevelup) decompiling 2023-03-28 12:07:52 +08:00
bmcontainer.h bmsave: code review on reference to fe6 2023-03-23 11:40:48 +08:00
bmdebug.h Merge branch 'master' of https://github.com/FireEmblemUniverse/fireemblem8u 2020-04-09 21:16:42 +08:00
bmdifficulty.h bmsave: code review on reference to fe6 2023-03-23 11:40:48 +08:00
bmfx.h (emitstarfx) code review 2022-10-08 21:29:54 +08:00
bmidoten.h Match the last patharrowdisp function 2021-12-19 02:05:26 +00:00
bmio.h bmsave: code review on reference to fe6 2023-03-23 11:40:48 +08:00
bmitem.h (include file fix) for solving compile .c==>.o bug via arm-none-eabi-gcc during c-hacks construction 2023-03-13 18:55:35 +08:00
bmitemuse.h (trapfx) decompile completed 2022-10-04 20:00:12 +08:00
bmmap.h (bmtarget) Renames and add header file 2022-07-17 13:40:25 -04:00
bmmenu.h (bmmenu) Cleanups and renames 2022-09-11 23:25:49 -04:00
bmmind.h Automatically dump a ton of proc scripts 2022-08-03 04:27:04 +00:00
bmpatharrowdisp.h Match the last patharrowdisp function 2021-12-19 02:05:26 +00:00
bmphase.h (bmtarget) Decompile up to the end 2022-07-17 03:06:10 -04:00
bmreliance.h (spellassoc) decompiled 2023-03-30 11:03:39 +08:00
bmsave.h Matching WriteNewMultiArenaSave 2023-03-25 18:47:21 +01:00
bmshop.h (uiarena) Decompile up to the end 2023-02-12 02:40:38 -05:00
bmtarget.h (bmtarget) Renames and add header file 2022-07-17 13:40:25 -04:00
bmtrade.h Brute force resolve pointers in a ton of files 2022-08-05 02:12:17 +00:00
bmtrap.h (playerphase) Extract data for playerphase 2022-07-25 21:04:14 -04:00
bmtrick.h dump all portrait data 2019-05-04 12:13:46 +00:00
bmudisp.h (uisupport) Split and decompile uisupport and possible FE7 prep submenu 2023-02-23 21:30:16 -05:00
bmunit.h (bmave) block 5 & 6 decompiled 2023-03-25 22:36:41 +08:00
bmusailment.h (bmusailment) Extract remaining proc data and rename for consistency with FE6 2022-10-17 21:42:45 -04:00
bmusemind.h (bmusemind) Decompile proc script data, cleanups, renames, header file 2022-04-24 14:44:38 -04:00
branched_promotion.h Start pulling out rodata 2022-08-12 16:05:35 +00:00
chap_title_pointer.h Dump chapter title images 2019-05-06 13:27:52 +00:00
chap_title.h Dump chapter title images 2019-05-06 13:27:52 +00:00
chapterdata.h (bmave) block 5 & 6 decompiled 2023-03-25 22:36:41 +08:00
classdisplayfont.h (opinfo) Cleanup and rename functions/symbols 2022-10-16 14:23:54 -04:00
convoymenu.h Merge branch 'master' into itemuse 2020-04-05 12:33:54 +02:00
cp_common.h (cp_utility) Extract data, add header file, renames 2022-12-05 23:34:41 -05:00
cp_data.h (cp_extra) Extract data and renames 2023-02-08 01:19:21 -05:00
cp_perform.h (cp_perform) Add header file and rename 2022-09-17 22:59:59 -04:00
cp_script.h (cp_extra) Decompile up to sub_803F9C8 2023-02-08 00:27:12 -05:00
cp_utility.h (cp_staff) Decompile up to the end 2023-02-11 17:13:16 -05:00
ctc.h (unitinfowindow) Port unitinfowindow from FE6 2023-01-29 16:03:38 -05:00
ekrbattle.h ekrcore in process 2023-04-05 00:06:09 +08:00
ekrlevelup.h ekrcore in process 2023-04-05 00:06:09 +08:00
ev_triggercheck.h Match the other two sallycursor functions 2022-03-24 01:28:42 +00:00
event.h (scene) Decompile most of scene 2023-02-19 14:23:41 -05:00
face.h (scene) Decompile most of scene 2023-02-19 14:23:41 -05:00
fontgrp.h (bmave) block 5 & 6 decompiled 2023-03-25 22:36:41 +08:00
