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https://github.com/isledecomp/isle.git
synced 2024-11-26 23:10:35 +00:00
Implement/match PizzeriaState::PizzeriaState (#1124)
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commit
5f822dabc7
@ -27,6 +27,7 @@ public:
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};
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// FUNCTION: LEGO1 0x10017c00
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// FUNCTION: BETA10 0x10031dc0
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Playlist()
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{
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m_objectIds = NULL;
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@ -35,28 +36,30 @@ public:
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m_nextIndex = 0;
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}
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Playlist(MxU32* p_objectIds, MxS16 p_length)
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// FUNCTION: BETA10 0x10031e10
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Playlist(MxU32* p_objectIds, MxS16 p_length, MxS16 p_mode)
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{
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m_objectIds = p_objectIds;
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m_length = p_length;
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m_mode = e_loop;
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m_mode = p_mode;
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m_nextIndex = 0;
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}
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// FUNCTION: LEGO1 0x10071800
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Playlist& operator=(const Playlist& p_shuffle)
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// FUNCTION: BETA10 0x10031e70
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Playlist& operator=(const Playlist& p_playlist)
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{
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m_objectIds = p_shuffle.m_objectIds;
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m_length = p_shuffle.m_length;
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m_nextIndex = p_shuffle.m_nextIndex;
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m_mode = p_shuffle.m_mode;
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m_objectIds = p_playlist.m_objectIds;
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m_length = p_playlist.m_length;
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m_nextIndex = p_playlist.m_nextIndex;
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m_mode = p_playlist.m_mode;
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return *this;
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}
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MxU32 Next();
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MxBool Contains(MxU32 p_objectId);
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void SetUnknown0x08(MxS16 p_unk0x08) { m_nextIndex = p_unk0x08; }
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void SetNextIndex(MxS16 p_nextIndex) { m_nextIndex = p_nextIndex; }
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MxResult ReadFromFile(LegoFile* p_file)
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{
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@ -11,15 +11,6 @@ class PizzaMissionState;
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// SIZE 0x58
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class PizzeriaState : public LegoState {
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public:
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// SIZE 0x14
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struct StateStruct {
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undefined4 m_unk0x00; // 0x00
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undefined4 m_unk0x04; // 0x04
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undefined4 m_unk0x08; // 0x08
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undefined4 m_unk0x0c; // 0x0c
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undefined4 m_unk0x10; // 0x10
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};
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PizzeriaState();
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// FUNCTION: LEGO1 0x10017c20
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@ -45,8 +36,8 @@ public:
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// TODO: Most likely getters/setters are not used according to BETA.
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Playlist m_unk0x08[5]; // 0x08
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StateStruct m_unk0x44; // 0x44
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Playlist m_unk0x08[5]; // 0x08
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undefined4 m_unk0x44[5]; // 0x44
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};
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// VTABLE: LEGO1 0x100d5520
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@ -13,7 +13,26 @@
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DECOMP_SIZE_ASSERT(Pizzeria, 0x84)
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DECOMP_SIZE_ASSERT(PizzeriaState, 0x58)
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DECOMP_SIZE_ASSERT(PizzeriaState::StateStruct, 0x14)
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// GLOBAL: LEGO1 0x100f0ce8
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IsleScript::Script g_unk0x100f0ce8[] =
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{IsleScript::c_ppz107ma_RunAnim, IsleScript::c_ppz114pa_RunAnim, IsleScript::c_ppz114pa_RunAnim};
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// GLOBAL: LEGO1 0x100f0cf8
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IsleScript::Script g_unk0x100f0cf8[] =
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{IsleScript::c_ppz001pe_RunAnim, IsleScript::c_ppz006pa_RunAnim, IsleScript::c_ppz007pa_RunAnim};
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// GLOBAL: LEGO1 0x100f0d08
