Commit Graph

62 Commits

Author SHA1 Message Date
ManDude
ff50cf2552
improve debugger disasm, :sym-name and fix Windows builds (#959)
* improve debugger disasm, `:sym-name` and fix Windows builds

* >:(

* use this inline constexpr thing??

* fine use strings then

* please.... please work...

* fix windows debugger oopsie

* display rip as goal addr as well

* [debugger] attempt to backtrace even if landed on some garbage memory

* Update CMakePresets.json
2021-11-12 22:00:41 -05:00
Tyler Wilding
08d3294fcd
vs: add presets and flags to take advantage of VS 2022 stuff (#957) 2021-11-09 23:22:49 -05:00
ManDude
bacf9fd130
PAL jak 1 decompiler profile (#891)
* [decompiler] pal "support"

* inoffensively add some PAL-updated types

* fixes!

* clarify some things for windows

* Update README.md

* dummy

* config fixes

* dummy
2021-10-15 18:17:51 -04:00
water111
f0ceea8b2e
[sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first

* the goal code for sparticle

* mips2c the first sparticle asm function

* temp

* particle processing no longer crashing

* temp

* working texture cache for vi1 and hud textures

* sprites

* cleanup 1

* temp

* temp

* add zstd library

* temp

* working

* tests

* include fix

* uncomment

* better decomp of sparticle stuff, part 1

* update references
2021-09-26 11:41:58 -04:00
water111
d777337095
add zstd library (#854) 2021-09-21 22:52:18 -04:00
Tyler Wilding
b95ec1062e
ci: Add buildcache to all CI builds (#828) 2021-09-06 14:29:34 -04:00
water111
ccdfa01a88
Add the imgui library (#785)
* add the imgui library

* use third-party glfw include

* another try at includes

* again

* another try
2021-08-29 14:54:16 -04:00
Tyler Wilding
9e2b49abaa
Automatically watch PCSX2 savestate directory and analyze the EE Memory (#507)
* add elzip library (doesn't require zlib)

* Can analyze directly from a PCSX2 save-state now

* Add scaffolding to auto-watch for new save-states

* .gitattributes fix
2021-05-20 14:18:28 -04:00
water111
fe336b7b5f
[compiler] fix warnings in repl lib and add macros to autocomplete (#317)
* fix warnings in repl lib and add macros to autocomplete

* fix crash on ctrl-c, build runtime as static lib and make goos prompt look fancier

* some tweaks for linux build
2021-03-11 12:54:16 -05:00
ManDude
9430b4772a
Implement runtime display (test) (#318)
* Implement runtime display (test)

* Update runtime.cpp

* [game display] add "-nodisplay" argument

* style fixes

* Update gfx.cpp

* [deci2server] fix deadlock when killing a Deci2Server

* add libxrandr to linux github test

* correct package name to libxrandr-dev

* set g_main_thread_id in exec_runtime

* add libxinerama to linux test packages

* correct the name

* add libxcursor1 package

* Update linux-workflow.yaml

* add libxi-dev

* fix constructor for g_main_thread_id

* fix submodules + use -nodisplay during tests

* move the gfx loop to its own function and use a lambda for exit conditions

* fix include

* fix include

* fix includes (for real this time)
2021-03-09 23:51:28 -05:00
Tyler Wilding
8bba3d7fd7
REPL: Add clear-screen / auto-complete / basic hints and syntax highlighting (#316)
* swap to replxx from linenoise

* repl: Implement form auto-tab-completion

* repl: color coordinate the prompts

* repl: Add some basic syntax highlighting, bracket pairs and forms (all one color)

* repl: A more consistent starting screen for the repl

* repl: bug fix for auto-complete

* debug linux

* linting
2021-03-07 23:41:21 -05:00
Tyler Wilding
5b6a8dcf98
third-party/licensing: Switch miniLZO usage to LZOkay (#232)
* add rough jak 2 config so the decompiler can atleast unpack dgos

* third-party: commit lzokay

* Switch to lzokay for DGO decompression

* third-party: Remove minilzo library

* third-party: Add lzokay as a SHARED lib
2021-02-06 09:54:23 -05:00
bb010g
2436a8a541
Nixpkgs support (#228)
* Use env shebangs

