fireemblem8u/include
2022-10-05 14:34:57 +08:00
..
constants (trapfx) decompile completed 2022-10-04 20:00:12 +08:00
gba (bb) Decompile bb; moved some functions to bmusailment 2022-09-15 00:01:52 -04:00
.clang-format Add formatting rules 2020-03-07 18:04:32 +08:00
agb_sram.h dump all portrait data 2019-05-04 12:13:46 +00:00
anime.h dump all portrait data 2019-05-04 12:13:46 +00:00
ap.h (trapfx) decompile completed 2022-10-04 20:00:12 +08:00
banim_code_frame.inc dump all portrait data 2019-05-04 12:13:46 +00:00
banim_code.inc dump all portrait data 2019-05-04 12:13:46 +00:00
banim_data.h dump battle animation terrain graphics 2019-05-07 12:40:03 +00:00
banim_oam.inc dump all portrait data 2019-05-04 12:13:46 +00:00
banim_pointer.h dump battle animation terrain graphics 2019-05-07 12:40:03 +00:00
banim_script.inc dump all portrait data 2019-05-04 12:13:46 +00:00
banim_sheet.inc dump all portrait data 2019-05-04 12:13:46 +00:00
banim.inc dump all portrait data 2019-05-04 12:13:46 +00:00
bb.h (bb) Extract data and rename to be inline with FE6 2022-09-15 00:11:01 -04:00
bksel.h (bmmenu) Decompile bmmenu 2022-09-11 21:12:46 -04:00
bmarch.h (bmmenu) Decompile bmmenu 2022-09-11 21:12:46 -04:00
bmbattle.h (bksel) Port bksel / battle forecast from FE6 2022-08-01 01:12:29 -04:00
bmcontainer.h (sallycursor) Cleanup and renames 2022-03-21 22:57:30 -04:00
bmdebug.h Merge branch 'master' of https://github.com/FireEmblemUniverse/fireemblem8u 2020-04-09 21:16:42 +08:00
bmdifficulty.h (bmdifficulty) Extract data, cleanups, renames, and created header file 2022-06-22 02:13:49 -04:00
bmidoten.h Match the last patharrowdisp function 2021-12-19 02:05:26 +00:00
bmio.h (gamectrl) Cleanup; rename some functions/symbols; add header 2022-08-18 23:30:37 -04:00
bmitem.h (menuitempanel) decompile complete 2022-09-29 23:53:08 +08:00
bmitemuse.h (trapfx) decompile completed 2022-10-04 20:00:12 +08:00
bmmap.h (bmtarget) Renames and add header file 2022-07-17 13:40:25 -04:00
bmmenu.h (bmmenu) Cleanups and renames 2022-09-11 23:25:49 -04:00
bmmind.h Automatically dump a ton of proc scripts 2022-08-03 04:27:04 +00:00
bmpatharrowdisp.h Match the last patharrowdisp function 2021-12-19 02:05:26 +00:00
bmphase.h (bmtarget) Decompile up to the end 2022-07-17 03:06:10 -04:00
bmreliance.h dump all portrait data 2019-05-04 12:13:46 +00:00
bmsave.h Extract data for gSupportTalkList (formerly gUnknown_089ED10C) 2022-09-26 01:49:32 -04:00
bmtarget.h (bmtarget) Renames and add header file 2022-07-17 13:40:25 -04:00
bmtrade.h Brute force resolve pointers in a ton of files 2022-08-05 02:12:17 +00:00
bmtrap.h (playerphase) Extract data for playerphase 2022-07-25 21:04:14 -04:00
bmtrick.h dump all portrait data 2019-05-04 12:13:46 +00:00
bmunit.h (bmusemind) Decompile up to sub_802FBBC 2022-04-24 14:44:37 -04:00
bmusailment.h (bb) Extract data and rename to be inline with FE6 2022-09-15 00:11:01 -04:00
bmusemind.h (bmusemind) Decompile proc script data, cleanups, renames, header file 2022-04-24 14:44:38 -04:00
branched_promotion.h Start pulling out rodata 2022-08-12 16:05:35 +00:00
chap_title_pointer.h Dump chapter title images 2019-05-06 13:27:52 +00:00
chap_title.h Dump chapter title images 2019-05-06 13:27:52 +00:00
chapterdata.h (chapterintrofx) Fixed nonmatches - thanks Revo for the pointers! 2022-05-09 22:57:50 -04:00
