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Implement/match Ambulance::HandleEndAction (#1018)
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9383076e04
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@ -105,20 +105,22 @@ public:
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// Ambulance::`scalar deleting destructor'
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private:
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void StopAction(MxS32 p_entityId);
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void PlayAnimation(IsleScript::Script p_objectId);
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void StopAction(IsleScript::Script p_objectId);
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void PlayAction(IsleScript::Script p_objectId);
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undefined m_unk0x160[4]; // 0x160
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AmbulanceMissionState* m_state; // 0x164
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MxS16 m_unk0x168; // 0x168
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MxS16 m_unk0x16a; // 0x16a
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MxS16 m_unk0x16c; // 0x16c
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MxS16 m_unk0x16e; // 0x16e
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MxS16 m_unk0x170; // 0x170
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MxS16 m_unk0x172; // 0x172
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MxS32 m_unk0x174; // 0x174
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MxS32 m_unk0x178; // 0x178
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MxFloat m_unk0x17c; // 0x17c
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MxFloat m_time; // 0x180
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undefined m_unk0x160[4]; // 0x160
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AmbulanceMissionState* m_state; // 0x164
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MxS16 m_unk0x168; // 0x168
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MxS16 m_unk0x16a; // 0x16a
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MxS16 m_unk0x16c; // 0x16c
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MxS16 m_unk0x16e; // 0x16e
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MxS16 m_unk0x170; // 0x170
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MxS16 m_unk0x172; // 0x172
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IsleScript::Script m_lastAction; // 0x174
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IsleScript::Script m_lastAnimation; // 0x178
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MxFloat m_unk0x17c; // 0x17c
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MxFloat m_time; // 0x180
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};
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#endif // AMBULANCE_H
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@ -123,7 +123,7 @@ public:
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virtual void Enter(); // vtable+0xe0
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virtual void Exit(); // vtable+0xe4
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virtual void SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p_flags); // vtable+0xe8
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virtual void SpawnPlayer(LegoGameState::Area p_area, MxBool p_enter, MxU8 p_flags); // vtable+0xe8
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virtual void VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset); // vtable+0xec
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// SYNTHETIC: LEGO1 0x10002ff0
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@ -2,12 +2,15 @@
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#include "decomp.h"
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#include "isle_actions.h"
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#include "legoanimationmanager.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoutils.h"
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#include "legovariables.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxactionnotificationparam.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxmisc.h"
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#include "mxticklemanager.h"
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#include "mxtimer.h"
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@ -28,9 +31,9 @@ Ambulance::Ambulance()
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m_unk0x16c = 0;
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m_unk0x16e = 0;
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m_unk0x170 = 0;
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m_unk0x174 = -1;
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m_lastAction = IsleScript::c_noneIsle;
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m_unk0x172 = 0;
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m_unk0x178 = -1;
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m_lastAnimation = IsleScript::c_noneIsle;
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m_unk0x17c = 1.0;
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}
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@ -124,12 +127,90 @@ MxLong Ambulance::Notify(MxParam& p_param)
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return result;
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}
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// STUB: LEGO1 0x100364d0
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// FUNCTION: LEGO1 0x100364d0
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// FUNCTION: BETA10 0x10022cc2
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MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
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{
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// TODO
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return 0;
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if (p_param.GetAction() != NULL) {
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IsleScript::Script objectId = (IsleScript::Script) p_param.GetAction()->GetObjectId();
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if (m_lastAnimation == objectId) {
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m_lastAnimation = IsleScript::c_noneIsle;
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}
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if (m_lastAction == objectId) {
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if (m_lastAnimation == IsleScript::c_noneIsle) {
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BackgroundAudioManager()->RaiseVolume();
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}
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m_lastAction = IsleScript::c_noneIsle;
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}
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else if (objectId == IsleScript::c_hho027en_RunAnim) {
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m_state->m_unk0x08 = 1;
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CurrentWorld()->PlaceActor(CurrentActor());
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HandleClick();
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m_unk0x172 = 0;
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TickleManager()->RegisterClient(this, 40000);
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}
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else if (objectId == IsleScript::c_hpz047pe_RunAnim || objectId == IsleScript::c_hpz048pe_RunAnim || objectId == IsleScript::c_hpz049bd_RunAnim || objectId == IsleScript::c_hpz053pa_RunAnim) {
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if (m_unk0x170 == 3) {
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PlayAnimation(IsleScript::c_hpz055pa_RunAnim);
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m_unk0x170 = 0;
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}
