mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-26 23:10:35 +00:00
Implement/match LegoAct2::Create (#1146)
This commit is contained in:
parent
6cda0d95c7
commit
bebe780c77
@ -78,7 +78,7 @@ private:
|
|||||||
undefined m_unk0x10c2; // 0x10c2
|
undefined m_unk0x10c2; // 0x10c2
|
||||||
undefined4 m_unk0x10c4; // 0x10c4
|
undefined4 m_unk0x10c4; // 0x10c4
|
||||||
undefined4 m_unk0x10c8; // 0x10c8
|
undefined4 m_unk0x10c8; // 0x10c8
|
||||||
undefined4 m_unk0x10cc; // 0x10cc
|
LegoAct2State* m_gameState; // 0x10cc
|
||||||
undefined4 m_unk0x10d0; // 0x10d0
|
undefined4 m_unk0x10d0; // 0x10d0
|
||||||
char* m_unk0x10d4; // 0x10d4
|
char* m_unk0x10d4; // 0x10d4
|
||||||
undefined4 m_unk0x10d8; // 0x10d8
|
undefined4 m_unk0x10d8; // 0x10d8
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
#include "legoact2.h"
|
#include "legoact2.h"
|
||||||
|
|
||||||
#include "legoanimationmanager.h"
|
#include "legoanimationmanager.h"
|
||||||
|
#include "legogamestate.h"
|
||||||
#include "legoinputmanager.h"
|
#include "legoinputmanager.h"
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "mxmisc.h"
|
#include "mxmisc.h"
|
||||||
@ -40,11 +41,50 @@ LegoAct2::~LegoAct2()
|
|||||||
NotificationManager()->Unregister(this);
|
NotificationManager()->Unregister(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x1004ff20
|
// FUNCTION: LEGO1 0x1004ff20
|
||||||
|
// FUNCTION: BETA10 0x1003a7ff
|
||||||
MxResult LegoAct2::Create(MxDSAction& p_dsAction)
|
MxResult LegoAct2::Create(MxDSAction& p_dsAction)
|
||||||
{
|
{
|
||||||
// TODO
|
GameState()->FindLoadedAct();
|
||||||
return SUCCESS;
|
|
||||||
|
MxResult result = LegoWorld::Create(p_dsAction);
|
||||||
|
if (result == SUCCESS) {
|
||||||
|
AnimationManager()->EnableCamAnims(FALSE);
|
||||||
|
|
||||||
|
LegoGameState* gameState = GameState();
|
||||||
|
LegoAct2State* state = (LegoAct2State*) gameState->GetState("LegoAct2State");
|
||||||
|
|
||||||
|
if (state == NULL) {
|
||||||
|
state = (LegoAct2State*) gameState->CreateState("LegoAct2State");
|
||||||
|
}
|
||||||
|
|
||||||
|
m_gameState = state;
|
||||||
|
m_gameState->m_unk0x08 = 0;
|
||||||
|
|
||||||
|
switch (GameState()->GetLoadedAct()) {
|
||||||
|
case LegoGameState::e_act2:
|
||||||
|
GameState()->StopArea(LegoGameState::e_infomain);
|
||||||
|
GameState()->StopArea(LegoGameState::e_act2main);
|
||||||
|
break;
|
||||||
|
case LegoGameState::e_act3:
|
||||||
|
GameState()->StopArea(LegoGameState::e_infomain);
|
||||||
|
GameState()->StopArea(LegoGameState::e_act3script);
|
||||||
|
break;
|
||||||
|
case LegoGameState::e_act1:
|
||||||
|
case LegoGameState::e_actNotFound:
|
||||||
|
GameState()->StopArea(LegoGameState::e_undefined);
|
||||||
|
if (GameState()->GetPreviousArea() == LegoGameState::e_infomain) {
|
||||||
|
GameState()->StopArea(LegoGameState::e_isle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GameState()->m_currentArea = LegoGameState::e_act2main;
|
||||||
|
GameState()->SetCurrentAct(LegoGameState::e_act2);
|
||||||
|
InputManager()->Register(this);
|
||||||
|
GameState()->SetDirty(TRUE);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x10050040
|
// STUB: LEGO1 0x10050040
|
||||||
|
Loading…
Reference in New Issue
Block a user