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extractor: add error code messages around 3990
(#3699)
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Also added a new error code to make invalid folder paths hopefully more clear/obvious.
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@ -1,4 +1,10 @@
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{
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"3990": {
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"msg": "Provided invalid or missing arguments"
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},
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"3991": {
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"msg": "Input path(s) do not exist"
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},
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"4000": {
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"msg": "Validation Failed: Cannot locate ELF"
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},
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@ -12,6 +12,7 @@
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enum class ExtractorErrorCode {
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SUCCESS = 0,
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INVALID_CLI_INPUT = 3990,
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INVALID_CLI_INPUT_MISSING_FOLDER = 3991,
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VALIDATION_CANT_LOCATE_ELF = 4000,
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VALIDATION_SERIAL_MISSING_FROM_DB = 4001,
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VALIDATION_ELF_MISSING_FROM_DB = 4002,
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@ -225,7 +225,7 @@ int main(int argc, char** argv) {
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if (!project_path_override.empty()) {
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if (!fs::exists(project_path_override)) {
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lg::error("Error: project path override '{}' does not exist", project_path_override.string());
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return static_cast<int>(ExtractorErrorCode::INVALID_CLI_INPUT);
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return static_cast<int>(ExtractorErrorCode::INVALID_CLI_INPUT_MISSING_FOLDER);
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}
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auto ok = file_util::setup_project_path(project_path_override);
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if (!ok) {
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@ -255,7 +255,7 @@ int main(int argc, char** argv) {
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// - INPUT VALIDATION
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if (!fs::exists(input_file_path)) {
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lg::error("Error: input game file path '{}' does not exist", input_file_path.string());
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return static_cast<int>(ExtractorErrorCode::INVALID_CLI_INPUT);
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return static_cast<int>(ExtractorErrorCode::INVALID_CLI_INPUT_MISSING_FOLDER);
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}
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if (data_subfolders.count(game_name) == 0) {
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lg::error("Error: input game name '{}' is not valid", game_name);
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@ -325,7 +325,7 @@ int main(int argc, char** argv) {
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} else if (fs::is_directory(input_file_path)) {
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if (!flag_folder) {
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// if we didn't request a folder explicitly, but we got one, assume something went wrong.
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lg::error("got a folder, but didn't get folder flag");
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lg::error("got a folder, but didn't provide the folder flag");
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return static_cast<int>(ExtractorErrorCode::INVALID_CLI_INPUT);
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}
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iso_data_path = input_file_path;
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