Favors the `lg` namespace over `fmt` directly, as this will output the
logs to a file / has log levels.
I also made assertion errors go to a file, this unfortunately means
importing `lg` and hence `fmt` which was attempted to be avoided before.
But I'm not sure how else to do this aspect without re-inventing the
file logging.
We have a lot of commented out prints as well that we should probably
cleanup at some point / switch them to trace level and default to `info`
level.
I noticed the pattern of disabling debug logs behind some boolean,
something to consider cleaning up in the future -- if our logs were more
structured (knowing where they are coming from) then a lot this
boilerplate could be eliminated.
Closes#1358
* extractor: refactor and cleanup for multi-game support
* deps: switch to `ghc::filesystem` as it is utf-8 everywhere by default
* extractor: finally working with unicode
* unicode: fix unicode cli args on windows in all `main` functions
* Remove assets folder, use more std::filesystem
* windows fix
* another one for windows
* another one
* better system for different folders
* rm debugging stuff
* let extractor override everything
* dont revert jak1 change
* [build_level] drawable actor stuff
* clean up
* improved bsphere
* windows include nonsense
* final tuning
* m_pi
* what
* going insane
* merge conflict fix
* windows
* wip
* learning about colors
* gltf node stuff working
* cleanup
* support textures
* bvh generation seems reasonable
* tree layout
* frag packer, untested and doesnt do real stripping yet
* temp
* working collide frags
* handle bad inputs better
* clean up
* format
* include
* another include
* reorganize for release build use