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jak3: airlock speed hacks + make cutscenes skip properly (#3543)
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f586cb9af2
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@ -720,7 +720,8 @@
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(goto cfg-42)
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)
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(suspend)
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(ja :num! (seek! 0.0 (-> self close-speed-multiplier)))
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;; og:preserve-this added speed modifier
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(ja :num! (seek! 0.0 (* (get-airlock-close-speed *pc-settings*) (-> self close-speed-multiplier))))
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(transform-post)
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)
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(label cfg-42)
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@ -887,7 +888,8 @@
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)
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(rotate-gear! self 65536.0)
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(suspend)
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(ja :num! (seek! (ja-aframe (-> self lock-frame) 0) (-> self pre-open-speed)))
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;; og:preserve-this added speed modifier
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(ja :num! (seek! (ja-aframe (-> self lock-frame) 0) (* (get-airlock-speed *pc-settings*) (-> self pre-open-speed))))
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(transform-post)
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)
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(when (nonzero? (-> self sound-id))
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@ -917,7 +919,8 @@
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)
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(rotate-gear! self 65536.0)
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(suspend)
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(ja :num! (seek! (ja-aframe (-> self open-frame) 0) 2.0))
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;; og:preserve-this added speed modifier
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(ja :num! (seek! (ja-aframe (-> self open-frame) 0) (* (get-airlock-speed *pc-settings*) 2.0)))
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(transform-post)
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)
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(when (nonzero? (-> self sound-id))
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@ -970,7 +973,8 @@
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(while (not (ja-max? 0))
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(rotate-gear! self 65536.0)
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(suspend)
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(ja :num! (seek!))
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;; og:preserve-this added speed modifier
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(ja :num! (seek! max (get-airlock-speed *pc-settings*)))
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(transform-post)
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)
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(when (nonzero? (-> self sound-id))
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@ -906,7 +906,7 @@
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:virtual #t
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:enter (behavior ((arg0 symbol))
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(format 0 "scene-player: skipping scene~%")
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(go-virtual release)
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(set! (-> self aborted?) #t)
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(set-time! (-> self state-time))
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(if (= (-> *game-info* demo-state) 101)
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(set-setting! 'audio-language #f 0.0 5)
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@ -1158,6 +1158,7 @@
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)
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)
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)
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(not (-> self aborted?))
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)
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(set-blackout-frames (seconds 0.1))
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(suspend)
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@ -1234,7 +1235,8 @@
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(disable *screen-filter*)
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(deactivate self)
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)
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(when (< (-> self scene-index) (+ (-> self scene-list length) -1))
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;; og:preserve-this there is a bug here. scene-index has already been advanced by this point, so we need to backtrack when checking things
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(when (< (#if PC_PORT (1- (-> self scene-index)) (-> self scene-index)) (+ (-> self scene-list length) -1))
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(set! (-> self scene-index) (+ (-> self scene-list length) -1))
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(scene-player-method-24 self (-> self scene-list (-> self scene-index)) #t)
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)
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@ -1575,6 +1577,10 @@
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)
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)
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)
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(#when PC_PORT ;; og:preserve-this until overlord2 is done
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(backup-load-state-and-set-cmds *load-state* (-> self anim command-list))
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(restore-load-state-and-cleanup *load-state*)
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)
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(if (and (-> self wait) *target* (focus-test? *target* grabbed))
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(go-virtual release)
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)
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