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g/j1: hide borders in first-person camera when using non-standard aspect ratio
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@ -185,7 +185,9 @@
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(the float (+ (the int (-> this particles s5-0 pos y)) 2048))
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(- (-> *math-camera* hvdf-off z) (* 1024.0 (-> this particles s5-0 pos z)))
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(-> *math-camera* hvdf-off w)))
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(spawn (-> this particles s5-0 part) *null-vector*))
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;; og:preserve-this Positioning of first person hud sprites
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(when (or (-> *pc-settings* use-vis?) (= s5-0 2))
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(spawn (-> this particles s5-0 part) *null-vector*)))
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0
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(none))
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