functions.h ekrcore in process 2023-04-05 00:06:09 +08:00
gamecontrol.h (opinfo) Decompile up to the end; needs cleanup 2022-10-13 20:27:35 -04:00
gba.inc dump all portrait data 2019-05-04 12:13:46 +00:00
gbaio.h (phasechangefx) decompile in process 2022-10-01 21:38:23 +08:00
global.h (whitecircularfadefx) decompile completed 2022-10-06 21:30:34 +08:00
hardware.h bmsave: code review on reference to fe6 2023-03-23 11:40:48 +08:00
icon.h fix item_icon_palette being 0x20 instead of 0x40 2019-05-04 18:39:43 -04:00
m4a.h dump all portrait data 2019-05-04 12:13:46 +00:00
m4a.inc dump all portrait data 2019-05-04 12:13:46 +00:00
macro.inc disassemble face_rodata and split out scene_rodata 2019-05-04 18:03:28 -04:00
mapanim.h (spellassoc) decompiled 2023-03-30 11:03:39 +08:00
minimap.h (minimap) Renames, add header file, extract graphic data 2022-08-14 11:53:13 -04:00
monstergen.h Move gMonsterItemWeightsTable to C 2021-12-08 03:53:38 +00:00
MPlayDef.s Dump all songs to matching .s files. 2022-01-08 00:50:35 +08:00
mu.h (playerphase) Port playerphase from FE6 2022-07-25 21:04:14 -04:00
opinfo.h (opinfo) Cleanup and rename functions/symbols 2022-10-16 14:23:54 -04:00
packed_data_block.h Dump character battle animation palette 2019-05-07 07:09:20 +00:00
player_interface.h (player_interface) Cleanup, renames, add header file 2022-09-04 23:27:31 -04:00
playerphase.h bmsave: code review on reference to fe6 2023-03-23 11:40:48 +08:00
popup.h (notifybox) decompile complete and renamed as [popup2] 2022-10-05 14:34:57 +08:00
portrait_pointer.h dump all portrait data 2019-05-04 12:13:46 +00:00
prepscreen.h (include file fix) for solving compile .c==>.o bug via arm-none-eabi-gcc during c-hacks construction 2023-03-13 18:55:35 +08:00
proc.h (savemenu) Decompile up to savemenu_SetDifficultyChoice 2023-01-19 20:05:17 -05:00
proc.inc dump all portrait data 2019-05-04 12:13:46 +00:00
raw_text_jp.h an empty text 2020-03-15 16:51:08 +08:00
rng.h (gamectrl) Decompile up to the end 2022-08-18 21:57:04 -04:00
sallycursor.h (prep_atmenu) done 2022-12-30 12:59:07 +08:00
savemenu.h Fix field unk_3a in SaveMenuProc 2023-04-01 12:30:02 +08:00
scene.h match SetTalkChoiceResult 2023-03-01 01:20:55 -06:00
soundwrapper.h (soundroom) Decompile soundroom and unknown extra menu 2023-03-25 21:39:10 -04:00
spellassoc.h (spellassoc) decompiled 2023-03-30 11:03:39 +08:00
sram-layout.h bmsave: code review on reference to fe6 2023-03-23 11:40:48 +08:00
statscreen.h (prep-unit-select-screen) done 2023-03-13 16:52:05 +08:00
trapfx.h (trapfx) decompile completed 2022-10-04 20:00:12 +08:00
types.h stdbool fix 2023-04-04 23:22:29 +08:00
uichapterstatus.h (uichapterstatus) Decompile / extract help box config 2022-09-05 00:17:43 -04:00
uiconfig.h (uiconfig) Cleanup, renames, and add header file 2022-12-18 02:21:15 -05:00
uimenu.h (bmave) block 5 & 6 decompiled 2023-03-25 22:36:41 +08:00
uiselecttarget.h quick uiselecttarget updates (feat 2 new matches) 2022-09-09 22:06:35 +02:00
uiutils.h (phasechangefx) decompile in process 2022-10-01 21:38:23 +08:00
unit_icon_data.h (bmudisp) Decompile up to SomethingSMS_32x32 2023-01-04 20:55:46 -05:00
unit_icon_pointer.h dump move unit icon animations 2019-05-05 21:31:13 +00:00
unitinfowindow.h (unitinfowindow) Extract data, renames, add header 2023-01-29 17:17:21 -05:00
variables.h ekrcore in process 2023-04-05 00:06:09 +08:00