isle/ISLE/define.h
MS bcb7bec68b
Improve handling of variables for decomp parser (#376)
* Parser refactor:
- Handling LIRBARY and STRING markers
- Extracting global variable name for future comparison
- Marking function static variables
- More fluent error messages

* String constants annotated with STRING

* fix variable name

* Should compare LIBRARY markers
2023-12-27 15:59:42 -05:00

28 lines
614 B
C++

#ifndef DEFINE_H
#define DEFINE_H
#include <mxtypes.h>
#include <windows.h>
class IsleApp;
extern IsleApp* g_isle;
extern int g_closed;
// STRING: ISLE 0x4101c4
#define WNDCLASS_NAME "Lego Island MainNoM App"
// STRING: ISLE 0x4101dc
#define WINDOW_TITLE "LEGO\xAE"
extern unsigned char g_mousedown;
extern unsigned char g_mousemoved;
extern RECT g_windowRect;
extern int g_rmDisabled;
extern int g_waitingForTargetDepth;
extern int g_targetWidth;
extern int g_targetHeight;
extern int g_targetDepth;
extern int g_reqEnableRMDevice;
extern int g_startupDelay;
extern MxLong g_lastFrameTime;
#endif // DEFINE_H