Commit Graph

1410 Commits

Author SHA1 Message Date
water111
1e33dcda4b
Remove assets folder, use more std::filesystem (#1575)
* Remove assets folder, use more std::filesystem

* windows fix

* another one for windows

* another one

* better system for different folders

* rm debugging stuff

* let extractor override everything

* dont revert jak1 change
2022-06-29 23:32:46 -04:00
Tyler Wilding
36dc015d62
jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
ManDude
2649fd17ec
subtitle editor fixes + other smaller fixes (#1572)
* [extractor] validate files when extracted as folder

* jp text fixes

* move game text version to the text file and fix subtitle editor escape chars

* make bad subtitles not crash the game

* fix texscroll in lag

* fix mood, fix decomp of other versions, fix text decomp

* clang

* fix tests

* oops dammit

* new fixes

* shut up codacy

* fix nonexistant subtitles crashing the game

* fix text hacks and extractor re-use on folders
2022-06-29 19:43:23 -04:00
Tyler Wilding
870be7151a
subtitles: add a bunch of new subtitle playing settings (#1571)
* subtitles: add `geologist` play settings

* subtitles: add `gambler` play settings

* subtitles: add `warrior` and `ogre-race` settings

* subtitles: hide empty groups

* subtitles: add miner cutscene settings
2022-06-28 21:15:08 -04:00
Ethan Lafrenais
99f1f878b8
Fix "last-hit" animations not playing for robotboss (#1569)
* Fix "last-hit" animations not playing for robotboss

This was causing destroyed parts of the robot to float in the air not moving for a moment.

* Add comments
2022-06-27 22:10:54 -04:00
water111
54937a95b1
[build_level] basic support for entity/res-lump (#1563)
* [build_level] drawable actor stuff

* clean up

* improved bsphere

* windows include nonsense

* final tuning

* m_pi

* what

* going insane

* merge conflict fix

* windows
2022-06-27 20:37:51 -04:00
towai
fa3f4b0a88
Improvements/fixes to the subtitle editor (#1516) 2022-06-27 19:44:57 -04:00
Ethan Lafrenais
944edd5938
Fix volume calculation when falloff curve is zero (#1562)
Return passed volume instead of zero when falloff curve is 0
2022-06-26 20:45:55 -04:00
water111
e630b50690
[ckernel] split by game version (#1559)
* temp

* split up kprint, other than format

* start kmachine

* split kmachine

* split kscheme

* split klink

* split klisten

* split remaining

* jak2 ckernel gets to nokernel loop
2022-06-26 18:17:11 -04:00
Hat Kid
3b177d47c0
goalc: add launch option for executing cmd on startup that keeps repl open (#1561)
goalc: add launch option for executing cmd on startup
2022-06-26 17:32:02 -04:00
ManDude
892e5a6c49
fix fake vag clock and ocean with lag (#1558)
* fix the fake vag clock

* fix ocean in lag
2022-06-25 21:26:48 -04:00
water111
91fa0122d8
[decompiler] Jak 2 modifications, new all-types code (#1553)
* temp

* look at old game types

* clean up
2022-06-25 21:26:15 -04:00
ManDude
c9de15ba64
framerate and vsync menus and fixes (#1552)
* in-game vsync option, automatically framelimit correctly, fix minimize/alttab bugs

* fix jp text errors

* bump version number as panic

* this makes more sense i think

* clang

* oops delete debug print
2022-06-25 11:05:20 -04:00
Brent Hickey
584cbcdd0e
[game][150fps] more high fps fixes (#1518)
* jak ambient wind, first person cam speed, cleanup

* fix seagulls!

* fix intro speed, mood, projectile collision, wind

* fix flying lurker and add comments

* oops didn't convert this back

* more comments

* Revert "more comments"

This reverts commit 9a211c594c.

* more comments

* yep

* missed 1 line

* more than 1 lol

* paren

* revert ripple for now, casting broke 60fps and didn't seem right
2022-06-25 11:03:14 -04:00
water111
85c3d76878
[merc2] guard against nans in bones (#1549)
* [merc2] guard against bones in nans

* zero out bone buffer, just to be safe
2022-06-24 18:39:26 -04:00
Shalen Bennett
20304715af
Replace assert with user-friendly error if ISO is invalid or not found (#1540)
* Replace assert with user-friendly error if ISO not found

When the extractor runs and can't detect a game folder, it will assume there is an ISO file in the directory instead. If there isn't an ISO file, or it's a different extension, it will trigger an assert. This adds an additional check to make sure the file extension is of type `.iso` and returns a more clear message to the user.

Once I get home I'll iterate upon this a bit to add file size checks and reading header data as well as making sure the error code is able to be reported to the launcher.

