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Implement/match Ambulance::HandleClick (#1019)
* Implement/match Ambulance::HandleClick * Remove junk * Add Ambulance::FUN_10036e60
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@ -49,7 +49,7 @@ public:
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// AmbulanceMissionState::`scalar deleting destructor'
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undefined4 m_unk0x08; // 0x08
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undefined4 m_unk0x0c; // 0x0c
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MxLong m_unk0x0c; // 0x0c
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MxU16 m_unk0x10; // 0x10
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MxU16 m_unk0x12; // 0x12
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MxU16 m_unk0x14; // 0x14
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@ -1,6 +1,7 @@
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#include "ambulance.h"
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#include "decomp.h"
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#include "isle.h"
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#include "isle_actions.h"
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#include "legoanimationmanager.h"
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#include "legocontrolmanager.h"
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@ -14,6 +15,7 @@
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#include "mxmisc.h"
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#include "mxticklemanager.h"
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#include "mxtimer.h"
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#include "mxtransitionmanager.h"
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#include "mxvariabletable.h"
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#include "scripts.h"
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@ -227,17 +229,50 @@ MxLong Ambulance::HandleNotification19(MxType19NotificationParam& p_param)
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return 0;
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}
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// STUB: LEGO1 0x10036ce0
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// FUNCTION: LEGO1 0x10036ce0
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// FUNCTION: BETA10 0x10023506
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MxLong Ambulance::HandleClick()
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{
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// TODO
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return 0;
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if (((Act1State*) GameState()->GetState("Act1State"))->m_unk0x018 != 10) {
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return 1;
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}
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if (m_state->m_unk0x08 == 2) {
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return 1;
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}
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FUN_10015820(TRUE, 0);
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_ambulance);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
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((IslePathActor*) CurrentActor())->Exit();
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}
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m_time = Timer()->GetTime();
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m_unk0x16a = CurrentActor()->GetActorId();
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Enter();
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_AmbulanceDashboard, NULL);
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ControlManager()->Register(this);
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if (m_state->m_unk0x08 == 1) {
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SpawnPlayer(LegoGameState::e_unk31, TRUE, 0);
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m_state->m_unk0x0c = Timer()->GetTime();
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_pns018rd_RunAnim, NULL);
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}
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return 1;
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}
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// STUB: LEGO1 0x10036e60
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// FUNCTION: LEGO1 0x10036e60
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// FUNCTION: BETA10 0x100236bb
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void Ambulance::FUN_10036e60()
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{
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// TODO
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m_state->m_unk0x08 = 2;
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PlayAnimation(IsleScript::c_hho027en_RunAnim);
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m_lastAction = IsleScript::c_noneIsle;
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m_lastAnimation = IsleScript::c_noneIsle;
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}
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// STUB: LEGO1 0x10036e90
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