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Implement RaceSkel
, add BETA10 annotations (#1088)
* Implement `RaceSkel`, add BETA10 annotations * fix formatting * Fix order * Address some review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@ -4,6 +4,8 @@
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#include "decomp.h"
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#include "legorace.h"
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class RaceSkel;
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// VTABLE: LEGO1 0x100d4b70
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// VTABLE: BETA10 0x101bd5f0
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// SIZE 0x2c
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@ -59,14 +61,17 @@ public:
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MxLong HandleType0Notification(MxNotificationParam&) override; // vtable+0x78
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// FUNCTION: BETA10 0x100cd060
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undefined4 GetUnk0x150() { return m_unk0x150; }
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RaceSkel* GetSkeleton() { return m_skeleton; }
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// FUNCTION: BETA10 0x100f16f0
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void SetSkeleton(RaceSkel* p_skeleton) { m_skeleton = p_skeleton; }
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// SYNTHETIC: LEGO1 0x10016c70
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// CarRace::`scalar deleting destructor'
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private:
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undefined m_unk0x144[12]; // 0x144
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undefined4 m_unk0x150; // 0x150
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RaceSkel* m_skeleton; // 0x150
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};
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#endif // CARRACE_H
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@ -28,13 +28,18 @@ struct LegoAnimActorStruct {
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// VTABLE: LEGO1 0x100d5440 LegoPathActor
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// VTABLE: LEGO1 0x100d5510 LegoAnimActor
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// VTABLE: BETA10 0x101b81d8 LegoPathActor
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// VTABLE: BETA10 0x101b82c8 LegoAnimActor
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// SIZE 0x174
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class LegoAnimActor : public virtual LegoPathActor {
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public:
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// FUNCTION: BETA10 0x1000f6c0
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LegoAnimActor() { m_curAnim = -1; }
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~LegoAnimActor() override;
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// FUNCTION: LEGO1 0x1000fba0
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// FUNCTION: BETA10 0x10012400
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f057c
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@ -42,6 +47,7 @@ public:
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}
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// FUNCTION: LEGO1 0x1000fbc0
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// FUNCTION: BETA10 0x10012440
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoAnimActor::ClassName()) || LegoPathActor::IsA(p_name);
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@ -6,6 +6,7 @@
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// VTABLE: LEGO1 0x100d6c00 LegoAnimActor
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// VTABLE: LEGO1 0x100d6c10 LegoPathActor
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// VTABLE: LEGO1 0x100d6cdc LegoExtraActor
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// VTABLE: BETA10 0x101bc2b8 LegoAnimActor
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// SIZE 0x1dc
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class LegoExtraActor : public virtual LegoAnimActor {
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public:
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@ -106,6 +106,7 @@
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X(AnimState)
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// VTABLE: LEGO1 0x100d4768
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// VTABLE: BETA10 0x101bccd8
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// SIZE 0x1c8
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class LegoObjectFactory : public MxObjectFactory {
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public:
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@ -3,19 +3,30 @@
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#include "legoanimactor.h"
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/*
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VTABLE: LEGO1 0x100d7668 LegoPathActor
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VTABLE: LEGO1 0x100d7738 LegoAnimActor
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*/
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// VTABLE: LEGO1 0x100d93f8 LegoPathActor
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// VTABLE: LEGO1 0x100d94c8 LegoAnimActor
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// VTABLE: BETA10 0x101bf9d0 LegoPathActor
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// VTABLE: BETA10 0x101bfac0 LegoAnimActor
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// SIZE 0x178
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class RaceSkel : public LegoAnimActor {
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public:
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RaceSkel();
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~RaceSkel() override;
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void ParseAction(char* p_extra) override; // vtable+0x20
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MxResult FUN_1001c360(float p_und, Matrix4& p_transform) override;
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void GetCurrentAnimData(float* p_outCurAnimPosition, float* p_outCurAnimDuration);
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// SYNTHETIC: LEGO1 0x10071cf0
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// RaceSkel::`scalar deleting destructor'
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private:
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float m_animPosition; // 0x1c
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};
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// GLOBAL: LEGO1 0x100d93f0
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// RaceSkel::`vbtable'
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#endif // RACESKEL_H
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@ -184,6 +184,7 @@ LegoObjectFactory::LegoObjectFactory()
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}
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// FUNCTION: LEGO1 0x10009a90
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// FUNCTION: BETA10 0x100a1021
