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@ -1,7 +0,0 @@
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#include "legovideomanager.h"
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// OFFSET: LEGO1 0x1007c440
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void LegoVideoManager::SetSkyColor(float r, float g, float b)
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{
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//todo
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}
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15
isle.mak
15
isle.mak
@ -147,7 +147,6 @@ LINK32_OBJS= \
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"$(INTDIR)\mxbackgroundcolor.obj" \
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"$(INTDIR)\legobackgroundcolor.obj" \
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"$(INTDIR)\legoutil.obj" \
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"$(INTDIR)\legovideomanager.obj"
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".\Release\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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@ -267,7 +266,6 @@ LINK32_OBJS= \
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"$(INTDIR)\mxbackgroundcolor.obj" \
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"$(INTDIR)\legobackgroundcolor.obj" \
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"$(INTDIR)\legoutil.obj" \
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"$(INTDIR)\legovideomanager.obj"
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".\Debug\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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@ -864,19 +862,6 @@ DEP_CPP_MXATO=\
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\LEGO1\legovideomanager.cpp
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DEP_CPP_MXATO=\
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".\LEGO1\legovideomanager.h"\
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"$(INTDIR)\legovideomanager.obj" : $(SOURCE) $(DEP_CPP_MXATO) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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# End Target
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################################################################################
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