490 Commits

Author SHA1 Message Date
Tyler Wilding
0d4b5f8df4
game: add SDL controller database (#1328)
* game: add SDL controller database

* lint: formatting
2022-04-20 18:20:59 -04:00
water111
79222cb82a
[overlord] fix fakeiso close bug (#1315) 2022-04-17 21:12:36 -04:00
water111
789c57916e
Add timeline style profiler (#1312)
* small speedups to extractor

* faster extraction

* add profiler

* spellin

* guess at windows includes

* windows nominmax garbage
2022-04-17 21:12:24 -04:00
towai
f45a06126d
Add better support for cpad1 (#1314)
* cpad1 keybinds and gamepad hooks in working state

* move pad info into arrays indexable by pad

* nice up the code some (mostly de-boilerplate) and improve pad detection

* last modification to remove unnecessarily duplicated code

* Fix formatting

* literally why did i add a newline after running clang-format
2022-04-17 21:11:25 -04:00
ManDude
0cdeed9be7
minor windows fixes (#1311)
* [pp2] put `define` dest on a single line

* update source!

* Update type_analysis.cpp

* update old credits & racer code

* change clang-cl args (REALLY force avx)

* Update credits_REF.gc

* comment small unused code

* add timer to decompiler

* fix unnecessary copy-constructors (no speed increase)

* fixes

* Update expression_build.cpp

* wtf is this thing anyway

* im bored.

* clang

* fix!

* Revert "fix!"

This reverts commit 5b1ce6c718d636b7d1bb135986fe91aa82430137.

* Revert "clang"

This reverts commit 5e67d9ccd1f174582743b95398aaba06949aa82d.

* Revert "im bored."

This reverts commit 070e957ce8dccb387bf42a7f4481c2a3fc69a154.

* Revert "Update expression_build.cpp"

This reverts commit b94d092fc586b3ee9981a113d74fe0c16a0d1a38.

* Revert "fixes"

This reverts commit f3d871f60ab95a2fe6bfc3878c22aac416389f75.

* Revert "fix unnecessary copy-constructors (no speed increase)"

This reverts commit 91007258023d59b17e28bc74c940c8c690e128ef.

* Keep the random inoffensive changes

* Revert "Update type_analysis.cpp"

This reverts commit d2456a5c75ba1a1d43498f35fcf877f62ca6ebe5.

* Update type_analysis.cpp
2022-04-17 21:11:09 -04:00
Tyler Wilding
ab063bf7b0
extractor: split up extraction process and allow overriding data dir path (#1302)
* extractor: split up extraction process and allow overriding `data` dir path

* lint: formatting

* deps: add CLI11 dependency

* extractor: refactor CLI arg handling
2022-04-15 18:01:47 -04:00
Ziemas
9168e20e18
Overlord fixes (#1301)
* srpc: Implement part of VBlank_Handler

And call it on RPC message for lack of better ways

* ssound: Fix distance calculation

avoids negative array index

* srpc: fix sound id assignment

* srpc: bail out on missing sound id

* ssound: Fixes for angle and volume calculation

* srpc: Fix VAG filename stuff

* ssound: Fix CalculateAngle

* ssound: UpdateAutoVol fixes

* srpc: Fix up SET_PARAM command
2022-04-13 18:50:35 -04:00
Tyler Wilding
c4a92571b2
Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295)
* ci: fix windows releases (hopefully)

* scripts: fix Taskfile file references for linux

* asserts: add `ASSERT_MSG` macro and ensure `stdout` is flushed before `abort`ing

* asserts: refactor all `assert(false);` with a preceeding message instances

* lint: format

* temp...

* fix compiler errors

* assert: allow for string literals in `ASSERT_MSG`

* lint: formatting

* revert temp change for testing
2022-04-12 18:48:27 -04:00
ManDude
a7eee4fdc9
[game] pc port progress menu (#1281)
* fix typo

* more typo

* shorten discord rpc text

* allow expanding enums after the fact (untested)

* make `game_text` work similar to subtitles

* update progress decomp

* update some types + `do-not-decompile` in bitfield

* fixes and fall back to original progress code

* update `progress` decomp with new enums

* update config files

* fix enums and debug menu

* always allocate (but not use) a lot of particles

* small rework to display mode options

* revert resolution/aspect-ratio symbol mess

* begin the override stuff

* make `progress-draw` more readable

* more fixes

* codacy good boy points

* first step overriding code

* finish progress overrides, game options menu fully functional!

* minor fixes

* Update game.gp

* Update sparticle-launcher.gc

* clang

* change camera controls text

* oops

* some cleanup

* derp

* nice job

* implement menu scrolling lol

* make scrollable menus less cramped, fix arrows

* make some carousell things i guess

* add msaa carousell to test

* oops

* Update progress-pc.gc

* make `pc-get-screen-size` (untested)

* resolution menu

* input fixes

* return when selecting resolution

* scroll fixes

* Update progress-pc.gc

* add "fit to screen" button

* bug

* complete resolutions menu

* aspect ratio menu

* subtitles language

* subtitle speaker

* final adjustments

* ref test

* fix tests

* fix ref!

