fireemblem8u/include/chapterdata.h
2023-05-24 00:23:13 -04:00

188 lines
5.8 KiB
C

#ifndef GUARD_CHAPTERDATA_H
#define GUARD_CHAPTERDATA_H
#include "ev_triggercheck.h"
struct ChapterMap {
u8 obj1Id;
u8 obj2Id;
u8 paletteId;
u8 tileConfigId;
u8 mainLayerId;
u8 objAnimId;
u8 paletteAnimId;
u8 changeLayerId;
};
enum {
MAP_BGM_BLUE = 0,
MAP_BGM_RED = 1,
MAP_BGM_GREEN = 2,
MAP_BGM_BLUE_HECTOR = 3,
MAP_BGM_RED_HECTOR = 4,
MAP_BGM_GREEN_HECTOR = 5,
MAP_BGM_BLUE_GREEN_ALT = 6,
MAP_BGM_RED_ALT = 7,
MAP_BGM_PROLOGUE_LYN = 8,
MAP_BGM_PROLOGUE = 9,
MAP_BGM_PROLOGUE_HECTOR = 10,
};
struct ROMChapterData {
/* 00 */ const char* internalName;
/* 04 */ struct ChapterMap map;
/* 0C */ u8 initialFogLevel;
/* 0D */ bool8 hasPrepScreen; // left over from FE7
/* 0E */ u8 chapTitleId;
/* 0F */ u8 chapTitleIdInHectorStory; // left over from FE7
/* 10 */ u8 initialPosX;
/* 11 */ u8 initialPosY;
/* 12 */ u8 initialWeather;
/* 13 */ u8 battleTileSet;
// This may need a type change.
/* 14 */ u16 easyModeLevelMalus : 4;
/* 14 */ u16 difficultModeLevelBonus : 4;
/* 14 */ u16 normalModeLevelMalus : 4;
/* 16 */ u16 mapBgmIds[11];
/* 2C */ u8 mapCrackedWallHeath;
/* 2D */ u8 turnsForTacticsRankAInEliwoodStory[2]; // left over from FE7
/* 2F */ u8 turnsForTacticsRankAInHectorStory[2]; // left over from FE7
/* 31 */ u8 turnsForTacticsRankBInEliwoodStory[2]; // left over from FE7
/* 33 */ u8 turnsForTacticsRankBInHectorStory[2]; // left over from FE7
/* 35 */ u8 turnsForTacticsRankCInEliwoodStory[2]; // left over from FE7
/* 37 */ u8 turnsForTacticsRankCInHectorStory[2]; // left over from FE7
/* 39 */ u8 turnsForTacticsRankDInEliwoodStory[2]; // left over from FE7
/* 3B */ u8 turnsForTacticsRankDInHectorStory[2]; // left over from FE7
/* 3D */ u8 unk3D; // padding?
/* 3E */ u16 gainedExpForExpRankAInEliwoodStory[2]; // left over from FE7
/* 42 */ u16 gainedExpForExpRankAInHectorStory[2]; // left over from FE7
/* 46 */ u16 gainedExpForExpRankBInEliwoodStory[2]; // left over from FE7
/* 4A */ u16 gainedExpForExpRankBInHectorStory[2]; // left over from FE7
/* 4E */ u16 gainedExpForExpRankCInEliwoodStory[2]; // left over from FE7
/* 52 */ u16 gainedExpForExpRankCInHectorStory[2]; // left over from FE7
/* 56 */ u16 gainedExpForExpRankDInEliwoodStory[2]; // left over from FE7
/* 5A */ u16 gainedExpForExpRankDInHectorStory[2]; // left over from FE7
/* 5E */ u16 unk5E; // padding?