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MxCore* LegoObjectFactory::Create(const char* p_name)
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{
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MxCore* object = NULL;
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@ -491,6 +492,10 @@ MxCore* LegoObjectFactory::Create(const char* p_name)
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object = MxObjectFactory::Create(p_name);
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}
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// clang-format off
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assert(object!=NULL);
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// clang-format on
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return object;
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}
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@ -541,6 +541,7 @@ void LegoWorld::Remove(MxCore* p_object)
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}
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// FUNCTION: LEGO1 0x100213a0
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// FUNCTION: BETA10 0x100db027
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MxCore* LegoWorld::Find(const char* p_class, const char* p_name)
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{
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if (!strcmp(p_class, "MxControlPresenter")) {
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@ -37,6 +37,7 @@ float LegoAnimActorStruct::GetDuration()
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}
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// FUNCTION: LEGO1 0x1001c140
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// FUNCTION: BETA10 0x1003dfe4
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LegoAnimActor::~LegoAnimActor()
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{
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for (MxS32 i = 0; i < m_animMaps.size(); i++) {
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@ -89,9 +90,12 @@ void LegoAnimActor::VTable0x70(float p_float)
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}
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// FUNCTION: LEGO1 0x1001c360
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// FUNCTION: BETA10 0x1003e2d3
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MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
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{
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if (p_und >= 0) {
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assert((m_curAnim >= 0) && (m_curAnim < m_animMaps.size()));
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LegoROI** roiMap = m_animMaps[m_curAnim]->m_roiMap;
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MxU32 numROIs = m_animMaps[m_curAnim]->m_numROIs;
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@ -108,7 +112,11 @@ MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
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}
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}
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else {
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LegoTreeNode* root = m_animMaps[m_curAnim]->m_AnimTreePtr->GetRoot();
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// name verified by BETA10 0x1003e407
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LegoTreeNode* n = m_animMaps[m_curAnim]->m_AnimTreePtr->GetRoot();
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assert(roiMap && n && m_roi && m_boundary);
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m_roi->SetVisibility(TRUE);
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for (MxU32 i = 0; i < numROIs; i++) {
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@ -119,8 +127,8 @@ MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
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}
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}
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for (MxS32 j = 0; j < root->GetNumChildren(); j++) {
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LegoROI::FUN_100a8e80(root->GetChild(j), p_transform, p_und, roiMap);
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for (MxS32 j = 0; j < n->GetNumChildren(); j++) {
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LegoROI::FUN_100a8e80(n->GetChild(j), p_transform, p_und, roiMap);
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}
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if (m_cameraFlag) {
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@ -192,6 +200,7 @@ void LegoAnimActor::SetWorldSpeed(MxFloat p_worldSpeed)
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}
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// FUNCTION: LEGO1 0x1001c920
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// FUNCTION: BETA10 0x1003e914
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void LegoAnimActor::ParseAction(char* p_extra)
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{
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LegoPathActor::ParseAction(p_extra);
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@ -201,17 +210,20 @@ void LegoAnimActor::ParseAction(char* p_extra)
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if (world) {
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if (KeyValueStringParse(value, g_strANIMATION, p_extra)) {
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// name verified by BETA10 0x1003ea46
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char* token = strtok(value, g_parseExtraTokens);
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while (token) {
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LegoLocomotionAnimPresenter* presenter =
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(LegoLocomotionAnimPresenter*) world->Find("LegoAnimPresenter", token);
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// name verified by BETA10 0x1003e9f5
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LegoLocomotionAnimPresenter* p = (LegoLocomotionAnimPresenter*) world->Find("LegoAnimPresenter", token);
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if (presenter != NULL) {
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assert(p);
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if (p != NULL) {
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token = strtok(NULL, g_parseExtraTokens);
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if (token) {
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presenter->FUN_1006d680(this, atof(token));
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p->FUN_1006d680(this, atof(token));
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}
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}
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@ -7,7 +7,7 @@ DECOMP_SIZE_ASSERT(CarRace, 0x154)
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// FUNCTION: LEGO1 0x10016a90
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CarRace::CarRace()
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{