* CMake cleanup, install() invocations, & CTest

`ctest` & the `test` target work now

* Nixpkgs support
2021-02-03 21:29:46 -05:00
water111
51f70b6f4b
[Tools] Add DGO packer and unpacker (#219)
* add dgo tools

* make codacy happy
2021-01-27 20:46:58 -05:00
water111
3331e9cd00
Replace spdlog (#185)
* remove spdlog

* clang format and fix windows

* add format shared

* windows sucks
2021-01-06 12:16:39 -05:00
Tyler Wilding
69f7f46477
Add Address Sanitizer support to MSVC and CMake (#182)
* msvc: Add Address Sanitizer

https://devblogs.microsoft.com/cppblog/addresssanitizer-asan-for-windows-with-msvc/

* cmake: Add Address Sanitizer

* docs: Update ReadME

* see if we can replicate the test failure

* windows fixes maybe

* cmake: Compile with gcc and clang (only coverage on

* hacky try again

* clean up

* fix clang issues

* linting

Co-authored-by: water <awaterford111445@gmail.com>
2021-01-04 23:32:51 -05:00
water111
95c81b675a
add asan build (#179) 2021-01-03 12:31:42 -05:00
water111
25301a8bbc
[Decompiler, Game] Run type prop on gstring (#168)
* run type prop on gstring

* add types-h

* new settings

* cmake switch

* down to 4 failing functions

* clang format
2020-12-26 11:09:59 -05:00
water111
5cb6368b9a
Clean up asm for format (#164)
* clean up asm for format

* fix windows

* remove rpc-call hack

* revert cmake version change

* clang format

* asm fix for windows
2020-12-23 11:15:41 -05:00
water111
ea479bee98
Add enums and some cleanup (#148)
* support enums

* better compiler warnings

* tweaks to build with clang
2020-12-02 19:51:42 -05:00
water111
660ef41136
Update documentation and clean up (#129)
* cleanup

* clean up file layout
2020-11-21 12:52:38 -05:00
water111
c09541fa98
Add some debugger memory utilities (#109)
* add some memory utilities

* run waitpid in a separate thread and support very simple breakpoints

* fix breakpoints

* add missing windows stub function

* fix error message on exit
2020-11-06 13:59:39 -05:00
water111
566dc6070f
add zydis library and a simple test (#108) 2020-10-31 14:31:13 -04:00
water111
0451a06d76
Set up the compiler to ptrace the runtime (#107)
* set up the compiler to ptrace the runtime

* clang format

* move debugger state to a separate Debugger class

* support registers and break and continue

* documentation and fix windows

* make listener part of compiler, not a separate library

* implement memory read and write

* fix for windows
2020-10-31 14:07:43 -04:00
water
3d7ca5fb50 fix cmake setting for spdlog 2020-10-28 20:15:31 -04:00
water
b1759dbd13 Merge branch 'doctashay-logging2' 2020-10-11 19:12:14 -04:00
water
651579c4bb Merge branch 'logging' of https://github.com/doctashay/jak-project into doctashay-logging2 2020-10-11 19:07:50 -04:00
water
f7abe9c5f8 clean up some warnings and add some extra integer tests 2020-10-09 21:28:41 -04:00
Tyler Wilding
6e1dea4a65 Disable -Wshadow, also flakey test, or linux issue? 2020-10-09 20:23:31 -04:00
Tyler Wilding
76bede157d Merge remote-tracking branch 'water111/master' into generative-tests 2020-10-09 13:31:08 -04:00
Shay
0f916ed81e More minor fixes
spdlog now builds as a library with nasm workaround
2020-10-08 22:39:12 -06:00
water111
a64dd6c90b
Add CFG to IR decompiler pass (#60)
* add some more cfg ir stuff

