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Implement/match LegoAct2::Create (#1146)
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@ -78,7 +78,7 @@ private:
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undefined m_unk0x10c2; // 0x10c2
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undefined4 m_unk0x10c4; // 0x10c4
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undefined4 m_unk0x10c8; // 0x10c8
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undefined4 m_unk0x10cc; // 0x10cc
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LegoAct2State* m_gameState; // 0x10cc
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undefined4 m_unk0x10d0; // 0x10d0
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char* m_unk0x10d4; // 0x10d4
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undefined4 m_unk0x10d8; // 0x10d8
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@ -1,6 +1,7 @@
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#include "legoact2.h"
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#include "legoanimationmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "misc.h"
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#include "mxmisc.h"
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@ -40,11 +41,50 @@ LegoAct2::~LegoAct2()
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NotificationManager()->Unregister(this);
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}
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// STUB: LEGO1 0x1004ff20
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// FUNCTION: LEGO1 0x1004ff20
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// FUNCTION: BETA10 0x1003a7ff
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MxResult LegoAct2::Create(MxDSAction& p_dsAction)
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{
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// TODO
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return SUCCESS;
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GameState()->FindLoadedAct();
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MxResult result = LegoWorld::Create(p_dsAction);
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if (result == SUCCESS) {
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AnimationManager()->EnableCamAnims(FALSE);
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LegoGameState* gameState = GameState();
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LegoAct2State* state = (LegoAct2State*) gameState->GetState("LegoAct2State");
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if (state == NULL) {
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state = (LegoAct2State*) gameState->CreateState("LegoAct2State");
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}
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m_gameState = state;
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m_gameState->m_unk0x08 = 0;
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switch (GameState()->GetLoadedAct()) {
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case LegoGameState::e_act2:
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GameState()->StopArea(LegoGameState::e_infomain);
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GameState()->StopArea(LegoGameState::e_act2main);
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break;
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case LegoGameState::e_act3:
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GameState()->StopArea(LegoGameState::e_infomain);
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GameState()->StopArea(LegoGameState::e_act3script);
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break;
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case LegoGameState::e_act1:
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case LegoGameState::e_actNotFound:
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GameState()->StopArea(LegoGameState::e_undefined);
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if (GameState()->GetPreviousArea() == LegoGameState::e_infomain) {
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GameState()->StopArea(LegoGameState::e_isle);
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}
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}
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GameState()->m_currentArea = LegoGameState::e_act2main;
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GameState()->SetCurrentAct(LegoGameState::e_act2);
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InputManager()->Register(this);
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GameState()->SetDirty(TRUE);
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}
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return result;
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}
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// STUB: LEGO1 0x10050040
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