* reduce redundancy a bit

* fix mem leaks?

* save settings on progress exit

* fix init reorder

* remove unused code

* rename goal project-like files to the project extension

* sha display toggle

* aspect ratio settings fixes

* dont store text db's in compiler

* properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
water111
b408c78698
skip creating trees that are never setup (#1294) 2022-04-10 21:57:00 -04:00
water111
e0be847b8a
fix (#1291) 2022-04-10 12:25:35 -04:00
water111
2d32d2aba5
fix crash when using keyboard controls (#1286) 2022-04-07 20:02:33 -04:00
water111
1db96c72ab
[goalc] macro expansion in integer constants (#1282)
* [goalc] macro expansion in integer constants

* working

* didn't break it yet

* support conditional compilation

* fix up some more small bugs

* fix duplicate evaluation of bitfield definitions

* paranoid
2022-04-07 19:13:22 -04:00
water111
5bd0b735a5
Add extractor tool (#1276)
* first attempt

* fix

* zip to tar

* windows

* try again, std::filesystem sucks

* std::filesystem is still garbage

* std::filesystem is terrible

* std::filesystem continues to waste my time

* again

* neadsflaldksal;df
2022-04-03 19:17:03 -04:00
water
2e31c9f09b toggle for old format 2022-04-03 13:56:45 -04:00
Ziemas
4310bb1419
A few overlord fixes (#1273)
* Fix RPC Player buffer size

* Fix calculateFallofVolume

* Fix CalculateAngle
2022-04-02 10:46:42 -04:00
water111
f8b00ea358
[graphics] use multidraws in tie/tfrag/shrub (#1269) 2022-04-01 19:35:23 -04:00
Ziemas
6f28633bc4
overlord: Fix LookupSoundIndex (#1267) 2022-03-31 19:30:03 -04:00
Tyler Wilding
67b4afc506
Display the currently built commit sha when debugging the game (#1266)
* generate a string constant with the currently built commit sha

* draw the commit sha on the top left
2022-03-31 19:29:48 -04:00
water111
79683a44b1
[graphics] shrub (#1261)
* update

* renderer appears to work
2022-03-29 21:38:48 -04:00
water111
b2ed9313bd
[graphics] First part of shrub extraction (#1258)
* decompile 90% of shrubbery

* some more progress

* some more

* big function decompiled

* went through `draw-prototype-inline-array-shrub` and made more notes

* shrub: start implementing extract_shrub

* read through current notes and add the info to current decomp

* decomp: allow skipping inline-asm from output

* add code to BspHeader to get GOAL types for shrubs

* add doc

* wip

* fix bad merge

Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
Co-authored-by: Tyler Wilding <xTVaser@users.noreply.github.com>
2022-03-28 18:14:25 -04:00
water111
4ea8c01e02
small fixes (#1256) 2022-03-26 21:23:20 -04:00
water111
8d9b0b493b
[graphics] shadow volumes (#1247)
* shadow volumes drawing

* fix bugs in clipping case

* add shadow

* fix Q register bugs

* fix bugs
2022-03-26 19:56:54 -04:00
water111
e38832365c
Loader improvements and blackout (#1254)
* temp

* also tfrag

* fix order
2022-03-26 15:53:44 -04:00
water111
be0075a4e4
[gameplay] fix disappearing boulders (#1252)
* fix disappearing boulders

* format'
2022-03-25 21:24:18 -04:00
Charlie Bruce
8d4d251bec
Input scheme quick fixes (#1242)
* Invert right-hand joystick X axis to match PS2 controller to Xbox input

* Add keyboard mapping for analog axes. Change keyboard mapping to make gameplay with a QWERTY keyboard feel more natural.

* Also map IJKL for camera movement

* Tidy up

* Clang formatting fixes

* Remove right X-axis inversion - not needed

* Clang formatting fix
2022-03-25 18:26:42 -04:00
water111
4a0ac6c155
[graphics] first half of shadow renderer (#1246)
* start on dma stuff

* temp

* temp

* add shadow cpu
2022-03-22 21:42:37 -04:00
water111
299b0c22bc
[graphics] Fix memory bug in ocean (#1245) 2022-03-22 21:15:03 -04:00
Ziemas
766b328c97
Overlord sound player (#1239)
* Accept player RPC commands in overlord

* Remove the .projectile file

I use emacs for everything so I don't want it to only look at the goal code.

* Fill out most of the unique player structs

* Decompile most of ssound.c

* Silence some spam

* Comment out WaitSema instance

* Add a file with definitions for snd_ functions

Makes it compile without commenting them out.

Maybe it'd be nice to maintain the original API usage in overlord for
similarity and shim them to whatever API the player uses.

* Make SoundBank statically sized again.

Didn't realise this was used in an array. MSVC should be happy again.

Not sure what the actual size of these should be.

* Fix logic issue

* Finish RPC Loader

* More RPC_Player

* Play RPC command

* All the RPC commands added

* Call Music/Bank loaders

* audio: add almost all `.MUS` and `.SBK` files to build process

* Include TWEAKVAL in build output

* Load banks and music tweaks

* Comment out spam

* Sound struct unk -> is music

* Also test if empty1.sbk was found

For the sake of tests.