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IsleScript::Script g_unk0x100f0d08[] =
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{IsleScript::c_ppz054ma_RunAnim, IsleScript::c_ppz055ma_RunAnim, IsleScript::c_ppz056ma_RunAnim};
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// GLOBAL: LEGO1 0x100f0d18
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IsleScript::Script g_unk0x100f0d18[] =
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{IsleScript::c_ppz031ma_RunAnim, IsleScript::c_ppz035pa_RunAnim, IsleScript::c_ppz036pa_RunAnim};
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// GLOBAL: LEGO1 0x100f0d28
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IsleScript::Script g_unk0x100f0d28[] =
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{IsleScript::c_ppz075pa_RunAnim, IsleScript::c_ppz082pa_RunAnim, IsleScript::c_ppz084pa_RunAnim};
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// FUNCTION: LEGO1 0x100179c0
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MxResult Pizzeria::Create(MxDSAction& p_dsAction)
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@ -28,6 +47,7 @@ MxResult Pizzeria::Create(MxDSAction& p_dsAction)
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}
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// FUNCTION: LEGO1 0x100179f0
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// FUNCTION: BETA10 0x100efbfc
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void Pizzeria::CreateState()
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{
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LegoGameState* gameState = GameState();
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@ -46,6 +66,7 @@ void Pizzeria::CreateState()
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}
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// FUNCTION: LEGO1 0x10017a50
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// FUNCTION: BETA10 0x100efc91
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MxLong Pizzeria::HandleClick()
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{
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if (FUN_1003ef60() && m_pizzaMissionState->m_unk0x0c == 0) {
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@ -64,10 +85,16 @@ MxLong Pizzeria::HandleClick()
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return 1;
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}
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// STUB: LEGO1 0x10017af0
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// FUNCTION: LEGO1 0x10017af0
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// FUNCTION: BETA10 0x100efd14
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PizzeriaState::PizzeriaState()
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{
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// TODO
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m_unk0x08[0] = Playlist((MxU32*) g_unk0x100f0ce8, sizeOfArray(g_unk0x100f0ce8), Playlist::e_once);
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m_unk0x08[1] = Playlist((MxU32*) g_unk0x100f0cf8, sizeOfArray(g_unk0x100f0cf8), Playlist::e_once);
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m_unk0x08[2] = Playlist((MxU32*) g_unk0x100f0d08, sizeOfArray(g_unk0x100f0d08), Playlist::e_once);
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m_unk0x08[3] = Playlist((MxU32*) g_unk0x100f0d18, sizeOfArray(g_unk0x100f0d18), Playlist::e_once);
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m_unk0x08[4] = Playlist((MxU32*) g_unk0x100f0d28, sizeOfArray(g_unk0x100f0d28), Playlist::e_once);
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memset(m_unk0x44, -1, sizeof(m_unk0x44));
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}
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// STUB: LEGO1 0x10017d50
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@ -77,6 +104,7 @@ MxS16 PizzeriaState::FUN_10017d50()
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}
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// STUB: LEGO1 0x10017d70
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// FUNCTION: BETA10 0x100effc0
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MxU32 PizzeriaState::FUN_10017d70()
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{
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return 0;
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@ -18,7 +18,7 @@ DECOMP_SIZE_ASSERT(Radio, 0x10)
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DECOMP_SIZE_ASSERT(RadioState, 0x30)
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// GLOBAL: LEGO1 0x100f3218
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JukeboxScript::Script g_unk0x100f3218[6] = {
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JukeboxScript::Script g_unk0x100f3218[] = {
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JukeboxScript::c_sns002ra_Audio,
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JukeboxScript::c_sns001ja_Audio,
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JukeboxScript::c_snsc01js_Audio,
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@ -28,7 +28,7 @@ JukeboxScript::Script g_unk0x100f3218[6] = {
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};
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// GLOBAL: LEGO1 0x100f3230
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JukeboxScript::Script g_unk0x100f3230[14] = {
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JukeboxScript::Script g_unk0x100f3230[] = {
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JukeboxScript::c_ham035ra_Audio,
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JukeboxScript::c_ham039ra_Audio,
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JukeboxScript::c_sns005ra_Audio,
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@ -46,7 +46,7 @@ JukeboxScript::Script g_unk0x100f3230[14] = {
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};
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// GLOBAL: LEGO1 0x100f3268
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JukeboxScript::Script g_unk0x100f3268[9] = {
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JukeboxScript::Script g_unk0x100f3268[] = {
