diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 00000000..937b347f --- /dev/null +++ b/.editorconfig @@ -0,0 +1,7 @@ +root = true +[*.{cpp,h,py,txt,editorconfig}] + +indent_style = space +indent_size = 2 +insert_final_newline = true +trim_trailing_whitespace = true \ No newline at end of file diff --git a/CMakeLists.txt b/CMakeLists.txt index 5c5900ac..e7b584d9 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -50,6 +50,7 @@ add_library(lego1 SHARED LEGO1/legoanimmmpresenter.cpp LEGO1/legoanimpresenter.cpp LEGO1/legobackgroundcolor.cpp + LEGO1/legobackgroundcolor.cpp LEGO1/legobuildingmanager.cpp LEGO1/legocachesound.cpp LEGO1/legocameracontroller.cpp @@ -80,6 +81,7 @@ add_library(lego1 SHARED LEGO1/legosoundmanager.cpp LEGO1/legostate.cpp LEGO1/legotexturepresenter.cpp + LEGO1/legoutil.cpp LEGO1/legovideomanager.cpp LEGO1/legoworld.cpp LEGO1/legoworldpresenter.cpp @@ -136,6 +138,7 @@ add_library(lego1 SHARED LEGO1/mxstillpresenter.cpp LEGO1/mxstreamer.cpp LEGO1/mxstring.cpp + LEGO1/mxstringvariable.cpp LEGO1/mxtimer.cpp LEGO1/mxtransitionmanager.cpp LEGO1/mxunknown100dc6b0.cpp diff --git a/LEGO1/legobackgroundcolor.cpp b/LEGO1/legobackgroundcolor.cpp index 17d24108..b818267f 100644 --- a/LEGO1/legobackgroundcolor.cpp +++ b/LEGO1/legobackgroundcolor.cpp @@ -1,7 +1,56 @@ #include "legobackgroundcolor.h" +#include "legoomni.h" +#include "legoutil.h" +#include "legovideomanager.h" + +const char *Delimiter = "\t"; +const char *set = "set"; +const char *reset = "reset"; + // OFFSET: LEGO1 0x1003bfb0 -LegoBackgroundColor::LegoBackgroundColor(const char *, const char *) +LegoBackgroundColor::LegoBackgroundColor(const char *name, const char *colorString) { - // TODO + m_name = name; + m_name.ToUpperCase(); + SetColorString(colorString); +} + +// OFFSET: LEGO1 0x1003c070 +void LegoBackgroundColor::SetColorString(const char *colorString) +{ + m_name = colorString; + m_string.ToLowerCase(); + + float converted_r; + float converted_b; + float converted_g; + LegoVideoManager *videomanager = VideoManager(); + + if (videomanager && colorString) + { + int length = strlen(colorString) + 1; + char *colorStringCopy = new char[length]; + strcpy(colorStringCopy, colorString); + char *colorStringSplit = strtok(colorStringCopy, Delimiter); + if (!strcmp(colorStringSplit, set)) + { + char *hue = strtok(0, Delimiter); + if (hue) + h = atoi(hue) * 0.01; + char *sat = strtok(0, Delimiter); + if (sat) + s = atoi(sat) * 0.01; + char *val = strtok(0, Delimiter); + if (val) + v = atoi(val) * 0.01; + } + else if (!strcmp(colorStringSplit, reset)) + { + // reset it + ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b); + videomanager->SetSkyColor(converted_r, converted_g, converted_b); + } + delete[] colorStringCopy; + } } diff --git a/LEGO1/legobackgroundcolor.h b/LEGO1/legobackgroundcolor.h index c660c0bf..812e8882 100644 --- a/LEGO1/legobackgroundcolor.h +++ b/LEGO1/legobackgroundcolor.h @@ -1,10 +1,17 @@ #ifndef LEGOBACKGROUNDCOLOR_H #define LEGOBACKGROUNDCOLOR_H - -class LegoBackgroundColor +#include "mxstring.h" +#include "mxcore.h" +#include "MxStringVariable.h" +class LegoBackgroundColor : public MxStringVariable { public: __declspec(dllexport) LegoBackgroundColor(const char *, const char *); + void SetColorString(const char *colorString); +protected: + float h; + float s; + float v; }; #endif // LEGOBACKGROUNDCOLOR_H diff --git a/LEGO1/legoutil.cpp b/LEGO1/legoutil.cpp new file mode 100644 index 00000000..58e11e8f --- /dev/null +++ b/LEGO1/legoutil.cpp @@ -0,0 +1,68 @@ +#include "legoutil.h" + +// OFFSET: LEGO1 0x1003eae0 +void ConvertHSVToRGB(float h, float s, float v, float *r_out, float *b_out, float *g_out) +{ + double calc; + double p; + long