jak-project/game/sound/sdshim.h

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#pragma once
#include <memory>
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#include "common/common_types.h"
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#include "game/sound/common/voice.h"
#define SD_VA_SSA ((0x20 << 8) + (0x01 << 6))
#define SD_VA_LSAX ((0x21 << 8) + (0x01 << 6))
#define SD_S_VMIXL (0x18 << 8)
#define SD_S_VMIXR (0x1a << 8)
#define SD_VP_VOLL (0x00 << 8)
#define SD_VP_VOLR (0x01 << 8)
#define SD_VP_PITCH (0x02 << 8)
#define SD_VP_ADSR1 (0x03 << 8)
#define SD_VP_ADSR2 (0x04 << 8)
#define SD_VA_NAX ((0x22 << 8) + (0x01 << 6))
#define SD_S_KON (0x15 << 8)
#define SD_S_KOFF (0x16 << 8)
#define SD_VOICE(_core, _v) ((_core) | ((_v) << 1))
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extern std::shared_ptr<snd::Voice> voices[4];
extern u8 spu_memory[0x15160 * 10];
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using sceSdTransIntrHandler = int (*)(int, void*);
u32 sceSdGetSwitch(u32 entry);
u32 sceSdGetAddr(u32 entry);
void sceSdSetSwitch(u32 entry, u32 value);
void sceSdSetAddr(u32 entry, u32 value);
void sceSdSetParam(u32 entry, u32 value);
void sceSdSetTransIntrHandler(s32 channel, sceSdTransIntrHandler, void* data);
u32 sceSdVoiceTrans(s32 channel, s32 mode, void* iop_addr, u32 spu_addr, u32 size);