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Implement parts of LegoJetskiRaceActor (#1159)
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* Implement part of LegoJetskiRaceActor * Fix linter errors * Update legojetskiraceactor.cpp Fix minor incorrectness * Address review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@ -7,12 +7,17 @@
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// VTABLE: LEGO1 0x100da228 LegoRaceActor
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// VTABLE: LEGO1 0x100da230 LegoAnimActor
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// VTABLE: LEGO1 0x100da240 LegoPathActor
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// VTABLE: BETA10 0x101bd348 LegoCarRaceActor
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// VTABLE: BETA10 0x101bd370 LegoRaceActor
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// VTABLE: BETA10 0x101bd378 LegoAnimActor
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// VTABLE: BETA10 0x101bd390 LegoPathActor
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// SIZE 0x1a8
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class LegoJetskiRaceActor : public virtual LegoCarRaceActor {
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public:
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LegoJetskiRaceActor();
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// FUNCTION: LEGO1 0x10081d90
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// FUNCTION: BETA10 0x100aa920
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0554
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@ -20,6 +25,7 @@ public:
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}
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// FUNCTION: LEGO1 0x10081db0
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// FUNCTION: BETA10 0x100aa960
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoJetskiRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name);
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@ -46,4 +52,16 @@ public:
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// LegoJetskiRaceActor::~LegoJetskiRaceActor
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};
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// GLOBAL: LEGO1 0x100da1f0
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// LegoJetskiRaceActor::`vbtable'{for `LegoJetskiRaceActor'}
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// GLOBAL: LEGO1 0x100da1e8
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// LegoJetskiRaceActor::`vbtable'{for `LegoAnimActor'}
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// GLOBAL: LEGO1 0x100da1d8
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// LegoJetskiRaceActor::`vbtable'{for `LegoRaceActor'}
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// GLOBAL: LEGO1 0x100da1c8
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// LegoJetskiRaceActor::`vbtable'{for `LegoCarRaceActor'}
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#endif // LEGOJETSKIRACEACTOR_H
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@ -3,6 +3,10 @@
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#include "legoraceactor.h"
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extern const char* g_raceState;
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extern const char* g_fuel;
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extern const char* g_racing;
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// VTABLE: LEGO1 0x100da0c0 LegoRaceActor
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// VTABLE: LEGO1 0x100da0c8 LegoAnimActor
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// VTABLE: LEGO1 0x100da0d8 LegoPathActor
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@ -1,8 +1,21 @@
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#include "legojetskiraceactor.h"
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#include "legonavcontroller.h"
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#include "legopathcontroller.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxvariabletable.h"
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#include <vec.h>
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DECOMP_SIZE_ASSERT(LegoJetskiRaceActor, 0x1a8)
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// GLOBAL: LEGO1 0x100da044
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// GLOBAL: BETA10 0x101be9fc
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const MxFloat g_eight = 8.0f;
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// FUNCTION: LEGO1 0x10080ef0
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// FUNCTION: BETA10 0x100a8990
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LegoJetskiRaceActor::LegoJetskiRaceActor()
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{
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m_unk0x10 = 0.95f;
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@ -11,17 +24,118 @@ LegoJetskiRaceActor::LegoJetskiRaceActor()
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m_unk0x150 = 1.5f;
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}
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// STUB: LEGO1 0x10081120
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// FUNCTION: LEGO1 0x10081120
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// FUNCTION: BETA10 0x100ce19f
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MxS32 LegoJetskiRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edge)
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{
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// TODO
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return 0;
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// These are almost certainly not the correct names, but they produce the correct BETA10 stack
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Mx3DPointFloat a;
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Mx3DPointFloat bbb;
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Mx3DPointFloat c;
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// These names are verified by an assertion below
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Vector3* v1 = NULL;
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Vector3* v2 = NULL;
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if (m_state == 1) {
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if (m_destEdge == LegoPathController::GetControlEdgeA(13)) {
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m_boundary = (LegoPathBoundary*) m_destEdge->OtherFace(LegoPathController::GetControlBoundaryA(13));
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}
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else if (m_destEdge == LegoPathController::GetControlEdgeA(15)) {
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m_boundary = (LegoPathBoundary*) m_destEdge->OtherFace(LegoPathController::GetControlBoundaryA(15));
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}
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m_state = 0;
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m_unk0x7c = 0;
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if (m_userNavFlag) {
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NavController()->SetLinearVel(m_worldSpeed);
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return 0;
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}
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else {
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return 1;
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}
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}
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else {
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if (p_edge == LegoPathController::GetControlEdgeA(12)) {
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m_state = 1;
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if (m_worldSpeed < g_eight) {
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m_worldSpeed = g_eight;
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}
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m_destEdge = LegoPathController::GetControlEdgeA(13);
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m_boundary = LegoPathController::GetControlBoundaryA(13);
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}
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else if (p_edge == LegoPathController::GetControlEdgeA(14)) {
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m_state = 1;
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if (m_worldSpeed < g_eight) {
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m_worldSpeed = g_eight;
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}
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m_destEdge = LegoPathController::GetControlEdgeA(15);
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m_boundary = LegoPathController::GetControlBoundaryA(15);
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}
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if (m_state == 1) {
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if (m_userNavFlag) {
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m_unk0xe4 = 0.5f;
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}
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v1 = m_destEdge->CCWVertex(*m_boundary);
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v2 = m_destEdge->CWVertex(*m_boundary);
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assert(v1 && v2);
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LERP3(a, *v1, *v2, m_unk0xe4);
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m_destEdge->FUN_1002ddc0(*m_boundary, bbb);
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c.EqualsCross(&bbb, m_boundary->GetUnknown0x14());
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c.Unitize();
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Mx3DPointFloat worldDirection(m_roi->GetWorldDirection());
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if (!m_userNavFlag) {
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((Vector2*) &worldDirection)->Mul(-1.0f);
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}
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if (VTable0x80(m_roi->GetWorldPosition(), worldDirection, a, c)) {
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#ifdef NDEBUG
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m_unk0x7c = 0;
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return 0;
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#else
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assert(0);
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return -1;
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#endif
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}
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m_unk0x7c = 0;
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return 0;
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}
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else {
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return 1;
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}
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}
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}
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// STUB: LEGO1 0x10081550
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// FUNCTION: LEGO1 0x10081550
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void LegoJetskiRaceActor::VTable0x70(float p_float)
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{
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// TODO
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if (m_unk0x0c == 0) {
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const LegoChar* raceState = VariableTable()->GetVariable(g_raceState);
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if (!stricmp(raceState, g_racing)) {
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m_unk0x0c = 1;
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m_lastTime = p_float - 1.0f;
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m_unk0x1c = p_float;
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}
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else if (!m_userNavFlag) {
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LegoAnimActor::VTable0x70(m_lastTime + 1.0f);
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}
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}
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if (m_unk0x0c == 1) {
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LegoAnimActor::VTable0x70(p_float);
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}
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}
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// STUB: LEGO1 0x10081fd0
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@ -29,10 +29,6 @@ extern MxBool g_unk0x100f119c;
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extern const char* g_varJSFRNTY5;
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extern const char* g_varJSWNSHY5;
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// Defined in legoracespecial.cpp
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extern const char* g_raceState;
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extern const char* g_racing;
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// Defined in legopathactor.cpp
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extern const char* g_strHIT_WALL_SOUND;
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