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Game-Decompilation
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isle
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isle
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.gitignore
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git: include Debug/ in ignore
2023-04-29 21:39:45 +00:00
Debug/
initial commit
2023-04-28 02:19:39 +00:00
Release/
ignore *.ncb files
2023-04-28 03:33:28 +00:00
*.ncb
gitignore ISLE.EXE/LEGO1.DLL
2023-06-22 07:43:37 +00:00
ISLE.EXE
LEGO1.DLL
Yet another CMake implementation (#61) * initial cmake implementation * ci: i guess older cmake doesn't support this * cmake: add max version to suppress warning Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> --------- Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2023-06-29 23:39:02 +00:00
build/
MxNotificationManager and MxParam initial work. (#78) * MxNotificationManager initial work. * Add .swp files to .gitignore. * Checkpoint before anything too crazy with param * Cleanup and add MxParam. * Checkpoint for everything except MxNotificationManager::Register. * Add int return type to MxCore::GetId instead of relying on implicit function nonsense. * Add stlcompat.h so this can still be built on modern compilers, fix affected type size asserts. * Switch to Mx types * Add BUILD_COMPAT option to CMake so the project can still be built with modern compilers. * Change vtable14 and vtable18 to Register and Unregister in MxTickleManager. * Remove last unsigned int reference to id type. * Remove MxList, use one inherited class per type. Improves accuracy again. * Address compiler compatibility code review. * Match MxNotificationManager::Register. * Re-enable MxNotificationManager DECOMP_SIZE_ASSERT.
2023-07-16 06:43:08 +00:00
*.swp
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