2023-07-01 01:05:58 +00:00
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#include "gfx_test.h"
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#include "game/system/hid/sdl_util.h"
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namespace tests {
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void to_json(json& j, const GPUTestOutput& obj) {
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j = json{
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{"success", obj.success},
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{"error", obj.error},
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{"errorCause", obj.errorCause},
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};
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}
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GPUTestOutput run_gpu_test(const std::string& test_type) {
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lg::info("Running GPU Test - {}", test_type);
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GPUTestOutput output = {false, "", ""};
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if (test_type == "opengl") {
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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output = {false, "SDL initialization failed",
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sdl_util::log_and_return_error("SDL initialization failed")};
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return output;
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}
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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2023-07-08 15:53:43 +00:00
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#ifdef __APPLE__
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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#endif
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2023-07-01 01:05:58 +00:00
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SDL_Window* window =
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SDL_CreateWindow("OpenGL Version", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800,
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600, SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
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if (!window) {
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output = {false, "SDL window creation failed",
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sdl_util::log_and_return_error("SDL initialization failed")};
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SDL_Quit();
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return output;
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}
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SDL_GLContext glContext = SDL_GL_CreateContext(window);
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if (!glContext) {
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output = {false, "Required OpenGL Version is not supported",
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sdl_util::log_and_return_error("SDL initialization failed")};
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} else {
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output = {true, "", ""};
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SDL_GL_DeleteContext(glContext);
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}
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SDL_DestroyWindow(window);
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SDL_Quit();
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} else {
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lg::error("Invalid GPU test type - {}", test_type);
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}
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return output;
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}
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}; // namespace tests
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