* Fix `extension` call & formatting

more de-rust lol

* fix extension call (again)

* fix ONE extra parenthesis

* argument incompatible with fmt print

will fix print later

* add ONE missing parenthesis 

never taking intellisense for granted again

* Add ISO size checks and rework type check

* actually print `data_dir_path` :p

* Normalize extension case before verifying file type

+ clang-format

* clang-format

Co-authored-by: doctashay <doctashay@github.com>
2022-06-24 18:27:57 -04:00
ManDude
67c815bf18
expand symbol table (#1534)
* expand symbol table

* ah!

* fix minor errors

* fix kernel test

* fix another test
2022-06-24 18:27:00 -04:00
water111
628ce47b2e
compiler speed improvement (#1547) 2022-06-24 18:21:24 -04:00
Zedb0T
80e84f2225
Fix one frame of ghost yellow eco in finalboss (#1536)
* Fix one frame of ghost yellow eco in finalboss

* Fixed the eco duping in goggles

Whoops tried to fix an issue that wasn't there and paid the price for it.

* Add commented code

Describing the change and noting that is it different than the original game.

Could be useful in the future if anything odd happens to have our changes documented.

* Wrap change in a when PC_PORT block

* Move comment from inside block to outside

Having the comment inside the block seemed cringe
2022-06-24 15:25:11 -04:00
ManDude
fb3f9ffe35
fix soundbank loading on black label (#1545) 2022-06-24 14:14:37 -04:00
ManDude
6b6c937277
make 60FPS always the default and add frame rate option to settings (#1533)
* fix ogre joints

* "frame rate" menu in options

* dont start game at non-60fps

* clang

* make hint subtitles option do stuff
2022-06-24 00:43:57 -04:00
Hat Kid
d76ba83747
discord-rpc: check for custom levels and add placeholder icon (#1531)
* check for custom levels

* fix formatting
2022-06-23 18:44:42 -04:00
Tyler Wilding
3d599ad79b
game: use the tagged version number if available (#1526) 2022-06-23 18:44:27 -04:00
ManDude
85bef15364
full ntsc-j mode + greatest hits support (#1525)
* remove str files from inputs

* removed unused verbose flag

* allow some kind of conditional game building for JP extras

* make `PrintBankInfo` do nothing

* clang

* Update gltf_mesh_extract.cpp

* fix `*jak1-full-game*` in extractor

* use json library to build json file

* screw it red label support as well
2022-06-23 18:44:02 -04:00
Tyler Wilding
9754688879
github: fix issue with bug report template (#1532) 2022-06-23 16:36:47 -04:00
Tyler Wilding
17c9861f3c
github: improve bug report issue template (#1527)
* github: improve bug report issue template

* github: add refresh rate question
2022-06-23 16:34:05 -04:00
Ziemas
50dfa9a25b
Fix GCC 12 build (#1530) 2022-06-23 16:16:48 -04:00
Tyler Wilding
2d595c1ac0
lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
water111
b3f2b81481
[custom levels] fix various collision bugs (#1522)
* [custom levels] fix various collision bugs

* include
2022-06-22 22:43:42 -04:00
Tyler Wilding
56a84cd923
tools: only allow valid language-ids to be selected in the subtitle editor (#1523) 2022-06-22 22:43:36 -04:00
ManDude
7d5045ab3f
PAL & NTSC-J support + updates (#1490)
* PAL dumps files

* alrighty then

* make PAL warning slightly more specific

* PAL patches for `title-obs`

* Update all-types.gc

* PAL patch `beach-obs`

* `process-taskable` PAL patch

* `ambient` PAL patch

* `yakow` PAL patch

* `village-obs` PAL patch

* `sparticle-launcher` patch

* `swamp-obs` PAL patch

* `sequence-a-village1` PAL patch

* typo

* errors

* `powerups` PAL patch

* `ogreboss` PAL patch

* jak 1 v2 encoding

* `load-boundary` PAL patch

* `flying-lurker` PAL patch

* `mayor` PAL patch

* update game encoding to PAL (v2) encoding

* `cam-debug` and `cam-update` PAL patch

* `fisher` PAL patch

* `target` PAL patch

* `target2` PAL patch and fix text compiling

* `target-death` PAL patch

* `target-racer-h` PAL patch

* `logic-target` PAL patch

* `main` PAL patch

* `snow-flutflut-obs` PAL patch

* `rolling-obs` PAL patch

* `gsound` PAL patch

* update refs

* `progress` and `progress-draw` PAL patches

* clang

* wrong.

