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Implement/match LegoAnimNodeData::SetName (#1154)
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@ -408,7 +408,7 @@ void LegoCarBuildAnimPresenter::FUN_10079160()
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root = m_anim->GetRoot();
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data2 = (LegoAnimNodeData*) root->GetData();
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destData->FUN_100a0360(data2->GetName());
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destData->SetName(data2->GetName());
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destNode->SetNumChildren(1);
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children = new LegoTreeNode*;
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@ -497,11 +497,16 @@ LegoResult LegoAnimNodeData::Write(LegoStorage* p_storage)
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return SUCCESS;
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}
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// STUB: LEGO1 0x100a0360
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// STUB: BETA10 0x1017f1e5
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void LegoAnimNodeData::FUN_100a0360(LegoChar* p_param)
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// FUNCTION: LEGO1 0x100a0360
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// FUNCTION: BETA10 0x1017f1e5
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void LegoAnimNodeData::SetName(LegoChar* p_name)
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{
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// TODO
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if (m_name != NULL) {
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delete[] m_name;
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}
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m_name = new LegoChar[strlen(p_name) + 1];
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strcpy(m_name, p_name);
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}
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// FUNCTION: LEGO1 0x100a03c0
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@ -152,7 +152,7 @@ public:
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LegoResult Read(LegoStorage* p_storage) override; // vtable+0x04
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LegoResult Write(LegoStorage* p_storage) override; // vtable+0x08
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void FUN_100a0360(LegoChar* p_param);
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void SetName(LegoChar* p_name);
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LegoResult CreateLocalTransform(LegoFloat p_time, Matrix4& p_matrix);
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LegoBool FUN_100a0990(LegoFloat p_time);
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