/* 60 */ u32 goldForFundsRankInEliwoodStory[2]; // left over from FE7
/* 68 */ u32 goldForFundsRankInHectorStory[2]; // left over from FE7
/* 70 */ u16 chapTitleTextId;
/* 72 */ u16 chapTitleTextIdInHectorStory; // left over from FE7
/* 74 */ u8 mapEventDataId;
/* 75 */ u8 gmapEventId;
/* 76 */ u16 divinationTextIdBeginning; // left over from FE7
/* 78 */ u16 divinationTextIdInEliwoodStory; // left over from FE7
/* 7A */ u16 divinationTextIdInHectorStory; // left over from FE7
/* 7C */ u16 divinationTextIdEnding; // left over from FE7
/* 7E */ u8 divinationPortrait; // left over from FE7
/* 7F */ u8 divinationFee; // left over from FE7
/* 80 */ u8 prepScreenNumber;
/* 81 */ u8 prepScreenNumberInHectorStory; // left over from FE7
/* 82 */ u8 merchantPosX;
/* 83 */ u8 merchantPosXInHectorStory; // left over from FE7
/* 84 */ u8 merchantPosY;
/* 85 */ u8 merchantPosYInHectorStory; // left over from FE7
/* 86 */ s8 victorySongEnemyThreshold;
/* 87 */ bool8 fadeToBlack;
/* 88 */ u16 statusObjectiveTextId;
/* 8A */ u16 goalWindowTextId;
/* 8C */ u8 goalWindowDataType;
/* 8D */ u8 goalWindowEndTurnNumber;
/* 8E */ u8 protectCharacterIndex;
/* 8F */ u8 destPosX;
/* 90 */ u8 destPosY;
/* 91 */ u8 unk91; // ?
/* 92 */ u8 unk92; // ?
/* 93 */ u8 unk93; // ?
};
struct ChapterEventGroup
{
/* 00 */ void *turnBasedEvents;
/* 04 */ void *characterBasedEvents; // must be 32-Aligned?
/* 08 */ void *locationBasedEvents;
/* 0C */ void *miscBasedEvents;
// select unit -> select destination -> move unit to destination
/* 10 */ void *specialEventsWhenUnitSelected;
/* 14 */ void *specialEventsWhenDestSelected;
/* 18 */ void *specialEventsAfterUnitMoved;
/* 1C */ void *tutorialEvents;
/* 20 */ void *traps;
/* 24 */ void *extraTrapsInHard;
/* 28 */ void *playerUnitsInNormal;
/* 2C */ void *playerUnitsInHard;
/* 30 */ void *playerUnitsChoice1InEncounter;
/* 34 */ void *playerUnitsChoice2InEncounter;
/* 38 */ void *playerUnitsChoice3InEncounter;
/* 3C */ void *enemyUnitsChoice1InEncounter;
/* 40 */ void *enemyUnitsChoice2InEncounter;
/* 44 */ void *enemyUnitsChoice3InEncounter;
/* 48 */ void *beginningSceneEvents;
/* 4C */ void *endingSceneEvents;
};
struct MapObjAnimFrm
{
/* 00 */ u16 duration;
/* 04 */ u16 size;
/* 08 */ u8 *gfx;
};
struct MapPaletteAnimFrm
{
/* 00 */ u16 *pal;
/* 04 */ u8 duration;
/* 05 */ u8 colorNum;
/* 06 */ u8 colorPos;
/* 07 */ u8 padding;
};
struct MapChangeInfo
{
/* 00 */ u8 id;
/* 01 */ u8 x;
/* 02 */ u8 y;
/* 03 */ u8 w;
/* 04 */ u8 h;
/* 05 */ u8 paddings[3];
/* 08 */ u16 *tiles;
};
extern struct ROMChapterData CONST_DATA gChapterDataTable[];
extern const void* gChapterDataAssetTable[];
const struct ROMChapterData* GetROMChapterStruct(unsigned chIndex);
const void* GetChapterMapPointer(unsigned chIndex);
const void* GetChapterMapChangesPointer(unsigned chIndex);
const struct ChapterEventGroup* GetChapterEventDataPointer(unsigned chIndex);
const char* GetChapterTitle(unsigned chIndex);
u8 IsDifficultMode(void);
#endif // GUARD_CHAPTERDATA_H