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else {
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PlayAnimation(IsleScript::c_hpz053pa_RunAnim);
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}
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}
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else if (objectId == IsleScript::c_hpz050bd_RunAnim || objectId == IsleScript::c_hpz052ma_RunAnim) {
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if (m_unk0x170 == 3) {
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PlayAnimation(IsleScript::c_hpz057ma_RunAnim);
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m_unk0x170 = 0;
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}
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else {
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PlayAnimation(IsleScript::c_hpz052ma_RunAnim);
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}
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}
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else if (objectId == IsleScript::c_hpz055pa_RunAnim || objectId == IsleScript::c_hpz057ma_RunAnim) {
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CurrentWorld()->PlaceActor(CurrentActor());
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HandleClick();
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SpawnPlayer(LegoGameState::e_pizzeriaExterior, TRUE, 0);
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m_unk0x172 = 0;
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TickleManager()->RegisterClient(this, 40000);
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if (m_unk0x16c != 0) {
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StopActions();
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}
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}
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else if (objectId == IsleScript::c_hps116bd_RunAnim || objectId == IsleScript::c_hps118re_RunAnim) {
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if (objectId == IsleScript::c_hps116bd_RunAnim && m_unk0x170 != 3) {
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PlayAction(IsleScript::c_Avo923In_PlayWav);
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}
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if (m_unk0x170 == 3) {
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PlayAnimation(IsleScript::c_hps117bd_RunAnim);
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m_unk0x170 = 0;
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}
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else {
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PlayAnimation(IsleScript::c_hps118re_RunAnim);
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}
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}
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else if (objectId == IsleScript::c_hps117bd_RunAnim) {
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CurrentWorld()->PlaceActor(CurrentActor());
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HandleClick();
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SpawnPlayer(LegoGameState::e_unk33, TRUE, 0);
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m_unk0x172 = 0;
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TickleManager()->RegisterClient(this, 40000);
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if (m_unk0x16e != 0) {
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StopActions();
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}
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}
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else if (objectId == IsleScript::c_hho142cl_RunAnim || objectId == IsleScript::c_hho143cl_RunAnim || objectId == IsleScript::c_hho144cl_RunAnim) {
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FUN_10037250();
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}
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}
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return 1;
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}
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// STUB: LEGO1 0x100367c0
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@ -197,14 +278,33 @@ void Ambulance::FUN_10037250()
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// TODO
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}
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// FUNCTION: LEGO1 0x10037340
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void Ambulance::StopAction(MxS32 p_entityId)
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// FUNCTION: LEGO1 0x100372e0
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// FUNCTION: BETA10 0x100241a0
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void Ambulance::PlayAnimation(IsleScript::Script p_objectId)
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{
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if (p_entityId != -1) {
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InvokeAction(Extra::e_stop, *g_isleScript, p_entityId, NULL);
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AnimationManager()->FUN_10060dc0(p_objectId, NULL, TRUE, FALSE, NULL, FALSE, FALSE, FALSE, TRUE);
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m_lastAnimation = p_objectId;
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}
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// FUNCTION: LEGO1 0x10037340
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void Ambulance::StopAction(IsleScript::Script p_objectId)
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{
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if (p_objectId != -1) {
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InvokeAction(Extra::e_stop, *g_isleScript, p_objectId, NULL);
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}
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}
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// FUNCTION: LEGO1 0x10037360
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void Ambulance::PlayAction(IsleScript::Script p_objectId)
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{
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if (p_objectId != -1) {
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InvokeAction(Extra::e_start, *g_isleScript, p_objectId, NULL);
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}
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m_lastAction = p_objectId;
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BackgroundAudioManager()->LowerVolume();
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}
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// FUNCTION: LEGO1 0x100373a0
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AmbulanceMissionState::AmbulanceMissionState()
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{
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@ -510,7 +510,7 @@ void IslePathActor::RegisterSpawnLocations()
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// FUNCTION: LEGO1 0x1001b2a0
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// FUNCTION: BETA10 0x100369c6
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void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p_flags)
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void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_enter, MxU8 p_flags)
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{
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MxS16 i;
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@ -531,7 +531,7 @@ void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p
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m_world = world;
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if (p_und) {
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if (p_enter) {
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Enter();
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}
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