hue_index; + double v9; + double v12; + double v13; + if (s > 0.5f) + calc = (1.0f - v) * s + v; + else + calc = (v + 1.0) * s; + if (calc <= 0.0) + { + *g_out = 0.0f; + *b_out = 0.0f; + *r_out = 0.0f; + return; + } + p = s * 2.0 - calc; + hue_index = h * 6.0; + v9 = (h * 6.0 - (float)hue_index) * ((calc - p) / calc) * calc; + v12 = p + v9; + v13 = calc - v9; + switch (hue_index) + { + case 0: + *r_out = calc; + *b_out = v12; + *g_out = p; + break; + case 1: + *r_out = v13; + *b_out = calc; + *g_out = p; + break; + case 2: + *r_out = p; + *b_out = calc; + *g_out = v12; + break; + case 3: + *r_out = p; + *b_out = v13; + *g_out = calc; + break; + case 4: + *r_out = v12; + *b_out = p; + *g_out = calc; + break; + case 5: + *r_out = calc; + *b_out = p; + *g_out = v13; + break; + case 6: + *r_out = calc; + *b_out = p; + *g_out = v13; + break; + default: + return; + } +} \ No newline at end of file diff --git a/LEGO1/legoutil.h b/LEGO1/legoutil.h index f0e97ac5..6a0113e8 100644 --- a/LEGO1/legoutil.h +++ b/LEGO1/legoutil.h @@ -19,4 +19,6 @@ inline T Max(T p_t1, T p_t2) return p_t1 > p_t2 ? p_t1 : p_t2; } +void ConvertHSVToRGB(float r, float g, float b, float* out_r, float* out_g, float* out_b); + #endif // LEGOUTIL_H diff --git a/LEGO1/legovideomanager.cpp b/LEGO1/legovideomanager.cpp index 060cc61f..9c1044e2 100644 --- a/LEGO1/legovideomanager.cpp +++ b/LEGO1/legovideomanager.cpp @@ -1,4 +1,5 @@ #include "legovideomanager.h" +#include // OFFSET: LEGO1 0x1007aa20 STUB LegoVideoManager::LegoVideoManager() @@ -37,3 +38,15 @@ void LegoVideoManager::MoveCursor(int x, int y) { // TODO } + +// OFFSET: LEGO1 0x1007c440 +void LegoVideoManager::SetSkyColor(float red, float green, float blue) +{ + PALETTEENTRY colorStrucure; // [esp+0h] [ebp-4h] BYREF + + colorStrucure.peRed = (red* 255.0); + colorStrucure.peGreen = (green * 255.0); + colorStrucure.peBlue = (blue * 255.0); + colorStrucure.peFlags = -124; + // TODO +} diff --git a/LEGO1/legovideomanager.h b/LEGO1/legovideomanager.h index ec1aa6fd..379ec468 100644 --- a/LEGO1/legovideomanager.h +++ b/LEGO1/legovideomanager.h @@ -18,6 +18,7 @@ public: __declspec(dllexport) void MoveCursor(int x, int y); inline Lego3DManager *Get3DManager() { return this->m_3dManager; } + void SetSkyColor(float r, float g, float b); int m_unk64; Lego3DManager *m_3dManager; diff --git a/LEGO1/mxstringvariable.cpp b/LEGO1/mxstringvariable.cpp new file mode 100644 index 00000000..a9432679 --- /dev/null +++ b/LEGO1/mxstringvariable.cpp @@ -0,0 +1,23 @@ +#include "MxStringVariable.h" +#include "mxstring.h" + +//FIXME: Figure out what exactly this class is used for. It is used in LegoGameState::LegoGameState when loading the background color, and for loading the "fsmovie" variable +// OFFSET: LEGO1 0x1003bec0 +MxStringVariable::~MxStringVariable() +{ + + delete &m_string; + delete &m_name; +} + +// OFFSET: LEGO1 0x1003bea0 +MxString *MxStringVariable::GetString() +{ + return &m_string; +} + +// OFFSET: LEGO1 0x1003beb0 +void MxStringVariable::SetString(const char *colorString) +{ + m_string = colorString; +} diff --git a/LEGO1/mxstringvariable.h b/LEGO1/mxstringvariable.h new file mode 100644 index 00000000..5284fc5d --- /dev/null +++ b/LEGO1/mxstringvariable.h @@ -0,0 +1,20 @@ +#ifndef MXSTRINGVARIABLE_H +#define MXSTRINGVARIABLE_H +#include "mxstring.h" +#include "mxcore.h" +//VTABLE: 0x100d74a8 +class MxStringVariable +{ +public: + __declspec(dllexport) MxStringVariable(const char *, const char *); + MxStringVariable() {} + virtual MxString *GetString(); + virtual void SetString(const char *colorString); + virtual ~MxStringVariable(); + +protected: + MxString m_name; + MxString m_string; +}; + +#endif // MXSTRINGVARIABLE_H