convoymenu.h Merge branch 'master' into itemuse 2020-04-05 12:33:54 +02:00
cp_common.h (cp_perform) Extract data for cp_perform 2022-09-17 20:53:56 -04:00
cp_perform.h (cp_perform) Add header file and rename 2022-09-17 22:59:59 -04:00
ctc.h ctc renames pt. 2 2020-03-03 22:59:03 +01:00
ev_triggercheck.h Match the other two sallycursor functions 2022-03-24 01:28:42 +00:00
event.h (bmmenu) Decompile bmmenu 2022-09-11 21:12:46 -04:00
fontgrp.h (notifybox) decompile complete and renamed as [popup2] 2022-10-05 14:34:57 +08:00
functions.h (notifybox) decompile complete and renamed as [popup2] 2022-10-05 14:34:57 +08:00
gamecontrol.h (gamectrl) Cleanup; rename some functions/symbols; add header 2022-08-18 23:30:37 -04:00
gba.inc dump all portrait data 2019-05-04 12:13:46 +00:00
gbaio.h (phasechangefx) decompile in process 2022-10-01 21:38:23 +08:00
global.h (cporder) decompile all (nonmatch sub_8039A50) 2020-03-03 20:55:03 +01:00
hardware.h (phasechangefx) decompile complete 2022-10-04 17:11:36 +08:00
icon.h fix item_icon_palette being 0x20 instead of 0x40 2019-05-04 18:39:43 -04:00
m4a.h dump all portrait data 2019-05-04 12:13:46 +00:00
m4a.inc dump all portrait data 2019-05-04 12:13:46 +00:00
macro.inc disassemble face_rodata and split out scene_rodata 2019-05-04 18:03:28 -04:00
mapanim.h (popup) in process 2022-09-18 12:39:42 +08:00
minimap.h (minimap) Renames, add header file, extract graphic data 2022-08-14 11:53:13 -04:00
monstergen.h Move gMonsterItemWeightsTable to C 2021-12-08 03:53:38 +00:00
MPlayDef.s Dump all songs to matching .s files. 2022-01-08 00:50:35 +08:00
mu.h (playerphase) Port playerphase from FE6 2022-07-25 21:04:14 -04:00
packed_data_block.h Dump character battle animation palette 2019-05-07 07:09:20 +00:00
player_interface.h (player_interface) Cleanup, renames, add header file 2022-09-04 23:27:31 -04:00
playerphase.h (cp_perform) Extract data for cp_perform 2022-09-17 20:53:56 -04:00
popup.h (notifybox) decompile complete and renamed as [popup2] 2022-10-05 14:34:57 +08:00
portrait_pointer.h dump all portrait data 2019-05-04 12:13:46 +00:00
proc.h (popup) in process 2022-09-18 12:39:42 +08:00
proc.inc dump all portrait data 2019-05-04 12:13:46 +00:00
raw_text_jp.h an empty text 2020-03-15 16:51:08 +08:00
rng.h (gamectrl) Decompile up to the end 2022-08-18 21:57:04 -04:00
sallycursor.h (playerphase) Rename functions, add header file, cleanup 2022-07-25 21:04:18 -04:00
soundwrapper.h (cp_perform) Decompile up to the end 2022-09-17 19:38:00 -04:00
statscreen.h (statscreen) final cleanup 2019-12-11 22:17:28 +01:00
trapfx.h (trapfx) decompile completed 2022-10-04 20:00:12 +08:00
types.h (phasechangefx) decompile complete 2022-10-04 17:11:36 +08:00
uichapterstatus.h (uichapterstatus) Decompile / extract help box config 2022-09-05 00:17:43 -04:00
uimenu.h (bmmenu) Decompile bmmenu 2022-09-11 21:12:46 -04:00
uiselecttarget.h quick uiselecttarget updates (feat 2 new matches) 2022-09-09 22:06:35 +02:00
uiutils.h (phasechangefx) decompile in process 2022-10-01 21:38:23 +08:00
unit_icon_data.h dump move unit icon animations 2019-05-05 21:31:13 +00:00
unit_icon_pointer.h dump move unit icon animations 2019-05-05 21:31:13 +00:00
variables.h notifybox in process 2022-10-04 23:13:19 +08:00