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JukeboxScript::c_CentralRoads_Music,
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JukeboxScript::c_BeachBlvd_Music,
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JukeboxScript::c_ResidentalArea_Music,
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@ -214,14 +214,14 @@ RadioState::RadioState()
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MxS32 random = rand();
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m_unk0x2c = random % 3;
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m_unk0x08[0] = LegoState::Playlist((MxU32*) g_unk0x100f3218, sizeof(g_unk0x100f3218) / sizeof(g_unk0x100f3218[0]));
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m_unk0x08[0].SetUnknown0x08(rand() % (sizeof(g_unk0x100f3218) / sizeof(g_unk0x100f3218[0])));
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m_unk0x08[0] = Playlist((MxU32*) g_unk0x100f3218, sizeOfArray(g_unk0x100f3218), Playlist::e_loop);
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m_unk0x08[0].SetNextIndex(rand() % sizeOfArray(g_unk0x100f3218));
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m_unk0x08[1] = LegoState::Playlist((MxU32*) g_unk0x100f3230, sizeof(g_unk0x100f3230) / sizeof(g_unk0x100f3230[0]));
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m_unk0x08[1].SetUnknown0x08(rand() % (sizeof(g_unk0x100f3230) / sizeof(g_unk0x100f3230[0])));
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m_unk0x08[1] = Playlist((MxU32*) g_unk0x100f3230, sizeOfArray(g_unk0x100f3230), Playlist::e_loop);
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m_unk0x08[1].SetNextIndex(rand() % sizeOfArray(g_unk0x100f3230));
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m_unk0x08[2] = LegoState::Playlist((MxU32*) g_unk0x100f3268, sizeof(g_unk0x100f3268) / sizeof(g_unk0x100f3268[0]));
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m_unk0x08[2].SetUnknown0x08(rand() % (sizeof(g_unk0x100f3268) / sizeof(g_unk0x100f3268[0])));
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m_unk0x08[2] = Playlist((MxU32*) g_unk0x100f3268, sizeOfArray(g_unk0x100f3268), Playlist::e_loop);
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m_unk0x08[2].SetNextIndex(rand() % sizeOfArray(g_unk0x100f3268));
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m_active = FALSE;
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}
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@ -1549,28 +1549,29 @@ void Infocenter::StopBookAnimation()
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// FUNCTION: LEGO1 0x10071600
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InfocenterState::InfocenterState()
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{
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m_exitDialogueAct1 = LegoState::Playlist((MxU32*) g_exitDialogueAct1, sizeOfArray(g_exitDialogueAct1));
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m_exitDialogueAct23 = LegoState::Playlist((MxU32*) g_exitDialogueAct23, sizeOfArray(g_exitDialogueAct23) - 1);
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m_exitDialogueAct1 = Playlist((MxU32*) g_exitDialogueAct1, sizeOfArray(g_exitDialogueAct1), Playlist::e_loop);
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m_exitDialogueAct23 =
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Playlist((MxU32*) g_exitDialogueAct23, sizeOfArray(g_exitDialogueAct23) - 1, Playlist::e_loop);
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m_returnDialogue[LegoGameState::e_act1] =
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LegoState::Playlist((MxU32*) g_returnDialogueAct1, sizeOfArray(g_returnDialogueAct1) - 1);
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Playlist((MxU32*) g_returnDialogueAct1, sizeOfArray(g_returnDialogueAct1) - 1, Playlist::e_loop);
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m_returnDialogue[LegoGameState::e_act2] =
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LegoState::Playlist((MxU32*) g_returnDialogueAct2, sizeOfArray(g_returnDialogueAct2) - 1);
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Playlist((MxU32*) g_returnDialogueAct2, sizeOfArray(g_returnDialogueAct2) - 1, Playlist::e_loop);
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m_returnDialogue[LegoGameState::e_act3] =
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LegoState::Playlist((MxU32*) g_returnDialogueAct3, sizeOfArray(g_returnDialogueAct3));
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Playlist((MxU32*) g_returnDialogueAct3, sizeOfArray(g_returnDialogueAct3), Playlist::e_loop);
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m_leaveDialogue[LegoGameState::e_act1] =
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LegoState::Playlist((MxU32*) g_leaveDialogueAct1, sizeOfArray(g_leaveDialogueAct1));
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Playlist((MxU32*) g_leaveDialogueAct1, sizeOfArray(g_leaveDialogueAct1), Playlist::e_loop);
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m_leaveDialogue[LegoGameState::e_act2] =
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LegoState::Playlist((MxU32*) g_leaveDialogueAct2, sizeOfArray(g_leaveDialogueAct2));
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Playlist((MxU32*) g_leaveDialogueAct2, sizeOfArray(g_leaveDialogueAct2), Playlist::e_loop);
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m_leaveDialogue[LegoGameState::e_act3] =
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LegoState::Playlist((MxU32*) g_leaveDialogueAct3, sizeOfArray(g_leaveDialogueAct3) - 1);
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Playlist((MxU32*) g_leaveDialogueAct3, sizeOfArray(g_leaveDialogueAct3) - 1, Playlist::e_loop);
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m_bricksterDialogue = LegoState::Playlist((MxU32*) g_bricksterDialogue, sizeOfArray(g_bricksterDialogue));
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m_bricksterDialogue = Playlist((MxU32*) g_bricksterDialogue, sizeOfArray(g_bricksterDialogue), Playlist::e_loop);
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memset(m_letters, 0, sizeof(m_letters));
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}
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