* complain

* clang

* fix test

* fix blurry jp text

* fix weird interrupt lag from setting window size

* patch more text lines, special handling for credits

* Update FontUtils.cpp

* Add xdelta3 and file patching interface

* add window lock toggle and update settings ver

* better particle hacks

* add PAL support to extractor

* Fix credits

* also NTSC-J support

* make xdelta3 a separate library

* address feedback

Co-authored-by: water <awaterford111445@gmail.com>
2022-06-22 05:16:34 +01:00
water111
90a049dcc5
[cleanup] memory bugs, memory usage reduction, delete merc1 (#1515)
* [cleanup] remove merc1, fix memory bugs, reduce memory usage

* change compiler log to see actual info from build_level

* save file

* editing text is hard
2022-06-21 21:26:11 -04:00
ManDude
78b6ba3d27
add xdelta3 library for binary file patching (#1514) 2022-06-21 20:45:45 -04:00
ManDude
8d8c6ccf39
fix bad resolutions being picked in windowed mode (#1513)
fix bad resolutions being picked in windowed
2022-06-21 20:11:57 -04:00
ManDude
69a3007e9b
windows graphics fixes (#1512)
* fix blurry jp text

* fix weird interrupt lag from setting window size

* add window lock toggle and update settings ver

* better particle hacks
2022-06-21 19:21:51 -04:00
Matthew Wells
3b2f9191ab
Simplified time of day logic (#1487)
Slight optimizations by checking only the upper boundary as we check the lower boundary with the previous if statement(s).
2022-06-21 18:38:25 -04:00
Hat Kid
e44500dcf2
readme: add fedora build instructions (#1508) 2022-06-21 18:29:23 -04:00
Hat Kid
d373b08e2f
readme: update ubuntu and arch dependencies and small fixes (#1507)
- Ubuntu: Added `libpulse-dev` as a dependency for audio support
- Arch: Removed `gcc`, `make` and `g++` as those are all already contained in the `base-devel` group, replaced `taskfile-git` with `go-task` as the former is outdated and added `libpulse` for audio
- Removed the section about the files in `goal_src` being placeholders as the game is mostly complete now.
- Added missing description for `iso_data` contents
- Added `discord-rpc` to the third-party library list
2022-06-21 18:26:36 -04:00
Tyler Wilding
80f4b2d02e
game: remove mystery windows chime sound when starting up (#1506) 2022-06-21 18:23:40 -04:00
Tyler Wilding
818485b501
paths: ensure imgui and game_config respects the project path (#1505)
* paths: ensure `imgui` respects the project path

* paths: remove extra creation of `game_config/` this is done when the settings are saved
2022-06-21 18:22:31 -04:00
Brent Hickey
65f47f2bfc
[game] Scale first-person and progress HUD for pc 16:9 (#1504)
* [game] Scale first-person and progress HUD for pc 16:9

* oops
2022-06-21 18:21:57 -04:00
Brent Hickey
c188efff10
[game] 150fps fixes (#1503)
* [game] 150fps fixes

* oops

* missed 1
2022-06-21 18:20:32 -04:00
water111
c13934708a
Initial implementation of custom level tool (#1482)
* wip

* learning about colors

* gltf node stuff working

* cleanup

* support textures

* bvh generation seems reasonable

* tree layout

* frag packer, untested and doesnt do real stripping yet

* temp

* working collide frags

* handle bad inputs better

* clean up

* format

* include

* another include

* reorganize for release build use
2022-06-19 20:44:07 -04:00
water111
196c09a232
Clean up libstb_image (#1494) 2022-06-19 19:48:34 -04:00
Brent Hickey
f48fda692e
[game] 150fps support (and 100fps support) (#1264)
* docs for ee merc code

* 150fps support but it replaces 60fps

* oops switched wrong mode

* oops 50.0 not 50

* formatting

* fix cutscene speed

* oops

* Replace latest merc.md, not sure what happened

* Automatically switch between video modes (ntsc or 150fps) based on
refresh rate. Cleanup particle timing

* cleanup

* fix idle animation

* linter

* fix village2 crash

* can load all levels again

* update loader output and replace sparticle time with formula

* Add 100fps support, add some comments, fix build

* formatting

Co-authored-by: water <awaterford111445@gmail.com>
2022-06-19 17:01:51 -04:00
Matthew Wells
4a2d48bfc7
Fixed typos in FAQ.md (#1486) 2022-06-19 11:08:11 +01:00
Hat Kid
0ec742319e
issues: add issue templates (#1480) 2022-06-18 15:22:50 -04:00
towai
c1a020a21a
Binding display readability improvements + add example showing font-color constants (#1475)
* Fix outdated bucket id and change the bind display to not scroll off the screen

* Readability improvements to bind display (alignment)

* Provide script showing all font-color constants

* Rename display-all-colors.gc to keep with convention
2022-06-18 15:22:16 -04:00
water111
3e7832e1a7
[custom levels] add 3rdparty library for gltf files (#1481) 2022-06-18 15:07:40 -04:00
Hat Kid
0ff6cf4747
actions: add libpulse-dev dependency to fix audio on pipewire systems (#1473)
actions: add libpulse-dev package to dependencies
2022-06-17 22:06:53 -04:00