* Get rid of PC_DEBUG_SOUND_ENABLE

Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
2022-03-22 18:53:36 -04:00
Tyler Wilding
014da6f59d
game: auto-save pc-settings to user's home directory as well as memcard files (#1233)
* cmake: reduce warning spam especially from libs

* runtime: add FS helper functions

* game: save/restore pc-settings | add original aspect option

* game: overwrite unloadable settings with defaults

* temp: unable to set the games aspect-ratio in the boot else crash?

* runtime: save memcard files to user directory as well

* runtime: fix `pckernel` load order which resolves setting the orig aspect ratio

* lint: format

* cmake: revert warning suppression, it's just causing problems it seems

* fix the order of the rest of `pckernel` and creation of obj file paths

* lint: formatting

* game: don't save settings on startup even if they are corrupted
2022-03-20 20:29:44 -04:00
water111
44459757b5
use common ocean renderer for mid too (#1241) 2022-03-18 20:58:53 -04:00
water111
da00b1ff13
optimize ocean renderer (#1240) 2022-03-17 21:59:10 -04:00
water111
d136aec00f
[graphics] fix ocean alpha and ocean near depth (#1236)
* fix up some graphics bugs

* less of a hack fix
2022-03-16 21:28:02 -04:00
water111
c80147119d
[graphics] ocean near (#1234)
* dma for ocean near

* add first attempt at ocean near
2022-03-15 23:12:40 -04:00
water111
ef0f7635d3
[graphics] Ocean Mid (in progress) (#1232)
* first pass at ocean mid

* fix some bugs

* fix seams

* cleanup

* temp

* fix mipmap
2022-03-14 19:47:29 -04:00
water111
b2131d43e3
decompile goal code for ocean mid (#1231) 2022-03-12 12:58:04 -05:00
water111
bb85eaf167
add ocean-vu0 mips2c and decomp ocean-texture (#1230)
* add ocean-vu0 mips2c and decomp ocean-texture

* vu1 texture setup

* temp

* unoptimized version working

* optimized version by default

* update ref test
2022-03-11 22:27:11 -05:00
water111
2a78d0a190
[graphics] revert bad change to sprite shader (#1225)
* revert bad change to sprite shader

* only revert half the change

* fix order
2022-03-08 19:39:48 -05:00
water111
e6023e69b7
fix envmap bugs in generic2 (#1229) 2022-03-08 19:28:54 -05:00
water111
43612b0750
add ocean far big triangle stuff (#1224) 2022-03-07 20:28:53 -05:00
water111
a6fa04a83d
[graphics] port generic VU1 to OpenGL (#1221)
* temp

* name the obvious ones

* un-pipelined the fast case in generic vu1

* generic2 dma

* pass2

* first pass at opengl

* many fixes

* fix hud, strip

* windows fix

* final tweaks

* memcard folder

* add missing include
2022-03-06 19:56:43 -05:00
ManDude
968531ee51
[game] rewrite memcard and game-save code (#1222)
* rewrite memcard and game-save code

* fix memcard status and bank check

* more robustness

* fix bank pick on card update

* fix load file bugs

* bug fixes and final touches

* add timers and turn off prints

* optimization?

* update pics

* make money starburst slightly easier to see

* fix first time save bug

* reduce filesystem load a bit

* too bright

* Optimize `file_is_present`
2022-03-06 18:58:22 -05:00
water111
d3d198c363
fix memory corruption during merc death (#1220) 2022-03-04 19:15:45 -05:00
water111
7c3ab1f468
do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
water111
251ee98d96
add back direct in sprite (#1215) 2022-03-02 22:37:11 -05:00
water111
67946a4274
enable filter by default and fix up bucket hacks (#1214) 2022-03-02 21:40:52 -05:00
water111
a5b383c78a
[graphics] Rewrite of texture system (#1212)
* loading cleanup

* temp

* add texture replacement

* fix windows

* oops

* fix windows

* final cleanup
2022-03-02 20:01:37 -05:00
ManDude
3a54a521e3
[runtime] bug & crash fixes (#1211)
* bug & crash fixes

* relax fog hack slightly

* buff particles more

* borderless hack

* tone down sprite hack

* int consts in `deftype` + increase sparticle queue

* move a menu button around

* clang + test fixes

* less confusing image

* add test for new deftype feature
2022-03-01 20:15:15 -05:00
water111
68a1f2d012
[graphics] Add a specialized renderer for handling merc/generic output data (#1207)
* second try at writing the direct renderer

* finish direct2

* more optimization
2022-02-27 17:23:12 -05:00
ManDude
42806d504f
[game] HUD/sprite fixes for widescreen + a few other things (#1203)
* mood palette debugging

* fix HUD sprites (most of them)

* racer hud fixes

* automtic widescreen adjust for racer and power hud (crappy)

* add money starburst toggle!

* cheat codes (SECRET!!!)

* fix tests

* fix error

* fix tests

* always for 16x9 for cutscenes

* better lod hacks

* full alphabet

* fog hack for less ugliness + particle density hack
2022-02-27 16:44:43 -05:00