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Typo fix LTT_MSG_INSEPCT (#2778)
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
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@ -34,7 +34,7 @@ enum class ListenerMessageKind : u16 {
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*/
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enum ListenerToTargetMsgKind : u16 {
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LTT_MSG_POKE = 1, //! "Poke" the game and have it flush buffers
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LTT_MSG_INSEPCT = 5, //! Inspect an object
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LTT_MSG_INSPECT = 5, //! Inspect an object
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LTT_MSG_PRINT = 6, //! Print an object
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LTT_MSG_PRINT_SYMBOLS = 7, //! Print all symbols
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LTT_MSG_RESET = 8, //! Reset the game
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@ -59,7 +59,7 @@ void ProcessListenerMessage(Ptr<char> msg) {
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// just flush any pending stuff.
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ClearPending();
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break;
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case LTT_MSG_INSEPCT:
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case LTT_MSG_INSPECT:
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inspect_object(atoi(msg.c()));
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ClearPending();
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break;
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@ -73,7 +73,7 @@ void ProcessListenerMessage(Ptr<char> msg) {
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// just flush any pending stuff.
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ClearPending();
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break;
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case LTT_MSG_INSEPCT:
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case LTT_MSG_INSPECT:
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inspect_object(atoi(msg.c()));
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ClearPending();
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break;
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