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https://github.com/open-goal/jak-project.git
synced 2024-11-23 06:09:57 +00:00
parent
d149838485
commit
dfeb88b35d
@ -35,7 +35,6 @@ Interpreter::Interpreter(const std::string& username) {
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// set user profile name
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auto user = SymbolObject::make_new(reader.symbolTable, username);
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define_var_in_env(global_environment, user, "*user*");
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define_var_in_env(goal_env, user, "*user*");
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// setup maps
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special_forms = {
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@ -207,7 +207,7 @@ std::string find_repl_username() {
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}
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}
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return "#f";
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return "unknown";
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}
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fs::path get_startup_file_path(const std::string& username, const GameVersion game_version) {
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@ -5,6 +5,7 @@
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#include <cstring>
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#include "common/goal_constants.h"
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#include "common/repl/util.h"
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#include "common/util/Timer.h"
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#include "game/common/game_common_types.h"
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@ -26,7 +27,11 @@ char DebugBootArtGroup[64];
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void kboot_init_globals() {
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memset(DebugBootUser, 0, sizeof(DebugBootUser));
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memset(DebugBootArtGroup, 0, sizeof(DebugBootArtGroup));
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strcpy(DebugBootUser, "unknown");
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// strcpy(DebugBootUser, "unknown");
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// CHANGED : let's just try to find the username automatically by default!
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// the default is still "unknown"
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auto username = REPL::find_repl_username();
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strcpy(DebugBootUser, username.c_str());
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}
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void KernelCheckAndDispatch();
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@ -70,11 +70,12 @@ std::string game_arg_documentation() {
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output += " -level [name] Used to inform the game to boot a specific level the default level is `#f`\n";
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// Jak 1 Related
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output += fmt::format(fmt::emphasis::bold | fmt::fg(fmt::color::orange), "Jak 1:\n");
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output += " -demo Used to pass the message `demo` to the gkernel in the DebugBootMessage (instead of play)\n";
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output += " -demo Boot the game in demo mode\n";
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// Jak 2 only
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output += fmt::format(fmt::emphasis::bold | fmt::fg(fmt::color::purple), "Jak 2:\n");
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output += " -kiosk A demo mode, TODO on specifics\n";
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output += " -preview A demo mode, TODO on specifics\n";
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output += " -demo Boot the game in demo mode\n";
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output += " -kiosk Boot the game in kiosk demo mode\n";
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output += " -preview Boot the game in preview demo mode\n";
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output += " -debug-boot Used to boot the game in retail mode, but with debug segments\n";
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output += " -user [name] Specify the debugging username, the default is `unknown`\n";
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output += " -art [name] Specify the art-group name to set `DebugBootArtGroup`, there is no default\n";
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@ -116,7 +116,7 @@ void deci2_runner(SystemThreadInterface& iface) {
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// then allow the server to accept connections
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bool server_ok = server.init_server();
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if (!server_ok) {
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lg::error("[DECI2] failed to initialize, REPL will not work.\n");
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lg::error("[DECI2] failed to initialize, REPL will not work.");
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}
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lg::debug("[DECI2] Waiting for listener...");
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@ -434,8 +434,8 @@ RuntimeExitStatus exec_runtime(GameLaunchOptions game_options, int argc, const c
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try {
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Gfx::Loop([]() { return MasterExit == RuntimeExitStatus::RUNNING; });
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} catch (std::exception& e) {
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lg::error("Exception thrown from graphics loop: {}\n", e.what());
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lg::error("Everything will crash now. good luck\n");
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lg::error("Exception thrown from graphics loop: {}", e.what());
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lg::error("Everything will crash now. good luck");
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throw;
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}
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}
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@ -110,6 +110,7 @@ s32 sceOpen(const char* filename, s32 flag) {
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default: {
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// either append or truncate
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file_util::create_dir_if_needed_for_file(name);
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if (flag & SCE_TRUNC) {
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fp = file_util::open_file(name.c_str(), "w");
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} else {
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@ -1020,10 +1020,6 @@
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;;;; user stuf
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defmacro get-user ()
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`(quote ,*user*)
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)
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(defmacro user? (&rest users)
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(cond
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((null? users) #f)
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@ -401,6 +401,9 @@
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(define-extern pc-prof (function string pc-prof-event none))
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(defmacro get-user ()
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`(quote ,*user*)
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)
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(defconstant *user* (get-user))
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(define-extern pc-filter-debug-string? (function string float symbol))
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