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this->m_unk0x150 = 0;
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this->m_skeleton = NULL;
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this->m_unk0x130 = MxRect32(0x16c, 0x154, 0x1ec, 0x15e);
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}
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@ -304,11 +304,10 @@ MxU32 LegoRaceCar::HandleSkeletonKicks(float p_param1)
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{
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const SkeletonKickPhase* current = g_skeletonKickPhases;
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// TODO: Type is guesswork so far
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CarRace* r = (CarRace*) CurrentWorld(); // called `r` in BETA10
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assert(r);
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RaceSkel* s = (RaceSkel*) r->GetUnk0x150(); // called `s` in BETA10
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RaceSkel* s = r->GetSkeleton(); // called `s` in BETA10
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assert(s);
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float skeletonCurAnimPosition;
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@ -1,13 +1,53 @@
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#include "raceskel.h"
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#include "carrace.h"
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#include "legoworld.h"
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#include "misc.h"
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#include <assert.h>
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DECOMP_SIZE_ASSERT(RaceSkel, 0x178)
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// STUB: LEGO1 0x100719b0
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// FUNCTION: LEGO1 0x100719b0
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// FUNCTION: BETA10 0x100f1240
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RaceSkel::RaceSkel()
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{
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// TODO
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m_animPosition = 0.0f;
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}
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// FUNCTION: LEGO1 0x10071ad0
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RaceSkel::~RaceSkel()
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{
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}
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// FUNCTION: LEGO1 0x10071b50
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// FUNCTION: BETA10 0x100f13cf
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MxResult RaceSkel::FUN_1001c360(float p_und, Matrix4& p_transform)
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{
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p_transform[3][0] = -630.0f;
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p_transform[3][1] = -4.688f;
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p_transform[3][2] = 323.0f;
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m_animPosition = p_und;
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return LegoAnimActor::FUN_1001c360(p_und, p_transform);
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}
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// FUNCTION: LEGO1 0x10071b90
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// FUNCTION: BETA10 0x100f1444
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void RaceSkel::ParseAction(char* p_extra)
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{
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LegoAnimActor::ParseAction(p_extra);
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// name verified by BETA10 0x100f147d
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CarRace* w = (CarRace*) CurrentWorld();
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assert(w);
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w->SetSkeleton(this);
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assert(m_roi);
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BoundingSphere sphere = m_roi->GetBoundingSphere();
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sphere.Radius() *= 100.0f;
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m_roi->SetBoundingSphere(sphere);
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}
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// FUNCTION: LEGO1 0x10071cb0
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@ -64,6 +64,7 @@ public:
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const LegoChar* GetName() const { return m_name; }
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LegoEntity* GetEntity() { return m_entity; }
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BoundingSphere& GetBoundingSphere() { return m_sphere; }
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void SetEntity(LegoEntity* p_entity) { m_entity = p_entity; }
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void SetComp(CompoundObject* p_comp) { comp = p_comp; }
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// FUNCTION: BETA10 0x10011600
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Mx3DPointFloat(const Mx3DPointFloat& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
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// FUNCTION: BETA10 0x100151e0
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Mx3DPointFloat(const Vector3& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
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// SYNTHETIC: LEGO1 0x1001d170
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X(MxLoopingMIDIPresenter)
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// VTABLE: LEGO1 0x100dc220
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// VTABLE: BETA10 0x101c2280
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class MxObjectFactory : public MxCore {
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public:
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MxObjectFactory();
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}
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// FUNCTION: LEGO1 0x100b12c0
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// FUNCTION: BETA10 0x10143177
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MxCore* MxObjectFactory::Create(const char* p_name)
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{
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MxCore* object = NULL;
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@ -43,6 +44,7 @@ MxCore* MxObjectFactory::Create(const char* p_name)
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}
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// FUNCTION: LEGO1 0x100b1a30
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// FUNCTION: BETA10 0x10143814
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void MxObjectFactory::Destroy(MxCore* p_object)
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{
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delete p_object;
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