* add cond with else

* add type of recognition

* add cond to compare conversion

* finally all conds are passing

* started sc recognize, but ash min and max should be recognized first

* fix ash showing up as sc

* add abs

* fix merge issues

* try building goos with optimizations on

* sc mostly working, still need to fix right aligned nesting

* ands and ors are converting correctly now

* clean up
2020-10-06 18:14:27 -04:00
doctashay
953e7c1ad5 Temp fix for spdlog + initial log to file implementation
Reduces verbose output by logging additional information to logs/game.log.
2020-10-06 16:03:33 -06:00
water
0fbffcd409 add cond to compare conversion 2020-10-03 18:36:02 -04:00
Tyler Wilding
663453769c Final polish on the integer tests, time to start converting the rest 2020-10-03 18:32:01 -04:00
water111
d03080c463
Build spdlog as a shared library (#59)
* change build settings for spdlog

* fix typo

* trying with j4 now

* try as a shared library

* add shadow warning back
2020-10-03 10:33:20 -04:00
doctashay
c2cb053a5d
spdlog implementation (#58)
* Commit new spdlog implementation 

Hopefully resolves Linux build dependency errors

* clang formatting

* Fix Linux-only definition

Found the culprit!

* More Linux fixes

Linus Torvalds have mercy on my soul

* Replace printf logging with spdlog equivalent

Preserve previous printfs in comments for now. Spdlog needs to be configured to be thread-safe. Few additional printfs to convert later. No changes have been made to GOAL's internal printing system

* clang-format stuff

* ugh more clang-format

why

* Another shot

* CMakeLists.txt update

Fix issues related to spdlog version targeting

* Remove old prints + fix log types

Up next is the transition to a git submodule, should be simple enough

* spdlog is now a git submodule

* adapted for project

* Linux fix

* More fixes

Yikes

* Update for linux

I should really fix my WSL environment

* Update workflow.yaml

Hopefully will resolve issues with GitHub Actions on Linux
2020-10-03 09:39:04 -04:00
water111
abcd444a3b
Add deftype (#48)
* initial deftype implementation

* fix library setup for windows

* implement deftype

* fix memory bug

* fix formatting
2020-09-17 21:47:52 -04:00
Tyler Wilding
345b8e30d8 Resolve a good chunk of windows compiler warnings
Mostly revolved around the new MSVC check for functions that don't cover all paths (ie. a switch statement without a default case).  It appears to not see an assert as a valid default case.

I switched assert(false) to exceptions in these cases.  I believe this should also abort the program, but will also provide a hopefully useful message?  Hopefully this is an improvement.

Resolves #32
2020-09-13 22:02:27 -04:00
water111
90a7e9b4b9
Add addition and subtraction for integers, build macros, dgo building, and build/load test (#35)
* see if math works on windows

* add dgo

* windows debug

* windows debug 2

* one more debug try

* add extra debug print and change logic for slashes

* update

* again

* try again

* remove build game

* remove build game

* add back build-game

* remove runtime from test

* test

* reduce number of files

* go to c++ 14

* big stacks

* increase stack size again

* clean up cmake files
2020-09-12 20:41:12 -04:00
blahpy
89e8ec40ed
Merge branch 'master' into master 2020-09-11 09:18:12 +12:00
water
a1474d3318 Merge branch 'master' of https://github.com/water111/jak-project into w/ir 2020-09-09 17:37:12 -04:00
water
83b6db9f33 update to c++17 2020-09-09 17:00:46 -04:00
blahpy
eb886d0c45 Upload new files 2020-09-09 16:54:16 +12:00
water
d52ec34a22 Merge branch 'master' of https://github.com/water111/jak-project into w/ir 2020-09-08 21:05:22 -04:00
water111
e756e3559c
Merge pull request #15 from xTVaser/ci/codecov
Add Coveralls.io
2020-09-08 21:04:30 -04:00
water
f0328dcc92 Merge branch 'master' of https://github.com/water111/jak-project into w/ir 2020-09-08 19:39:39 -04:00
water
c9e99b8ebe add a separate cmake configuration for code coverage builds 2020-09-08 19:15:38 -04:00
Tyler Wilding
699270c00c Add coverage flags to everything we compile 2020-09-08 16:19:05 -04:00
Tyler Wilding
8f1ddca825 Add Coveralls.io 2020-09-08 15:47:25 -04:00