* work in progress streaming rpc, simple test is working
* actually add the test
* debug windows failure
* windows fix maybe
* windows 2
* use str-load-status
* update types
* begin support for v2
* export game text
* generate text files
* working text load
* fix windows
* add test and clean up game tests a bit
* load the right file
* add separate program to launch the data compiler
* add offline test script
* add some memory utilities
* run waitpid in a separate thread and support very simple breakpoints
* fix breakpoints
* add missing windows stub function
* fix error message on exit
* set up the compiler to ptrace the runtime
* clang format
* move debugger state to a separate Debugger class
* support registers and break and continue
* documentation and fix windows
* make listener part of compiler, not a separate library
* implement memory read and write
* fix for windows
* Begin spdlog integration for decompiler
* Replace old prints with spdlog equivalents
* clang-format
* Fixes
* Log output to /logs/decompiler.log.
The console now prints that the disassembly has begun and it may take a few minutes to complete. This will reduce the amount of verbose logging output directly to a console stream.
* Update .gitignore
Ignore decompiler output for now
* Resolve more issues
Fixed percentage printing and various other issues
* Fixed stuff I broke (sorry)
* Fix more broke stuff
* Implement basic compiler logging
* clang-format
Still working on finding a solution to the spdlog shared library issue.
* clang-format
Yup, I literally have nothing else atm
- Recognize new type definitions/parents/type flags in the decompiler
- Analyze autogenerated inspect methods and dump guesses at fields to a file
- Utility functions for accessing static data by label
- Better ordering in the decompiler to go through functions in the order they appeared in the source
- Added a decent number of types to `all-types.gc` based on the new field analyzer
- Correct a few `int`/`integer` mistakes in `gcommon.gc` (this should really be a warning)
- Correct a few type issues in `gcommon` and `gkernel-h`
- Option in the decompiler to be strict about `define-extern` redefining a type of a symbol
- Add a test to check consistency in types between `all-types.gc` (used by decompiler) and `goal_src` (used by the compiler)
* implement basic framework for decompiler type analysis
* before type system changes
* add some decompiler stuff to the type system
* try algorithm on a few functions
* add some type stuff for gkernel
* more tweaks
* blah
* more little tweaks and more of gkernel
* add static structures with integer fields but not basics
* static structures
* update gkernel
* Begin spdlog integration for decompiler
* Replace old prints with spdlog equivalents
* clang-format
* Fixes
* Log output to /logs/decompiler.log.
The console now prints that the disassembly has begun and it may take a few minutes to complete. This will reduce the amount of verbose logging output directly to a console stream.
* Update .gitignore
Ignore decompiler output for now
* Resolve more issues
Fixed percentage printing and various other issues
* Fixed stuff I broke (sorry)
* Fix more broke stuff