fix nav mesh debugging crash (#3542)

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ManDude 2024-06-01 01:50:14 +02:00 committed by GitHub
parent ea1271cfd0
commit f586cb9af2
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2 changed files with 2 additions and 5 deletions

View File

@ -3214,11 +3214,8 @@
(function "Kiosk Reset" #f ,(lambda () (auto-save-command 'restore 0 0 *default-pool* #f) (none)))
;; og:preserve-this new menu option
(function "Give Ammo and Collectables" #f ,(lambda () (send-event *target* 'get-pickup (pickup-type ammo-yellow) 1000.0) (send-event *target* 'get-pickup (pickup-type ammo-red) 1000.0) (send-event *target* 'get-pickup (pickup-type ammo-blue) 1000.0) (send-event *target* 'get-pickup (pickup-type ammo-dark) 1000.0) (send-event *target* 'get-pickup (pickup-type eco-pill-dark) 1000.0) (send-event *target* 'get-pickup (pickup-type skill) 1000.0) (send-event *target* 'get-pickup (pickup-type gem) 5000.0)))
;; og:preserve-this new menu option
(function "Unlock Everything" #f ,(lambda () (logior! (-> *game-info* features) (game-feature gun gun-yellow gun-red gun-blue gun-dark gun-upgrade-speed gun-upgrade-ammo gun-upgrade-damage pass-red pass-green pass-yellow pass-blue board darkjak darkjak-bomb0 darkjak-bomb1 darkjak-invinc darkjak-giant))))
;; og:preserve-this new menu option
(function "Finish Story" #f ,(lambda () (task-node-close! (game-task-node city-win-resolution))))
;; og:preserve-this new menu option
(function "Finish Story" #f ,(lambda () (task-node-close! (game-task-node city-win-introduction))))
(function "Finish Optional Missions"
#f
,(lambda ()

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@ -48,7 +48,7 @@
(bucket-id debug-no-zbuf1))
;; basic info, actor id, etc
(draw-string-xy
(string-format "~3L~A~0L ~A~%tags: ~D size: ~D aid: #x~x level: ~S~%R1/L1 to scroll UP toggle display-long-info~%--------------------" (-> e type) name (length e) (asize-of e) (-> e aid) (aif (-> e extra) (-> it level name)))
(string-format "~3L~A~0L ~A~%tags: ~D size: ~D aid: #x~x level: ~S~%R1/L1 to scroll UP toggle display-long-info~%--------------------" (-> e type) name (length e) (asize-of e) (-> e aid) (if (and (nonzero? (-> e extra)) (-> e extra)) (-> e extra level name)))
debug-buf 352 cur-y (font-color default) (font-flags shadow kerning middle))
(+! cur-y (* LINE_HEIGHT 4))
(cond