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[jak2] fix glow sprite flickering (#2912)
oops, forgot to set `glDepthMask`, so sometimes it was enabled, and the drawing for the clear was writing into the depth buffer. Fixes https://github.com/open-goal/jak-project/issues/2735
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@ -539,6 +539,8 @@ void GlowRenderer::draw_probes(SharedRenderState* render_state,
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glBindVertexArray(m_ogl.vao);
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glEnable(GL_PRIMITIVE_RESTART);
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glPrimitiveRestartIndex(UINT32_MAX);
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// don't want to write to the depth buffer we just copied, just test against it.
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glDepthMask(GL_FALSE);
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GLint old_viewport[4];
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glGetIntegerv(GL_VIEWPORT, old_viewport);
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glViewport(0, 0, m_ogl.probe_fbo_w, m_ogl.probe_fbo_h);
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